SPSTEAMPULSELIVE ANALYTICS
Baskin All-In: The Family

Baskin All-In: The Family Steam metadata

TheSugarRay | Dec 31, 2025 | game

Released

1players observed · 22 September 2026 - 12:13:30 UTC

CasualIndieEarly AccessSteam Store

  • Latest observed players1 · 22 September 2026 - 12:13:30 UTC
  • SteamPulse tracked peak27
  • Units sold (VGI)377
  • Revenue (VGI)$2,711
  • Review score68% positive

Baskin All-In: The Family metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 12:13:30 UTC
  • SteamPulse tracked peak27
  • Units sold (VGI)377
  • Revenue (VGI)$2,711
  • Review score68% positive
  • Total reviews28
  • Release dateDec 31, 2025
  • DeveloperTheSugarRay
  • PublisherThe Sugar Boudoir

Genres: Casual, Indie, Early Access

Company pages: Developer: TheSugarRayPublisher: The Sugar Boudoir

Top Steam chartsTop 100 gamesGame directorySteam Store page

Baskin All-In: The Family Steam metadata

Baskin All-In: The Family metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3377550/metadata
Steam Storehttps://store.steampowered.com/app/3377550/
Steam Communityhttps://steamcommunity.com/app/3377550
PCGamingWiki search
IGDB searchSearch IGDB for Baskin All-In: The Family

Reviews, pricing, and metadata

Review summary

Mixed

68% positive, 19 positive, 9 negative

Price and discount

$8.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

20

Platform releases
  • Steam 31 December 2025

Latest Steam announcements

  • I Remember September - 17 September 2026

    Play a little Earth, Wind & Fire, boo,NGL, I thought I had another week. It's my partner's birthday, so she has laid claim to the whole day and I crammed a bunch of extra work into last night. Feel free to wish BeesKnees and happy birthday. The first visual novel I worked on was a little project called Romancing the Sun. It wasn't literal. I wrote and made terrible art and she programmed it. I took everything she taught me about programming in this easy language that lacks a bunch of programming terms that is apparently normal and I ran off and made sexy visual novels with tits and crime.Recursion? There is some kind of repeating clause thing that most other programming does.Anyway, thank you Beesknees and happy birthday! (she doesn't read these.)Progress Writing My word processor does this weird thing where it makes the page off-center when it is full screen. If I don't notice it, my n…

  • August 2026 Progress Report - 20 August 2026

    Hey Boo,We're into the second month named after a Roman emperor. The economics are pretty bad for everyone and my bosses seem to think that's my fault. Little do they know, it is my fault. Not only do I engineer the seasonal dips in sales but I also broke the economy and gas prices. They are so close to the truth, hew-hew-hew.​Progress If I didn't track these numbers, I'd feel like I didn't do anything at all. That's just the kind of mentality I've adopted with jobs that either hide the big picture or have a big picture that doesn't make sense.Adding the programming to the to most lines really balloons the page count, which is why I count down. When I started it was some two hundred. This fifty pages that I made progress on left 90 pages behind. Another way to track the inflation is there were fifty-seven thousand words before and that is now at sixty-five. Seven thousand words of progr…

  • Goodbye, Wilson Wonka - 15 July 2026

    Hello Boo,I'm going to take my personal note to talk about the life of a dev. Not the whole life, the secret double life that people who do anything anonymously get.Wilson Wonka died of cancer last month. He with his co-dev and animator Puggy made The Hellcat Lounge. I first noticed Wonka when he was sharing his art on several servers. His art is gorgeous. He paid attention to materials in a way that made every render perfect. Wonka did things the right way.After I learned that he was making a game and joining his server, the first thing I remember was him making an announcement that he was scrapping all his previous work on his game because he got a new pack of higher resolution textures. He wanted to do everything in his power to make his game look as good as possible.He paid for those textures too. Something that I learned several times is the extent to which Wonka hated piracy.Every…

