- Massive Demo Update! v0.04.001 - 3 June 2026
Massive Demo Update! v0.04.001 Hi all! I have been quietly working on my game last half year. Overall the final game starting to take shape. With all the new stuff and visual updates, it is time for a very big demo update. Soon ill post more news regarding the path to release. Enjoy. Main Changes Level design has had a major overhaul Redesigned the unlock system (progress has been reset) New boss designs Added perks to the game Visual and Level Design Procedural levels Introduced level-specific biomes Added elevators as portals to new levels Increased light intensity Added gas containers that fly around when hit and explode Added exploding poison and oil drums Added exploding boxes Added lots of new hit sounds Updated boss enemy visuals Added loading screen Updated electric boom light visuals Added option to hide kill values Added two new color schemes Set antialiasing to 0 and removed…
- Major Demo Update V0.03.001 - 29 January 2026
Hi All, Development of Flashes of Chaos is slowly progressing, today I pushed a big update to the Demo. Changed the setting to: You are sent into a fallen weapon research complex, where you must use its own technology to build guns and survive long enough to extract it.Main things changed regarding setting: More epic opening when starting a runShop is now rebranded to LabGame progress is displayed in a terminalThis major update is a aggregation of multiple smaller updates in the Beta channel. Full list of updates below, in short: Lots of Quality of Life improvementsSome performance improvementsSome bug fixes. Game balancingNext up in development are testing new level designs and testing the addition of perks. Full update logv 0.03.001Changed mod reflect all to be only a native modDefend circle now freezes once room is doneYou can now go back from select guns to select difficulty with ES…
- Hot fix for Demo version v0.02.024 - 23 December 2025
Hot fix for Demo version v0.02.024:Fixed crash with modifiers that change reload speed on melee weaponFixed crash on some systems when game is full screen and not in focus --> to solve this enable borderless full screen in the options. Added button for flashlight toggling (if you do not see it please try resetting the bindings)
- Demo update v0.02.024 - 21 December 2025
Hi All, Significant update for the demo based on stuff learned in the closed alpha test. Alpha test is still open, to join come to the Join the Discord and get a key. NOTE: visuals got an update, this will reset any changes made to the default. Updated in the Demo:New stuff:Melee weapon TorchNative mods on cardsFixes:no more cards with both reflect all and reflect wallmade knock back on heavy enemies loweradded light knock back to statue in shop areaFixed the menu layoutQuite some rebalancingEnemy healthMultiplierless recoilless self dmgMore slots on gunsrebalanced dmg done by cardsDecreased area of most boomsRebalanced soundRemoved some cards, to make new cards easier to findRemoved some cards, to make new cards easier to findVisual options:NOTE: your presets are reset, pls apply them again if you changed things, sorrychanged how the visual settings workchanged the settings to more sen…
- Demo update v0.02.021 - 23 November 2025
Hi All, Mainly been busy with creating content for the full version of the game. Combinations of mods/cards get more complex! Actually so complex, I am looking for Closed Alpha testers. The Closed Alpha test will start soon, as in days to weeks. Join the Discord! to get access to the closed alpha.updated in the Demo:Added levels where you defend the center and enemies come to youAdded two laser based ammunition cards (they work differently, so also can react a bit different to modifiers compared to projectiles, booms)Bounce and pierce don't work on explosions anymoreBounce does not work on melee anymoreMods that do not work on a card type will be grayed outRemoved no Mod boss, in the future ill test bosses which disable a category of mods.Improved bouncing with less glitchesImproved bounces of shield (also reduced bounciness of shield)Dying text now indicates how you died: Suicide, Kill…
- Demo update v0.02.020 - 1 October 2025
Hi All!In this update I added Flexmod cards. Flexmod is a card that holds one modifier that applies to the next card. These will make it easier to experiment with modifiers to find synergies. Updated in this version:Added Flexmod cards (Card that holds one modifier that applies to next card)Added Flexmod packs to the ShopRearranged Tool and Glitch events. Tool events are now focused on editing cards and mods, Glitch events have the more powerful/random eventsNew Tool events: Swap Mods, Slot Machine (previous Glitch), Mod Fusion (previous Glitch), Make FlexmodDeleted Tool events: Get x card, Get moneyNew Glitch events: Get money (previous Tool), Random Epic bullet, Random epic Melee, random epic Boom, Double Dash damageDeleted Glitch events: Mod Fusion, Slot Machine, Get Epic CardRedesigned shot indicating UI in inventory
