Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3385920 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $5.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $5.99 |
| Current price USD | $5.99 |
| Release date | Aug 19, 2025 |
| Developer | Connor Slade |
| Publisher | Connor Slade |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 2 user reviews |
| Positive review percent | 100% |
| Positive reviews | 2 |
| Negative reviews | 0 |
| Total reviews | 2 |
| Steam recommendations | Not available |
| Achievements | 10 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3385920/ |
Short description
A logic puzzle game where you redirect and split laser beams to create digital circuits. Through the campaign, you will explore basic logic gates, oscillators, latches, counters, adders, memory, and more.
About this game
Beam time is a logic puzzle game where you redirect and split laser beams to create digital circuits. Through the campaign, you will explore logic gates, oscillators, latches, counters, adders, memory, and more. Each level provides a description and some test cases your solution must pass. Inputs are passed in through laser emitters and outputs taken from beam detectors. It's your job to use some combination of components to complete the level. Here are all seven in-game components from left to right: emitter, galvo, splitter, mirror, delay, wall, detector. Galvos are the only 'active' component, they rotate the mirror they are facing when powered. With just these few components, It's theoretically possible to perform any computation. The game also features a sandbox mode where you can build whatever you want. Below is a zoomed in view of an implementation of the one-dimensional elementary cellular automaton Rule 30.
Supported languages
English
