- ⚔️ GLIMVALE - PVP UPDATE COMING OCTOBER 5TH ! ❤️ - 15 September 2026
A new update is currently in development and will arrive on October 5th! 🎉This update introduces a brand-new activity to Glimvale: PVP ❤️❤️❤️❤️❤️⚔️ NEW ACTIVITY : PVPYour adventurers will finally be able to fight each other!A brand-new combat system will allow adventurers to enter the arena, form teams, and battle against other adventurers.Each adventurer will now have their own PVP ranking, allowing you to track their performance and progression in this new activity ❤️❤️⚔️ NEW BUILDING : PVP ARENAA brand-new building is coming to Glimvale: the PVP Arena.Adventurers can enter the arena, join a team, and fight against other adventurers.As you upgrade the Arena, it will be able to host larger battles, from 1v1 up to 4v4!🌟 NEW TALENT POINTSThe PVP update also brings new progression options:New PVP-related talent pointsMore maximum talent points available overallNew ways to develop your a…
- Decoration Moving Update is Here! ❤️❤️ - 13 July 2026
Hello everyone!Today we wanted to share a small quality-of-life update that many of you have been asking for.Since the beginning of Early Access, we've received a lot of messages, suggestions and requests from players who wanted to be able to move decorations after placing them. We completely understood why after spending time building a beautiful village, sometimes you just want to adjust a few things without having to destroy and rebuild everythingWe won't lie... this feature ended up being much more complicated than we expected! 😅Moving decorations touches many different game systems, and it took us quite a while to make it work properly. But today we're happy to finally bring it to Glimvale!What's new?You can now move your decorations after placing them!By default, only regular decorations can be movedIf you also want to move your ground decorations (paths, floors, etc.), you'll no…
- V1.0.19 - 4 July 2026
TWITCH- Improved the clarity of the Twitch connection interface - Simplified the connection process to make it easier for streamers to get started DEBUG- Improved game stability - Fixed various rare issues reported by the community- Debugging the color change of the second chance altar (it is now possible to change the color) OPTIMIZATION- Optimized several systems to reduce unnecessary processing and improve overall performance (Build, raycast, decoration) - Improved internal object lookups and reduced repeated component searches (Build, raycast, decoration) - Various code optimizations and cleanup Thank you all for your bug reports and feedback! Every report helps us improve Glimvale a little more ❤️❤️❤️❤️❤️
- V1.0.17 + V1.0.18 - 30 June 2026
Hello everyone! We've just released another small update focused on improving the save system and fixing a few remaining issues.BALANCINGIncreased cost of talent points that cost crystalsEnchanted Tower = 20>40Guild Hall = 50>80Increased maximum number of decorations = 5>10Increased starting number of adventurers = 20>40Dark Dungeon = 80>150 DEBUGSave System - Fixed an issue where sound slider settings were not always saved correctly. - Added saving of modified guild names! - Added additional save protections, especially after performing a Reset Save. - Continued improving the overall robustness of the save system against corrupted or incomplete data.- Article debugging blocked even though it was already unlocked, security added- Fixed bug with the display of the guild name without the player changing the name.- Fixed the red placement zone bug when moving an NPC/animal. (No placement c…
- V1.0.15 - About the Recent Save Issues - 25 June 2026
About the Recent Save Issues Hello everyone,First of all, we want to sincerely apologize to everyone who was affected by the recent save issues.Losing progress in a game is one of the worst things that can happen, and we know how frustrating and discouraging it is. We are genuinely sorry.After investigating the reports, and thanks to many of you who sent feedback and save files, we reworked a large part of the save system and added several layers of protection to make it much more resilient. What has changed? Improved save validation and corruption detection. Added additional safeguards when loading save data. Improved compatibility checks for save data after updates. Improved recovery when corrupted or invalid data is encountered, instead of letting it affect the rest of the save. Fixed several synchronization issues that could occur when switching between villages. These kinds of prob…
- V1.0.14 - 24 June 2026
BALANCING - The Altar of Second Chance: The base area of effect for automatic clicks has been reduced from 14 to 11. However, it increases with each building upgrade level: +1 per star. Therefore, it can reach a maximum of 20. DEBUG - Fixed a bug with the adventurers' AI where they would sometimes refuse to enter buildings (especially when you have a wide variety of them); please let us know if you encounter this bug or behavior :) - Fixed an issue where items were lost when moving between saves or villages due to a save/synchronization error. We have added extra safeguards and slightly modified the save system for this process. Sometimes you had articles without icons (articles lost in the twisted void). WARNING: Some items in your inventories might disappear with this update due to the new security measures, but this should not happen again in the future. - Debug: Day/night auto-cyc…
