SPSTEAMPULSELIVE ANALYTICS
Predestination

Predestination Steam metadata

Brain and Nerd Ltd | Feb 26, 2019 | game

Released

0players observed · 23 September 2026 - 08:20:25 UTC

IndieStrategy4XSpaceTurn-BasedSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,815
  • Revenue (VGI)$62,975
  • Review score45% positive

Predestination metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,815
  • Revenue (VGI)$62,975
  • Review score45% positive
  • Total reviews86
  • Release dateFeb 26, 2019
  • DeveloperBrain and Nerd Ltd
  • PublisherBrain and Nerd Ltd

Genres: Indie, Strategy

Company pages: Developer: Brain and Nerd LtdPublisher: Brain and Nerd Ltd

Top Steam chartsTop 100 gamesGame directorySteam Store page

Predestination Steam metadata

Predestination metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/340210/metadata
Steam Storehttps://store.steampowered.com/app/340210/
Steam Communityhttps://steamcommunity.com/app/340210
PCGamingWiki search
IGDB searchSearch IGDB for Predestination

Reviews, pricing, and metadata

Review summary

Mixed

45% positive, 39 positive, 47 negative

Price and discount

$29.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 27 February 2019

Latest Steam announcements

  • Predestination Hotfix V1.4.0.1 released (Load Game Crash fixed) - 19 December 2019

    The V1.4 update went out recently, and a number of you started experiencing an odd crash when loading some games. Thanks to everyone who sent in crash reports, and to one person in particular who figured out that it only happened when he traded with an alien race for a race-specific technology. We've tracked down this and several other problems with the latest mission and previous missions. Full patch notes below: Solved the Load Game crashes a number of you experienced. Your old save games should function normally again, so you can return to them. Fixed a serious bug with the latest Starforged mission that could cause the Starbase not to unlock, blocking mission progress. This happened if you picked a certain option in the preceding conversation, so not everyone will have been affected by it. Reduced the size of the starbase models in the UI to make the buttons look better in different…

  • The Starforged Update: New mission, commander portraits, AI improvements & more - 26 November 2019

    http://predestinationgame.com/wp-content/uploads/2019/11/titlestarforged-1024x260.png The Starforged Update (V1.4.0.0) has now gone live on Steam, adding the next step in the singleplayer storyline and bringing some much-needed improvements for our favourite Robotic race. We’ve improved the AI under the hood of Predestination to address balance and fairness issues players reported in the late game, and started work on some diplomacy AI improvements. This update also adds commander portraits and improvements to ship captains and planet leaders, a lot of small improvements, and a ton of bug and crash fixes. http://predestinationgame.com/wp-content/uploads/2019/11/starf3-1024x555.jpg (Starforged Mission concept art by Travis Morrow) http://predestinationgame.com/wp-content/uploads/2019/11/mission5-1024x260.png At the end of Mission 4, we got our first taste of the robotic Starforged race a…

  • Patch Notes for V1.3.0.1 - 25 June 2019

    Patch Notes for Update V1.3.0.1 This was just a quick patch ahead of the next story mission to implement a few fixes and tweaks we made while creating and testing the mission. The Renegades mission is undergoing final testing now and will be released on July 1st, thanks so much for your patience while we ironed out the kinks in this one. This update contains mostly bug-fixes for crashes reported recently and tweaks to the AI and diplomacy. Fixed a PlanetScreen null pointer crash that could happen if you clicked on a piece of infrastructure while the mouse was over the demolish button. Fixed a Fleet Combat crash that could happen if a ship had no crew left alive. Updated the Coming Soon text on the singleplayer missions based on enw estimates. The Renegade mission is now just waiting for our tester to work through it this week and will be released July 1st. Tweaked how the Diplomacy AI v…

