SPSTEAMPULSELIVE ANALYTICS
Critical Shift

Critical Shift Steam metadata

Rhinotales | To be announced | game

Coming Soon

GameSteam Store content

AdventureRPGStrategy

  • Steam app typegame
  • Steam App ID3395320
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRhinotales

Critical Shift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3395320
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRhinotales
  • PublisherRhinotales
  • Parent gameNot available

Genres: Adventure, RPG, Strategy

Company pages: Developer: RhinotalesPublisher: Rhinotales

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Critical Shift Steam metadata

Critical Shift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3395320/metadata
Steam Communityhttps://steamcommunity.com/app/3395320
PCGamingWiki search
IGDB searchSearch IGDB for Critical Shift

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Stats, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • A couple of new screenshots from Critical Shift - 18 September 2026

    Hey everyone! Got two new screenshots to share That railway lantern is EXOID "Tunnel Vision", one of our EXO weapons. And the tree... that's the Knowledge Tree. Its fruit might make you smarter. Trying to collect its leaves, however, will most likely trigger a violent Shift...And here’s a look at the caves and excavation site at the bottom of an Antarctic lake.What do you think? Let us know in the comments :)

  • Critical Shift Open Playtest Is Live — Watch the New Gameplay Trailer - 14 September 2026

    Hey everyone!Our new Critical Shift gameplay trailer is here, and the open playtest is now live.More importantly, you can download the playtest build and start playing right now from the Critical Shift Steam page.There are no forms, keys, invitations, or approval queues. The page will ask you to click Request Access, but access is granted automatically. After that, simply download the build and jump in.What’s in the playtestThe current build includes the first three missions, featuring tactical battles, exploration, and story content.Critical Shift is still in development, so you may encounter bugs, unfinished elements, balance issues, and other rough edges. Your feedback will help us understand what works, what doesn’t, and what still needs improvement.Once you’ve played, join our Discord server to share your impressions, report bugs, and talk directly to the development team.Download…

  • A New Closed Beta Wave Begins! - 29 July 2026

    Hey everyone!We’re starting a new round of the Critical Shift closed beta and inviting some of the players who previously requested access through Steam. We’re starting with a smaller group for now and will gradually invite more people. If you wanted to join but didn’t receive an invitation, feel free to email us at cm\rhinotales.com. We have a limited number of spare keys and will be happy to send you one while they last. We’ve also enabled Steam’s option that allows every invited player to bring up to three friends into the playtest.A few things to know before you playThis build includes three playable missions with tactical battles, exploration, and story content.We’ve made a lot of improvements since the previous playtest: optimization, UI updates, balance changes, bug fixes, and plenty of smaller additions. At the same time, the game is still very much in development - and this bui…

  • Green Paradise of ICE-1 - 3 June 2026

    Hello, friends!We hope you're doing great and enjoying your summer days. And today, we'd like to tell you a little more about our secret base. ICE-1 might surprise you. Deep under the South Pole, its underground levels hide a real garden.This recreation area was meant to give the base personnel a quiet place to breathe, relax, and pretend they weren’t buried beneath endless ice. There’s even a bar with things no one outside ICE-1 has ever seen.These days, though… you probably don’t want to meet the garden’s regulars. We’d love to know what you think! Thank you for being with us! ❤️

  • From Draft to Final: Locations Showcase - 7 May 2026

    Hello, agents!Hope you’re doing well!)Work on the game is in full swing, but we still wanted to take a moment to share a few locations from the Critical Shift with you - from their first drafts to their current versions. This is where our game begins: the entrance to a seemingly abandoned Antarctic research base that was still online and active just a few days ago. This dining room is currently closed to guests - unless you’re in the mood for a chilling story. What happened here? The ice was surprisingly tricky to get right, and the lighting carries a huge part of the atmosphere. This reception hall looks suspiciously calm and inviting - probably by design.It’s there to calm you down before you head right, toward the morgue. Or left, where the crematorium waits.That's all for today! Thank you for being with us and for your support - we really appreciate it❤️

