- Warfactory at Gamescom + Our Next Steps - 11 September 2026
Hey warriors!It’s been a big summer for Warfactory.In August, we ran our largest open playtest yet. Then we brought Warfactory to Gamescom 2026, where we got to watch players react to the game in person. It was pretty awesome!Across both events, we collected a lot of feedback. The result is pretty clear: the core systems are working, but the way we fit them together still needs work.(The sum, so to say, is not yet greater than its parts. And when you’re making what you want to be the best automation + RTS game, that’s something you keep an eye on.)So, it’s time for us to get back to the drawing board.What’s nextThat means a quieter autumn for Warfactory. We’ll be running internal experiments, reworking systems and building the next iteration of the game. There won’t be any new public playtest builds for a while.We’re also setting our sights on Early Access in Q2 2027.Our Discord server…
- Open playtest is live! Watch the new gameplay video - 19 August 2026
Hey warriors! To celebrate this week’s Ukrainian Games Festival, we’re holding a Warfactory open playtest till August 24. While we’re working on the build that would later become the demo version, we’d love you to play it and share your feedback. The playtest is open for everyone, just hit that green button on the Steam page and download the game. You’ll see a feedback form link in the build, and don’t forget to join our Discord. Meanwhile, here’s a short gameplay overview video showing you how the game works: See you on the factory floor.// Terykon Games
- Warfactory closed playtest Aug 7–14 - 7 August 2026
Hey warriors! We’re running a closed playtest of Warfactory from August 7 to 14. This is the build we’re taking into the open playtest later this month, so it’s the last round of feedback before the doors open to everyone. If you haven’t been participating in our closed playtests lately, this build will introduce a bunch of new features you haven’t seen in Warfactory before.Already have playtest access? The new build is up now. Download it in your Steam library (Warfactory Playtest) and get going. You’ll see a feedback form link in the build, and don’t forget to join our Discord to share what you think.Don’t have playtest access? Grab it on our store page. We’re letting new players in all week. See you on the factory floor.// Terykon Games
- Warfactory joins Strategems! Watch our new trailer and sign up for playtest - 29 May 2026
Hey warriors!Turns out we've been recognised as a real 'strategic gem'! This comes with a few perks, including the fact that over the next week Warfactory is taking part in the Strategems event. If you'd like to celebrate this newfound gem status with us, watch the new trailer we premiered on Tuesday, then request playtest access for a chance to play before the demo drops in August.And don't forget to check out hundreds of other awesome strategy games at Strategems!// Terykon Games
- New Gameplay Teaser Is Here + Demo This August! - 26 May 2026
Greetings, warriors!Warfactory is at Nordic Game 2026 this week, and we’ve brought something special with us.Here’s our brand new gameplay teaser:(Huge thanks to Anton, Alex, and Mykhailo for making it happen. You folks do beautiful work. And yes, these are real Japanese instruments playing in the background!)The last six months went into massive battles, a rebuilt UI, new unit types, map rework, and a lot of plumbing under the hood. If you saw our 2025 teaser, the difference is… hard to miss, we dare say? For anyone just tuning in: Warfactory is an automation RTS where you build factories that mass-produce armies of mechs, then send them off to squash alien bugs on a sprawling open battlefield.And yes, we do have one more transmission before we sign off… Warfactory demo arrives August 2026!We’ve been having a lot of fun playtesting Warfactory with our community. Now, we’re finally gett…
- Warfactory at INDIE Live Expo with new screenshots + gameplay video - 25 April 2026
Hey warriors!Another quick update to let you know we’re part of the INDIE Live Expo event on Steam!Warfactory looks pretty different from four months ago, so we took the chance to update our Steam page with new screenshots and videos. This is your first look at where we are now: new UI (still in progress), larger battles, updated biomes. Head to the page if you want to see it in action, there’s a new video there.We’re also letting in a bunch of new players into the closed playtest. If you haven’t requested playtest access yet, you can do that on our Steam page. And perhaps consider adding Warfactory to your wishlist while you’re at it?If you’re already in the playtest, come join our Discord — this is where we discuss feedback and share new builds first.Join our DiscordSee you on the factory floor!// Terykon Games
- What we’ve been doing (and what’s next) - 16 April 2026
