Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3400130 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | November 2026 |
| Developer | Sunderpath Games |
| Publisher | Sunderpath Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Build undead units from souls, abilities, and passives. Let them fight automatically, harvest the dead, and sacrifice tomorrow’s army to survive today.
About this game
Command Death Itself In Tombstone Tactics , you rule as an immortal Lich whose power is measured not by armies kept alive, but by how effectively you use what dies. Every battle is a test of preparation, sacrifice, and restraint, where victory is temporary and loss is inevitable—but never wasted. Strategy Built From Remains You do not recruit units. You assemble them. Before each battle, you construct undead creatures from scavenged components: Souls define a unit’s core identity and base strength Abilities determine how it acts in combat Passives or stat modifications shape its role and behavior Each unit has strict slots, forcing meaningful tradeoffs. No creation can do everything, and no build lasts forever. Watch the Consequences Unfold Once combat begins, battles resolve automatically through clear, deterministic rules. There is no micromanagement and no reflex play—the outcome reflects the decisions you made beforehand. You may intervene sparingly, spending precious souls to invoke powerful necromantic commands, but every such choice weakens your future forces. Control is absolute, but never free. Loss Is a Resource Failure does not end a run immediately. When enemies survive a battle, their presence damages your Lich’s remaining control, represented by a shared health pool that persists across encounters. Enemies obey the same rules as your creations. When they fall, they leave behind the souls and components they were built from. What defeats you today may become the foundation of tomorrow’s solution. Adapt or Decay There are no permanent items and no perfect strategies. Power is temporary, resources are limited, and every encounter forces new compromises. Mastery comes not from optimization, but from learning when to sacrifice, when to intervene, and when to let things die. Core Features Modular Unit Construction Build undead units from interchangeable parts with strict slot limits and clear roles. Auto-Resolved Tactical Combat Battles play out automatically, emphasizing planning, positioning, and intent. Meaningful Resource Sacrifice Spend souls to influence combat, knowing it will cost you later. Run-Level Stakes A persistent Lich heal…
Supported languages
English * , French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Ukrainian * languages with full audio support
