SPSTEAMPULSELIVE ANALYTICS
Age of History 2: Definitive Edition

Age of History 2: Definitive Edition Steam news

Łukasz Jakowski | Apr 15, 2026 | game

Released

293players observed · 24 September 2026 - 10:58:50 UTC

IndieStrategySteam Store

  • Latest observed players293 · 24 September 2026 - 10:58:50 UTC
  • SteamPulse tracked peak1,364
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

Age of History 2: Definitive Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players293 · 24 September 2026 - 10:58:50 UTC
  • SteamPulse tracked peak1,364
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews2,440
  • Release dateApr 15, 2026
  • DeveloperŁukasz Jakowski
  • PublisherŁukasz Jakowski Games

Genres: Indie, Strategy

Company pages: Developer: Łukasz JakowskiPublisher: Łukasz Jakowski Games

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Age of History 2: Definitive Edition Steam news

Age of History 2: Definitive Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Rebels Balance - 2 August 2026

    Rebels Balance Revolutions now require at least one province to have a Revolutionary Risk above 60% before they can begin. Every revolution begins with a spark. Once unrest reaches its breaking point, the flames of rebellion may spread across the nation. GameValues: gvRebels.json START_UPRAISE_MIN_REV_RISK_IN_PROVINCE_TO_START: 0.6,

  • Choose Vassal Government, Countryball Eyes - 26 July 2026

    Change the government type when releasing a vassal It is now possible to choose the government type of a civilization before releasing it as a vassal. Simply open the menu and select the desired government type. Poland Can See Now 👀 Countryball Eyes Can be enabled in settings "Countryball Eyes", disabled by default Added Countryball eyes that reflect the situation of each civilization Eyes change based on relations with the player (positive, neutral, negative) Vassals and overlords have distinct expressions Additional situations are shown, such as being at war, losing a war, or having no provinces Hungary is losing a war against Poland New Setting Options Countryball Eyes: On / Off New Feature: Multi-Army Plunder Multiple armies can now plunder provinces in a single action Each selected army will plunder the province it is currently in Bug fixes Fixed being sent back to the main menu w…

  • Rebels Rework - 14 June 2026

    Rebels Rework The rebellion system has been reworked Rebellions can now appear more frequently Rebels may emerge as civilizations that have no provinces but still have cores in provinces with high revolt risk Civil wars can break out in provinces with high revolt risk Added post-war recovery effects for successful rebellions. If rebels win a war of independence or a civil war, after peace is signed: Treasury is set to a minimum of 100 gold All provinces receive free assimilation Revolutionary risk in all provinces is reset to 0 Happiness is raised to a minimum level to help stabilize the new civilization Rebel Civilizations Rebels can emerge as one of the Suggested Civilizations in provinces with high revolutionary risk This can include civilizations from different ages or civilizations not present in the scenario Civil wars In civil wars, if rebels win, all population of the original C…

  • Flag Painter, National Bank, Send Spy, In the Game World Editor, Scenario Editor - 20 May 2026

    National Bank - New Unique Building The National Bank allows storing a portion of the treasury as reserves, with full control over deposits and withdrawals. Reserved funds are not affected by inflation. These reserves provide financial stability and help maintain strength during wars. Funds deposited in the National Bank are not automatically transferred back to the treasury, even if your treasury is negative. Withdrawals must be done manually. The National Bank has a reserve limit based on income and taxation of Civilization You can open the National Bank menu from the Civilization Decisions menu or from the Budget menu. National Bank must be constructed, Requirements: The civilization must control at least 10 provinces Technology level of at least 0.4 Sufficient gold for construction Effects: Unlocks the National Bank system Increases acceptable taxation level by +1% Deposit funds int…

