Toybox Aces news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3373080
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperCoffeeshock Studios
- PublisherCoffeeshock Studios
- Parent gameNot available
Genres: Action, Casual, Indie, Racing, Simulation
Company pages: Developer: Coffeeshock StudiosPublisher: Coffeeshock Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Toybox Aces Steam news
Toybox Aces news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Alpha 0.33 - 17 August 2026
2026-08-17 Alpha 0.33There was a loooong time of drag. Some real life issues slowed down the development. But now we are back, dev'ing along.what is doneA lot of technical clean upFixing a lot of issues with the Scooper. Still some more to go.
- Alpha 0.32 - 21 June 2026
2026-06-21 Alpha 0.32what is doneAdded mass to the cargo. Picking it up means your bird gets heavy. Look out!Added a payload weight indicator to the cockpitMade extruding / retracting the landing gear affect the air drag forces.Added another aircraft. You now can fly the "Scooper", inspired by the CL-415 The Scooper will give you a whole new set of abilities like... dropping water.
- Alpha 0.31 - 5 April 2026
2026-04-05 Alpha 0.31what is doneImplemented the cargo mode. A whole new class of levels!Added cargo containersAdded signal smoke to help finding ground positionsAdded a sound notification when a goal is achievedAdded some kind of "training wheels" to prevent tipping over on the groundImproved ground maneuverability of the aircraft
- Alpha 0.30 - 31 March 2026
2026-03-31 Alpha 0.30what is doneFixed the sound attenuation radius of the burning firesFixed a waypoint in the Kids Room that made a patrolling squad circle foreverFixed some misplaced actors and actor loading issuesFixed the completion of levels (was temporarily broken)Added aircraft sheltersAdded flight lines (parking areas for aircrafts)Added checkpoints to fly through in several missionsImplemented the race mode!Added the first simple race level (Kitchen Race), just for testingImplemented the foundation for another (yet secret, but cool) gamemodewhat is currently (temporarily) brokenDropping bombs crashes the game right now. Use cannon until fixedThere are serious multiplayer issues. This may take a while to be fixed.
- Alpha 0.29 - 12 March 2026
2026-03-12 Alpha 0.29what is doneFixed a bug that caused joining a session always failed on fist attemptFinally made the gamemode "Dogfight" playableAdded some oil tanks to the basements oil storage roomRemoved tonnes of network traffic overhead for multiplayerFiddled with the network replication / movement prediction / reconciliationHunted down some performance issues. Still more work to be doneTweaked the optics of the message queueAdded objective types "arrival", "pick up", "delivery"Made the objectives hierarchically groupableAdded preconditions to objectives - to enable a bit more complex missionsMade the lead indicator (aiming point hint) zoom in way more smoothlyAdded destructible ground targets like tanks and tripodsFixed a lot of smaller stuffwhat is currently (temporarily) brokenCompleted levels don't automatically end right now. Going to fix that soon.Dropping bombs crashes t…
- Alpha 0.28 - 20 February 2026
2026-02-20 Alpha 0.28Added some subtle wingtip vortex at higher angle of attackImplemented winning conditions for dogfights and fixed target practice missions.Re-enabled writing to leaderboard - this time for all mission types!Performed some minor GUI cleanupMessed up the ingame timer. Will have to fix this soonFiddled with the flight dynamics... againRemoved some hard coded frametime adjustment botchSlightly increased the aileron and elevator authorityActivated the "join session" dialogue. Still WIP, but it is a start
- Alpha 0.27 - 9 February 2026
2026-02-09 Alpha 0.27Added some scales and markers to the flight instrumentationAdded dynamic enemy altitude indicator to the altimeterPrevented many future crashes to resolving some dangling pointer issuesFixed the debris falling through the floorAdded an objective panel to the UIImplemented a somewhat cooler looking compassSlightly re-aranged the cockpit instrumentationAgain did a lot of code cleanup. Still a long way to goImplemented a quite versatile objective systemImplemented the technical foundation of the single-/multiplayer mission systemPlayed around with dynamic cloud covers - will come in the next versionSlightly adjusted the enemy squads in the kids rooms dogfight missionTemporarily disabled writing to the leaderboards - will come really soonSurely introduced many new bugs I don't know about yet
- Alpha 0.26 - 20 January 2026
2026-01-20 Alpha 0.26Completely re-implemented the AI pathfinding from scratchEliminated a bug that caused the game to crash from time to timeTweaked the landing gear to be a little bit more... springyAdded a nice explosion and smoke when aircrafts get destroyedMade small adjustments to the flight dynamics of the BF109
- Alpha 0.25 - 29 December 2025
2025-12-29 Alpha 0.25Added the second floor with three more rooms!fixed a lot of problems with colliders and phyiscsAdded handrails in the staircaseAdded another dogfight-level (nearly playable)Introduced a lot of new bugs that will drive me insane laterRemoved part of the enemy AI to renew the collision avoidance
- Alpha 0.24 - 19 December 2025
2025-12-19 Alpha 0.24 Quick fix for physicsfixed a nasty bug that made the enemy airplanes fly to low and crashNothing more. Just that.
- Alpha 0.23 - 16 December 2025
2025-12-16 Alpha 0.23 "The GamiWombat Preview"Inserted a small delay after achieving the last objective of a missionMade some minor tweaks to the UIImplemented the base system for game statistics supportRemoved shadows and reflections from bullets and shrapnel. I mean... seriously?Implemented a scoring model bring a bit more competition into the gameFixed a bug that made it nearly impossible to destroy enemy aircraftsImplemented the "Hall of fame", based on leaderboardsDid a lot of cleanup and optimization Published this preview exclusively for GamiWombat to have some fun with.