Hey warriors!It's been a few months since we started running bi-weekly builds in our playtest. We owe you an update.Short version: Warfactory already looks and plays very differently from what you remember. It’s no longer trying to be a 4X with roguelite elements. Instead, we’re refocusing into a sharper automation RTS, doubling down on our main idea: building huge armies from parts and sending them into massive real-time battles.And we need your help to get it right!What We’ve Been DoingAfter our closed alpha last December, we knew we had the right foundation. We also knew we needed to completely rethink how the game works.(Our founder Viktor will be going deeper on the thinking behind all of this in an upcoming dev diary.)Stretching Warfactory into 4X added complexity without making it better. Meanwhile, core parts of the game (automation and combat) lacked the depth they needed.We ma…
- Closed Playtest This Weekend + Warfactory at Rogue Bots! - 6 March 2026
Hey warriors! Just a quick update to let you know we’re taking part in the awesome Rogue Bots 2026 event organized by the folks at The Midnight Gamers. Their selection of games and the whole idea behind the events is genuinely great. Robots meet roguelikes! If that sounds like your thing, take a minute to browse the whole lineup. In other news, we're kicking off closed playtesting for our next experimental build on Discord this weekend. As always, we test there for a few days before the build rolls out to the wider playtest group. So if you want to get in early and help us squash bugs, come join us! // Terykon Games
- New Playtesting Build + Early UI Update Sneak Peek! - 25 February 2026
Hello warriors!A new Warfactory build is now ready for you to tear apart. Download the latest update for Warfactory Playtest on Steam and you’ll be ready to go!Here’s what’s newUpdated UI. We’ve been cooking up a major visual refresh for the interface, and this is your first look at it in action. Our goal was to bring some early-2000s RTS vibes to the UI with skeuomorphic elements (think StarCraft or Stronghold). Much to improve but we love it already. This is just a sneak peek of what we’re working on — tell us what you think! Reworked Enemy Spawning. Bugs no longer swarm in from the edges of the map. Instead, you’ll find enemy lairs of varying difficulty, and when the wave timer hits, bugs start pouring out of them. You’ll still run into the occasional roamer, but it’s a lot less crowded on the map than before. Building Ruins. Destroyed buildings now leave ruins that you can restore i…
- Experimental Builds Now Open to All Playtesters! - 10 February 2026
Hey warriors! Our first experimental build is now open to everyone. It’s a big one! We’re reworking how the map looks and works in Warfactory. RTS-style map-wide Fog of War (visuals very work-in-progress) Revamped map generation and larger scale (~4x larger than Alpha) Enemies can now destroy buildings New lose condition: main building destroyed Improved resource generation and distribution across the map Redesigned unit modelsYou can play it now by going to your Steam Library and launching Warfactory Playtest. How to PlayWe've been testing this build with our Discord community for a few days. The initial response and stability have been good, so we've decided to open it up to everyone enrolled in our Steam playtesting. We've also just sent out a fresh batch of invites — if you got in, you're good to go.Going forward, expect a new experimental build roughly every ~2 weeks. These builds…
- New Experimental Builds Coming to Discord! - 6 February 2026
Hey warriors!For the next few months, we’re changing how we test new features. Starting this Saturday, February 7, members of our Discord server will get access to experimental builds packed with new mechanics and updates. We plan to test a new build with our Discord community roughly every 2 weeks. If you already have access to our Alpha, you’ll be able to play them through Steam. Why (and What to Expect) Closed Alpha was the first time we saw so many people play Warfactory. It showed us what works (we’re more confident in our vision than ever), what doesn’t (4X was a bit much…), and what needs to change to make Warfactory the best version of itself.We want to move fast and experiment before our next major playtest. These Discord builds will be rougher around the edges than what you played in Alpha. They’ll include ideas and mechanics that may or may not make it into the final game. We…
- Our Discord Reached 200 Members! - 26 January 2026
We just hit a milestone we’re genuinely excited about... Over 200 of you are now part of our Discord community! For an indie automation RTS still in development, this means the world to us. Our community is already active and has helped us hunt down plenty of bugs (both of technical and alien variety), as well as rethink some of Warfactory’s core systems. If you’re reading this and haven’t joined yet, come say hi. One more thing: over the next few months, we’ll be playtesting experimental Warfactory builds, and Discord will be the main place where this happens. You’ll see a lot of the ideas we play around with and get a chance to shape how the game evolves. We’ll share ideas early, iterate fast, and build Warfactory together. Join us on the factory floor of the machine temple! Terykon Games 💮
- Alpha Playtest This Weekend - 19 December 2025