  • Steam Workshop - 1 May 2026

    Check out the Steam Workshop for the game add new content created by other players with a single click. Extended Timeline https://steamcommunity.com/sharedfiles/filedetails/?id=3719117468 Extended Timeline adds 46 new scenarios to the main Earth14k map in AoH2:DE. Over new 1660 civilizations, and new 11 religions. Crown of Emperors https://steamcommunity.com/sharedfiles/filedetails/?id=3717961424 Crown of Emperors is a large-scale alternate history mod for Age of Histor*, transporting you to the world of 1834, where Napoleon has emerged victorious and changed the course of world history. After the War of the Fifth Coalition, France and Russia reach an agreement on the partition of the Austrian Empire. The Habsburg state suffers its final collapse, and Europe enters a new era of imperial compromises and hidden struggle. While the continent is being redrawn, the war in the Pyrenees drags…

  • Major Update Coming & New Challenges - 28 April 2026

    Major Update Coming A major update is planned for the second half of May. It will bring new content and improvements to the game. More information will be available closer to release. New Challenge: Commonwealth In 1836, Kraków begins in a fragile political situation. Survival, expansion, and the formation of the Commonwealth are the main objectives. New Challenge: Burgundian Imperium In 1618, Lorraine is surrounded by stronger powers. Survival and careful expansion are required to restore the Burgundian Imperium. New Challenge: Arabia In 1440, Nejd begins as a small state. Expansion and formation of Arabia are the main objectives. New Challenge: India In 1440, Gujarat is placed among rival states. The goal is expansion and eventual unification of India. New Challenge: Japan In 1440, Oda begins in a fractured Japan. Conquest of rival clans is required to form Greater East Asia Co-Prospe…

  • Update: Fixes and Improvements - 22 April 2026

    Alliances Now, if an alliance has only one or no civilizations, it will be automatically dissolved. For example, if an ally is conquered and has no provinces, and the alliance has only one or no civilizations with provinces, then the alliance will be dissolved. The game will remove such alliances every 14 turns. By doing that, the AI will now be able to find a new ally, which was previously unavailable. Fixed a bug where the first alliance in a scenario could become inactive. Diplomacy menu UI Fix Now the government type text in the Civilization view/diplomacy menu won’t overlap the graph statistics. The game will trim the text to a more appropriate width. This also applies to religion in this menu. Fixed a visual bug related to integer overflow in the world population menu. Fixed a visual bug caused by integer overflow in the world economy menu. Fixed an integer overflow issue in the s…

  • Latin Empire Challenge + Bug Fixes - 20 April 2026

    Bug Fixes Fixed an issue where you couldn't change relations in the editor to At war in the Manage Diplomacy menu. Small improvements for generating data. Changed the "controls provinces" trigger to check that the province is owned by the chosen civ, and (instead of "or") it must be the true owner of that province(not occupied). Missions Fixed a bug in the missions menu where players were not able to complete missions. New Challenge In the year 1440, take control of the Knights and rise to power to form the Latin Empire. Propose a New Civilization Challenge Forum: https://steamcommunity.com/app/3381680/discussions/9/

  • New challenge! France -> Gallian Imperium - 19 April 2026

    New challenge! France -> Gallian Imperium In the year 1188, take control of France and restore the greatness of the Gallian Imperium.

  • Supplies bug fix and Event Trigger - 19 April 2026

    Supplies bug fix Fixed a bug where losing or conquering a province caused the region to be unsupplied for one turn or until border changes stopped. Event Trigger Fixed the event trigger "Controls Provinces", there was a small error in the condition, and now it works as it should.

  • Hotfix Undeclared Wars - 19 April 2026

    This update fixes problem with that Civilizations are at war without declaring the war.

  • QoL Update: New Shortcuts and Move to Front Line Improved and more Bugfixes - 18 April 2026

    New shortcuts: Key: 1 - Mass Recruit in choosen province Key: 2 - Move to Front Line Key: 3 - Regroup armies to choosen province Key: 4 - Cancel all Army Movements Keyboard shortcuts have been added for keys 1, 2, and 4. Improved "Move to Front Line" There was an issue where, if you selected only one army by dragging, you couldn’t move it. Bugfixes Fixed a bug where the alliance name was not saved after trying to rename the alliance Bugfix: Using Population Transfer could result in civilizations being at war without declaring war. More bug fixes related to diplomatic relations Fixed a bug where a civilization with 0 provinces could send you a request to become your vassal.