  • Dev Update: V1.2 & V1.3 released – Ship models, optimisations, story missions, ancient ruins, AI improvements, diplomacy changes, and more! - 31 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7803238%2F1124471ba746f3d88c1039c26cf653918a923005.jpg Hey everyone! I posted this update a few weeks ago with the V1.3 patch but it didn't seem to go live, so I'm re-issuing it. Apologies for the inconvenience to anyone left wondering about what was in the update. The V1.2 update has been in people’s hands for a while now and we’ve deployed 7 follow-up patches with bug fixes and small changes since then. We’ve also just released V1.3 and want to get everyone caught up with the latest developments. These updates contained the final 3D ship part models for all races, huge optimisations in the map generation and End Turn code, two new story missions (with two more coming this month), Ancient Ruins improvements, AI improvements, some Diplomacy changes, and a series of small features and bug fixes. https://steamcdn-a.akamaihd.…

  • Launch version (V1.2) is live! More information to follow - 27 February 2019

    Hey everyone! It's Tina here from Brain and Nerd with some exciting news for you all this week: Predestination has officially launched as of V1.2 (available now)! WHAT DOES THIS MEAN? In brief, this means that the game is feature-complete, we're happy that the worst bugs are squished and feedback is good, and beta can be called completed. This doesn't mean that we're stopping development, far from it in fact. It means we're ready for the world to play the game and we don't want to hide behind the "Early Access" label while we continue to expand on the game, release patches, and work on free content updates and DLC. We plan to deliver all of that throughout 2019, by which point we will commence work on the expansion we promised, hoping to deliver it in 2020 or 2021. We expect a long shelf life for Predestination and hope to deliver consistent content drops throughout that lifespan. The c…

  • Dev Update: V1.10 released. Simple Ship Designer, Refitting, Star Claims Overhaul, Asteroid Belts, Fleet Combat UI Overhaul, Race Iteration, and tons more! - 9 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7803238%2F030a1c1f33e89979b929f0d7ca739b792912be33.png Predestination V1.10 has now gone live on Steam! This is the first major gameplay iteration since we officially entered beta and it revamps a large number of gameplay systems, so this is going to be a massive dev update article. The 3D ship designer has been improved with the promised Simple Editor Mode, and shield, armour, and engine modules have been rebalanced across all ship classes. We’ve also implemented ship refitting, ship crew bonuses, and the ability to rush ship production by spending BC. The Star Claims system has been completely revamped into a much more useful version and a new galaxy map option will let you see claimed star systems. Asteroid Belts can now be found in star systems across the game, and the economy gameplay has been completely rebalanced to…

  • Dev Update: Major iterations on the way for Economy, Race Bonuses, Star Claims, Random Events, Asteroid Mining, Planets, Ship Designer, and AI! - 22 May 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7803238%2F61006b3bd13adcf820e770c4491909a359f19817.png It’s been some time since the last major dev update article, so this is going to be a big one as we have a lot to catch everyone up on! First I’d like to say thanks to all the people who offered words of support recently when I mentioned on Steam that my dad had passed away. We’ve been working hard on the game since then and the big news is of course that we hit a major milestone with the release of V1.0, which marked the point at which Predestination officially left alpha and entered the beta release stage. All of the gameplay is complete in V1.0, and we began a series of iterations and overhauls touching on almost every part of the game using your feedback. We’ve already deployed several hotfixes and our first gameplay iteration on the Resource system, and have start…

  • Patch Notes for Hotfix V1.0.0.3 (Build ID: 2590635) - 9 March 2018

    Patch Notes for Hotfix V1.0.0.3 (Build ID: 2590635) This hotfix solves a number of reported crashes that didn't make it into the previous hotfix, and fixes a lot of bugs that have been recently reported or in the backlog for some time. The patch also adds an Exit Tutorial button to the Tutorial and adds a new diagnostic suite to the crash reporter that gathers basic information on your CPU adn GPU to help diagnose complex and unusual faults. Note: This update includes changes to the planet generation code to fix a problem with the Aquatic homeworld. We've chosen not to invalidate any V1.0.0.1 or V1.0.0.2 save game files in case you're in the middle of the game and because the risk of disruption is extremely low on all planets but the Z'loq homeworld. If you see a previously explored planet's continents rearranged compared to where they were in the previous version, it's nothing to worry…

