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Steam & Iron. Battle of Port Arthur

Steam & Iron. Battle of Port Arthur Steam news

Goydalka Games | Q3 2026 | game

Coming Soon

GameSteam Store content

IndieSimulationStrategyEarly Access

  • Steam app typegame
  • Steam App ID3381300
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperGoydalka Games

Steam & Iron. Battle of Port Arthur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3381300
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperGoydalka Games
  • PublisherGoydalka Games
  • Parent gameNot available

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Goydalka GamesPublisher: Goydalka Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Steam & Iron. Battle of Port Arthur Steam news

Steam & Iron. Battle of Port Arthur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Steam & Iron is approaching release - 27 August 2026

    Development of Steam & Iron: Battle of Port Arthur has entered its final stage.Right now, most of my time is going into polishing the game, testing battles and missions, fixing bugs, and improving the small details that become increasingly noticeable as everything comes together.The main systems for EA are already in place, so at this point development is less about adding new features and more about making sure the existing ones work together as they should.There is still work to be done, and I don't want to rush these final months just to meet an arbitrary date. The exact Early Access release date will be announced a little later.In the meantime, I'll keep polishing, testing, fixing things. Occasionally it may break something that worked perfectly well before I touched it. Hope it won't be the case. We're getting close.Thank you for following the development of the game.

  • Destroyers attack in the night - 7 July 2026

    In this new gameplay video, two divisions of Japanese destroyers, supported by the cruiser Takasago, move through the darkness in search of Russian warships.They make contact with the the enemy.The fight is brief, close, and deadly: maneuvering in the dark, guns opening fire, and torpedoes deciding the outcome.This is one of the things I enjoy while working on this game: battles can unfold slowly, with uncertainty and maneuvering, and then suddenly collapse into a few violent minutes.Hope you enjoy this look at night combat in the game.

  • Dev Blog 08.08.2025 - 8 August 2025

    This update has been in development for almost a month, and it’s finally ready. I’ve completely redesigned the in-game minimap almost from scratch. The new version is faster, more intuitive, and far more informative.The previous version of the minimap was slow because it used unnecessary resources, which noticeably affected performance. It didn’t display each ship’s target or its position within the group. There were also no tactical grid squares, and their addition has greatly improved navigation at sea. Thanks to these optimizations, performance has increased by more than 10 FPS.Now, everything has changed:Ship icons clearly show all vessels on the map.Routes and waypoints visualize the planned path of each group.Targets show exactly what each ship is aiming for.The ship's order in the group is now easy to identify.With these improvements, navigation and situational awareness are much…

  • Dev Blog 20.05.2025 - 20 May 2025

    Development update It’s been a while since the last dev update, so here it is. Over the past month, I’ve been working on adding torpedoes to the game. To me, they are the second key pillar alongside artillery. Naval actions in the Russo-Japanese War began with the torpedo attack on Port Arthur and concluded with night combat after the Battle of Tsushima. I can now say that destroyers are able to launch torpedoes, and capital ships have their light batteries ready for defense. I also added two new ships: Murakumo-class destroyer for the IJN Sokol-class destroyer for the IRN More destroyers and torpedo boats will be added later. Work continues as the game approaches its first release.

Patch notes and updates

S.noRelease datePatch nameGID number
17 July 2026Destroyers attack in the night1836506165578783

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