Expedition to Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3383510
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperMTronners
- PublisherMTronners
- Parent gameNot available
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: MTronnersPublisher: MTronners
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Expedition to Madness Steam news
Expedition to Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Demo Returns on May 15 — A New Lovecraftian Investigation Experience - 29 March 2026
The public demo for Expedition to Madness will be available again on May 15.Over the last few months, I took the demo offline to rebuild one of the most important parts of the game: the investigation experience.Expedition to Madness has always been about cosmic horror, ancient gods, and exploring hostile dimensions, but the balance was not where I wanted it to be. Before, the experience leaned more heavily toward finding and extracting primordial energy, while supernatural investigation played a smaller role.That has now changed.The game is becoming much more focused on what makes this world special: investigating the presence of an ancient Lovecraftian entity, provoking responses, gathering evidence, and identifying what is really haunting each dimension. Energy gathering still matters, but it now supports the mission instead of defining it.What has changed?The biggest addition is a br…
- MAJOR DEMO UPDATE 0.2.60 — Systems Rework & Innsmouth Overhaul - 6 February 2026
I’m happy to release MAJOR DEMO UPDATE 0.2.60, one of the most ambitious updates to Expedition To Madness so far.This update focuses on clarity, atmosphere, and systemic depth, with major changes to core gameplay mechanics, UI, environments, entities, and progression systems — while significantly improving performance.What’s new in Update 0.2.60🎨 Design & Visual ChangesNew Energyros designNew Upgrade Shop and Loadout terminalsMap Tablet redesigned to fully match the game’s vintage CRT aestheticNew Hexeract mission information map, shown before choosing your destinationMajor rework of Innsmouth — best experienced firsthand 👁️Updated tutorialEnergy Bars and Cubes redesigned and renamed as Tracers⚙️ Game Mechanics UpdatesEnergy Cubes removed from the HexeractInvocations simplified: You now only need to find the altar and select the ancient god you believe is presentSome jumpscares now tr…
- MAJOR DEMO UPDATE 0.2.45 — Worlds variants & New Systems - 21 January 2026
During the holiday season I was away with my family, but Expedition To Madness never stopped evolving. Today I’m happy to release Update 0.2.45, the largest demo update so far.This release focuses on depth, clarity, and replayability, introducing parallel versions of worlds, better player guidance, and new systems that push the experience further into cosmic horror.What’s new in Update 0.2.45New Guidance & Mission SystemA redesigned helmet-based guidance and mission systemClearer objectives and in-game indicators to support new players throughout their journeyParallel Realities & Difficulty ExpansionDifficulty levels above WHITE are now parallel realities / variants of the same worldEach variant introduces altered themes, rules, and atmosphereDemo-ready world variants include:Masked SecretsToddler PlayThe MonolithsCrucifixesNew DroneA brand-new Drone with updated functionality and gamep…
- Patch 0.2.41 – Hub Overhaul, Map Systems & Sanity Rework - 19 December 2025
Patch 0.2.41 brings a substantial step forward in both usability and atmosphere, focusing on exploration tools, immersion, and the long-term vision of Expedition To Madness.New Mapping & Exploration SystemsA new map interface now appears on the Hexeract wall. From here, players can study the current dimension, scroll through depth layers, and visualize:Known enemy positionsDiscovered Primordial Energy and Blue EnergyrosThe location of the Necronomicon once uncoveredIntroducing the Tablet Map, a portable version of the map system that can be carried during expeditions (uses 1 inventory slot).The drone can now automatically detect nearby Primordial Energy when passing very close to it, instantly revealing it on the map.Player Feedback & Sanity ImprovementsNew helmet informational messages now trigger when picking up tools from the Hexeract.Shadow Men have been reworked for better presence…
- MAJOR UPDATE: Innsmouth emerges in the Demo - 12 December 2025