  • Patch Notes for Hotfix V1.0.0.3 (Build ID: 2590635) - 9 March 2018

    Patch Notes for Hotfix V1.0.0.3 (Build ID: 2590635) This hotfix solves a number of reported crashes that didn't make it into the previous hotfix, and fixes a lot of bugs that have been recently reported or in the backlog for some time. The patch also adds an Exit Tutorial button to the Tutorial and adds a new diagnostic suite to the crash reporter that gathers basic information on your CPU adn GPU to help diagnose complex and unusual faults. Note: This update includes changes to the planet generation code to fix a problem with the Aquatic homeworld. We've chosen not to invalidate any V1.0.0.1 or V1.0.0.2 save game files in case you're in the middle of the game and because the risk of disruption is extremely low on all planets but the Z'loq homeworld. If you see a previously explored planet's continents rearranged compared to where they were in the previous version, it's nothing to worry…

  • Patch Notes for Hotfix V1.0.0.2 (Build ID: 2570439) - 2 March 2018

    This hotfix patch fixes a number of critical crashes and bugs afflicting players since V1.0.0.1 went live. As this update needs to correct a bug in people's settings, we have set the game to reset everyone's settings. Old save games from V1.0.0.1 should still work. See below for a complete listing of the crashes and bugs fixed: Bug-fixes: Fixed SharpDX.Result.CheckError crash caused by people's graphics cards to reset periodically during play. This only affected a small number of users with certain GPUs but happened to them persistently, so we got over a hundred crash reports on this one and were able to find a fix. Fixed the Kazzir mission launch crash (Predestination.Building.Fetch). This was caused by a mistake in the mission attempting to load the "Farm" building when we have renamed it to AutoFarm. Fixed the Predestination.PlanetScreenHostileWindow.BuildSpyActiveList crash that wou…

  • Patch Notes for Hotfix V1.0.0.2 (Build ID: 2570439) - 2 March 2018

    This hotfix patch fixes a number of critical crashes and bugs afflicting players since V1.0.0.1 went live. As this update needs to correct a bug in people's settings, we have set the game to reset everyone's settings. Old save games from V1.0.0.1 should still work. See below for a complete listing of the crashes and bugs fixed: Bug-fixes: Fixed SharpDX.Result.CheckError crash caused by people's graphics cards to reset periodically during play. This only affected a small number of users with certain GPUs but happened to them persistently, so we got over a hundred crash reports on this one and were able to find a fix. Fixed the Kazzir mission launch crash (Predestination.Building.Fetch). This was caused by a mistake in the mission attempting to load the "Farm" building when we have renamed it to AutoFarm. Fixed the Predestination.PlanetScreenHostileWindow.BuildSpyActiveList crash that wou…

  • Patch Notes for V1.0.0.1 (Build ID 2462838) - 23 January 2018

    Patch Notes for V1.0.0.1 (Build ID 2462838): This is the first bugfixing and iteration update since the recent V1.0 update when we officially started the Beta phase. It fixes a number of serious crashes players reported via the crash report tool in-game and several major bugs reported in the bug reporting thread in the forum. While fixing some bugs in the resource deposiy distribution algorithm, we also took the opportunity to iterate on that part of the game. I'd like to quickly apologise for not getting this update out sooner and not catching up on all the forum posts and emails right now, unfortunately my dad has just passed away and I won't be back to work until next week at the earliest. Until then, please keep sending in your bug reports and suggestions on the forum and know that I will get around to all of them as soon as possible. Remember that all feedback is useful at this poi…

  • Patch Notes for V1.0.0.1 (Build ID 2462838) - 23 January 2018

    Patch Notes for V1.0.0.1 (Build ID 2462838): This is the first bugfixing and iteration update since the recent V1.0 update when we officially started the Beta phase. It fixes a number of serious crashes players reported via the crash report tool in-game and several major bugs reported in the bug reporting thread in the forum. While fixing some bugs in the resource deposiy distribution algorithm, we also took the opportunity to iterate on that part of the game. I'd like to quickly apologise for not getting this update out sooner and not catching up on all the forum posts and emails right now, unfortunately my dad has just passed away and I won't be back to work until next week at the earliest. Until then, please keep sending in your bug reports and suggestions on the forum and know that I will get around to all of them as soon as possible. Remember that all feedback is useful at this poi…

  • Patch Notes for the Beta Release Update (V1.0 Build ID 2435796) - 14 January 2018

