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Sheep Quest

Sheep Quest Steam news

Lucas Peters | Dec 24, 2024 | game

Released

0players observed · 22 September 2026 - 07:20:37 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Sheep Quest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateDec 24, 2024
  • DeveloperLucas Peters
  • PublisherLucas Peters

Genres: Action, Adventure, Indie

Company pages: Developer: Lucas PetersPublisher: Lucas Peters

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sheep Quest Steam news

Sheep Quest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Sheep Quest Update 4/30/2026 - 30 April 2026

    Rewrote a lot of shit code for the werewolf boss fight from scratch. Should feel better. Did some bandaid solutions for the coyote captain boss fight feeling kind of random and illogical at times. I think the end result is that the fight feels harder, but is a little bit more predictable and you can consistently beat it without taking damage playing perfectly. I also did a small adjustment for the mecha boss fight to make it slightly harder to cheese by just running at it and chaining jumps on it over and over again.

  • Sheep Quest Patch Notes 2/27/2026 - 27 February 2026

    Fixed a few bugs, added a couple minor effects, updated how achievements are synched with steam to be more efficient

  • Sheep Quest Update 5/21/2025 - 22 May 2025

    Added Achievements

  • Sheep Quest Patch Notes 5/19/2025 - 19 May 2025

    Rewrote a lot of the code for the "Coyote Captain" boss fight from scratch. The fight should run better and feel more consistent and responsive. He uses better logic for aiming at barrels and the player so the fight might be slightly more difficult, but I tried to make other small changes to compensate.

  • Sheep Quest Hotfix 5/19/2025 - 19 May 2025

    Fixed a performance problem I accidentally caused with the last update Added the version number to the options menu

  • Sheep Quest Update Notes 5/18/2025 - 19 May 2025

    I started prototyping some slightly bigger changes but I'm unsure if I'll finish them within the next few days so I'm just shipping what I completed today: Fixed a few more small bugs Improved collision detection with the laser turrets Added a few more visual and audio effects (notably to the coyote boss fight) I don't know how many people actually read my update notes but if anybody has feedback or has noticed any glaring bugs I may have missed I would love to hear about them.

  • Sheep Quest Update Notes 5/17/25 - 18 May 2025

    Bug fixes: The bomb throwing coyotes will no longer sometimes throw bombs after they've died Crab collision fix Additions: Added more sfx to the werewolf boss fight Added a striking visual effect for the mecha wolf boss fight when he lunges at you Gameplay: Made some minor tweaks to a bunch of levels Changed the werewolf and the mecha wolf boss fights slightly The early levels should be slightly easier Made the player gain more xp per enemy kill. Should speed up the early game grind The puzzle in the desert level was too American-adjacent culturally dependent for some people to be able to solve, so there's a pretty big hint if you fail it once I also made a few small performance enhancements.

  • Sheep Quest Update Notes 5/16/25 - 17 May 2025

    Improved the werewolf boss fight. There's an alternate path that's more dangerous to reach him. Added some effects that better signal when he's invulnerable and bug fixed not always being able to hit him and sometimes double hitting him. He also gets faster at half health. Changed the layout of world 1 level 2 a little bit, providing an alternate route through the middle of the level. Made some small adjustments with the mecha werewolf Some small bug fixes and performance improvements. I also have some larger reworks I have planned for some time next month.

  • Patch Notes 5/7/2025 - 8 May 2025

    Added MacOS Support (theoretically, I haven't tested it) Improved memory usage Small visual improvements

  • Update Notes 5/6/2025 - 7 May 2025

    Fixed a problem that was causing blurry sprites on some displays. This broke the entire UI and all of the cut scenes and I had to manually fix them. I might have missed something but hopefully everything looks the way it is supposed to. Optimized loading. More data gets loaded and cached during startup, which should remove lag sometimes caused by loading new objects during runtime on lower spec PCs. Improved the quality of some effects.

  • Release 1.1 Patch Notes - 6 May 2025

    Happy Cinco de Mayo Added a secret for speed runners. Made some performance improvements. Improved load times. Changed some rendering settings that should make for more vibrant colors on certain displays. Added an intro to one of the boss fight songs

  • Patch Notes March 30 2025 - 31 March 2025

    Improved physics. Should be less jittery.

  • Update Notes March 24 2025 - 24 March 2025

    Enhanced most of the music tracks with better sound quality. Added a missing sprite

  • Update Notes March 19th 2025 - 20 March 2025

    I've noticed that a good number of players give up early in the game before figuring out how to progress. I made some subtle changes to the first level that should make it easier for new players to figure it out. I changed one of the first obstacles in the first desert level to be easier to practice. I made some changes to the camera to address shakiness one player reported. I also changed the double jump to being its own separate key, default up arrow, because personally I felt like it gave better control. But because of this change, one particular jump near the end of the game became significantly harder to make so I made a small adjustment there as well.

  • Update 01/05/25 - Added Easy Mode Option - 5 January 2025

    I have added an easy mode option selectable from the main menu. It includes: Double health More stamina Slightly higher jump height and move speed

  • More Update Notes 12/28/24 - 28 December 2024

    Fixed a bug in the keybind menu causing multiple actions to be bound to the same key. Should be able to bind inputs to controller now.

  • Update Notes 12/28/24 - 28 December 2024

    Fixed another small collision bug

  • Update Notes 12/25/24 - 25 December 2024

    Added Linux compatibility due to request Fixed a small collision bug

Patch notes and updates

S.noRelease datePatch nameGID number
130 April 2026Sheep Quest Update 4/30/20261831432155569947
227 February 2026Sheep Quest Patch Notes 2/27/20261825727806711935
322 May 2025Sheep Quest Update 5/21/20251800357164397118
419 May 2025Sheep Quest Patch Notes 5/19/20251799817379610844
519 May 2025Sheep Quest Hotfix 5/19/20251799817379593966
619 May 2025Sheep Quest Update Notes 5/18/20251799817379586581
718 May 2025Sheep Quest Update Notes 5/17/251799817379552883
817 May 2025Sheep Quest Update Notes 5/16/251799817379522923
98 May 2025Patch Notes 5/7/20251799088287817907
107 May 2025Update Notes 5/6/20251799088287783232
116 May 2025Release 1.1 Patch Notes1798454487747347
1231 March 2025Patch Notes March 30 20251795283637933829
1324 March 2025Update Notes March 24 20251794830911012697
1420 March 2025Update Notes March 19th 20251794102528287403
155 January 2025Update 01/05/25 - Added Easy Mode Option1787858252825844
1628 December 2024More Update Notes 12/28/241786573930914738
1728 December 2024Update Notes 12/28/241786573930912048
1825 December 2024Update Notes 12/25/241786573930814933

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