Red Tears: Angola news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews16
- Release dateMay 27, 2026
- DeveloperArun Haines
- PublisherArun Haines
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: Arun HainesPublisher: Arun Haines
Red Tears: Angola Steam news
Red Tears: Angola news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- EA 1.9: Behind Enemy Lines, New Gadgets, New Shotgun - 7 September 2026
Behind Enemy Lines Gamemode. A Roguelike style mode where you start in a random location on the map and must complete all Objectives before Extracting. There are no friendly Encounters & you have Limited respawns, so solo stealth is encouraged! But you can still customise your loadout within captured small locations via the Supply Shop. It may need some polish here and there so let me know how it plays!New UNITA Shotgun: Ithaca 37Added new Gadgets: Frag Grenade, Smoke Grenade, Elephant TrapFactions now have Unique gadgets;MPLA, Cuba have F1 Frag & RDG-2 Smoke.UNITA, SADF, Portugal have M26 Frag & M18 Smoke.Some improvements to Projectile Physics - arrows & throwing knives now rotate to follow their arc, throwables like rocks now interact with BushesAdded Faction changing in the Firing RangeWeapon recoil is now overall more manageable.
- EA 1.8 - Hunt Squad, Healing Overhaul, NPC Intel & More! - 20 August 2026
New "Hunt Squad". Once the Escalation meter is filled, an enemy Hunt Squad will spawn on the map and track the player down. Defeating them yields rewards & resets Escalation to 0. However Dying while they are active will Re-Capture a Friendly Outpost (if available) & also reset Escalation to 0.Healing System Overhauled; only allowing non-medkit Critical heals when in the Red zone. You can also now move around while performing a Critical Heal.Friendly NPCs now have a small chance of holding Intel. You can talk to them to learn it.AI can now run for cover when taking fire.Added Inventory Loss on Death options (None, 1 Random Weapon (default), All Weapons)Weapons can be Inspected by pressing "I"!Added 2 new heal animations (with some prop randomisation!)Medkits (and other craftable items) can now be crafted by highlighting their entry in the inventory. Player now gets a slight speed-boost…
- EA 1.7 - Gear System, Stealth Improvements, Berries! - 4 August 2026
EA 1.7:New Gear System! 2 Gear slots Handwear & Torso which you can purchase for in the Supply Shop. Torso:Kevlar Vest - Converts 50% of Incoming Damage into Stamina Drain.Bush Suit - Prone still in Grass to Camouflage against Enemy Vision.Handwear (Cosmetic Only):Fingerless Gloves AI Stealth Detection Improvements:Shooting a weapon while inside a bush will make you detectable for a short period. This effect can be reduced with a suppressor.Hiding inside bushes is more consistent; matching up with the screen vignette effect.Added 2 types of Berries (Wildberry & Conkerberry) which have a small chance of spawning on Bushes. They can be looted for Chemicals and possibly a Medkit.Improved Grass & Clutter visual variety.AI using semi-automatic weapons now have a much slower rate of fire.Fixed bug where a weapon could be incorrectly equipped during a healing animation.Fixed being able to loot…
- EA 1.6 - Playable MPLA, Main Menu Overhaul, New Weapons - 27 July 2026
EA 1.6:MPLA faction is now playable! Choose your faction when starting a new game.Main Menu Overhaul - Also featuring multiple save slots.New weapon L1A1. A semi-auto British FAL variant mounted with an L2A2 SUIT Optic. (UNITA)New weapon Škorpion smg. (MPLA)New weapon PPSh-41 smg. (MPLA)New UNITA "Shotgunner" Unit (In place of MPLA Sniper)New UNITA "Gunner" UnitNew UNITA "Officer" UnitAdded Prone takedown animationsIncreased Crouch & Prone movement speeds & added a crawl animationMore clothing variety for Units. Eg. Helmet netting for gunners, long sleeve shirts, more pouches, riflemen vests, UNITA khaki variety, hat colours etc..Weapon loot crates now only give weapons supplied by their Faction (Eg. MPLA outpost crate only gives MPLA weapons & vice versa). Also Friendly Broken Truck encounters now have a weapon crate. Operations now save & load making them more persistent.Fixed bug whe…
- EA 1.5.1 - 12 July 2026
A quick patch with improvements & bug fixes.- Removed Intel requirement for the POW Hostage operation. (Test how this plays..).- Crouching or Proning now reduces recoil.- When prone, you can no longer crawl & shoot or aim at the same time.- RPD canted aim changed to hip aim. (like Bren)- Fixed rogue kills not fully resetting upon death.