    Hey guys, We've just released our massive V1.0 update, which marks the point where we're officially leaving alpha and entering beta. That means we've finished all the gameplay features and it's unlikely we'll make any major gameplay changes from this point on. Instead we'll be focusing on smaller gameplay improvements and iterations, bug fixing, balance changes, and UI changes. We'll be asking for focused feedback on certain topics on the forum to help guide us through beta and on to final release. The headline features of this update include a complete engine overhaul (including switching from XNA 3.1 to Monogame), 64-bit support, massive optimisations, a near total overhaul of the Tactical Fleet Combat gameplay, our first Challenge Map, a score system for both singleplayer missions and sandbox games, and Fleet Combat in space (not at a planet). We've also added support for some new gr…

  • Patch Notes for the Beta Release Update (V1.0 Build ID 2435796) - 14 January 2018

    Hey guys, We've just released our massive V1.0 update, which marks the point where we're officially leaving alpha and entering beta. That means we've finished all the gameplay features and it's unlikely we'll make any major gameplay changes from this point on. Instead we'll be focusing on smaller gameplay improvements and iterations, bug fixing, balance changes, and UI changes. We'll be asking for focused feedback on certain topics on the forum to help guide us through beta and on to final release. The headline features of this update include a complete engine overhaul (including switching from XNA 3.1 to Monogame), 64-bit support, massive optimisations, a near total overhaul of the Tactical Fleet Combat gameplay, our first Challenge Map, a score system for both singleplayer missions and sandbox games, and Fleet Combat in space (not at a planet). We've also added support for some new gr…

  • Quick update on V1.0 - 22 December 2017

    Hey guys, Just posting to give everyone a quick update on the release schedule for the massive V1.0 update. The patch was finished in time for the Steam Christmas Sale, but the final release client is having unexpected video memory crashes on most of our test GPUs. These crashes are only happening on the release client and didn't show up in debugging, so we didn't know there was a problem until we went to deploy the update. We spent last night developing a fix and will now have to do a full test series to prove it works in release mode. Brain and Nerd is due to take a short break for Christmas, so we'll be back with V1.0 as soon as possible after the 25th. We're extremely pleased with how this update has come along, especially the new challenge map and the score screen. Fleet Combat has never been as smooth and bug-free as it is now, and the new graphics and sound effects are a signific…

  • Quick update on V1.0 - 22 December 2017

    Hey guys, Just posting to give everyone a quick update on the release schedule for the massive V1.0 update. The patch was finished in time for the Steam Christmas Sale, but the final release client is having unexpected video memory crashes on most of our test GPUs. These crashes are only happening on the release client and didn't show up in debugging, so we didn't know there was a problem until we went to deploy the update. We spent last night developing a fix and will now have to do a full test series to prove it works in release mode. Brain and Nerd is due to take a short break for Christmas, so we'll be back with V1.0 as soon as possible after the 25th. We're extremely pleased with how this update has come along, especially the new challenge map and the score screen. Fleet Combat has never been as smooth and bug-free as it is now, and the new graphics and sound effects are a signific…

  • Dev Update: Upgrade to MonoGame, Score Screen, Diplomacy Voice Recordings, Challenge Maps, Fleet Combat Overhaul, and more! - 3 November 2017

    http://predestinationgame.com/wp-content/uploads/2017/11/devupdate02nov.png Recently we released the massive V0.9 update to Predestination, our second last major update before we hit V1.0 and officially enter our final beta phase, at which point we can start delivering all of the remaining content (singleplayer missions, kickstarter backer content etc) and heavily polishing the game up for full release. We’ve been busy working on V1.0 and on a few unannounced things since V0.9 went live, and in this Dev Update we’d like to share details of all of that with you along with an updated estimate on the impending release of V1.0. The biggest change is that we’ve upgraded the Predestination engine from using parts of the old XNA 3.1 framework to using the newer MonoGame framework. This took considerable work but is now complete and will lead to performance improvements, 64-bit compatibility, m…

