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Landonia

Landonia Steam news

ocanaday | Jan 7, 2025 | game

Released

0players observed · 24 September 2026 - 04:01:47 UTC

AdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

Landonia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews25
  • Release dateJan 7, 2025
  • Developerocanaday
  • Publisherocanaday

Genres: Adventure, Indie, RPG, Early Access

Company pages: Developer: ocanadayPublisher: ocanaday

Top Steam chartsTop 100 gamesGame directorySteam Store page

Landonia Steam news

Landonia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Updates to gameplay, music and sounds - 22 September 2026

    Graphics/Sound-Voices added to boss monsters-Battle Music won’t play if the fight is trivial, to reduce music from changing too frequently, as well as battle music playing only when there’s a reasonable threat-Summoned Minions (Noble Skill) now have attack animationsGameplay/UI/QoL-Target's hp bar is now in one fixed spot on the HUD, to prevent clutter if the characters were in the way-Damage received on hp bar now shows as white as an additional indicator, which gives players a quick idea of how hard something hit-NPCs that get debuffed/damaged now flash red-NPCs that get buffed/healed now flash green-Clerics in party (Continuous Mode) will use Prayer more often during battle-Barbarians in party (Continuous Mode) will use Rage more often during battle, to improve their role as both a DPS and aggro -Rogue “Set Trap” skill fixed/updated

  • Improvements to HUD, UI, and Navigation - 8 September 2026

    UI/QoL-UI HUD styles can now be toggled to reduce screen "clutter", depending on the player’s liking-Map borders and areas that looked ambiguous or couldn't be traveled on are now made much more clearly for the player to navigate with a visible 3d effect. This can be toggled off.-Character Creation screen no longer goes to Main Menu after a character is made. This allows for the player to continue making more party members seamlessly until ready to create the party.Gameplay-Barbarian “Rage” skill now adds stamina regen with every step the barbarian takes while active-Balanced Gold received per kill-Balanced Critical Hit rateFixed Bugs-Fixed bug in Settings where volume would show as 0.0 then 0 if clicked again-Fixed bug where players can interact with objects behind a collision/wallOther-Deleted/Removed AI-drawn Cinematic Trailers on Steam page-Demo version of game will continually rece…

  • Sounds and other updates - 23 August 2026

    Graphics/Sound-Multi-hits with melee now play sounds multiple times to match the combatGameplay and QoL-default last target will be the next character’s default target in turn-based mode-fixed bug that resulted in continuously zig-zagging movements of the prior player character during turn-based mode. Characters will stay in their spot when their turn ends-Increased HP of Imperial Steed (rideable horse) to 100 to prevent horse from dying too quickly-Sound effects improved for ‘Magic Missiles’ and ‘Whirlwind’Fixed Bugs-Fixed bug where dismount horse message appears when it’s not even your horse.-Fixed spawn locations in Southern Hills zone

  • Many Updates - 13 August 2026

    Thanks to whomever is playing the game and giving it a chance. I've made many changes with this update but haven't fully tested it so bugs may exist. I will continue to squash those if I encounter any. Any feedback appreciated as usual.Gameplay-Poison now has a Stamina (SP) DoT as well as its prior HP DoT-Frost now affects Init (AP regen) as well as its prior reduction of Move Speed-Engulf now reduced Defense as well as its prior HP DoT-Ensnare now reduces Stealth to 0 as well as its prior reduction of Move Speed-Lightning now reduces Evade to 0 as well as its prior stun-Conditions that a party member has are now shown in the Character/Stats screen-Only events/battles that occur within a reasonable distance from the player will pop up in the bottom right Battlelog, as to reduce excessive messages and also only notify player if within the vicinity of an event/battle. This will hopefully…

  • Several Updates - 2 August 2026

    Bugs-Fixed bug that resulted in Friendly Fire on NPCs that player intended to talk toGameplay/QoL-"Southern Hills" area revamped, to appear more clear than prior with regards to navigation and overall aesthetics-Minor changes to "Kettorek Forest" area to help make some locations to avoid early-on more clear-Eating Food in inventory screen made clearer when manually done, auto-eat for whole party still exists however for QoL-Remapped Interaction defaults for QoL improvement. Rebind in Settings remain available

  • More UI/UX updates - 28 July 2026

    Tried to clean up and improve more UI/UX. Let me know if you run into bugs!

