Space Grunts: Chrono Shard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateJun 22, 2026
- DeveloperOrangepixel
- PublisherHandyGames
Genres: Action, Indie, RPG, Strategy
Company pages: Developer: OrangepixelPublisher: HandyGames
Space Grunts: Chrono Shard Steam news
Space Grunts: Chrono Shard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Space Grunts: Chrono Shard Out Now! - 22 June 2026
Orangepixel's time-loop tactical retro shooter lands on Steam, merging high-stakes tactical depth with high-velocity retro-arcade energy into one galactic experience. In Space Grunts: Chrono Shard, a sentient Ooze is devouring the galaxy, hopping through a hijacked network of deep-space HyperGates. As part of the Space Grunts’ elite tactical unit, players deploy into procedurally generated space stations and moon bases trapped in "time bubbles." To survive, players must harness the power of the Chrono Shard, a device that allows them to manipulate time, rewrite their past mistakes, and outmaneuver a dynamic galactic threat. Space Grunts: Chrono Shard redefines turn-based tactical gameplay by abandoning slow-paced menu navigation in favor of immediate, rapid-fire strategy. The game introduces the Chrono Loop, a persistent time-travel mechanic where items placed, resources scavenged, or e…
- Post NEXT Fest Demo update - 5 March 2026
Hello Grunts, Pascal here!I just pushed a new version of the DEMO after collecting feedback from Steam Next Fest and incorporating all the improvements that have been going into the Beta playtest sessions.What changed:Overall darkness has become a little brighter, also extended your view-circle so that in open rooms and area's you can see more of your surroundings.Added a Brightness setting, check the options menu to access it. Allows you change the overal brightness of the game (great for Steam Deck players playing in sunny environments).Teleporters, once activated, will stay activated during a Chrono Loop (time-reset). This removes some "grinding" feeling on larger levels, it also adds more interesting tactical choices in regards to which teleporter room you want to reach first - and it makes the most of your time-loop powers!The Supply room will now contain a Craft desk 90% of the ti…
- Dev Log: The Making of Space Grunts: Chrono Shard - 12 February 2026
Hello Grunts, Pascal here!As we gear up for the upcoming Steam Next Fest, I wanted to share something special with those of you curious about what happens behind the scenes.Over the course of development, I’ve documented the entire journey of creating Space Grunts: Chrono Shard. This video series serves as an archive of the challenges, breakthroughs, and work that went into bringing this game to life.📺 Watch the Full Playlist HereFrom Oops, I started ANOTHER game project... again.to I let players beta test my game... I wasn't ready for this! What to ExpectSince the series covers most of the development cycle, you can look back at how the game evolved into the version you’ll be playing during the festival. The videos cover:The Evolution of Mechanics: See how the core gameplay and the "Chrono Shard" systems made it into the game.Design & Aesthetics: A look at the iterative process of cre…
- First Public Demo - 28 May 2025
Hey I'm Pascal from OrangePixel and happy to show you the first - and very EARLY IN DEVELOPMENT - DEMO version of Space Grunts 3 ! Current Status The game is still at least 6-7 months away from a full release, and a LOT has to be added and perfected, but I wanted to have a demo out there for all the Turn Based Festival players and also everyone interested in seeing what I have planned and am working on for this game. So grab yourself a copy, and take the current version for a spin. I will be pushing updates to the demo every now and then as progress is made until we get close to a release. Follow along and Feedback You can follow the development on Space Grunts 3 in my weekly Youtube videos, or come hang out on my Discord channel and don't forget to Wishlist the game if it tickles you in the right way! I'm VERY open to feedback and ideas for shaping this game into a worthy follow-up to…
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