- Version 0.8.1284 (patchtest beta branch) - 12 February 2020
ChangesAdded full controller supportAdded more models to mothership missionAdded 64 bit versionsFixed game not starting on some systems due to steam updateFixed health/stamina regen for coop playersFixed emissive voxels on some models (mostly mothership related)Fixed player model staying on screen when starting a coop game. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the tab in the screen that pops up It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here) Close the window and it'll start applying the patch
- version v0.8.1272 (live) - 28 January 2018
v0.8.1272 has been put live on the main branch, here's a list of changes ChangesAdded tooltip to offensive/defensive ability selection in the character stat screen.Fixed rocket launcher aim when aiming at your own feetFixed offensive/defensive recharge exploitFixed powerups spawning high up in the airFixed target rectangle for heavy assault unit (the purple guy shooting the green stuff ;)Fixed leaderboard not opening from main menu
- version v0.8.1272 (live) - 28 January 2018
v0.8.1272 has been put live on the main branch, here's a list of changes ChangesAdded tooltip to offensive/defensive ability selection in the character stat screen.Fixed rocket launcher aim when aiming at your own feetFixed offensive/defensive recharge exploitFixed powerups spawning high up in the airFixed target rectangle for heavy assault unit (the purple guy shooting the green stuff ;)Fixed leaderboard not opening from main menu
- version v0.8.1264 (live) - 30 November 2017
v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version: ChangesAdded first version of model editorAdded steam workshop supportFixed scrollbarFixed projectile max distanceFixed root motion (bug caused by unity update)Fixed particle effects (bug caused by unity update)Fixed resolution settings (bug caused by unity update)Fixed ground paint (was missing a lot of paint)Fixed ambient light intensity (bug caused by unity update)Fixed smoke-ring/puff showing up on main screenMoved screenshot path to documents folderImproved explosionsImproved particle effects (particle motion blur will get a separate setting later)Performance fixes in particle enginePerformance fixes in fracture engine The model editor currently has a lot of hotkeys which don't have a toolbar yet, you can get a quick overview of these when you press the "Quick Help" button insid…
- version v0.8.1264 (live) - 30 November 2017
v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version: ChangesAdded first version of model editorAdded steam workshop supportFixed scrollbarFixed projectile max distanceFixed root motion (bug caused by unity update)Fixed particle effects (bug caused by unity update)Fixed resolution settings (bug caused by unity update)Fixed ground paint (was missing a lot of paint)Fixed ambient light intensity (bug caused by unity update)Fixed smoke-ring/puff showing up on main screenMoved screenshot path to documents folderImproved explosionsImproved particle effects (particle motion blur will get a separate setting later)Performance fixes in particle enginePerformance fixes in fracture engine The model editor currently has a lot of hotkeys which don't have a toolbar yet, you can get a quick overview of these when you press the "Quick Help" button insid…
- Version 0.8.1264 (patchtest beta branch) - 26 November 2017
ChangesPerformance fixes in particle enginePerformance fixes in fracture engineAdded Quick Help screen to model editor The main branch will also be updated to 0.8.1264 on wednesday, which will make the editor and all the other changes since 0.8.1182 available on there as well. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the tab in the screen that pops up It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here) Close the window and it'll start applying the patch
- Version 0.8.1264 (patchtest beta branch) - 26 November 2017
ChangesPerformance fixes in particle enginePerformance fixes in fracture engineAdded Quick Help screen to model editor The main branch will also be updated to 0.8.1264 on wednesday, which will make the editor and all the other changes since 0.8.1182 available on there as well. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the tab in the screen that pops up It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here) Close the window and it'll start applying the patch
- Version 0.8.1261 (patchtest beta branch) - 5 June 2017
ChangesAdded workshop support to the editor and game. When you upload a package for the first the it will be marked as private in the workshop, you can mark it as public through the steam workshop page. Subscribed items will show up in the model package selection box. There is still a minor bug which may cause subscribed items not showing up untill you restart. Should be fixed in the next update. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the tab in the screen that pops up It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here) Close the window and it'll start applying the patch
- Version 0.8.1261 (patchtest beta branch) - 5 June 2017
ChangesAdded workshop support to the editor and game. When you upload a package for the first the it will be marked as private in the workshop, you can mark it as public through the steam workshop page. Subscribed items will show up in the model package selection box. There is still a minor bug which may cause subscribed items not showing up untill you restart. Should be fixed in the next update. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the tab in the screen that pops up It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here) Close the window and it'll start applying the patch
- Version 0.8.1255 (patchtest beta branch) - 26 March 2017