  • Multiple UI/UX improvements - 17 July 2026

    Graphics-Introduction story graphics had AI graphics 100% removed and replaced with a human artist renditionGameplay-Items can now be drag-dropped to the ground or drag-dropped onto a party member from Inventory Menu, and no longer requires middle-click-Party Members can be swapped even with in the Inventory Screen, to improve moving items around between your characters-Equipping/unequipping can be done with double-click or shift-click-Stealing items from stores made clearer, and no longer requires middle-click-Removing skills from hotkey bar no longer requires middle-clickUI/QoL-Added HUD fade with Ctrl or Middle-click to improve player vision when needed-Hovering over unequipped items will now be compared to equipped items, to help discern and compare item stats more easily-Many fonts have been improved-Many minor UI improvements made (still many to go...)Fixed Bugs-Fixed bug where ch…

  • Several Updates - 3 July 2026

    Graphics-Hired artist to replace AI introduction artwork (in progress)Gameplay3 options of combat available, all with separate perks--> Dual wielding no longer is penalized (in the past, Combat skill was halved when dual-wielding)--> 2-handed weapons damage increased--> Shield bash stun has a percent chance with every auto-attack-Turn-Based mode added to solo-play (before required a party)-Interest Points (Quest Markers) on Map are more clearly labeled with their purpose, to help guide player-NPCs that join the party will always be allied with the player, even if accidentally or intentionally attacked-Friendly Fire will default to OFF every time the game is entered or a new zone is entered, to prevent accidentally attacking neutral/peaceful/allied NPCs.-Kettorek Forest zone changed slightly to guide new players better-Objects and NPCs of interest are now more clearly marked to guide pla…

  • Gameplay and Other updates - 25 June 2026

    Gameplay-Continuous Combat moves 10% faster now to help improve pacing-Several combat spells have increased range and decreased mp cost to reduce wait time in combat-If an unholy character is wielding a holy weapon, more clarity regarding this penalty will be shown during gameplay.-Moved guards in Kettorek Forest to a more appropriate location to combat bandits and protect players from bandits.UI-Fonts improved in size and readability-Guild hall trainer and healing pool more clearly markedOther-Transition between rooms or screens no longer show a white "flashbang" when transitioning

  • Updated UI - 1 June 2026

    Improved UI to help with large party controls

  • Bug Fixes, UI updates - 24 May 2026

    UI/QoL-De-cluttered UI a bit more-Hotkeys now have numbers labeled-Side-Menu also shows hotkeys-Actions can now be placed on any hotkey-Fixed crashes that occurred when shift-moving (dash),-Fixed crashes that occured when adjusting battlelog size-Improved Tutorial-Sound effects from NPCs that are very far away can no longer be heard, to decrease distractions

  • Fixed bug - 22 May 2026

    Shift + movement keys no longer crash the game to desktop.

  • Random Updates - 17 May 2026

    Fixes/Changes/Patches-Quest log included for Gormuth quest-Markzone works in Wolf Den-Increased the transparency radius more to ensure npcs behind objects like trees can be clicked upon-Removed pause/stutter if party actions are done out of combat -Fixed bug in turn-based mode that made actions carry over to next player character turn-Mageshield graphic will now always follow the npc who casted-NPCs that joined the party in earlier gaming sessions will appear in the guild hall, assuming they didn't die. -Damage shake graphic fixed in 2.5d-Character walking graphic stutter is fixed. -Multiple rage and mageshield icons will no longer incorrectly appear as duplicate buffs, as those cannot be stacked -Healing rain spell fixed-Ruins key now has a use