- V1.0.13 - 23 June 2026
BALANCING- Added the number of bots that appear in the third village - Added some usernames to the adventurer bank UI/UX- Added to the reset panel: Reset option: You can now choose to reset only a specific village if you want to restart a village without losing everything. By default, the toggle is selected for all resets.We've just added some extra options for the reset function; you can now choose to reset a specific village instead of everything. This was requested by you :) Thank you! All your feedback is awesome! Thank you so much! We're adding your requested features, this one was a big request :) DEBUG - Minor fix to decoration collisions
- V1.0.12 - 22 June 2026
UI/UX - Added visual feedback: And written in red for the cost of items if there isn't enough gold - Added visual feedback: And written in red for the number of items required for the recipe if you don't have enough in your inventory BALANCING - Stable item prices increased by 100% DEBUG - Sometimes bots would have adventurer-like dialogue when they should just be saying "FARM" in binary code. - Twitch mode has been debugged, and a short explanatory text has been added regarding the voting phases. If you are a content creator, you can now rename adventurers using Twitch - The game master crystals weren't refreshing on the interface; this has been fixed Your feedback is amazing! Feel free to share your screenshots and ideas for decorations you'd like to see in a future update
- V1.0.11 - 22 June 2026
UI/UX - Added new tooltips and explanations across the UI. - Added a tooltip for Game Master Crystals. - Added a shortcut from the Crystal panel to the Village Square. - Added saving/loading support for Game Master Crystals. - Buildings now display the list of adventurers inside when hovered. - Added tooltips for Trending Items. - NPCs and animals can now be placed freely without collision restrictions. - Moving NPCs is now much more reliable and intuitive. DEBUG - Fixed a rare issue where players could become stuck in the Patch panel. - DLC and exclusive decorations are now hidden if unavailable instead of appearing as locked content. - Fixed several NPC movement issues.
- V1.0.10 - 21 June 2026
BALANCING- Trending items that are rejected by adventurers will disappoint even more: a 100% drop in satisfaction when purchasing a red item - You can move NPCs anywhere in the game area; there's no more collision. So you can integrate them into the decorations, do whatever you want! (This helps reduce drag-and-drop bugs :) - Addition of rotation to certain soils UI/UXThe game lacks clarity for beginners, and we're sorry about that, especially for a cozy game. A few small improvements are in order: - Added tooltips for the building panel - Tooltips for trending items - On the tooltip of articles, if it is a trending article, the bonus/penalty is displayed in color directly on the tooltip. - Tooltips for building customization and info buttons - Added the average success rate next to the difficulty level - Added a tutorial window in the first village on building customization and NPC mov…
- V1.0.09 - 21 June 2026
Hello everyone!❤️❤️ First of all, thank you so much for playing Glimvale and for all your feedback. We've been reading everything and working on improvements since launch. SUCCESS STEAM- DLC Achievement Removed We owe you an apology We recently discovered that the DLC achievement was counting towards the game's full achievement completion. Our intention was for it to be an optional DLC achievement that wouldn't affect players trying to 100% the base game. Unfortunately, we couldn't figure out how to properly separate it from the main achievement list. We honestly don't know if Steam allows this or if we're simply missing something. We've contacted Steam to ask for clarification. In the meantime, we've decided to completely remove the DLC achievement to avoid frustrating players who want to fully complete the game. We're really sorry about this. We genuinely thought Steam allowed DLC-onl…
- V1.0.08 - 20 June 2026
- Fixed the 100 population success rate - Fixed the issue where having all the talent points would skip/complete talent point quests - Minor bug fixes for item recipes - Fixed the new adventurer spawn speed
- V1.0.06 - 20 June 2026
DEBUG - Debugging the success of reaching 100 population
- V1.0.05 - 19 June 2026
