Autumn's Dungeoneering news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3403760
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperPurple Xanmal
- PublisherNekojin Interactive LLC
- Parent gameNot available
Genres: Indie, RPG, Simulation
Company pages: Developer: Purple XanmalPublisher: Nekojin Interactive LLC
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Autumn's Dungeoneering Steam news
Autumn's Dungeoneering news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Everything Is Fine. I Just Rewrote the Game. - 30 December 2025
My Super Sexy Introduction:Hey all! Sc… wait, that’s not mine. Hello fellow Pets and Adventurers! And that one guy in the back playing Tetris. Seriously bro, focus.Today I have great news, good news, and a little bad news. Let’s start with a simple apology.As you have probably noticed, except you Tetris guy, the game has not received updates in a few months. I want to make one thing very clear. This does not mean the game is dead, or that I have given up. Quite the opposite, actually.Behind the scenes, I have been making several major framework changes. This is the fancy stuff you never see. When fully finished, these changes will greatly increase both the speed and quality of the content I can provide going forward.Now, doing this takes a lot of time and a lot of button pushing. Not the fun kind either. Super complex math and systems work. Which brings us to the good news.A new update…
- Alpha 14 - 7 October 2025
Alpha 14 lives! Unlike you.. RIP for the umpteenth time!Music and SoundI added music! Please, hold your applause. I couldn't hear it anyway due to the volume. The good news? We got volume sliders! We also got lots of SFX and Music. Most of it is placeholder, but now the systems are in place and I can start adding real music.. eventually.GameplayDid this cool thing where you can now toggle running with "R"! So you don't have to double finger it while making that cowardly.. er.. strategic getaway.CombatYou know how you would be able to spam enemies down with your skills while your adventurer and enemy debated? No more! Now they debate faster and might actually hit you once or twice! I'm just here to increase death count at this point.BalanceAh yes, the good old balance sheet. To follow the KISS principle. Gold is no longer an item, but a currency outright. You now only get 50 gold in the…
- Alpha 13 - 26 September 2025
Greetings adventurers!Alpha 0.13 is now live with some of our most substantial improvements yet. This update focuses on making the game more accessible for new players while significantly refining core combat and progression systems under the hood.Tutorial SystemFirst-time players will now receive contextual guidance from Saki and Tama as they learn the ropes:Messages pause the game and require acknowledgment, so you can't skip it and then complain!Progress is saved, so you won't see the same tutorial twice... probablyShop System EnhancementsNew tabbed interface separating consumables, gear, and skillbooksLevel-gated inventory with smarter item generationBetter visual feedback for purchases and unavailable itemsCombatEnemies can no longer spot you from across the map. They still kill you just as fast though.The enemies (should) no longer stand around and stare at you!Enemies now scale w…
- Alpha 12 - 9 September 2025
Alpha 0.12: The Great RefactoringSound & FeelYour adventures now have a proper soundtrack! Every spell cast rings with element-specific audio, level-ups get the fanfare they deserve, and even clicking buttons feels satisfying. Plus, you can finally pause the game without losing progress when life interrupts your dungeon crawling.Learn Magic from Books (Like a Proper Wizard)Forget grinding for skill points - now you can learn abilities by consuming skillbooks from merchants. It's knowledge you can literally eat, and your hotbar will thank you for the variety.New Places to ExploreGrassy Fields Floor One - A fresh outdoor zone perfect for testing your new skillsRevamped Old Castle Floor One - I gave this classic area a complete visual makeoverCommerce RevolutionCharisma finally matters! Higher charisma means better merchant deals, and NPCs now shop based on their actual personalities inste…
- ALPHA 11.5 - 22 August 2025
World Event LogsSplit event logging into separate World Events and Combat Logs tabsCombat-specific messages (like summons and gear changes) now appear in their own dedicated logImproved readability with scrollable, color-coded displays for different event typesUI and VisualsI see, you see, we all see the end me!UI automatically updates to reflect the currently controlled character's inventory, skills, and hotbarAdded new style resources for inventory panels, menu buttons, and hover effects with rounded corners and color schemesHotbar now initializes more reliably with persistent connections to skill and inventory updatesExpanded medieval town tileset with new dungeon floors, outside terrain, and physics-enabled grass for better collisionSimplified character selection flow, focusing on adventurer choice with automatic pet handling in relevant modesHotbar slots clear visually when empty,…
- Alpha 10.51 - 13 August 2025
Shopping SystemCharacters now intelligently shop based on their personalities and needsEmpathetic characters get better deals through smoother negotiationsDifferent factions offer unique items based on your relationshipsMerchants now keep much larger stock to meet demandIdle ModeYour party now adventures completely on their own! They’re basically playing the game better than you now. Congratulations, you’ve been replaced.AI automatically chooses appropriate dungeons based on character levelsCharacters return to town when dungeons are clearedSmart exploration based on individual personality traits (some love wandering, others prefer efficiency)Skill ChangesI was lazy this patch notes. so sue me! Anyway, pretend I wrote a paragraph here about balance philosophy or something.Air Dart: More powerful but with longer cooldown for tactical timingAqua Bolt: Slightly less damage but more consist…
- Alpha 9 - 7 August 2025
AchievementsNo, you read that right. We have achievements! Unlike a certain psychotic feet obsessed AI (If you know, you know) You now are capable of earnign achievements! What good are these achievements? Heck if I know?! I only coded them.Here are the hard hitters, be prepared for the grind of a life time! at least like.. thirty minutes!Goblin Killer: Defeat 10 goblinsThe Advisor: Reach level 5 with SakiSensei's Apprentice: Reach level 5 with TamaUser Interface We now have a new start menu! I spend hours on it and I am certain and you ignore 99% of it to get to the game faster. It will have all been worth it.Skill ChangesAir DartDamage: 8 → 5Cast time: 0.65s → 0.45sCooldown: 0.2s → 0.1sRange: 0-100 → 20-120Earth SpikeCast time: 1.2s → 0.85sRange: 20-100 → 30-100Ember FlameNow applies Burning status for 6 secondsSliceMelee dagger attack dealing 4 damageCorruptionlevel unlock: 14 -> 6Ne…
- Alpha 8: Summon! - 28 July 2025
SummonsNew achievement! your owner can now summon you from the aether. Another reason you should be super nice to them! The Summon Anna skill! 20 Mana, 10 second cast time, 60 second cooldown, the feeling of apathy as you slowly watch yourself be re-summoned to your owners side for the 30th time that day.Status EffectsStatus effects are now a thing. Burning, Trapped, lonely, you name it, I probably have it! Wait, I meant the game.. er... anyways! You can now burn and trap your foes!In your face (interface) ImprovementsYou now can drag and drop items to and from the hotbar. You are welcome! The UI also actually does what its supposed to do and shows the correct person! Created fancy new skill and item tooltips! The game now Auto-saves when loading a new scene. So you don't lose everything when you let your owner down.. again.Companion BehaviorsYou aren't the only one being being improved…
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