- Thanks to the Steam Summer Sale buyers - 28 June 2017
Hi, I just wanted to personally thank all of you who bought Lucid Awakening 2 on the Steam Summer Sale. I hope you enjoy it if you ever get around to playing it through the ocean of other great games you probably bought during the sale. Thanks again, friends. -Matt
- Thanks to the Steam Summer Sale buyers - 28 June 2017
Hi, I just wanted to personally thank all of you who bought Lucid Awakening 2 on the Steam Summer Sale. I hope you enjoy it if you ever get around to playing it through the ocean of other great games you probably bought during the sale. Thanks again, friends. -Matt
- v1.23 notes (possibly fixed anti-virus issue!) - 27 March 2017
-Possibly fixed issue of anti-virus software rustling up some trouble with the game. I did some somewhat drastic stuff, and it should have fixed the anti-virus issue. 2 years late is better than never I suppose. -Fixed crash in Lucid Awakening 1 Primer. I'm not sure when this started since I just got my first email about it, but it should be fixed now. I seem to be having some issues lately with files going missing or having their names changing occasionally (hence the crash on the LA1 Primer). So please, as always, report any issues you have either in the respective thread in the forum, or through direct email at [email protected]. Also, thanks to anyone who bought Lucid Awakening 2 on the recent sale, or bought it ever. I appreciate all of you. -Matt
- v1.23 notes (possibly fixed anti-virus issue!) - 27 March 2017
-Possibly fixed issue of anti-virus software rustling up some trouble with the game. I did some somewhat drastic stuff, and it should have fixed the anti-virus issue. 2 years late is better than never I suppose. -Fixed crash in Lucid Awakening 1 Primer. I'm not sure when this started since I just got my first email about it, but it should be fixed now. I seem to be having some issues lately with files going missing or having their names changing occasionally (hence the crash on the LA1 Primer). So please, as always, report any issues you have either in the respective thread in the forum, or through direct email at [email protected]. Also, thanks to anyone who bought Lucid Awakening 2 on the recent sale, or bought it ever. I appreciate all of you. -Matt
- v1.22 notes - 13 February 2017
-Fixed an issue where you could not leave Ferris Tower without using the teleporter -Fixed an issue where duplicate party members would be in the Ferris Tower Dreamspace upon returning
- v1.22 notes - 13 February 2017
-Fixed an issue where you could not leave Ferris Tower without using the teleporter -Fixed an issue where duplicate party members would be in the Ferris Tower Dreamspace upon returning
- Thanks & Happy New Year! - 6 January 2017
Thank you to everyone who bought Lucid Awakening 2 on the Steam Winter Sale or at any other time. I appreciate you. I hope you all have a great new year, friends. -Matt
- Thanks & Happy New Year! - 6 January 2017
Thank you to everyone who bought Lucid Awakening 2 on the Steam Winter Sale or at any other time. I appreciate you. I hope you all have a great new year, friends. -Matt
- v1.21 notes - 8 August 2016
-Fixed an issue where you could not proceed past a point in the Oasis Dreamspace.
- v1.21 notes - 8 August 2016
-Fixed an issue where you could not proceed past a point in the Oasis Dreamspace.
- Recent issues with v1.2 (not actually updating) - 16 May 2016
So someone brought to my attention that the changes described in the version 1.2 patch notes were not applying to their game when they updated. Looking into it further made me realize that even though I uploaded the build it might not have ever actually gone live. It should (in theory) be working correctly now, and it should update properly when you load it up on Steam. Sorry for the inconvenience and possible confusion that came from this. As always, I really appreciate you guys letting me know when there are any issues because sometimes I don't notice them, especially being a one-man team. Thanks so much for your patience, -Matt
- Recent issues with v1.2 (not actually updating) - 16 May 2016
So someone brought to my attention that the changes described in the version 1.2 patch notes were not applying to their game when they updated. Looking into it further made me realize that even though I uploaded the build it might not have ever actually gone live. It should (in theory) be working correctly now, and it should update properly when you load it up on Steam. Sorry for the inconvenience and possible confusion that came from this. As always, I really appreciate you guys letting me know when there are any issues because sometimes I don't notice them, especially being a one-man team. Thanks so much for your patience, -Matt
- Lucid Awakening 2 version 1.2 ("Color Blind patch") released! (Changes listed here) - 5 April 2016
Hello, friends! I'm happy to announce that I have released version 1.2 for Lucid Awakening 2. There are a lot of big fixes and changes, so stick with me. The main inspiration for a big update was from two people I met at MAGFest who told me they had trouble distinguishing between the Pure and Veil icons because they are color blind. I felt bad because I had never really even considered that before, so I'm glad someone let me know. I had taken the one guy's email address; I sent him a screenshot of the new icons and he said they are incredibly easy to distinguish now. I decided to take the opportunity to just go ahead and release a big update that would fix a lot of the issues that bugged me, or new ones that I hadn't thought of until people brought them up in a face-to-face direct feedback setting. Here is the giant list of changes and fixes in this patch: Major • Pure/Veil icons more e…