Greetings, honorable warriors! We’re opening the first alpha playtest sessions for players who signed up. If you requested access, you should receive an email later today. Please note that this is a very early build of Warfactory. Many systems are still in development, some features are unfinished, and most visuals use placeholder art. Expect bugs (not only of the alien variety) and things that may not work as intended.Your feedback at this stage is extremely valuable. We read everything you share, and will use it to help assemble the game into a true automation RTS that you expect. Speaking of feedback, please join our official Discord server to discuss your impressions after playing Warfactory and report any issues you encounter. See you on the factory floor,Terricon Games 💮
- In furious sci-fi RTS Warfactory you have to manufacture every piece of your killer robot army - 17 December 2025
We factory sim perverts have all known the joy of combing a mile of conveyor belt tagliatelle for that one empty hopper or unplugged furnace that’s stalled the entire production line. Now, imagine that the stalled production line is producing plasma swords for your army of murder droids. You need your army of murder droids to fight another army of murder droids, but unfortunately, all of your murder droids are now swordless, and therefore murder droids no longer. They advance placidly into the firestorm, falling like mown dandelions, while you run your cursor desperately over the hexagonal smokestacks. There it is! A misfiring 3D printer, right in the centre. Read more
- Warfactory Gameplay Teaser + Alpha Playtest Registrations - 16 December 2025
Greetings, honorable warriors!Over the past few months, we’ve been deep on the factory floor, ripping apart and rebuilding Warfactory’s core systems. Things are finally clicking the way we hoped, which means it’s time to start showing you what the game actually feels like.Our vision for Warfactory has been to combine automation that’s easy to read with classic, large-scale RTS combat. The new gameplay teaser is our first real snapshot of that loop working. We had a blast working on this teaser. Big thanks to Anton, Alex, and Mykhailo for putting it together! Up Next: Alpha Playtesting Later this month, we’ll be launching a new Alpha Playtest. You’ll be able to try both factory building and automation, and real-time combat with massive battles.If you haven’t signed up yet, head to our Steam page and hit Request Access: This round of testing will shape the game in a big way. We expect to…
- Opening Up Playtesting for the Ukrainian Games Festival! - 14 August 2025
Greetings, honorable warriors! Good news from the factory floor: Warfactory is opening its doors for the very first public pre-alpha playtest, and it’s happening as part of the Ukrainian Games Festival 2025! How to join the playtest ⛩️ Go to our Steam page⛩️ Click Join the Playtest on the playtest banner⛩️ That’s it. You’re in! The open playtest is live now but only for the duration of the festival, which is running from Aug 14 to Aug 21. Don’t miss your chance to be among the first to try Warfactory! (As a reminder, the current build of the game is focused mainly on the automation part of the game, with RTS battles and expansion mechanics coming down the line.) If you’re joining the open playtest, hop into our Discord server to share your thoughts and suggestions for the future of Warfactory. We’re building this 100% on your feedback! See you on the factory floor, warriors 💮
- Join the Pre-Alpha Playtest at Automation Fest! - 14 July 2025
Greetings, honorable warriors! Today, we’re excited to announce that we’re launching the first Warfactor pre-alpha closed playtest as part of Steam’s Automation Fest! This is a very early look at the game and a small slice of its core mechanics. For Automation Fest, we’ve prepared a special build focused on the automation side of Warfactory. Testers will be able to construct their first production lines and set up a factory to assemble machines for further expansion. Testers will get hands-on with Warfactory’s foundations, help us evaluate the latest builds, and share feedback directly with the team. We also invited everyone interested in the game to join our closed Discord server to discuss your suggestions for Warfactory and help us take the game to the next level. How to join the playtest ⛩️ Visit the Warfactory Steam page ⛩️ Click Request Access on the playtest banner ⛩️ Wait for an…
- Dev Diary #0 – Foundation of Warfactory - 15 January 2025
Hello, strategy fans! We are thrilled to present you our first official development diary of Warfactory. This is a passion project born out of our love for deep and thoughtful strategy gameplay, sandbox games, resource and economics management. In this diary, we’ll cover the game’s development early stage, vision behind Warfactory, and dive into the core game design concepts of this unique blend of large-scale RTS and industry automation genres. Let’s spin the cogs! We began prototyping in mid October 2024, so the game's ~ 3 months in development Disclaimer: game’s screenshots are pre-alpha WIP and we also included some external image references in this diary, not being from Warfactory. Read image captions First Steps Before Warfactory took its current shape, we were exploring the idea of a post-apocalyptic grand strategy game. Studio’s cofounders, Mykyta (lead developer) and Viktor (pr…