- The Walking Trade 2 - Multiplayer, Open-World and more... - 7 October 2026
Since The Walking Trade’s launch in March, the biggest two requests I get at least once a day is “add multiplayer pls” and “add Open World scavenging”. Neither of which are really possible to retroactively add into the first game, however, we’ve been cooking…Yes, ‘we’. I am no longer working solo for this one. I’ve teamed up with good friend OvertimeDev and trusty artist Samsmie to join me on THE WALKING TRADE 2: The Walking Trade 2 features both co-op multiplayer (up to 8 players) and open world scavenging. After your old shop falls to a horrific Hellraid, you must rebuild elsewhere, but this time, you’re not alone. One player can run the checkout, another guards the perimeter whilst everyone else scours the wasteland for sellable goods and new upgrades!We’ve learned a tonne of lessons from the first game’s design and on a technical level. As much as I try to fix some of the issues fac…
- The Walking Trade - Hotfix Patch v1.2.8 - 2 October 2026
Bug FixesCleaners will no longer get into a decision loop when trying to place items on shelves inside the first and second room extension. Thanks again, Adam
- The Walking Trade - Hotfix Patch v1.2.7 - 2 October 2026
ImprovementsItems fallen out of the map or exploded very far away should now return to the front of the store.Items clipped into rooms before they are unlocked should now return to the front of the store.Improved item stuck prevention when upgrading objects and crafting items. This works well during basic tests but may not work with more complicated shop designs. Please let me know if you are having issues with this feature.You can now choose Male or Female player voice in the Language settings. This affects the player’s yawn and death sounds.Bug FixesMulti-crafting should now work again with requirement materials on pallets.Gunshots and explosions’ volume should now correctly be tuned in line with the audio settings.Thank you all for sending in your feedback this week, and make sure to keep it coming, particularly with new issues that may have arisen due to the recent fixes. I know Cle…
- The Walking Trade - Hotfix Patch v1.2.6 - 1 October 2026
ImprovementsUpgraded the base engine version to hopefully fix memory leaks causing crashes after a long play session.Drastically improved rendering and physics for items packed onto pallets.Minigun, Flamethrower and Rocket Launchers can now stack onto pallets.Items packed on to pallets’ colliders no longer overhang the pallet, causing NPCs to get stuck on them less.Bug FixesThe Pitchfork can no longer be equipped to become a Hoe.Fixed more issues that may have caused a crash after a longer play session. This is an ongoing issue. If you do experience a crash following this patch please follow the instructions on this post to help me track it down: https://steamcommunity.com/app/3398110/discussions/0/591816934841947881/ ChangesDeprioritised the Hoe planter quest to prevent confusion.Thank you all for sending in your crash reports, they have helped massively. Since this version features an…
- The Walking Trade - Hotfix Patch v1.2.5 - 30 September 2026
Thank you all for playing. It’s great to see so many new players enjoying the game, bugs and crashes aside. I've had a lot of players reporting severe crashing and annoyingly these never seem to appear during my tests. That said, I've been hard at work trying to track and fix them. Bug FixesFixed an issue preventing Hemp from being able to be given to staff for a morale boost.Fixed several issues that may have caused a crash after a longer play session. This is an ongoing issue. If you do experience a crash following this patch please follow the instructions on this post to help me track it down: https://steamcommunity.com/app/3398110/discussions/0/591816934841947881/ ChangesMouse Sensitivity can now be set to 1%.Changed the Beetroot item description to better match its use case. As I've made some fairly deep changes to try fix the root of some of these crashes fast we may see some addi…
- The Walking Trade - Hotfix Patch v1.2.4 - 28 September 2026
The Walking Trade - Hotfix Patch v1.2.4Bug FixesThe Grenade Launcher can now be crafted as expected.Fixed an issue causing staff members’ sent to scavenge the new farm to not be able to be reassigned using Assign Last Job. ChangesAll crops’ base death chances have been reduced by 25%.Crow attacks have been made slightly less common.Base watered crop time increased from 12 hours to 18 hours. Thanks again, Adam ❤️