This patch adds some more features to the in-game editor ChangesAdded undo/redo functionality (ctrl-z/ctrl-y)Added automatic resizing of model partsAdded old models to editor (not loaded in game yet)Added Slice tool, press 's' while editing to switch to it.Made save games backwards compatibleFixed color-picker when hitting 'c' again it now exits the picker Undo/Redo buffer is kept per model while the editor is open, so if you switch to another model and back you can still undo/redo. Older models aren't added to existing model packs yet, should be fixed in next update. Slice tool usage:Ctrl + Mouse wheel changes the position of the planeLeft click to add/paint voxel, right click to remove voxel1,2 and 3 switch between x/y/z planes I'll be adding a toolbar and some widgets for this in a later update. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilati…
- Version 0.8.1255 (patchtest beta branch) - 26 March 2017
This patch adds some more features to the in-game editor ChangesAdded undo/redo functionality (ctrl-z/ctrl-y)Added automatic resizing of model partsAdded old models to editor (not loaded in game yet)Added Slice tool, press 's' while editing to switch to it.Made save games backwards compatibleFixed color-picker when hitting 'c' again it now exits the picker Undo/Redo buffer is kept per model while the editor is open, so if you switch to another model and back you can still undo/redo. Older models aren't added to existing model packs yet, should be fixed in next update. Slice tool usage:Ctrl + Mouse wheel changes the position of the planeLeft click to add/paint voxel, right click to remove voxel1,2 and 3 switch between x/y/z planes I'll be adding a toolbar and some widgets for this in a later update. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilati…
- Version 0.8.1244 (patchtest beta branch) - 13 March 2017
This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning. Changes Added first version of model editorFixed scrollbarFixed projectile max distanceFixed root motion (bug caused by unity update)Fixed particle effects (bug caused by unity update)Fixed resolution settings (bug caused by unity update)Fixed ground paint (was missing a lot of paint)Fixed ambient light intensity (bug caused by unity update)Fixed smoke-ring/puff showing up on main screenMoved screenshot path to documents folderImproved explosionsImproved particle effects (particle motion blur will get a separate setting later) Editor controls All Views: Alt + Left mouse = Rotate Model (around selected part) Alt + Right mouse = Move Model press "..." button next to model name to select different model press "..." next to color code to select a custo…
- Version 0.8.1244 (patchtest beta branch) - 13 March 2017
This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning. Changes Added first version of model editorFixed scrollbarFixed projectile max distanceFixed root motion (bug caused by unity update)Fixed particle effects (bug caused by unity update)Fixed resolution settings (bug caused by unity update)Fixed ground paint (was missing a lot of paint)Fixed ambient light intensity (bug caused by unity update)Fixed smoke-ring/puff showing up on main screenMoved screenshot path to documents folderImproved explosionsImproved particle effects (particle motion blur will get a separate setting later) Editor controls All Views: Alt + Left mouse = Rotate Model (around selected part) Alt + Right mouse = Move Model press "..." button next to model name to select different model press "..." next to color code to select a custo…
- Status update - 5 March 2017
Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some screenshots: Viewing a model http://i.imgur.com/Mr8tVPU.png The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model. On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations. Editing a model part http://i.imgur.com/GLAFKQm.png When selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that pa…
- Status update - 5 March 2017
Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some screenshots: Viewing a model http://i.imgur.com/Mr8tVPU.png The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model. On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations. Editing a model part http://i.imgur.com/GLAFKQm.png When selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that pa…
- Status update - 12 February 2017
Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.
- Status update - 12 February 2017
Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.
- Status update - 18 December 2016
Been a while since we had an update, currently working on the in game editors. The character editor will be released first with a map editor coming at a later date. I'm expecting to have the first version up in a few weeks (holiday's are coming up so might take a bit longer). There'll be a small patch next week to fix some minor issues and add a few other changes.
- Status update - 18 December 2016
Been a while since we had an update, currently working on the in game editors. The character editor will be released first with a map editor coming at a later date. I'm expecting to have the first version up in a few weeks (holiday's are coming up so might take a bit longer). There'll be a small patch next week to fix some minor issues and add a few other changes.
- Version 0.8.1182 live - 20 November 2016
Just merged version 0.8.1182 to the live build. See in game patch notes for all the changes since the previous version (0.8.1055) Quick recap of the main changes: Added defense mode Added local co-op (not in defense mode yet) Added Linux support Added Mac support Added some missing perks Added ability to enable/disable some perks Added achievements Bunch of minor fixes/tweaks/additions