  • Dev Update: Upgrade to MonoGame, Score Screen, Diplomacy Voice Recordings, Challenge Maps, Fleet Combat Overhaul, and more! - 3 November 2017

    http://predestinationgame.com/wp-content/uploads/2017/11/devupdate02nov.png Recently we released the massive V0.9 update to Predestination, our second last major update before we hit V1.0 and officially enter our final beta phase, at which point we can start delivering all of the remaining content (singleplayer missions, kickstarter backer content etc) and heavily polishing the game up for full release. We’ve been busy working on V1.0 and on a few unannounced things since V0.9 went live, and in this Dev Update we’d like to share details of all of that with you along with an updated estimate on the impending release of V1.0. The biggest change is that we’ve upgraded the Predestination engine from using parts of the old XNA 3.1 framework to using the newer MonoGame framework. This took considerable work but is now complete and will lead to performance improvements, 64-bit compatibility, m…

  • Dev Update: Threats & Coercions, Star Claims, AI Memory, Spontaneous AI Offers, Spying Overhaul, Main Menu overhaul, and more! - 2 September 2017

    http://predestinationgame.com/wp-content/uploads/2017/09/devupdateAug2017.png We’ve just released the enormous V0.9.9.0 update, the last update before we hit the big V1.0 release and enter the iteration and refinement phase. This update includes a massive overhaul of the Diplomacy gameplay with an all-new favour system, new diplomatic advisors, several new technologies, the Threats and Coercions system, a new Star Claim feature, and significant improvements to the AI diplomacy algorithms. The Spying gameplay has been improved with a simpler deployment system (including Send Spy shortcut buttons), changes to the spy missions themselves, new technologies, and Spying being finally tied into the Diplomacy AI. This update also completely revamps the main menu screen with new visuals and highly requested features such as a load game panel, finishes off the New Game screen with the ability to…

Patch notes and updates

S.noRelease datePatch nameGID number
119 December 2019Predestination Hotfix V1.4.0.1 released (Load Game Crash fixed)2592316573848242692
225 June 2019Patch Notes for V1.3.0.12436926440560161112
39 March 2018Patch Notes for Hotfix V1.0.0.3 (Build ID: 2590635)4249665521681325290
49 March 2018Patch Notes for Hotfix V1.0.0.3 (Build ID: 2590635)2363699913374927022
52 March 2018Patch Notes for Hotfix V1.0.0.2 (Build ID: 2570439)4249665521681325403
62 March 2018Patch Notes for Hotfix V1.0.0.2 (Build ID: 2570439)2363699280660365663
723 January 2018Patch Notes for V1.0.0.1 (Build ID 2462838)4249665521681325518
823 January 2018Patch Notes for V1.0.0.1 (Build ID 2462838)2356940080962098311
914 January 2018Patch Notes for the Beta Release Update (V1.0 Build ID 2435796)4249665521681325625
1014 January 2018Patch Notes for the Beta Release Update (V1.0 Build ID 2435796)2747626897940210870
112 September 2017Patch Notes for V0.9.9.0 (Build ID: 2088062)4249665521681326064
122 September 2017Patch Notes for V0.9.9.0 (Build ID: 2088062)2095718613774676706
135 June 2017Patch Notes for V0.9.8.1 (Build ID: 1867189)4249665521681326282
145 June 2017Patch Notes for V0.9.8.1 (Build ID: 1867189)1904307386968270542
1521 March 2017Patch notes for Singleplayer Mission Update (V0.9.6.9 - 0.9.7.1 Build ID: 1701603)75839063736524568
1621 March 2017Patch notes for Singleplayer Mission Update (V0.9.6.9 - 0.9.7.1 Build ID: 1701603)4249665521681326490
175 December 2016Patch Notes for Spying and War mega-patch (V0.9.6.0 to V0.9.6.2, Build ID: 1499713)91592053120762463
185 December 2016Patch Notes for Spying and War mega-patch (V0.9.6.0 to V0.9.6.2, Build ID: 1499713)4249665521681326684
1921 July 2016Patch Notes for Galactic Council & 3D Ship Designer Update (V0.9.4.0, Build ID: 1238764)4249665521681327005
2021 July 2016Patch Notes for Galactic Council & 3D Ship Designer Update (V0.9.4.0, Build ID: 1238764)251457560643195213

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID340210
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$29.99
Free to playNo
Discount0%
Original price USD$29.99
Current price USD$29.99
Release dateFeb 26, 2019
DeveloperBrain and Nerd Ltd
PublisherBrain and Nerd Ltd
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent45%
Positive reviews39
Negative reviews47
Total reviews86
Steam recommendationsNot available
AchievementsNot available
Average playtime forever1,175 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/340210/

Short description

Predestination is a turn-based sci-fi 4X game set in the distant past of our own galaxy. Ships from countless races are flung back in time by a powerful hostile race known as the Revenants, and must now work to rebuild their empires and somehow stop the Revenants in the past.

