SPSTEAMPULSELIVE ANALYTICS
RabbitConquest

RabbitConquest Steam metadata

32X | To be announced | game

Coming Soon

GameSteam Store content

IndieRPG

  • Steam app typegame
  • Steam App ID3380470
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developer32X

RabbitConquest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3380470
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developer32X
  • PublisherRoku
  • Parent gameNot available

Genres: Indie, RPG

Company pages: Developer: 32XPublisher: Roku

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

RabbitConquest Steam metadata

RabbitConquest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3380470/metadata
Steam Communityhttps://steamcommunity.com/app/3380470
PCGamingWiki search
IGDB searchSearch IGDB for RabbitConquest

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, DualShock Controller Support, DualShock Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Development Diary 20260913 - 13 September 2026

    Even though it is only mid-September here in Japan, the weather has started to feel like autumn. I hope everyone is doing well. I recently finished playing the Mark III version of *Haja no Fuuin* (Seal of the Evil-Destroyer) that I picked up last month; it was a fantastic experience. I’m looking forward to seeing *The Backrooms* with my son next week. My family is also hooked on *Lanterns*; since I know the backstory regarding Manhunter, I’m holding back on spoilers and just enjoying it quietly. I'd also like to see "Sword of Azrael" made into a movie.Regarding game development, I have temporarily paused the event creation I was working on last month to focus on building the final dungeon. At the same time, I am checking for overall consistency across the game and making necessary adjustments.I plan to implement boss battles in October, post-game content in November, and the remaining e…

  • Development Diary 20260828 - 27 August 2026

    \Summer is drawing to a close—how has everyone been doing? I spent this summer fully immersed in family time, games, and movies, playing whenever I had a spare moment. I’m really looking forward to the release of *The Backrooms* in Japan next week. This week, I’ve been enjoying videos from Gamescom; it’s always exciting to see American games thriving. Today features an indie game showcase, so I probably won't be getting much sleep tonight!As with the previous update, I’ve been working on implementing in-game events; specifically, I poured all my energy over the past month into the game's mid-section—the most exciting part of the story. Although this pushed my schedule back by a month, the result is something truly great, and I hope everyone gets the chance to play it someday. Now that production is entering its final stretch, looking back at the process, it’s incredibly rewarding to see…

  • [Development Diary 2026/07/26] - 26 July 2026

    \It has become the hottest time of the year here in Japan; personally, it feels a bit more bearable than last year, but I hope you are all doing well. My son has started his summer vacation, and we are planning to go see *Spider-Man* next week—I’m really looking forward to it.I have continued working on implementing the game event since last month. Although there is a lot to handle for this pivotal mid-game sequence, improvements in my technical skills give me confidence that I can deliver an enjoyable gaming experience. From August onwards, I will press ahead with implementation, aiming to complete the final dungeon.I have been creating original artwork using a Rotring pen since 2019; however, as I had just started my creative journey at the age of 45, my art style varied significantly from one drawing to the next. My style began to stabilize after I switched to using a G-pen in 2025.…

  • [Development Diary 2026/06/26] - 25 June 2026

    \Hello! How are you doing? In Japan, it's hot and humid even at night due to the typhoon.I recently went to see the movie *Masters of the Universe* and really enjoyed it (I actually saw it twice). I couldn't stop thinking about Pigboy, and I laughed every time he appeared. Next, I plan to go see *Michael Jackson* or *Supergirl*.As for game development, I’ve been frequently building the game to squash bugs and adding sub-event scenes. From the mid-game onwards, short cinematic sequences (a few seconds long) will play when certain monsters appear. You can customize the player character shown in these cutscenes using your portfolio settings (you can even import original illustrations). This will be my main focus through around October, so expect a similar update next month.See you again next month!May your gaming life be filled with happiness!

  • [Development Diary 202605/08] - 8 May 2026

    \Hello! How was your long weekend? I watched Tokyo Game Dungeon live streams with my family. Seeing the amazing works of young developers is inspiring and motivates me. I'm aiming to participate in Tokyo Game Dungeon next year."It begins with Tokyo Game Dungeon, and it ends with Tokyo Game Dungeon."I want to make that a reality.Lately, I've been debugging the battle system and creating backgrounds for the battle screen. I'll do a build this month, and if there are no problems, I'll start the full-scale assembly work next month. (Currently, 30% is playable.)This game allows you to add portraits in various places, so those who enjoy drawing or have original characters should look forward to it. Sample full-body portraits and faces are also available.See you again next month!May your gaming life be filled with happiness!