- EA 1.5 - LMGs, Gunner Unit, New Operations - 11 July 2026
EA 1.5:New MPLA "Gunner" Unit, they have slightly more health & a helmet which protects against a one time headshot. They also carry an LMG.New lmg RPD - for MPLA New lmg Bren - for UNITA New Operation: Rescue Captured Squad New Operation: Steal Briefcase New location Mechanic Added a Rogue state for Friendly fire retaliation - Killing too many allies in a short amount of time will cause you to go "rogue". Allies will start attacking you for a few seconds! You can either keep killing friendlies to keep up the rogue state or survive until your allies de-aggro. Also killing an actual enemy while rogue will instantly end the rogue state. Added an Interface option for Hitmarkers. Added a toggle aim option.Fixed a bug where dead or inactive AI would still fill an update/tick slot thus giving active AI slower reaction times. Looting dead allies no longer gives Supplies or Chemicals. Increased…
- EA 1.4 Update - 1 July 2026
New "Dynamic Operations". Infinite Random Mission types generated in locations on the map. They are available for a limited time before being refreshed with a new mission in a new location. Completing them yields rewards such as Field Manuals & Supplies. More mission types will be added in future updates! Current mission types:Target AssassinateIf you have any feedback with how Operations are handled let me know! (Eg should large outposts be auto-captured?)New rifle G3; Available to both MPLA & UNITANew smg UZI; Available to UNITANew Location: ChurchEquipment Upgrades have been expanded to accommodate the Operations; Including Stamina buffs, & higher capacity for ammo.Field Manuals in Hostile Outposts respawn when it is abandoned.Slightly increased the size of bush colliders (ai vision blockers)Riflemen corpses may now contain Pistol/SMG ammoAdded camera sway intensity settingsIncreased…
- EA 1.3 Update - 13 June 2026
EA 1.3:- New UNITA weapon: Star BM- Updated Mosin unjam anim- Fixed some floating props & misplaced enemy spawns (aswell as possible instances of the player spawning under the map) Also a sneak peek at an in development weapon..
- EA 1.2 Faction HQ - Part 1 - 8 June 2026
This is a pretty big update, making some improvements to the Sandbox gameplay & Map design. More gameplay updates are planned! Faction HQs - 2 Large fortresses owned by each Faction. Future updates should improve their defenses.Map overhaul - new layout, new & updated locations.A Supply shop has been added - Purchase Faction specific weapons & upgrade your equipment. Accessible in allied outposts via hotkey (physical interaction points will be added in the future).Friendly Outposts can now be Abandoned by interacting with the Flag. Giving their capture state back to enemies.Increased sprint speedsMoved the default/starter spawn point to the Friendly Faction HQ. The starter Tokarev has been replaced with a Fal. Increased durability of Pistol SuppressorsLowered Mosin scope reticle position to better match the bullet trajectoryReduced cases of encounter spawns floating off the ground
- EA 1.1 Update - 29 May 2026
EA 1.1: New weapon: Mosin Nagant MPLA Snipers may now use an SVD or MosinFixed assassination target statuses not resetting with a New GameUpdated FAL description
- Early Access 1.0 Release - 27 May 2026
Red Tears: Angola has officially released into Early Access! Thank you to everyone who has played the demo and supported development thus far! Differences from the Demo include:Brand new map3 New weapons (FBP 9mm, Auto-5, Bow & Arrow)Equipment upgrading systemGameplay improvements, more customisation optionsAnd more!I will release the roadmap soon, so expect more to come!The demo has also been deactivated on Steam due to the differences in content. Closer to full release I may release an updated demo. You can still play the old demo on itch.io
- EA Demo 1.14 - 28 February 2026
- Added an intro & short tutorial sequence when starting a new game- AI vision reduced during night time- Fixed the Knife Throw takedown chaining to more than 1 enemy & the ui prompt staying visible when it hasnt been triggered- Minor improvements/optimisations to how some sound effects are played
- EA Demo 1.13 - 24 February 2026
- Added a "Toggle Lean" option.- Added "Detection Meter" UI visibility to the interface options.