About this game

Predestination is a turn-based sci-fi 4X game set in the distant past of our own galaxy. Ships from countless races are flung back in time by a powerful hostile race known as the Revenants, and must now work to rebuild their empires and somehow stop the Revenants in the past. Explore the galaxy, colonise habitable worlds, meet alien races, and wage war. Predestination blends the gameplay of classic titles like Master of Orion II with a narrative storyline and new game mechanics 4X fans have been waiting years to get their hands on: A 3D galaxy map, turn-based tactical fleet combat, advanced planetary exploration and colonisation gameplay, terraforming, a seamless 3D ship designer , and many other features. Ongoing development plans Predestination is now complete, with all major features implemented thanks to your support and feedback, but development doesn't stop here! We'll be adding regular free updates and new content throughout 2019 in additiont o our usual bugfixes and quality of life improvements. We'll release new challenge maps, further episodes singleplayer story campaign, bonus ships and artwork, and some content designed by our Kickstarter backers Brain and Nerd is committed to supporting Predestination for as long as possible and we aim to begin working on DLC and expansions in 2020 with all new gameplay. We'll also be investigating adding multiplayer and modding tools in free updates after release. We have some very exciting plans for future content, such as space monsters and races with living ships, and constantly turn to our community for ideas. Stay with us and keep an eye on our development updates for more news as we post it.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $29.99
  • Highest observed: $29.99

Predestination's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $29.99, the highest is $29.99, and the first visible tracked price is $29.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Predestination's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $29.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $29.99. The latest run records $29.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $29.99
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Predestination at $29.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$29.99$29.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $29.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$29.99$29.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $29.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$29.99$29.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2706,01523 September 2026 - 09:01:58 UTC1,818,368
2Once Human14,41423 September 2026 - 07:32:55 UTC231,343
3Wallpaper Engine69,76623 September 2026 - 08:59:39 UTC150,271
4Magicraft64623 September 2026 - 04:07:16 UTC9,991
5Battle Teams 21222 September 2026 - 23:11:31 UTC7,966
6Party Animals2,16423 September 2026 - 00:13:41 UTC57,806
7Dota 2443,98923 September 2026 - 09:01:59 UTC1,291,328
8火炬之光:无限10423 September 2026 - 00:11:35 UTC7,911
9Magicraft - DAVE THE DIVER Content Pack08 September 2026 - 05:31:41 UTC0

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2443,98923 September 2026 - 09:01:59 UTC1,291,3282,758,031Valve
Slay the Spire 249,51623 September 2026 - 08:59:39 UTC574,638199,438Mega Crit
Hearts of Iron IV26,17823 September 2026 - 08:59:42 UTC93,196366,107Paradox Development Studio
Baldur's Gate 325,53523 September 2026 - 08:59:42 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2622,97523 September 2026 - 08:59:42 UTC82,75035,608Sports Interactive
RimWorld22,46423 September 2026 - 08:59:42 UTC95,851239,107Ludeon Studios
Don't Starve Together21,10223 September 2026 - 08:59:42 UTC122,662531,182Klei Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Arena Breakout: Infinite18,08923 September 2026 - 08:59:43 UTC65,94478,112Morefun Studios
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
7 Days to Die16,83223 September 2026 - 08:59:40 UTC124,449398,822The Fun Pimps

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Wallpaper Engine69,76623 September 2026 - 08:59:39 UTC150,2711,008,495Wallpaper Engine Team
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Slay the Spire 249,51623 September 2026 - 08:59:39 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid28,98623 September 2026 - 08:59:41 UTC122,811467,999The Indie Stone
Terraria23,26423 September 2026 - 08:59:42 UTC486,9181,521,492Re-Logic

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