  • Loans and Event Trigger - 18 April 2026

    Bug fixes Fixed the event trigger "Occupied Provinces", there was a small error in the condition, and now it works as it should. Fixed an issue with loan requests between civilizations where loans could exceed available gold. Balance Loans and loan requests from Civs now have lower interest rates.

  • Bug fixes: Unlimited unions - 18 April 2026

    Fixed a bug where the game crashes when the AI forms a civilization. The unlimited unions bug is fixed, now you have to play by the rules. GameValues UNION_MAX_NUM_OF_UNIONS: 3, Fixed a bug where war casualties statistics were displayed incorrectly. Fixed an issue where AI investing in foreign provinces in the economy could cause strange outcomes.

  • Bug fixes - 17 April 2026

    Fixed a bug where the event outcome for forming a civilization would crash the game. Fixed a bug where you weren't able to set a name for a leader in the "Appoint a New Leader" menu after changing the name of a civilization or province Fixed "Province not supplied" message. Minor bug fixes.

  • Fixed Government Type Reverting After Save/Load + Age of Chaos - 17 April 2026

    Fixed a bug where, after sending an ultimatum or signing a peace treaty that changes the government type, saving and loading the game would revert the government to its previous type. Fixed a bug where the number of turns set for Age of Chaos would reset to the default after saving and loading.

  • New challenge: Wessex -> United Kingdom - 17 April 2026

    New challenge: Wessex -> United Kingdom In the year 546, in the Heptarchy, take control of Wessex and form the United Kingdom. This challenge was proposed on the forum You can propose your own there if you want here: https://steamcommunity.com/app/3381680/discussions/9/ #Challenges - Take control of a Civilization, expand your power, and form the required Civilization to complete the challenge. Propose a New Civilization Challenge + New Formable Civilization Forum: https://steamcommunity.com/app/3381680/discussions/9/ Play as Civilization: Challenge Form Civilization: Scenario: You can use any Civilization, ones not in the scenario will be added automatically. Propose a new formable Civilization for challenges. What to Include: Map of Provinces Flag Civilization Name Religion

  • Bug Fixes & Mac - 17 April 2026

    Fixed a rare bug where the "Load Saved Games" menu wouldn't open and instead returned the player to the main menu. Also trying to fix Mac crashes caused by right clicking with this update, please check if it helps. Fixed an issue where, if you have a mod that adds backgrounds to the main menu, the challenges are not visible.

  • Hotfix - 16 April 2026

    Fixed a rare bug where the game would not progress to the next turn and the "Next Turn" button did nothing. Fixed the alliance menu background, it was not aligned with the title.

  • Sanctions Relations Bug Fix - 16 April 2026

    Fixed a bug with relations between civilizations being wrongly updated when imposing sanctions.

Patch notes and updates

S.noRelease datePatch nameGID number
12 August 2026Rebels Balance1839676055892847
219 April 2026Supplies bug fix and Event Trigger1830163047264274
319 April 2026Hotfix Undeclared Wars1830163047263397
418 April 2026QoL Update: New Shortcuts and Move to Front Line Improved and more Bugfixes1830163047263021
518 April 2026Loans and Event Trigger1830163047262693
618 April 2026Bug fixes: Unlimited unions1830163047262466
717 April 2026Bug fixes1830163047261577
817 April 2026Fixed Government Type Reverting After Save/Load + Age of Chaos1830163047261509
917 April 2026Bug Fixes & Mac1830163047260038
1016 April 2026Hotfix1830163047258710
1116 April 2026Sanctions Relations Bug Fix1830163047258545
1216 April 2026Quality of Life Update: Army Selection1830163047257647
1315 April 2026Hotfix Peace Negotiations1830163047255827
1415 April 2026Hotfix: Automatic colonization1830163047255428
1515 April 2026Hotfix1830163047255244

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