- EA Demo 1.12 - 22 February 2026
- Added a Fortress location (as an endgame objective), it is invulnerable until the Escalation is filled out.- Tweaked the escalation meter requirements to match the amount of content on the map (for demo).- Added objective UI when inside of locations + other ui tweaks- Made AI firing more consistent, rifles will have actual full auto bursts.- "Metal Scraps" renamed to "Scraps"
- EA Demo 1.11 - 15 February 2026
EA Demo 1.11New bandage wrap heal animation with persistent bandage visuals (can also take them off by pressing the heal button & if no other heal action is prioritised)Some tree branches are now climbableAdded fall damageOpening weapon crates now discover Weapons without having to pick it up (blueprints still have to be picked up).New WIP Escalation Meter (just ui for now, will be developed further in future)Updated loading screen visualsFixed the Knife Throw Takedown sometimes missing enemies if they are crouching.Fixed the Journal ui not receiving input when looking down.Fixed window mode sometimes not applying correctly when launching the gameDay/night cycle adjustments
- EA Demo 1.10 - 31 January 2026
- Added a stumble state which has a chance of happening when an entity gets shot while sprinting (player & ai)- Added weapon wall collisions (prevents shooting through obstacles by putting the barrel through it)- NPCs have a different hold animation when they are relaxed.- Renderer has been switched to Mobile (from Forward+) for better performance on low end devices.- Fixed cursor being hidden in inventory when equipping while the map is equipped- Disabled finger bones in NPC Skeletons, improves performance- Fixed hostages snapping to ground when freed - Fixed the game sometimes being paused on a black screen when loading in
- Demo 1.0.9 - 25 January 2026
- Added respawn scenarios (Hostage Capture, Rescued by Allies), still early version of it- Added Python snake encounters- Added the "Snider-Enfield" rifle, it does not spawn in weapon crates and can be found in 1 spot on the map!- Added a new rare encounter - a broken down transport truck containing an outpost weapon crate.- Added weapon crate open animation- New back takedown animation & visible wounds on the victim from takedowns- Improved Shadow quality settings- Reduced weapon sway framerate dependency- Made nighttime brighter- Added crafting blueprints to the progression tab- Added interaction visual improvements- Behind the scenes stability improvements
- Demo 1.0.8 Update - 1 January 2026
Happy New Year everybody!- Added craftable suppressors to weapons! Requires a blueprint which can be unlocked around the map- Added new Hostage world encounter. - World encounters can now have randomised factions (previously only patrols were randomised).- Outpost loot crates now priorities items which haven't been discovered yet.- Added hipfire sway offset- Added reload progress continuation to all weapons- New FAL animations- New sounds for SVD, FAL- Increased the radius in which gunshots alert AI from 50 to 60- Increased sprint speeds- Slightly reduced heat haze effect from firing- Improved SVD scope clarity- AI no longer get stuck colliding with eachother- Knife throw takedown ui prompt improvements- Added physics to hats from headshots- New inventory animations- Some performance optimisations- New input sprite ui- Removed Tokarev\ variant (in favour of the attachment system).
- Demo 1.0.7 Update - 18 December 2025
- Added game progress saving and loading- Added a unit identifier text popup when looking at friendlies- Changed some visuals on the Journal- Fixed loot respawning in friendly outpost captures- Fixed time progressing while game is paused
- Demo 1.0.6 Update - 11 December 2025
- Outposts can call in reinforcements when under attack & can only be captured if there are no more guards in the area.- Outposts now contain weapon loot crates and crafting material loot- Added a day/night cycle- New weapon FAL, used by UNITA Riflemen (placeholder animations)- Added randomised faction patrols (biased by nearby location factions, should result in some dynamic ai outpost attacks!)- Added an Assassination Target, roaming somewhere on the map..- Added Intel system, discovers locations and assassination target clues (Can be found in locations or by looting Officer's corpses)- Location map markers now only appear if that location has been discovered. (Getting close or via intel)- Small locations can now be captured by whichever dominant faction is present in the area, so locations can dynamically change hands, even by AI without player interference (outposts are still captur…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 July 2026 | EA 1.5.1 | 1837955055360489 |
| 2 | 24 February 2026 | EA Demo 1.13 | 1825093633196356 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