  • Your Safe Haven - 13 April 2026

    Hello, everyone!Last Saturday, we launched our first closed playtest.The first 100 participants are already getting access to the beta version - thank you all for such a quick response, it truly means a lot to us!If you didn’t make it into the first wave, don’t worry, we’re continuing to accept applications. You can still sign up and join the next stage of the closed playtest (still under NDA). Apply here: https://forms.gle/WkzrRcgyA4doYFMK8 In addition, today we’d like to show you a place where an important part of the meta-gameplay takes place. This is a massive cargo elevator that travels through a shaft along the levels of the ICE-1 base, going almost all the way down.Once agents gain access to it, they turn it into a kind of hub they return to after missions. Some agents stay in the hub, where they can craft or conduct research at improvised workstations, earning skill points just…

  • PLAYTEST! - 17 March 2026

    Greetings, agents!We’re preparing to start playtesting this spring, and the first step will be an early closed beta. At this stage we’d like to invite around 300 players to join the test and help us improve the game through feedback before moving on to the next beta phases. A few important notes:- PC only. We have not prepared a Steam Deck version yet.- NDA required. It’s a simple one. During this stage we ask participants not to stream or share gameplay publicly.- At the moment, the beta version is available only in English. If you’re interested in participating, please send your request through this form: https://forms.gle/WkzrRcgyA4doYFMK8 Selected players will receive further instructions by email.Thanks to everyone who wants to help us shape the game!

  • Devlog #3 - 5 March 2026

    Hey everyone! Before we proceed with talking about game mechanics in future posts, today we want to talk about the story in Critical Shift and explain one important decision we made early in development. When we started building the game together with our narrative designer Guiltythree, we quickly faced a classic question. Should the story branch with lots of player choices, or should it remain a single focused narrative?In theory, branching stories sound great. But in practice they require a huge amount of additional content. If you want those choices to feel real, every path needs proper development, dialogue, cutscenes, and consequences. Otherwise the branches become shallow or misleading and the main story becomes weaker.As an indie team we had to be honest about what we could do well. Instead of spreading our efforts across many smaller narrative paths, we decided to focus all of o…

  • New ICHOR file! - 18 February 2026

    Dear agents, our systems have detected new material in the Archive. It is particularly relevant given the recent events of February 14. Link: https://critical-shift.com/archive/sadjourney.html Love happens at ICHOR too, and like many things in our organization, it is unpredictable. Remember that we are all biological organisms subject to the effects of hormones. This is important, but serving humanity is even more important. Sincerely yours, Administration

  • Devlog #2 - 9 February 2026

    Hey everyone! Heads up: today’s update is a slightly longer read behind-the-scenes story about a combat system that used to be at the heart of Critical Shift - and why we ultimately moved on from it.Early on, we were obsessed with making a tactical game that didn’t rely on the classic “90% chance to miss” moments. So we built our own approach: Concentration - a stamina-like resource that absorbed most incoming fire. The idea was simple: in a real fight, you can dodge and stay sharp… but you’re spending something. Focus, breath, reaction speed - stamina. Concentration was that “evasion stamina.” Enemy shots didn’t just magically miss - they forced you to burn that resource to avoid turning mistakes into injuries. Early alpha version of the game As long as you had Concentration, you could survive through smart movement and good positioning. When it ran out, then your health started taking…

  • Warlock. From the first sketch to the final 3D model! - 5 February 2026

    Hello, everyone!In this video, we want to show how Warlock - a master of totems and manipulation - came to life step by step: from the early concept, searching for shapes and details, to a fully-fledged 3D character.A lot changed along the way: proportions, mood, elements, and everything else to make the character feel organic in the game. We would love to hear your thoughts and impressions! :)