  • [Development Diary 202604/18] - 17 April 2026

    \Hello! How are you doing? It's getting warmer in Japan, and the continuous rain is causing the cherry blossoms to fall. But I love the falling cherry blossoms that only come out at this time of year, so I'm enjoying my walks.I've finished paying my taxes for fiscal year 2025, and things have settled down at home. I was helping my 17-year-old son with his workout, but after just 10 strange squats, I was completely out of breath. It was tough for a 51-year-old whose job mainly involves desk work…This month's game development focused on creating a lock system. As this is my first game development project, I had given up on implementing a lock system a few years ago, thinking, "I want to make one, but it's probably impossible..."I loved playing the Famicom version of "Hillsfar" and as a child, I had a strong longing for the PC version and envied families that owned a PC back then. The lock…

  • [Development Diary 202603/25] - 24 March 2026

    \It's gradually getting warmer in Japan. It's the changing of the seasons, but I hope you're all doing well.March was physically demanding because I was helping with a move, and although I didn't experience muscle soreness like an older person, I was utterly exhausted.I'm currently working on a small-scale system for game development. This time, I've completed an option to alleviate 3D motion sickness. The default is simple, but you can customize it to make it more elaborate.↓Default↓Arrangements (Several types are available)However, since I don't get motion sickness from 3D games, I can't really say how effective it is.Currently, I'm working on a key-mastering system similar to Hillsfar. The specifications are designed to be modern and easy, soI think many players will enjoy it. Screenshots will be released in next month's news.Take care of your health and enjoy your gaming life!May yo…

  • [Developer Diary 202602/02] - 2 February 2026

    \It's cold! Is it going to get even colder this month?In January, I created all the icons needed for the current specifications. My first pixel art was in January of last year, so it took me a whole year to complete it. It was beginner's luck that I created it without thinking about it, using five black and white colors and a 32x32 pixel grid. If I had added more colors or made it larger, I probably wouldn't have been able to finish it and would have cried.In February, I'll be fixing bugs and correcting any awkwardness in the built version, and redrawing some of the old illustrations. For now, I'll be using this version as a base, and from March, I'll be expanding the map and implementing it in a new field.It's getting cold, so please take care of your health~Blessings to all game lovers!

  • [Developer Diary 202601/04] - 4 January 2026

    \Happy New Year! December was busy, so I didn't make much progress, but I was checking whether I could build it at its current level. I'm glad that it works now. In January, I'll be working on fixing bugs in this version and finishing the icons and other graphics.I spent the New Year's holidays drinking nonstop with my son (my eldest), but today I went out for yakitori to end the holidays. I've been drinking so much every day, and now that I'm over 50, my stomach's feeling heavy. Goals for this yearAround September, I'll have most of the game completed, except for the graphics and effects.Complete the system in November.February-May (2027): Brush up on the graphics, modeling, etc.Start exhibiting at events, etc.I can't wait to see what kind of face I'll have looking at this schedule in six months...Praying for no bugs,Blessings to all game lovers!

  • [Developer Diary 202512/08] - 7 December 2025

    \I'm writing this secretly.This is my first post here, so I wonder what it will look like?I'm making a classic "DRPG" with free movement. On weekends, my wife and son fight over the WiFi, so I quietly connect late at night. My goal is to connect the first half of the game and test it on a real machine by the end of this year.It's cold here, but let's all stay healthy and celebrate the end of the year~May happiness come to your games!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3380470
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
Developer32X
PublisherRoku
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

In a world ruled by rabbits instead of humans, this is an adventure story about labyrinth appraisers who get caught up in a conspiracy surrounding a "magic fruit." It's a traditional 3D command RPG that anyone can play through to the ending in about 4 hours.

About this game

[Machine translated] This is a machine translation from Japanese. Please note that there may be unnatural expressions. [Overview] A 3D command RPG, a typical command RPG with dungeon exploration as the main focus. It takes about 4 hours to reach the ending, and about 10 hours to enjoy all the elements. [Worldview] A story of labyrinth appraisers exploring labyrinths around the world that have been created over thousands of years in a world ruled by rabbits instead of humans. [system] It's a light game that combines classic RPG and skill systems, where you create and explore original characters. It is designed so that even users who are not good at RPGs can reach the ending, but after clearing the game, there will be more labyrinths and exploration areas where tough enemies await, so please give it a try.

Supported languages

English, Spanish - Spain, Traditional Chinese, Japanese, Hindi, Korean

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany12Gewalt Schimpfwörte
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

RabbitConquest's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

RabbitConquest's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records RabbitConquest at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.