  • More Updates - 25 April 2026

    Gameplay-Recruited NPCs will be at the Guild Hall for future game-starts, if not killed (they respawn however over time)-Southern Hills area improved with more things to do-Several new items and quests added QoL-“All party-attack” made easier by holding left left-click on target-Party member positioning/reformation can be changed simply by holding left-click (without target)-Some graphical touchups

  • Guild Halls - 20 April 2026

    Gameplay/QoL-Guild Hall exists now, which has all your party members (joined or not) present. This serves as a homebase where max healing/recovery, level-up training, and tribute awards occur as player characters progress. There are multiple guild halls throughout the world-Starting the game from Main Menu allows the option to begin at last saved area, or Guild Hall as default-Exits to other zones are made more apparent graphically-Player started in Kettorek Forest Guild Hall instead of Adventurer's Haven

  • More QoL/UI - 3 April 2026

    UI/QoL-Improvements to visual cues during battle (outlined NPCs, vibration when attacked, etc.)-Characters that can level up will have more visual cues to remind player to find a trainer.Gameplay-NPCs engulfed in flames (from mage fireball or cleric flamejet) will take more damage when on fire

  • Outline and Blur - 17 March 2026

    QoL-When hovering over NPCs, they now outline in white and drawn to the foreground to help ease selecting.-Characters that cannot be seen are blurred.

  • More QoL/Graphical updates - 24 February 2026

    Graphics/QoL-More graphical improvements with some NPCs (manticore less ugly, elf warrior attack visuals improved)-More graphical cues on ailments (i.e. if poisoned or engulfed in flames then it is more obvious)-More graphical cues on if target is hit-If target is too far away from vision or not in line of sight, it is drawn more appropriately to reflect that it cannot be seen and/or behind obstacles-Fixed bug that caused party members to automatically chase its last target before death

  • Bestiary and Fixed walking animation - 4 February 2026

    QoL-Fixed bug that made walking diagonal an awkward appearing like the character was ice-skating-Minor graphical updatesGameplay-In-game bestiary now available under "Quest Log" (in progress)-Warrior has "Knockback" skill which kicks away any NPC with a potential chance to stun.-Warrior/Barbarian "Whirlwind" skill has improved animation.

  • Hide Skill, Animations, and Quest Log - 25 January 2026

    Gameplay-Rogue skill “Shadows” changed to “Hide”, which allows for more gameplay options to utilize backstab and sneak past opponents anytime-Barbarian skill "War Cry" added, which allows AoE taunt and stun. This adds more variety in playstyle, and further contrasts between Barbarian and Warrior classes.QoL-Upon death, now shows “Lives Left” after death-Animation upon death clearer that a party member died-Menubar has updated icons-Quest Log now exists, though still in progress

Patch notes and updates

S.noRelease datePatch nameGID number
122 May 2026Fixed bug1833334318570566
27 October 2025Minor patch1811772772649257
330 September 2025ver 0.9.3.98, date 9/30/20251811772772422635
424 September 2025QoL/guidance update1811772772222241
52 September 2025Minor changes1809235871759730
629 July 2025Optimization and more QoL1806064758781094
716 July 2025ver 0.9.3.23, date 7/15/2025, small patch1805431065291834
88 July 2025more QoL1803527891908505
929 June 2025Several UI and gameplay QoL updates1803527891599641
1028 June 2025minor patch, 6/28/20251803527891584030
1127 June 2025ver 0.9.2.02, date 6/27/20251803527891548526
124 June 2025ver 0.9.1.11, date 6/4/20251801617199363553
133 June 2025ver 0.9.1.1, date 6/3/20251800991756464975
1425 May 2025ver 0.9.0.6, date 5/25/20251800357164513554
1523 May 2025ver 0.9.0.5, date 5/22/20251800357164427352
1620 May 2025ver 0.9.0.5, date 5/20/20251799817379639538
1717 May 2025ver 0.9.0.4, date 5/17/20251799817379539869
1813 May 2025ver 0.9.0.2, date 5/12/20251799088287977789
199 May 2025ver 0.8.9.9.6, date 5/9/20251799088287876163
205 May 2025ver 0.8.9.9.5, date 5/5/20251798454487743841

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