  • Sprint Updates #2 - 3 February 2026

    Greetings, agents!In January, we took another step forward and want to share the details with you:The combat chance system has been improved (previously we used pure random, but that turned out to be too harsh on players).The first iteration of pre-battle placement has been implemented (when you start the fight first).Improvements were made to camera behavior during combat.The meta-gameplay has moved to the next stage of development; we’re actively testing and refining the UX.A gameplay prototype of one of the bosses has been created and tested for further production (at first, we kept dying and changed the balance several times).We’re testing exploding barrels and teleportation (it’s fun).Additional work:84 bugs fixed.Large-scale optimization work has begun.Numerous technical and content improvements. These are just the main highlights - a lot more work has been done besides this. Than…

  • What's going on at the Antarctic base? - 28 January 2026

    Hello, agents!We decided to show you a short recording of what our out-of-control artificial intelligence is doing at the base in Antarctica! 👀Aside from that, we wish you a pleasant day, a productive week, and no hostile and dangerous cyborgs along the way!

  • How we crafted the horror atmosphere ? - 20 January 2026

    Hi everyone!:)For our turn-based horror game, we needed a lot of unique corpses. Making them by hand was unrealistic, so we took a different approach. We built a procedural corpse generator. How it works: take rigged modelsplace them into poses using IKchoose the damage level (from "fresh" to a skeleton in a lab coat)enjoy the resultEverything runs in a Unity + Houdini pipeline. In the end, all the corpses look different, and the locations feel alive (well, almost). The procedural approach saved us a ton of time and noticeably boosted the atmosphere:)

  • How Critical Shift became what it is now? - 12 January 2026

    Hey everyone! Today we want to share a bit of behind-the-scenes context on how Critical Shift became what it is now. Originally, we were building a story-driven tactical game. But while playtesting early prototypes, we noticed something unexpected: the exploration phase - navigating underground corridors, offices, labs, storage rooms - started giving us the same kind of vibe you get from old-school survival horror (think classic Resident Evil era). Not because we were trying to imitate anything, but because the spaces, pacing, and tension naturally pushed the experience in that direction. Of course, turn-based tactical combat isn’t “scary” in the usual sense. But in those prototypes the enemies were genuinely dangerous, resources were scarce, and we didn’t even have a proper save system yet. That meant exploration wasn’t “tourism” - it was survival. You moved carefully, you paid attenti…

  • ICHOR ARCHIVE // FILE OPENED - 3 January 2026

    ICHOR ARCHIVE // FILE OPENEDWe released the first file from the ICHOR Archive.Tombstone Gambit is an internal operational report documenting an incident that resulted in the loss of an agent and the recovery of an anomalous EXO object.The file is presented in its original archival form. No additional context has been provided.Access the file: https://critical-shift.com/archive.html WHAT WE ARE LOOKING FORWe invite creators to produce visual interpretations of the Tombstone Gambit file.Accepted formats: Short-form video (Shorts / Reels / Edits) Illustration, art, or concept workWe are not looking for retellings. We are interested in atmosphere, interpretation, and mood.Show us how you read this file. REWARDSSelected works may become part of Critical Shift:Inclusion inside the game(Deluxe Edition content, in-game encyclopedia entries, or easter eggs)Creator nickname listed in the game cre…

  • The first file in the ICHOR archive is now open! - 31 December 2025

    As a small New Year's gift, we are launching the ICHOR Archive - a collection of materials that allows you to delve deeper into the lore of the Critical Shift universe. The ICHOR Archive collects reports, documents, and records that reveal events and structures of the game world beyond the usual gameplay. This is a space for those who want to understand what is really going on. The first published material is the "Tombstone Gambit" report, which serves as a starting point for exploring the archive. You can view the first file at the following link: https://critical-shift.com/archive.htmlEnjoy your first dive into the ICHOR Archive.

