- Update 0.8: Fixes And Improvements - 21 July 2026
What's up, Cubic Annihilators?This update brings major bug fixes and improvements.What's mainly changed:Additions:The tutorial has been completely reworked from start to finish; the tutorial now has a full explanation of how the loadout works and even allows players to interact during the tutorial. (Keep in mind this is only for new players).Maps have been revamped to look way nicer and more polished.Map selection is a lot more visual and less reading.Custom and Skirmish game mode ui has been improved.Simple saving of loadouts and deleting them (Will add functionality to copy and paste loadouts with code and also the ability to edit a loadout and resave it).New garrison unit, fast and mobile (quite fun).Tutorial voiceover improved to sound more natural.Improved other small effects and visuals for maps and some units.Improved visuals for snow/winter biome maps.Bunch of new modifiers adde…
- Cubic Annihilation: v0.7.22 - 1 June 2026
Fixes:HP bar Jitter.Carrier AA guns are not working.Added Hauler attack so it no longer runs in when attack-moving.Fixed an issue resulting in when units die, they dont always give back supply.Balance Changes:Carrier: Cubic price reduced from 600 to 500.Commander Respawn time increased from 15s to 35s.Boosting Tower: HP reduced from 300 to 100.Boosting Tower: Cubic cost increased from 200 to 300.Boosting Tower: Required HQ level increased from 1 to 2.I hope this fixes a lot of issues and improves balance, and happy Annihilation...
- Update 0.7: Fortress Protocol - 1 May 2026
What's up, Cubic Annihilators? Version 0.7 just dropped...This brings major QoL improvementsA lot of defensive buildings can NOW be UPGRADED:Turrets and defensive buildings can now be upgraded from tier 1 to tier 3, each tier changes the defences' stats but also their functions.Defences that can be upgraded are:LTMGTBunkerShredderNapalm LobberPounderStill to be added:RailgunDetection TowerShield GeneratorAOE MTWhat's new that didn't make the headlines? Well... many things:Additions:Flamethrower tank called (Dragon Tank), C&Cg players will love this one.Minimap has now been added to Cubic Annihilation.Commander Respawn: If your commander dies, you can now respawn him back onto the battlefield.New Ping System: Ping directly onto the battlefield with the new SC2-inspired ping system.UI refresh, all ui and fonts have been improved.A new type of defence, called a "Boosting Tower", boosts a s…
- Next Update ETA - 10 April 2026
Hey all, I know it's been a while since the last update, but I've been working hard on this update and should have it done by mid next week. I thank everybody for their patience, suggestions, and feedback, and I hope to have this done soon.Thanks to everybody for their support!
- Help Shape the Next Update! - 10 March 2026
Commanders,We’re currently working on the next update for Cubic Annihilation, and we want your input.What features would you like to see added next?It could be anything:New unitsBalance changesQuality-of-life improvementsUI upgradesNew mechanics or systemsPerformance improvementsWe’ll be reading through all of your suggestions and taking ideas from the comments to help decide what goes into the next update.👉 Leave your ideas below and tell us what you’d like to see added.Thanks for helping shape the future of Cubic Annihilation.