- Demo update v0.02.018 - 28 August 2025
Hi All!Updated the visuals again, now I am actually quite happy with it. You can now make the game super intense like in the trailer, or make it easy on the eyes. There are some presets, but also sliders with direct visual feedback. Updated in this version:Visual overhaul (again) but now I am finally satisfiedRedesigned the visual settings menuAdded pulsing hurt animation on low healthRedesigned shop little bitFixed crash when leaving level while punchingFixed bug in nail to wall (or actually re-implemented a past bug that became a feature, but broke with some previous update)Fixed de-saturation on deadRemoved enemy shadowsReduced enemy damage in later levels a bitImproved homing on melee attacksReduced player damage when nailed to wall by enemyAdded hurt graphic to dead screen
- Demo update v0.02.015 - 21 August 2025
Hi All!You can now add Boss enemies to the Boss levels by activating the "more boss" difficulty modifier at the start of your run! Let me know if you can beat him!Check out this short to get a sneak peak how it was designed:Updated in this version:added difficulty option to add boss enemies to the boss levels,Fixed riot shield reflecting bullets with triggerRemoved Glass Canon (will probably come back later)Made rerolls cheaper but double every rerollAdded text to double mod cross in inventory, to make it more clear what is going onUpdated how cards combine, you can now reduce insane scaling from combining God cards by combining with a normal cardtweaked visual pre-set settingsFixed bug not saving HP player correctlyAdded base HP player to inventoryFixed sound homing playing to muchFixed typo in menu
- Demo update v0.02.012 - 15 August 2025
Hi All!There is now a Discord server: https://discord.com/invite/m8368kryMUPretty big update to the visuals, check out the presets in the visual menu!Updated in this version:: Added Discord server link to game (https://discord.com/invite/m8368kryMU)Changed default keyboard key binding for swap guns to "Q" and made "shift" DashOverhauled the visualsOverhauled the settings menuVisual editor for visualsPresets for visualsRe-balanced Glass-canonMoved fps counterImproved main menuAdded animation to Health pack, indicating it will disappearFixed bug in gun muzzle flashAdded click indicator to add multiplier to card eventImproved backgrounds menu's slightlyBetter sound indicator when magazine is almost emptyCancel out of Shop and Level overview with ESCIn inventory hold the Dash button and click card to move cards directly to you card storage
- Demo update v0.02.010 - 10 August 2025
Updated in this version:Added a link to a feedback formMoney numbers now are bigger if they are highAdded "thank you for playing" to the demo end screen. So for all who have played already: Thank youGame now notifies you that you can change the visuals, this goes away after 2 deathsAdded text to indicate that you reached the final demo bossChanged some text in the options menu for clarification. In the next update:Presets for the visual settings. Link to a discord server
- Demo is Released - 8 August 2025
Hi everyone!The Flashes of Chaos Demo is now playable!Enjoy, and please leave a review if you like it. Best, Brainburn Studio
- Demo Release Announcement - 6 August 2025
Hi Everyone!Demo ReleasesGood news, the Flashes of Chaos Demo will release August 8, 2025.Playtest EndThank you all for playing the Flashes of Chaos Playtest! Your feedback has been very valuable to improve the Flashes of Chaos Demo experience! As the Demo will release August 8, the playtest will also close on August 8. In the future there will likely be a new playtest for the full game. If you want to get updated on this you can join the mailing list at brainburnstudio.com. Update Overview From PlaytestOverview of the main updates as the result of the playtest are in no particular order:Replaced boring modifiers with not boring modifiers. All modifiers now synergizes at least with one other modifierAdded a story to the game/demoAdded a increased difficulty option to the demoCustom crosshairs per gunMany UI improvementsMany tutorial improvementsFixed some fatal crashesAdded a lot of set…
- Beta playtest for Flashes of Chaos DEMO is LIVE - 13 June 2025
Beta playtest for the Flashes of Chaos DEMO is now live! This version is planned to be the official Demo for Flashes of Chaos. As an action roguelike, it offers multiple hours of replayable gameplay. Each Demo run takes around 15–30 minutes.Have fun! And feel free to share your feedback—I'd love to hear what you think!Bugs: Please report bugs to [email protected]. When reporting a bug please include a screenshot, or copy of the error message. Feedback:You can mail me the feedback ([email protected]), or post it on the Steam community server. In the future I might create a Discord server.