  • missing image hotfix - 6 July 2026

    Added Gail smile image and misc

  • Proud June Bugs - 17 June 2026

    June Bugs Goodbye, favorite month. Hello, Summer. I tried to crack my knuckles but the noise wasn't very satisfying. So, I decided I couldn't write.Last month, I got a lot of people excited about my harem opinions. I'm probably not going to find a topic that will attract the same attention.Progress ​Animation I tried a few more animations. For some reason I thought I had zero and then I had a chapter five folder full of uncompiled frames. I think I haven't been happy with them so they got memory holed. As a reminder, if the animation isn't lewd, I don't count it on the tracker.Writing I keep saying, "I think I can finish this by x". Weekends, spare time, being left alone in coffee shops. I'm glad I don't make those promises publicly. Skin color I played around with a certain body part's skin color selector. It's a setting that is like a riddle. Three color values. Subtle changes to each…

  • Lightning Strike and Realistic Harems - 20 May 2026

    Hey boo, I'm writing this under an April shower and rain's constant companion, lightning. (I just doubled checked to make sure I meant to post this in May.) I don't like taking any risks with lightning. Sure, I have backups and online saves but who wants to shell out for a new PC? I don't even want to retrace old prepwork until I have to.So, it's lowfi writing time. I breakout the chromebook that can barely handle the word processor. Hook up the record player to my big old headphones and wonder what component sounds like gargling and write.Cat is pushing onto my lap, looks like it's time to dick around on the phone!Last month I went off the rails a little. I usually mean to post a small personal bullshit thing. Then specific stats for the game progress. Then something about writing or AVNs. Last month's post was all bullshit. Shout out to the reader who was probably new, who had the cor…

  • Success - 16 April 2026

    Hey Boo, What is success? The same people who I played in lan parties after college formed a game company, once. They dreamed of making a game together. I don't know what their terms of success were. Replacing their day jobs? Getting a million dollars? Having a top mobile game? Being on steam?I don't know because I've never been into the numbers.I think a lot about failure because my game is about failure but it is also the struggle of most writers. Writers strictly looking to be traditionally published write novels and short stories and submit them to agents and mostly get rejected. They write the same story over again. Every step feels like failure. Every thousand words could be cut down to a hundred, on a good day. Every day of work might result in a single sentence of use, no a bad day. There is always tweaks and typos and mistakes.I used to hang out in nerdfighter forums and people…

  • New Game Announcement - 1 April 2026

    Hey Boo, One of my bigger worries about chapter 3 was the inclusion of a choice prompt only maze. I've seen other games get backlash for including mazes and resort to publishing guides or patching the maze out completely.I took a crack team or myself, myself with less sleep, myself slightly distracted, and myself on just the right amount of caffeine and we crafted a maze that wouldn't break the golden rule "I don't want players to bother me."Many words got nested into several choices. We implemented a sister-smacking power up system. We made the scene a beautiful hedge full of flowers. Tully was there.Despite the work from our expensive team, there is no plan to withstand reality.It had to be tested.When the alpha testers started dissecting the game, their zero feedback or reports revealed no problems but also no praise. When devs, I approached with "Hey, I have this new twenty minute d…

  • Sick March - 19 March 2026

    Hey boo,Don't stand too close, I've been sick. I don't want to give you my cough. Though, if giving it to you means that I don't have it, might be worth. Who's my little sin eater?A cold did knock me on my ass for a week--and counting. It's left me with this cough that isn't dry but it does creep up when I'm not doing anything, trying to sleep, in between activities, or trying to write. Which makes me think it's my body being dumb. Here I am. write.write.write. If there's one thing that my experience has taught me for sure, it's that cough drops that expired in twenty twenty-four taste better than today's.*this is where I'd drop a song if this was xanga or myspace with those song embeds.* ProgressThings are trekking on. While I was sick, the render queue finished. Always a mixed sign. As soon as I was feeling better, I filled in a few more scenes, fixed some lighting, and plugged in ano…