- Cubic Annihilation: Next update progress - 20 February 2026
Ok, so just a small update/progress of v0.7 coming in a few weeks.So let's take a look at what I've been working on.Minimap:CA is getting a fully functional minimap, not just a way to see where things are on the battlefield.Minimap features:Giving orders to units on the minimap.Different minimap pings to show importance in certain areas (e.g when you're getting attacked, it pings minimap).Player custom pings, you're gonna be able to ping locations on the map or minimap for other players to see.A camera that moves when u click or drag the minimap.These may seem like standard features, but it's worth mentioning them.Upgradable Turrets:LTThe LT from T1 to T3 is gonna be a beast. It's already nice damage vs most units will be buffed per tier, making this a very strong late-game turret.MGTThe MGT already accelerates vs light units in the early game, but drops off later, when tanks and other…
- Cubic Annihilation: Next update sneak peek - 10 February 2026
So what's on the roadmap for the next Major Update?Roadmap:Minimap: So minimaps are a feature requested by quite a few, so we're adding it.New Commander Modules: We're gonna be adding some brand-new modules to the commander loadout, in addition to balancing and reworking some of the old ones. New weapons, new abilities and even new Legs and Feet.Fully Upgradable Turrets: Ok, so turrets are ok at T1 and some at T2 and others at T3, but what about those T1 turrets trying to fight when it's T3 and everybody's got op units out, well we're adding UPGRADABLE TURRETS, so turrets can be upgraded from T1 all the way to T3. Turrets get stronger, buffed stats, and sometimes even whole different attack styles. Keep an eye out for this one.Naval and Sea is getting massive changes: Ok, so Naval units are boring and hard to play, so we're gonna be reworking all the sea units to make them fun and a for…
- Cubic Annihilation: v0.6.11 - 7 February 2026
Version 0.6.0 had quite a few bugs and issues when it came to server lag and rubberbanding.So this update fixes all that, and we also have some small changes to go along with it.Fixes:Fixed units rubberbanding and scattering all over the map for players with bad ping or latency.Fixed projectiles literally flying around the map and having no way actually hit anything.Fixed unit and buildings not taking damage when the server is overloaded because of too many events or RPCs.Fixed Nuke being very unperformant and sometimes crashing players' games.Balance Changes:Humvee: HP increased from 190 to 250.Hauler: HP increased from 320 to 350.Hovelic: Damage vs Air increased from 15 to 20 (vs Heavy Air increased from 20 to 24)Commander: Sight Range increased from 25 to 30.Shield Generator: HP decreased from 900 to 450.Scan (Commander Ability): 1. No longer reveals the entire map, but reveals a lar…
- Challenge: If anybody can beat this challenge you'll get... - 27 January 2026
Ok, so recently I did a Challenge with my brother to beat a Cheater and a Cheater+ AI on the map Two Fronts. It took many attempts and tweaking of loadouts to finally beat these 2 crazy AI bots. And we're challenging you to do the same.Rules of this challenge:Must have full-game recording of the challenge.Must play with a Friend or another player.Must only be completed on the map "Two Fronts".Has to be a 2v2 only, no 3v3.What you'll get for completing:You can choose any one of these, but only 1:A custom "UNIT" added to the loadout of your choice.A "CUSTOM AI" built to do whatever you want. A custom "MODIFIER" added to the loadout of your choice.(We will discuss this further in discussions to get exactly what you envision.)If you complete this challenge, you will receive one of these rewards.This challenge is only valid from 27th Jan - 9th Feb (That's 2 weeks from now)Notice:Only 2 chall…
- Hot-Fix - 26 January 2026
Fixes:Fixed the issue causing units & buildings to take reduced damage over time.Fixed an issue with Interceptor not rotating for other players.
- DEV PLAYS: Cubic Annihilation - 25 January 2026
CUBIC ANNIHILATION — LIVE DEV STREAMGoing live to play the latest build and show what’s new.On stream:3v3 vs AI (new setup)Galaxy Conquest modeNew units, loadouts, and balance changesGeneral gameplay + testingI’ll talk through what’s working, what’s still rough, and answer questions from chat as we play.Got feedback? If you spot weird AI, balance issues, or performance drops, call it out in chat, and I’ll try to reproduce it live.Be chill, keep it constructive, and enjoy the chaos.
- Hot-Fix - 25 January 2026
Fixes:Fixed Localisation loading the wrong language on game start.
- Update 0.6: Rain & Fire - 25 January 2026
What's up, Cubic Annihilators? Version 0.6 just dropped...So you're probably wondering what's newWell... AI has been reworked... and I mean completely reworked:You can now have multiple AIs instead of just 1v1.AI can now play on teams or FFA.AI has been completely reworked to be tougher & more advanced.AI is now a formidable opponent to try strategies against.AI can now play with other players in custom, just like you would in SC2.AI now has 12 difficulty levels and different types of AI to play against.AI builds more unit variety, instead of just SAT, Rocketeer, LAM, and Paladin.AI no longer straight-up DIES vs stealth.AI no longer is easily and casually rushed to death by turret rushers... Yeah, I know you're out there.AI now defends its Commander if you start attacking it :)AI is now better at defending and issuing attacks like a real player would.AI now retreats when it feels like i…
- Galaxy Conquest: 1 Week Playtest - 15 January 2026
Galaxy Conquest 1 Week PlaytestNext week, we’re kicking off a one-week playtest for our new Galaxy Conquest game mode. This is your chance to jump in early and help shape the future of the mode with your feedback. So if you're interested, please let me know down below. The playtest will be in the demo for 1 week.(Note that this playtest will not have all missions, only about 6, as the others are still being worked on) Thanks!