- Alpha 0.22 - 18 November 2025
2025-11-18 Alpha 0.22Adjusted the player HUD show the remaining primary, secondary and teritary ammoMade sure that stray bullets get deleted properly, even if the never hit anythingAircrafts now occassionaly drop some debris when severely damagedFinally implemented a way return to the main menu (instead of having to use Alt+F4)Fixed the number of open slots not getting initiated automaticallyFixed a bug that could potentially lead to a crash when a selected target despawnsReplaced the floor with some nice wooden floor in some roomsAI controlled airplanes now retract / extend their landing gear if neededAdded runway designator markings to the homebase runwaysImplemented a notification to the server when an aircraft gets destroyedFixed an Error that potentially could cause FPS-drops when many objects are aroundCompletely overhauled the enemy AI autopilot (still some work to do)Implemented…
- Alpha 0.21 - 24 October 2025
2025-10-23 Alpha 0.21Fixed the V-formation in the kids room. They flew is somewhat "inverted"Implemented the 30mm autocannon with explosive roundsGeneralized the weapons loadout to enable a way more modular approachTweaked the particle effects of the 7.92 machine gun
- Alpha 0.20 - 20 October 2025
2025-10-03 Alpha 0.20Finally fixed a problem that prevented aircraft collision from being detectedAdded a ceiling light to the storage room, so you can see a bit more when flyingFixed a lot of inconsistent geometry in several assetsFixed the machine gun so it stops firing if out of ammo. Sorry, no pew pew today.Fixed a bug where the gunfire spread was not calculated correctlyAdded flak (anti aircraft gun) fire zones. Quite risky to fly through.Slightly changed the appearance of the fixed practice target orbsAdded AI controlled auto turrets. Damn, stay clear of them!Massively overhauled the damage system to be way more flexibleColliding with objects now damages the aircraft, tooFixed some issues with framerate independent physics calculationFixed the flight dynamics: Damages to wings now affect the lift correctlyGave the rudder of the Bf 109 a bit more authority at lower airspeedTweaked…
- Alpha 0.19 - 4 October 2025
2025-10-03 Alpha 0.19 The Multiplayer UpdateFixed some assets that were attributed to wrong levelsAdded a few assets to the already populated roomsStarted to populate the two bedrooms in the first floorTaught the rubber duck how to swimImplemented some pathfinding algorithm for the enemy AIMade mistakesDitched the freshly implemented pathfinding, as it did not live up to my expectationsImplemented the A*-algorithm for pathfindingRealized that a A* with a fixed 3D-grid would be either too coarse or waaay too slowRe-implemented the A*-algorithm, but this time based on a dynamic oct-tree structureNearly snapped my brain by getting A* in the oct-tree world to runFinally celebrated a somewhat working oct-tree-A*-ImplementationBroke the enemy AI. They act kind of weird now - going to fix that soon. Promised.Temporarily remove the A* again. But it **will** come backImplemented some basic winni…
- Alpha 0.18 - 30 July 2025
2025-07-30 Alpha 0.18After this quite long time without an update rest assured that there has been a lot of conceptual work done in the background. So many ideas, and so little time...Changed the sound attenuation so that the explosion of fixed targets sounds more naturalImplemented the client-2-server-2-clients communication for the different game modesAdded a message queue to display server messages to the playerMade the server realize when player destroy fixed targets (to count the achieved goals)Learned that "Bf 109" has to be written with lowercase "f" for historical reasons.Fixed some collidersHad a lot of ideasFought an intense battle against the urge to overscope. Again. It's a tough opponent.Fixed the radio in the kitchen now playing music - and added some sound attenuationFixed the collider of the toaster in the kitchen. Would be a shame if somebody would avoid a crash!Removed…
- Alpha 0.17 - 8 July 2025
2025-07-07 Alpha 0.17I don't know where to start. It was a lot work over the last few weeks, as a lot of things changed.Added a new aircraft (loosely based on the Messerschmitt BF 109)Added a secondary weapon (bombs, ready to be dropped)Tweaked the AI autopilotsMessed up the flight physics for the BF 109. It still does not feel right at the moment.Did **a lot** of balancing, still work in progressAdded the game mode "fixed targets". Still a lot to doAdded the first floor to House1Added the basement to House1Removed the L-shaped kidsroomAdded stairs / the staircase to House1. Handrails still missingAdded volumetric lighting / volumetric shadows to make light rays more beautifulAdded a system to add "secondary weapons" at arbitgrary points on each aircraftAdded some debug information (to be removed later)Did a lot of GUI-stuffCleaned up the level structure and level loading sequenceAdded…
- The story so far (up to Alpha 0.16) - 8 July 2025
2025-05-27 Alpha 0.16Fixed the fire particles to spawn at the exact impact location on aircraftsTweaked the enemy AI again. A little bit.Added some debug functions. Will be removed prior to launchReceived the first "coming soon" trailer. This is lit!2025-05-26 Alpha 0.15Removed the debug info from the ingame UIMade the control hint window hideable via the F1-keyImplemented the damage model! Now the plane reacts to where it is hit!Added a damage indicator to the ingame UIAdded particle effects to the impact location of projectilesMessed up the effects when aircrafts are shot down. This will come back. Promissed.Added limited ammo (both primary and secondary weapon)Added UI information for the ammo availableTweaked the enemy pilot AI. Now it is a bit to weak. Working on that.2025-05-25 Alpha 0.14Tweaked the enemy AITaught the enemy AI how to take off and landTaught the enemy AI how to fol…
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