- The Walking Trade - Hotfix Patch v1.2.3 - 27 September 2026
The Walking Trade - Patch v1.2.3Bug FixesThe camping chair on the container will no longer have an arrow when it is not able to be sat on.During the celebration party the quests will correctly appear and track.The Crossbow can now be crafted as expected. Thanks again, Adam
- The Walking Trade - Hotfix Patch v1.2.1 - 25 September 2026
The Walking Trade - Hotfix Patch v1.2.1Bug FixesTimberwood Logs now correctly produce Timberwood Planks when shredded.The world landmark completion quest will no longer require two unreachable landmarks.The final tribe hunger tier can now be reached. Thanks again, Adam
- Rooftop Farming is here! - 25 September 2026
The Walking Trade - Patch v1.2.0Grab your pitchforks, hoes and watering cans as it’s time to get some honest work done! Introducing the Rooftop Farm update: easily The Walking Trade’s biggest content drop to date. Lots of changes in this update so lets dive right in. Rooftop FarmingRooftop Access: The broken ladder in the warehouse can now be fixed via Build Mode. It requires items you can find once you reach the Junkyard. Once fixed, you have access to the rooftop and some very empty looking farming spots…Build Your Plots: Using some unorthodox items, you can build up to 3 farming plots, each containing several planters. You will also see some other upgrades that need materials supplied to bring some quality of life to your farming shifts.Find Seeds and Tools: Various tools and seeds have been added to landmarks across the world map. Get some, and then they can be planted into the plan…
- The Walking Trade - Patch v1.1.13 - 20 August 2026
Hey guys, it’s been a hot minute since the last patch as September’s Rooftop Farming update grows closer and closer. That patch was intended to bring a couple of improvements and quality of life players have asked for for a while, but, I’ve decided to push them early.ImprovementsAll shelves can now be configured to set dedicated items on them for the Cleaners to follow. If this is not set, Cleaners will treat that shelf as usual and try to infer what should be on there based on current contents. The game will now keep track of ‘known items’ so as you interact with more items, those items will appear in the shelf configuration.When hovering over a shelf you can now see what the Cleaners will infer to place on it based on its contents. This should hopefully give a bit more clarity on why certain items are placed where they are.Cleaners will now take loose items from the Warehouse to shelv…
- The Walking Trade - Accessibility Hotfix Patch v1.1.12 - 2 July 2026
Bug FixesFixed a major issue causing the player to slide around when doing an action that removes movement.ImprovementsCorpses will no longer collide with the player during the looting animation.Super busy day! As always, if you still have this issue or new issues introduced please let me know asap. Most notably, if you find a situation where your player is still sliding around uncontrollably, get in touch as I have not had chance to run a full play through test. Thanks again, Adam
- The Walking Trade - Accessibility Patch v1.1.11 - 2 July 2026
I swear physics will be the death of me. Thank you all for continuing to give me vital feedback on the state of the new physics update in the game. As well as some needed physics fixes, I have added some requested accessibility features to the settings menu. Accessibility FeaturesReduce Flashing: Reduces light flashes within the game. This includes muzzle flashes when shooting, bullet impacts and crafting items.Reduce Post-Processing: Reduces post-processing effects. This mostly reduces the Bloom effect that brightens lights.Brightness/Gamma: A slider from 0.5x to 1.5x that increases/decreases the global game brightness.Camera Shake: A slider from 0x to 1x that reduces the intensity of the camera shake when taking damage, shooting, combat etc. 0x will fully remove camera shaking.Idle Camera Sway: Toggles default idle camera sway.Colorblind Mode: Toggle color correction to help with cond…
- The Walking Trade - Hotfix Patch v1.1.10 - 1 July 2026
Another quick hotfix patch to address some issues found in the physics improvements patch.Bug FixesFixed an issue preventing shelved items 'physics-lock' state from persisting between game sessions.Reduced the amount of times staff and customers will get stuck on walls, shelves etc. Note: this is an ongoing issue and will continue to improve over time. If you still have this issue or new issues introduced please let me know asap! Thanks again, Adam