- Lucid Awakening 2 version 1.2 ("Color Blind patch") released! (Changes listed here) - 5 April 2016
Hello, friends! I'm happy to announce that I have released version 1.2 for Lucid Awakening 2. There are a lot of big fixes and changes, so stick with me. The main inspiration for a big update was from two people I met at MAGFest who told me they had trouble distinguishing between the Pure and Veil icons because they are color blind. I felt bad because I had never really even considered that before, so I'm glad someone let me know. I had taken the one guy's email address; I sent him a screenshot of the new icons and he said they are incredibly easy to distinguish now. I decided to take the opportunity to just go ahead and release a big update that would fix a lot of the issues that bugged me, or new ones that I hadn't thought of until people brought them up in a face-to-face direct feedback setting. Here is the giant list of changes and fixes in this patch: Major • Pure/Veil icons more e…
- Version update coming soon (color blind friendly, fixes, improvements) - 3 March 2016
Within the next month I'll be releasing a new version update. There will be a few major improvements and fixes. Most of them were brought to my attention when I got direct player feedback when I was set up at MAGFest's Indie Arcade. One thing that I wasn't even aware of until recently is that the icons for Pure and Veil are hard to distinguish for those who are color blind. I met two people at MAGFest who said they couldn't really tell the difference. I'm glad they brought this to my attention because I want everyone to be able to enjoy this game. I changed the icons' colors and added two extra distinguishable features on them. Some other changes (there are more not listed here): -HP bars and other info is now properly spaced above enemies' heads (some sprites were being overlapped by their own HUD). -The name of the currently active party member is now highlighted in battle. -Some dung…
- Version update coming soon (color blind friendly, fixes, improvements) - 3 March 2016
Within the next month I'll be releasing a new version update. There will be a few major improvements and fixes. Most of them were brought to my attention when I got direct player feedback when I was set up at MAGFest's Indie Arcade. One thing that I wasn't even aware of until recently is that the icons for Pure and Veil are hard to distinguish for those who are color blind. I met two people at MAGFest who said they couldn't really tell the difference. I'm glad they brought this to my attention because I want everyone to be able to enjoy this game. I changed the icons' colors and added two extra distinguishable features on them. Some other changes (there are more not listed here): -HP bars and other info is now properly spaced above enemies' heads (some sprites were being overlapped by their own HUD). -The name of the currently active party member is now highlighted in battle. -Some dung…
- 50% Holiday Sale! (And thanks) - 30 December 2015
First of all, I really want to just thank all of you again. It means the world to me that people want to play something I created. Thank you so much. Lucid Awakening 2 is 50% off for the duration of the Steam Holiday Sale. Make sure to share it and tell your friends; word of mouth is a godsend for indie developers. Also, remember to leave a review for the game once you've played through it. Good or bad, reviews are very important not only for people interested in the game, but for me as a developer as well so that I can grow and improve. Thank you friends, and Happy Holidays, Matt P.S. Don't forget that there is now a free demo!
- 50% Holiday Sale! (And thanks) - 30 December 2015
First of all, I really want to just thank all of you again. It means the world to me that people want to play something I created. Thank you so much. Lucid Awakening 2 is 50% off for the duration of the Steam Holiday Sale. Make sure to share it and tell your friends; word of mouth is a godsend for indie developers. Also, remember to leave a review for the game once you've played through it. Good or bad, reviews are very important not only for people interested in the game, but for me as a developer as well so that I can grow and improve. Thank you friends, and Happy Holidays, Matt P.S. Don't forget that there is now a free demo!
- Lucid Awakening 2 Demo now available! - 25 November 2015
Hello, friends! I made a demo version of Lucid Awakening 2 that's free to download. It's a little late, but better late than never, right? (That saying is a game developer's best friend). Get the demo here: Demo Page Be sure to spread the word and to post a review when you've played through the full game, that stuff helps us Indies out more than you might realize. Thank you friends, Matt
- Lucid Awakening 2 Demo now available! - 25 November 2015
Hello, friends! I made a demo version of Lucid Awakening 2 that's free to download. It's a little late, but better late than never, right? (That saying is a game developer's best friend). Get the demo here: Demo Page Be sure to spread the word and to post a review when you've played through the full game, that stuff helps us Indies out more than you might realize. Thank you friends, Matt