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Dr.Green

Dr.Green Steam news

Johan Aronsson | Jan 2, 2015 | game

Released

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ActionIndieRetroPuzzle-Platformer2D PlatformerSteam Store

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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive

Dr.Green news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive
  • Total reviews41
  • Release dateJan 2, 2015
  • DeveloperJohan Aronsson
  • PublisherJohan Aronsson

Genres: Action, Indie

Company pages: Developer: Johan AronssonPublisher: Johan Aronsson

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Dr.Green Steam news

Dr.Green news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update #1 - 9 May 2015

    Hey everyone! Due to an increased interest in speedrunning and some feedback from the same I've implemented an in-game timer. The timer is visible on several occasions. First of you will find another trophy added in the Highscore menu. It will be unlocked if you can complete the game under 35 minutes. Bare in mind, you have to kill the last boss for this to be activated at all. Secondly, the timer can be found when you pause the game. Thirdly, it will be shown after you've killed a boss. Have fun trying to get down to 35 minutes! Why not share you tips and tricks in the speedrun thread? Disclaimer There are flaws in this system that I'm still fiddling with but I wanted to get it out there for testing and ideas on it. You can for example get the trophy by just playing the last level, and your best time doesn't get saved yet. The timer starts ticking at the start of LEVEL 1. It won't stop…

  • Update #1 - 9 May 2015

    Hey everyone! Due to an increased interest in speedrunning and some feedback from the same I've implemented an in-game timer. The timer is visible on several occasions. First of you will find another trophy added in the Highscore menu. It will be unlocked if you can complete the game under 35 minutes. Bare in mind, you have to kill the last boss for this to be activated at all. Secondly, the timer can be found when you pause the game. Thirdly, it will be shown after you've killed a boss. Have fun trying to get down to 35 minutes! Why not share you tips and tricks in the speedrun thread? Disclaimer There are flaws in this system that I'm still fiddling with but I wanted to get it out there for testing and ideas on it. You can for example get the trophy by just playing the last level, and your best time doesn't get saved yet. The timer starts ticking at the start of LEVEL 1. It won't stop…

  • Hotfix #6 - 6 April 2015

    Fixed bug where the character lagged when playing with keyboard Changed placed of "Level select". It's now found in the main menu, unlocked after killing first boss. You can still only continue from the levels you've completed. Planned future changes Auto fire when hold As always, if you come across a bug, don't hesitate to report it over at Dr.Green Bug report Thank you!

  • Hotfix #6 - 6 April 2015

    Fixed bug where the character lagged when playing with keyboard Changed placed of "Level select". It's now found in the main menu, unlocked after killing first boss. You can still only continue from the levels you've completed. Planned future changes Auto fire when hold As always, if you come across a bug, don't hesitate to report it over at Dr.Green Bug report Thank you!

  • Hotfix #5 - 27 March 2015

    Fixed loop in Level 7 where you kept ending up in the same room First boss has considerably less health Greatly reduced hitboxes for vertical "instant death spikes" Changed some of the design in Room one of Level 5 to make the Sailor enemy less jittery As always, if you come across a bug, don't hesitate to report it over at Dr.Green Bug report Thank you!

  • Hotfix #5 - 27 March 2015

    Fixed loop in Level 7 where you kept ending up in the same room First boss has considerably less health Greatly reduced hitboxes for vertical "instant death spikes" Changed some of the design in Room one of Level 5 to make the Sailor enemy less jittery As always, if you come across a bug, don't hesitate to report it over at Dr.Green Bug report Thank you!

  • Hotfix #4 - "Continue" Implemented - New Build Live - 16 January 2015

    You can now continue from the next Level when you have killed previous Level's boss from the Highscore screen Explanation If you kill Level 1's boss, you can now continue from Level 2. If you kill Level 2's boss you can continue from Level 3. etc. NOTE You do not bring your previous score back into the game when you continue from another level.

  • Hotfix #4 - "Continue" Implemented - New Build Live - 16 January 2015

    You can now continue from the next Level when you have killed previous Level's boss from the Highscore screen Explanation If you kill Level 1's boss, you can now continue from Level 2. If you kill Level 2's boss you can continue from Level 3. etc. NOTE You do not bring your previous score back into the game when you continue from another level.

  • Hotfix #3 - Pause Bug fixed - 8 January 2015

    The pause bug in level 7 that caused you to die when unpausing is now gone. Thank you for your patience and as always if these or any problems still exist. Don't hesitate to send a Bug report

  • Hotfix #3 - Pause Bug fixed - 8 January 2015

    The pause bug in level 7 that caused you to die when unpausing is now gone. Thank you for your patience and as always if these or any problems still exist. Don't hesitate to send a Bug report

  • Hotfix #2 - Teleportation bug in level 4 fixed - 5 January 2015

    The newest build is now live This should've eliminated the bug in level 4, causing you to loop. Other things fixed in this build: Sailors should now stop spawning after you've killed the level 5 boss You should now be able to skip all cut scenes Thank you for your patience and as always if these or any problems still exist. Don't hesitate to send a Bug report

  • Hotfix #2 - Teleportation bug in level 4 fixed - 5 January 2015

    The newest build is now live This should've eliminated the bug in level 4, causing you to loop. Other things fixed in this build: Sailors should now stop spawning after you've killed the level 5 boss You should now be able to skip all cut scenes Thank you for your patience and as always if these or any problems still exist. Don't hesitate to send a Bug report

  • Hotfix #2 - Teleportation bug in level 4 - 5 January 2015

    The newest build is now live. As you might've noticed the latest hotfixed caused the last room in level 4 to loop. This should now not happen. Other things fixed in this build: Fixed a bug where the "skip" Icon didn't appear in cutscenes causing you not to be able to skip. The sailors should stop spawning after you kill Level 5 boss Bugreport

  • Hotfix #1 - Teleportation bug in level 4 - 3 January 2015

    Minor hotfix going live in a bit, solving a collision problem that caused the character to glitch in level 4. If this problem still consist, don't hesitate to send a Bug report Dr.Green Bug report

  • Hotfix #1 - Teleportation bug in level 4 - 3 January 2015

    Minor hotfix going live in a bit, solving a collision problem that caused the character to glitch in level 4. If this problem still consist, don't hesitate to send a Bug report Dr.Green Bug report

Patch notes and updates

S.noRelease datePatch nameGID number
19 May 2015Update #14249665521681326288
26 April 2015Hotfix #6517127039048004459
36 April 2015Hotfix #64249665521681326382
427 March 2015Hotfix #5517126407348813098
527 March 2015Hotfix #54249665521681326487
616 January 2015Hotfix #4 - "Continue" Implemented - New Build Live521623755677576101
716 January 2015Hotfix #4 - "Continue" Implemented - New Build Live4249665521681326579
88 January 2015Hotfix #3 - Pause Bug fixed521623031791890017
98 January 2015Hotfix #3 - Pause Bug fixed4249665521681326676
105 January 2015Hotfix #2 - Teleportation bug in level 4 fixed526125368877668407
115 January 2015Hotfix #2 - Teleportation bug in level 4 fixed4249665521681326776
125 January 2015Hotfix #2 - Teleportation bug in level 4526125368877264463
133 January 2015Hotfix #1 - Teleportation bug in level 4526125368730031950
143 January 2015Hotfix #1 - Teleportation bug in level 44249665521681326874

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