  • Familiar February - 18 February 2026

    Hey Boo, I've always thought of myself as a lazy transcendentalist. Like, the spiritual has always felt familiar. It's always felt like I've always been meditating. I've always felt connected to my inner life and thoughts.It's possible that it's over exposure. I'm familiar with meditation through pop culture made by people who DO meditate and believe in inner truths that are deeper than ourselves and connected to the universe.It could be great marketing. People want familiar things. It's Die Hard but the building is on fire and your sister lost her clothes. You were already meditating, let these teachings show you how to take full advantage.But that can't be right. There must be more to it. More that I don't understand, don't do right, and don't grasp. But it feels familiar, so I use that as an excuse to not investigate further. Thus lazy.I was given David Lynch's book Catching the Big…

  • Gas Pedal - 21 January 2026

    Slow down grab the wall wiggle like you're trying to make your ass fall off-Sage the Gemini "-Is the best couplet. It's the best couplet. It's the best, yet, couplet. Fuck you, Shakespeare. Fuck you, Emily Dickenson. Fuck you, E.E. Cummings. Fuck you, every other poet. Gas Pedal." -Hank Green Hey Boo,Welcome to my first progress report of chapter 5. The pattern I like for these is:-Greeting with some personal drivel of whatever is on mine or a joke.-Progress Tracker -Details about progress-Optional bigger news-Optional Essay topics-Promotional announcements Progress Report New progress tracker!I'm currently writing. I've been writing for a few months as I've been working on other things. I'm mainly a writer and I just do it all the time. The stats on the tracker will shift as I hit different stages of production. Word count is a permanent feature, along with art, animation, and coding.…

  • Creating a Demo and casual hotfixes - 12 January 2026

    Hey, Thanks to everyone who is playing, following along, and participating! The first two weeks of being released on steam have been great! Seeing all the new players, watching the achievements, and seeing the interest is very exciting. I will resume my normal regular progress reports on the third Wednesday of each month. UPDATES and HOTFIXESIt seems like the worst of the bugs have been found. For a while I was making some minor tweeks and when a bug was found, I'd fix it and push out the hotfix. This is still my plan but if there aren't any major bugs, I might just choose a calendar date and make the last minor fix on that day. Thanks to everyone for the feedback! FAQ's What's plan for future consent? Is there a roadmap? I have a fulltime job and I work on the game when I can. I've tried adding some people to the team but none have worked out well, yet. So, I don't have a roadmap. What…

  • Hit Fix - 5 January 2026

    Fixed several true/false sets Fixed pathing issue where chapter 3 achievement was skipped Removed empty files from image folder

  • hotfix - 3 January 2026

    Fixed coding errors with improper variable name, syntax error.

  • light fix - 1 January 2026

    fixed syntax error and added chapter logo.

  • How Long is Tomorrow? - 29 December 2025

    Hello Boo,I made a post eleven days ago everywhere else talking about my progress. I neglected to post it here. So, you are getting an updated version. *This will indicate updated notesThe beta has been posted for backer testers in my discord!If are or were a patron at the beta level, please let me know and I can see about getting you included.Sorry for the delay. I got the flu and it knocked me out for two days. I came back to my PC in the middle of an incomplete line of code.(I'm just now seeing that it's the third Wednesday.) *I made and posted backer rewards right after this post.NEXT STEPS FOR BACKER RELEASE (and what would have been the itch release) +CREDITS!!! *done+add music *in process +add gallery *I'm not happy with it. It might be scrapped for a later update +Backer Feedback *Critical errors done first +Double check variables *doneRelease Steam--December 30* After I get the…