- Hot-Fixes - 12 December 2025
Hot-FixesFixed HP bars not appearing when some units were damaged.Increased Obliterators' speed from 7 to 8 and HP from 125 to 155.Moved Pounder to tier 3 as it was stalling out the game at tier 2.Increased the Pounders price from 400 to 500 cubic.Moved Crusader to tier 3 as it was just overpowered at tier 2 and made the Paladin feel weak.Reduced the price of HQ tier 2 upgrade from 700 to 600 cubic.
- Update 0.5.0: Mega Mecha - 12 December 2025
Gear up, Commander! This update lands with powerful new mechs, cutting-edge hover units, a refreshed art style, and a full round of balance + modifier upgrades. The battlefield just got faster, meaner, and better looking.Main Changes to Cubic Annihilation:Added hotkey rebinding! (Which was one of the most requested features for CA)Added brand new mechs and hoverpad units!Improved early game resource flow.Added hotkeys for switching between basic and advanced on Commander.Fixed death visuals for Drone, Fighter, & Bomber.NEW art style changes, improving the game's look and feel.Added New Modifiers for Mega Mecha Update.Added a Hotkey for upgrading the HQ.Added a Hotkey for HQ Scan ability.Added a Hotkey for selecting the Commander from anywhere on the battlefield.Other small game changes and fixes.New Balance changes to Cubic Annihilation:Buffed BoomBikes' HP so it doesn't die so quickly…
- 🎉 Steam Fest Results + What’s Next for Cubic Annihilation - 21 October 2025
Hey everyone!The Steam Fest has officially wrapped up — and wow, what an incredible week. Over 1,300 of you jumped into battle, launched cubes into chaos, and helped push Cubic Annihilation to 1,000 new wishlists (now sitting at 1.3K total!).For our first public release ever, that absolutely blew us away. Thank you to every commander who played, streamed, sent feedback, or melted their GPU with thousands of cubes — you made this event unforgettable. 💥💬 What You Told UsWe spent the week reading every bit of feedback, and here are a few key things we’re already improving:⚙️ Performance & optimization — smoother large battles and faster pathfinding updates.🧠 Targeting & AI tweaks — smarter unit behavior and cleaner engagement logic.🎨 Visual polish — sharper effects, better explosions, and improved readability in large fights.Your feedback helps shape the battlefield — so please keep it…
- Hot-Fixes - 20 October 2025
Hot-FixesFixed Chat not loading on game start.Fixed Easy AI being too hard for most players.
- Hot-Fix: v0.4.21 - 18 October 2025
Hot-FixesFixed Tutorial not starting or going to a blank screen.Fixed issues with buttons not working due to events being fired.Fixed a bug where selecting a Garrison that's under construction, then selecting one that's finished, the player could not produce units. Fixed a bug where the Cruiser ship hotkey was the same as the skylock.Fixed a bug where Players couldn't rally when a building was under construction.Improved AI to build other units.Added (WIP) HP bar settings.Made the chat panel show above all other UI, but added a toggle for the chat, so players can close it if it's getting in the way.And some small other changes and fixes.Good luck on the battlefield!
- DEV PLAYS: Cubic Annihilation — Live Build & Q&A - 13 October 2025
DEV PLAYS: Cubic Annihilation — Live Build & Q&A We’re going live to play the latest build, stress some battles, and show what’s new. I’ll talk through design decisions, bugs I’m crushing next, and take your questions in chat. What’s happeningLive gameplay: early skirmish + big custom battlesNew stuff: unit targeting tweaks, performance notes, and shiny VFXQ&A: balance, roadmap, mod ideas—ask away! How to play yourself:Download & Play the free demo available right now!😅 Give feedback live: Drop FPS spikes, janky movement, or weird AI moments in chat. I’ll replicate them on stream if I can. Chat rules Be kind, no spoilers, no self-promo. Keep it constructive and we’ll vibe.