The Innsmouth update is now live and available for free in the Expedition To Madness demo.Inspired by The Shadow Over Innsmouth, this major update introduces a new playable map focused on atmosphere, tension and relentless cosmic horror.What’s new in Innsmouth5 Parallel Dimensions tied to the town’s dark history2 New MonstersInnsmouth VillagerDeep One2 New Puzzles designed around exploration and environmental clues3 Cyclopean Monster Variants roaming when the wormhole becomes unstableNew Skitters adapted to the Innsmouth environmentInnsmouth Rats, spreading unease through streets and interiorsInnsmouth is a decaying fishing town where narrow streets, abandoned buildings and the constant presence of the sea create a sense that you are never truly alone.This update marks the second playable map in the demo and represents a significant step forward in the world of Expedition To Madness.Des…
- Roadmap Update, December Demo Expansion & 500 Wishlists - 21 November 2025
Hello Explorers,Today I'm sharing an updated look at the development roadmap for Expedition to Madness. With 15 total maps planned for Early Access, I want to give you full visibility into what is already completed, what is included in the demo, and what is currently under development.ROADMAP Below is the updated roadmap showing the current status of all 15 universes and the milestones leading into Early Access. The DEMO is already available and you can play the first universe, UV01, which is inspired by "The case of Charles Dexter Ward" novel from H.P. Lovecraft.Additionally on the 12th of December, I will be release a second universe to explore, UC13, fully inspired in "The Shadow Over Innsmouth", currently being tested in the Beta branch. With this, I am expecting players to have a full replayable experience for countless hours!In the current universes I have tried to represent the b…
- Patch 0.2.37 – Duplicity and HUD Enhancements - 14 November 2025
Version 0.2.37 – ReleasedNew Explorer HUD for clearer mission info and visuals.Changed Distorted Reality evidence to Duplicity. As this was part of the previous evidence, it is clearer for players. Duplicity consists on objects that get duplicated but they look dark and burned, as consecuence of merging between realities.Updated Instructions Board and How to play manual.Increase 20% energy objects in UV01Enabled 2 additional background music tracks for UV01 and parallel UV01.Textures and shaders optimization for HUB and UV01.FIX: Solved issue where V-sync or fix FPS wasn't kicking by default unless you force the change.FIX: Now you can leave the expedition when you finish the game and you are inside the Hexeract during the expedition summary.
- PATCH 0.2.36 - 13 November 2025
Version 0.2.36 – ReleasedNew Explorer HUD for clearer mission info and visuals.Fixed crypt culling bug that caused players to fall into the void.Reduced flashlight energy drain for better exploration time.Reduced tactical visor energy use for improved balance.New death message: When you die, you’ll see that your consciousness is transferred to the Hexeract. You can cycle through players’ cameras until the mission ends. Coming in Next PatchTutorial “Intro Map”: A guided walkthrough accessible from the main menu, where drone T.O.D.D. will explain gameplay basics in a hands-on way. Until then, remember you can find “How to Play” info in:Help & Guide screensTactical Visor (if in-game tips are on)The Orientation Room in the HubExpanded death mechanics: Deceased players will soon assist the team from the Hexeract, controlling a maintenance robot to tune energy refinement and wormhole stabilit…
- HOTFIX 0.2.35 - 10 November 2025
NewCorporate training video added to the Hub (English, Spanish, Portuguese, French).Minor entity added to the demo map.CRED logos placed in the Hub.LocalizationCyrillic support added (UI/fonts).Fixed: Leaderboard now shows names for players using Cyrillic alphabets.CompatibilityDirectX 11 support added for GPUs not fully compatible with DX12/SSR.DX11/DX12 launcher option enabled on the Steam Play dialog.NotesUse the Steam “Play” dialog to choose DX11 or DX12 before launching.Default settings unchanged; switch only if you experience issues with DX12/SSR.
- HOTFIX 0.2.33 - 8 November 2025
Quick quality-of-life update for voice chat:Mute All button for players using external VOIP.Improved output clarity for in-game voice.Mic switching fixed—devices (incl. virtual) refresh correctly.