  • Progress Report November 2025 - 20 November 2025

    Hey Boo, The things got done? I don't know the differences in output but it got a lot faster. I want to throw out some caveats like work is getting busier and they changed all the hours but that's also been true most of this month. I finished a playthrough of Halo CE and finished all the picture editing and now the game runs.Seriously, If you asked me how all the work got done, I couldn't tell you. I'm slightly confused.The game runs. Boots. I can look at it and play. The process of finishing the art, putting it in a folder, and pasting the script into the code editor is the kind of magic that can only be interrupted by then trying to find all the spots that need to be indented for code to work.I've been debugging for about a week. I have a list of errors that I am working through. Most of them are image related.There are a few priorities for each test.Image Check This is mostly going o…

  • July Progress Report - 21 July 2025

    Hey Boo, I'm always thinking about the game. The events and fleshing out the world in my easy-bake-oven-brain. I think about peoples comments but also what it means. And it brings me much more joy than considering the political machinations of dealing with payment processors. Underestimating the audiencePart of getting criticism is knowing what to do with it because people and stories are complicated. Sometimes, I'm in the wrong mood for a certain kind of story. Part of the ritual of the movie theatre, the stacks, the drink, the dark room and complete group silence prepares people to receive a story.Books, phone games, and youtube videos don't have that luxury. Arguably, TikTok has a ritual of trial, error and an infinite feed.It can take me a while to get into a game, so if an introduction is universally rough, I don't know it until I talk with some other people. It takes a lot of self…

  • May 2025 Progress Report - 21 May 2025

    Hey boo, It's a rough day. Part of indie work is learning how to work and how you work as a person. Corporations and work places have learned how to make people work in ways that suck. There's the obvious things like the alternatives of having a job. There's less obvious things like the segmenting of time, workplace layout, and the other things that people have to distinctly get used. Training new employees is like a crash course in how fried your brain is. Then there is serious things like culture and behaviors that undermine your rights. Like not getting a lunch break or voluntary, unpaid overtime. There are some things that are fine with work, like coworkers. Taking breaks is a good idea and something I might do more consciously if I could listen to my body. Stretching every hour of deskwork. Actually taking lunch. I discovered a nice system at work. Where it's a good break if I forg…

  • April Drools to Pools - 17 April 2025

    Hello Boo and different yet distinct Boos, April is a month that we are in. I want to say that it's good but it's mixed. The weather is getting warmer but we've hit seventies a few times for it to snow again next week. I'm weirdly hyped for the new Marathon game even though I don't play extraction shooters. The story seems interesting and dealing with complex ideas of identity, death, and instrumentality. I can see clap back to that like other games have done the whole your body is owned by a corporation thing kind of corporate nihilism. Ship breakers for one. It plays with a lot of ideas from the lore and setting of the original Marathon that just weren't the topic of the games and perhaps an entity from the old games is messing with that, which gives a layer of depth and mythology that I really dig. Bungie's gunplay is always really solid. The only thing I'd like more is if there were…

Patch notes and updates

S.noRelease datePatch nameGID number
16 July 2026missing image hotfix1836506165574896
25 January 2026Hit Fix1819386365124300
33 January 2026hotfix1819386365120044
41 January 2026light fix1819386365116915

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3377550
Live current players1
SteamPulse tracked peak27
Live count (today's peak floor)1
Price$8.99
Free to playNo
Discount0%
Original price USD$8.99
Current price USD$8.99
Release dateDec 31, 2025
DeveloperTheSugarRay
PublisherThe Sugar Boudoir
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent68%
Positive reviews19
Negative reviews9
Total reviews28
Steam recommendationsNot available
Achievements20
Average playtime forever566 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3377550/

Short description

Baskin All-In: the Family is a choice-driven adult visual novel about a small town family drama. Its rich story doesn't shy away from jokes, sex, romance or realities of life. Play a failed actor and learn to follow a new dream. If it's too much, kiss your sister and everything will be alright.

