Ghostbreaker Corps news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews7
- Release dateMay 6, 2025
- DeveloperWijat
- PublisherWijat
Genres: Adventure, Casual, Indie, Strategy
Company pages: Developer: WijatPublisher: Wijat
Ghostbreaker Corps Steam news
Ghostbreaker Corps news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fixed bug where units would get stuck out of the map - 9 May 2025
1. The edge of the previous map is too thin, units may sometimes squeeze out of the map, now thickened, should not be out of the map. 2. Added a button to reset the current level to prevent bugs from jamming the infinite level process. 3. Optimized the unit name font in Traditional Chinese. 4. Added bonus pass refresh, bonus interface has the opportunity to re-randomize once.
- Added option to disable AI from copying player's combinations - 8 May 2025
Added an option for the AI to disable copying players, this disable is turned on by default. Added an option to set the color difference, turn it on to see the color difference between the units and the map more clearly.
- Fix performance bugs - 8 May 2025
Because the handling of the translation was bad before, it's been rewritten and now it doesn't lag.
- Fixed the issue of incorrect configuration of run file name. - 6 May 2025
Fixed the issue with the run file name being incorrectly configured. It works fine now.
- The game is officially released! - 6 May 2025
A brand-new roguelike experience built around freely combinable elements! Back when I used to play Dota, I came across a custom map where you could mix and match skills freely on different heroes. That mechanic felt incredibly fun and inspiring—so I set out to make a game based on that idea. I had no idea how much work it would actually take. Building the entire foundation took a huge amount of time, but now, it’s finally stable and running smoothly. I've added lots of new skills, equipment, and units. With the roguelike system in place, I also introduced my own custom-developed genetic algorithm, letting the AI evolve by learning from player strategies. I think it turned out to be a pretty fresh take on the genre. At the very least, I’ve fulfilled my dream of recreating that old Dota custom map where skills could be freely combined. I’m honestly not sure whether I spent one year or two…
- New AI Infinite Level System with Machine Learning Released! - 14 February 2025
This update adds a lot of major new features. 1. Levels are now infinite. 2. Added a lot of summoning skills, about 20 new skills. 3. Added two new troop types. 4. Added simple teaching tips. Added a new AI system. Containing a genetic algorithm, the AI will save data based on the results of each game and then analyze it to learn which skill combination is the strongest. The current battle data will be saved locally so that the AI can use it for training and guidance. The AI will learn from the player's fighting methods and evolve a powerful skill set during continuous training with the player, and this structure will be optimized through continuous training during the battle. The Genetic Algorithm in this game is an enhanced version of the Evolutionary Algorithm. The Evolutionary Algorithm is used to count the performance of each unit in a game, record it and rate it, and then decide w…
- Big changes are coming to the game system and rules - 6 January 2025
I've been studying complex system science lately, so I've got some ideas for a game that will add a lot of dynamics to the system, introduce a lot of new rules, and aim for infinite levels and dynamic balancing. The goal is infinite levels and dynamic balancing. If you follow my idea, the system of this game will change dramatically.
- Added performance settings options - 27 December 2024
Today I researched how this Unity game optimizes CPU and GPU usage, and made all of these settings into a game option, which now by default automatically configures the run mode based on the player's device information, in energy saving mode, sacrificing some game performance but greatly reducing device power consumption, and in normal performance mode, which gives a complete picture of the game's performance.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 May 2025 | Fixed bug where units would get stuck out of the map | 1799088287856727 |
| 2 | 8 May 2025 | Added option to disable AI from copying player's combinations | 1799088287826818 |
| 3 | 8 May 2025 | Fix performance bugs | 1799088287820527 |
| 4 | 6 May 2025 | Fixed the issue of incorrect configuration of run file name. | 1798454487773191 |
| 5 | 27 December 2024 | Added performance settings options | 1786573930870162 |
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