  • Happy New Year! - 31 December 2025

    Friends, Happy New Year!🎄This year was truly important for us. For six years, we’ve been building this game - quietly, persistently, without shortcuts. And this year, we finally stepped into the light. Thank you for the warm welcome. For your comments, messages, discussions, feedback, and support. Reading them has been a real pleasure and a huge motivation for the entire team. 2026 is a pivotal year for us. We’re polishing, refining, rebuilding, and working non-stop. Our goal is simple and very hard: to make a game you’ll love in every aspect, from mechanics to atmosphere.We’re doing everything we can to bring the release closer. The light at the end of the tunnel is already visible. But the train is still heavy and we’ve got a lot more pushing to do!Thank you for being with us. Onward into the new year ❤️ Artyom Slesarenko, Dmitriy Savchenko, Daniil Kodubenko Founders of Rhinotales

  • Sprint Updates #1 - 29 December 2025

    Hello, agents!Here’s a development update on Critical Shift. The past few weeks were challenging, but also very productive!Not without challengesWe had to upgrade our Unity version after a security vulnerability was discovered. The transition triggered several build and pipeline issues, and the team is actively tracking them down and fixing them. Progress is steady.Overall progressDespite the bumps, work toward our next milestone is moving forward:Destructible Covers Core functionality is complete. Art integration for destructible objects on the first levels is in progress. Final polishing is underway for shootable window mechanics on the early maps.Meta GameplayThe first preview version is in its final stage.The main remaining piece is the dialogue system, which is being actively tested and refined.Meta gameplay systems are being integrated into the first playable maps.AudioSounds and…

  • Working on maps #1 - 26 December 2025

    Hello, folks! Today we will share with you our work on maps!:) We spent several months refining one of our first levels, carefully shaping it to feel just right. Step by step, we revisited core ideas, tested different approaches, and fine-tuned numerous details along the way. Starting with a simple prototype, we experimented with lighting, adjusted sound, and explored various techniques for pacing and environmental storytelling. What vibes does it give you?

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3395320
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperRhinotales
PublisherRhinotales
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Critical Shift is a hardcore turn-based tactical game with RPG elements and a profound dramatic story. An atmospheric sci-fi mystery imbued with the unknown and featuring the strangest objects awaits you! Every enemy here is a lethal threat, and resources are worth their weight in gold.

About this game

Inspired by XCOM, Resident Evil, and CONTROL, Critical Shift is a tactical RPG that fuses turn-based squad combat with thrilling real-time exploration. Answer a distress call from ICE-1, a classified research facility buried beneath the Antarctic ice. The station has gone silent – and whatever it is that breached containment cannot be allowed to escape. Master deep tactical gameplay Experiment with a wide variety of character builds, weapon progression systems, and tools Control environments and turn enemies on each other Explore and uncover horrifying secrets and paranormal artifacts in an abandoned frozen facility Every move matters in turn-based combat. Use cover, control distance, and choose the right weapon for the range – rifles dominate from afar, while shotguns excel up close. Move your squad across a tactical grid and think before you act – attacking an enemy provokes an immediate counter-attack, while turn order follows each character's initiative, so every decision is a trade-off. Deploy items and abilities to set traps and scout ahead. Manage resources carefully – every medkit and every bullet is hard to come by. Manage your squad and the environment they fight in. Build your team from 11 playable agents, each with distinct skills, personality, and a role in the story. Level up your roster, improve weapons, and decide who – and what – to bring on each mission. ICE-1 is swarming with mutants, an AI that creates flesh-and-metal hybrids, desperate survivors, and entities that defy explanation. Make the environment your weapon. Use noise and other distractions to lure enemies into traps or turn them against each other. The choices are all yours across over 30 handcrafted levels with more than 40 hours of gameplay. Research at ICE-1 went horribly wrong. The facility has gone silent. Communications are down. The experiments created anomalies and paradoxes across time and space and unleashed horrors that were never meant to exist . Time flows faster, a parasitic hive-mind has taken the staff, and the station's security machines hunt anything that moves. The facility stretches for miles beneath the ice, from research chambers and living quarters to t…

Supported languages

English * , French, Italian, German, Spanish - Spain, Simplified Chinese * , Korean, Russian * , Japanese, Portuguese - Brazil, Traditional Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Drastische Gewalt Derbe Sprache
igrs18Kekerasan Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Critical Shift's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Critical Shift's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Critical Shift at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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