- The Walking Trade - Hotfix Patch v1.1.9 - 29 June 2026
Quick hotfix just to address a major issue found in this morning’s patch. Bug FixesFixed an issue causing items on Pallets to be affected by nearby explosions. If you still have this issue or new issues introduced please let me know asap! Thanks again, Adam
- Physics Improvements & More! - 29 June 2026
The Walking Trade - Patch v1.1.8Following the low framerate slow motion fix from a few weeks ago, many have reported some additional jank with the overall physics of the game. In this update I’ve attempted to reconcile the physics between all framerates and include some highly requested quality of life regarding physics. I don’t expect the physics to be perfect, but they should hopefully feel a lot more consistent and much less frustrating across all devices. ChangesItems placed on shelves will no longer react to physics until they are removed from the shelf. This means they will always sit perfectly when placed, and cannot be knocked off by corpses, customers or other physics items. Items can still be knocked off shelves if hit by a melee attack, projectile or explosion. Note: This will not automatically apply to shelved items on older saves. You will need to re-shelve the items for th…
- Key Rebinding Hotfix v1.1.7 - 18 June 2026
The Walking Trade - Hotfix v1.1.7Bug FixesFixed an issue preventing players from replacing previously set keybindings.If you still have this issue or new issues introduced please let me know asap! Thanks again, Adam
- Controller Support Hotfix Patch v1.1.6 - 15 June 2026
The Walking Trade - Hotfix Patch v1.1.6Thank you all for the feedback on the latest update. Controller support is always a tricky one as there are so many layers to what can go wrong, from input drivers, engine compatibility before even reaching the game itself. I believe for returning players the new update had wiped some previous keybindings (ESC key being the biggest offender for some). For this update I am going to fully wipe and reset all previous keybinding data for mouse, keyboard and controllers. This should fix the issue for everyone. Any changed keybinds will need to be redone, so apologies there!Bug FixesFixed an issue causing the keybindings menu to hide after being used the first time. ImprovementsAdded buttons for all currently connected controllers in the keybindings menu. These can be manually removed and assigned. This intends to help players diagnose why their input ma…
- Official Controller & Steam Deck Support! - 12 June 2026
The Walking Trade - Patch v1.1.5 Controller SupportThe Walking Trade now officially supports controllers! You can freely switch between mouse and keyboard or controller at any time and the game’s interface will react accordingly. We support Xbox, PlayStation, Switch controllers and Steam Deck out the gate.Aim Assist: When using a controller the game will use aim assist and some magnetism to help guide you to interactions and combat threats. By default, combat aim assist is turned on which will help aim both melee and projectile weapons based on the weapon’s range. This will only assist towards mobs that are considered a threat (zombies or customers attacking you). Interaction aim assist is disabled by default, but if you feel you are having trouble navigating small items in the world, this setting may help.Sensitivity: Global controller sensitivity and Y inversion options have been adde…
- Patch v1.1.4 Hotfix - 2 May 2026
The Walking Trade - Patch v1.1.4 HotfixFollowing this morning’s pathfinding improvement update boss mobs were sometimes struggling to exit the fog. I've hopefully resolved this now. Bug FixesFixed an issue causing boss raid mobs to get stuck in the fog on spawn. If you still encounter this issue please let me know asap! Thanks again, Adam
- v1.1.3 Hotfix - 2 May 2026
The Walking Trade - Patch v1.1.3 HotfixFollowing this morning’s update a progression blocker was introduced with the upgrade improvements when trying to upgrade the bed.Bug FixesFixed an issue causing the bed to not see nearby upgrade materials, preventing upgrading.Fixed the localization for 7.62mm ammo Crafting skill node. If you still encounter these issues please let me know asap! Thanks again, Adam