About this game

Baskin All-In: The Family is a harem, drama that steps into darker themes along its visual novel routes but kiss your sister and everything will be alright. A father's funeral brings home a struggling actor after a decade in the big city. The hometown started its decline a long time ago. The rural community is falling apart, but that's where the family remains. Your older sister, Beatrice , moved out on her own and teaches in the next town. Your mother Selena lives in a house with your two younger sisters. Bryerly runs the family Farm and Tulip does the accounting for half the county. But Tulip has a plan that could lead to you choosing how you want to change the lives of everyone you know. Skip town, or get entangled with every woman you know. Fall in love in Plainview County, Escape, or transform it.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Drogas ilícitas Nudez Linguagem imprópria
steam germanyBANNEDDrogen Sexuelle Inhalte Derbe Sprache
igrsBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penampilan Tokoh Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $8.99
  • Highest observed: $8.99

Baskin All-In: The Family's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.99, the highest is $8.99, and the first visible tracked price is $8.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Baskin All-In: The Family's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.99. The latest run records $8.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.99
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Baskin All-In: The Family at $8.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.99$8.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.99$8.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$8.99$8.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,025,43722 September 2026 - 12:46:40 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Dota 2689,96822 September 2026 - 12:46:40 UTC1,291,328
4Once Human20,34322 September 2026 - 12:42:33 UTC231,343
5下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
6Gems of War - Puzzle RPG94922 September 2026 - 12:42:32 UTC2,965
7Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516
8Conqueror's Blade2,77222 September 2026 - 11:52:43 UTC18,921
9Wallpaper Engine91,60822 September 2026 - 12:42:37 UTC150,271

Related Steam games by tag and genre

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat161,23122 September 2026 - 12:42:24 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine91,60822 September 2026 - 12:42:37 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero88,55122 September 2026 - 12:42:24 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat40,52122 September 2026 - 12:42:49 UTC74,217261,953VRChat Inc.
Diablo® IV40,45422 September 2026 - 12:42:26 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 419,70622 September 2026 - 12:44:47 UTC96,185193,399Maxis
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Garry's Mod17,33922 September 2026 - 11:46:51 UTC73,7501,258,308Facepunch Studios
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Unturned13,31122 September 2026 - 11:31:37 UTC112,648564,603Smartly Dressed Games
IdleOn12,05322 September 2026 - 09:15:02 UTC21,01828,570Lavaflame2

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS197,96122 September 2026 - 12:42:23 UTC399,748Not availableBULKHEAD
Bongo Cat161,23122 September 2026 - 12:42:24 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim113,27922 September 2026 - 12:42:24 UTC498,478533,888Iron Gate AB
Wallpaper Engine91,60822 September 2026 - 12:42:37 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero88,55122 September 2026 - 12:42:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust78,10722 September 2026 - 12:42:24 UTC259,6461,359,516Facepunch Studios
Slay the Spire 274,06322 September 2026 - 12:42:24 UTC574,638199,438Mega Crit
Palworld63,07722 September 2026 - 12:42:48 UTC2,101,535451,088Pocketpair
Stardew Valley59,09622 September 2026 - 12:42:49 UTC236,6141,016,067ConcernedApe
Project Zomboid41,88922 September 2026 - 12:42:48 UTC122,811467,999The Indie Stone
Don't Starve Together37,75322 September 2026 - 12:42:49 UTC122,662531,182Klei Entertainment
Terraria35,44822 September 2026 - 12:42:25 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS197,96122 September 2026 - 12:42:23 UTC399,748Not availableBULKHEAD
Valheim113,27922 September 2026 - 12:42:24 UTC498,478533,888Iron Gate AB
Slay the Spire 274,06322 September 2026 - 12:42:24 UTC574,638199,438Mega Crit
Palworld63,07722 September 2026 - 12:42:48 UTC2,101,535451,088Pocketpair
Project Zomboid41,88922 September 2026 - 12:42:48 UTC122,811467,999The Indie Stone
VRChat40,52122 September 2026 - 12:42:49 UTC74,217261,953VRChat Inc.
Path of Exile 239,84422 September 2026 - 12:42:34 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.