- HOTFIX 0.2.32 - 8 November 2025
HOTFIX 0.2.32: Addressed a race condition where starting a multiplayer session immediately after lobby creation could lead to not let the host start the session on time. Game startup flow now ensures proper sequencing between Steam lobby creation and network host initialization.Fixed strange condition when 2 players enter at the same time when server is being created.Adjusted lobby join/creation for high latency networks
- Expedition to Madness – Live Streaming with the DEV - 7 November 2025
Join this Steam broadcast to see Expedition to Madness in action. We’ll walk through the Hexeract hub, show how you pick suits and loadouts, and then drop into one of the Lovecraft-inspired universes. You’ll see:how expeditions start from the hubenergy extraction and why it mattershow to conduct an investigationusing the Necronomicon and opening portals to other dimensionsGame will be played solo in this stream, so I will focus on the loop — explore→ extract→ investigate→ escape. Perfect if you like cosmic horror, mysterious machinery, and investigation games.Nov 07 - 18:00 UK TIME https://steamcommunity.com/broadcast/watch/76561199653285062
- Expedition To Madness - Free Demo Is Live on Steam - 6 November 2025
The demo is live! Download now and step into a fractured Victorian dimension filled with cosmic horror. Learn the tools, test the loop, and see how far you get. What’s in this demo Explore hand-crafted rooms with shifting layouts. Did I say 23? I meant 40, no, 50, wait… is the house changing? Your objective Collect evidence of ancient gods to open portals beyond comprehension, and extract primordial energy to power your space-time travel device. How to help Click Download Demo and play a run. Tell us your favorite room and biggest pain point in Discussions. Found a bug? Post it in the forum—we’re hotfix-ready. Like it? Add to your Wishlist to help us grow. Thanks for trying the demo—and for any notes you share. Join the discussion on Discord: https://discord.gg/at9w8U6Mr6The mansion is open for viewings, see you there! 🕯️
- 3 Days to Demo - v0.2.26 Live for Testing - 3 November 2025
Hey Explorers! We’ve just pushed v0.2.26 to Steam. Content creators and testers are hammering on it right now, and these features will land in the November 6 demo build. Challenges & Difficulty MultiplierUniverse UV01 is fully replayable in the demo, now with selectable challenge layers. Pick your colour and stack the pressure, earn more for risking more: WHITE – Baseline expedition YELLOW – Extra hazards & micro-events RED – Hostile twists, harsher penalties MAGENTA – “Good luck, explorer.” Biggest rewardsYou will unlock the new difficulties according to your Rank and Experience. HELP & GUIDE MonitorsYou’ll now find red-lettered HELP & GUIDE screens around the main HUB and at the Hexeract. They contain the full How to Play manual plus fresh lore notes. Energyros Pulse + Persistent HighlightsT.O.D.D. is great, but sometimes you need more. Use your Pulse Energyros to ping and highlight a…
- 7 DAYS TO DESCENT — DEMO COMING NOVEMBER 6th - 31 October 2025
The wait is almost over.In 7 days, the demo for Expedition to Madness will be available to download here on Steam.You’ll descend into a fractured dimension inspired by The Case of Charles Dexter Ward, extract primordial energy, investigate cosmic horrors, and try to survive the unknowable. What to expect from this mysterious Victorian Mansion: 🔻 30 rooms, but wait,... are they 40? 50? It looks like is changing... 🔻 4 Parallel dimensions, will you find them in the mansion? 🔻 1 Negative dimension,... if you find the way to open the portal. Maybe that scary book will help? 🔻 100+ Unique events 🔻 Parts of the labs where someone was doing some experiments with the esoteric. 🔻 Hidden levers? Unlockable relics, secrets, and more Demo launches November 6th📌 Add it to your wishlist. 📺 Watch the official trailer 💬 Join the community—your feedback will shape what comes next. https://disco…
- OFFICIAL TRAILER RELEASE — EXPEDITION TO MADNESS - 10 October 2025
📢 OFFICIAL TRAILER RELEASE — EXPEDITION TO MADNESSThe trailer is finally here! After 4 years of development, we’re closer than ever to making this real. We're aiming to launch the demo on November 6th—just after the Steam Fest hangover, so you can keep the Halloween horror vibes alive a little longer.What will be include in the demo?🔻 A fully replayable co-op experience for up to 4 players, inspired by The Case of Charles Dexter Ward 🔻 Explore Charles mansion plus, 1 negative dimension, 4 parallel dimensions, and 1 hellish one—with more surprises hidden inside 🔻 Encounter 10 Great Old Ones (don’t worry, not all at once—we're evil, not cruel)🔻 Investigate 8 distinct types of clues to identify which god haunts your expedition🔻 Access to the full Upgrade Shop and Expedition Loadout System🔻 A sneak peak to the dimensions that will be available on full release (check the map room!)🔻…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 December 2025 | Patch 0.2.41 – Hub Overhaul, Map Systems & Sanity Rework | 1819386365096683 |
| 2 | 14 November 2025 | Patch 0.2.37 – Duplicity and HUD Enhancements | 1816307528954049 |
| 3 | 13 November 2025 | PATCH 0.2.36 | 1816307528896330 |
| 4 | 10 November 2025 | HOTFIX 0.2.35 | 1815580768399385 |
| 5 | 8 November 2025 | HOTFIX 0.2.33 | 1815580768328458 |
| 6 | 8 November 2025 | HOTFIX 0.2.32 | 1815580768322269 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