BALANCING - New adventurers now arrive based on both your village satisfaction and current population size. Small villages will attract new adventurers more quickly, while larger populations will slow down future arrivals. Adventurer arrival time is now capped to prevent excessively long wait times in the late game. Minimum arrival time reduced to 30 seconds for small villages. Maximum arrival time capped at 8 minutes. - Increased chance of an adventurer choosing their preferred shop/building based on their activities: 20% > 25% DEBUG - Fixed the looping animal fart sound issue with the Altar. The Second Chance Altar in automatic mode was triggering the fart sound on nearby animals; it's fixed :) (Thanks for your feedback, we're sorry about this sound problem, it was very annoying) - Fixed a rare issue where some shop items and activities could remain locked even after unlocking the req…
- 1.0.02 - 18 June 2026
Debug - Saved guild levels for each village - Removed random gold generation for villages that are offline (out of game) - Fixed decoration combo with the bell flower - Minor interface bug on the building panel and the upgrade cost display - Changed the translation from "Achievement" to "Success" (for consistency with localization)
- 1.0.01 - Debug - 18 June 2026
DEBUG - Fixed the river decoration issue in the preview when rotated 90° - Fixed the issue where selecting a shop/building sometimes remained stuck
- Glimvale: My Mini Overworld is Out Now! 🏡✨ - 18 June 2026
Glimvale: My Mini Overworld is Out Now! 🏡✨IIt's finally here!Glimvale: My Mini Overworld is now available on Steam! ❤️❤️❤️❤️After months of creating decorations, creatures, adventurers, villages, environments, and pouring all our love into this tiny world, we can finally share it with all of you.Honestly... we don't really know what to say.We're just a tiny team of 2 developers from France, and seeing our little cozy game finally release is both exciting and terrifying. 😅Right now, we're at Game Camp France, trying to enjoy the event while constantly checking Steam every five minutes 😅Thank you to everyone who wishlisted the game, shared it with friends, joined our community, streamed it, created content, or simply followed development.More than 9,500 people wishlisted Glimvale.For many developers that may be normalFor us, it's absolutely crazy ❤️ :D ❤️For those discovering Glimvale…
- Glimvale: My Mini Overworld launches tomorrow! 🏡✨ - 17 June 2026
Glimvale: My Mini Overworld launches tomorrow! 🏡✨Tomorrow is the big day.After months of building villages, creating decorations, designing creatures and adventurers, tweaking systems, and pouring our hearts into this little world, Glimvale: My Mini Overworld will finally launch on June 18th!Before anything else, we'd like to be transparent about what Glimvale is.This is a small game, created by a tiny team of 2 developers (plus our wonderful sound designer who helped bring the world to life). We're not a large studio, and Glimvale isn't a massive city-builder or a deep management simulation with hundreds of systems.Instead, it's a cozy little project made with a lot of love.Glimvale is a mix of:✨ Cozy Game ✨Sandbox Village Builder ✨ Incremental Game ✨ Light Management GameIn Glimvale, you play as a benevolent Game Master creating your own tiny MMORPG world. You'll build structures, de…
- 5,000 Wishlists... Thank You So Much! 💚 - 10 June 2026
We honestly don't know what to say.Glimvale: My Mini Overworld has reached 5,000 wishlists on SteamFor many developers this might be a normal milestone, but for us... this is absolutely crazy :D We're just a tiny team of 2 people working from France, and we've never had one of our games reach this number before. Seeing so many people interested in Glimvale is something we never imagined when we started working on the projectOver the past months, we've spent countless hours creating decorations, creatures, mounts, adventurers, fixing bugs, improving systems, and trying to make Glimvale the coziest little MMORPG village builder we could.Reaching 5,000 wishlists feels like a huge achievement for our little studio, and honestly, it warms our hearts.So from the bottom of our hearts:5,000 thank yous.Thank you for wishlisting the game Thank you for sharing it Thank you for talking about it Tha…
- Glimvale: My Mini Overworld releases on June 18th, 2026! 🎉💖 - 1 May 2026
We’re very happy to finally announce the release date of Glimvale: My Mini Overworld 💖💖📅 Glimvale will release on June 18th, 2026!To celebrate this announcement, we’ve also updated the trailer with new footage and improvements made during development.In Glimvale, you build and decorate your own tiny MMORPG village, welcome adventurers, manage activities, and create a cozy little world full of life.Thank you so much for all the support so far, wishlists, feedback, streams, and messages really help our small team a lot 💖💖💖We also added a lot of your usernames into the in-game name pool 💖 If you’d like to appear in the game, feel free to send us your nickname!We’ve also been working on:Twitch integration ✨A small supporter pack with extra decorations and an additional adventurer classSee you soon in Glimvale ✨💜💜💜💜Thank youu :) ✨✨✨✨Wishlist the game to support development :