SPSTEAMPULSELIVE ANALYTICS
Grimm Work

Grimm Work Steam news

Tubby Boy Studios | Jul 14, 2026 | game

Released

1players observed · 23 September 2026 - 09:33:23 UTC

ActionEarly AccessSteam Store

  • Latest observed players1 · 23 September 2026 - 09:33:23 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Grimm Work news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 23 September 2026 - 09:33:23 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateJul 14, 2026
  • DeveloperTubby Boy Studios
  • PublisherTubby Boy Studios

Genres: Action, Early Access

Company pages: Developer: Tubby Boy StudiosPublisher: Tubby Boy Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Grimm Work Steam news

Grimm Work news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Audio Fix - 28 August 2026

    Fixed issue where audio was way too loud

  • Player list and MANY BUGS - 23 July 2026

    Fixed issue where steam invites could not be accepted without the player being in the Main Menu. New Feature: Comms Display. Added a display to the pause menu showing who is in the server as well as a slider to control their voice level in proximity chat with a percentage display. Fixed issue where players voices were not pitched up when shrunk. Fixed issue where clients who returned to the main menu due to host closing the server were unable to join another server. The pitter patter footsteps are mostly fixed. they still do some staccato on the stairs and i think the railing is triggering them as well. But for the most part it sounds good. Fixed infinite sprint. The variable that controlled it had the wrong typing as well as some incorrect logic in the PlayerObjectController A bug where a level would not Auto fail when all players are shrunk has been fixed. The shrink sequence has been…

  • Photo mode and single player improvements - 16 July 2026

    -Photo mode key bind moved from T to P by default, changeable in key binds-Monsters that require cooperation will not spawn in single player games(Still looking into long load times for first night)

  • v 1.0.5 - 14 July 2026

    Removed local player arm shadowsFixed issue where quests did not properly resolve leading to repeated "next text"Decreased the cost of monsters and occult objects to better populate levels Players falling into the void are now killed and revived in the lodge. If a player falls into the void from within the level they stay dead until the level is destroyed. Fixed an issue where players could collect an occult object multiple times.

  • Early Acess Release! - 14 July 2026

    Hello Initiates! I wanted to take this time to discuss a few things; questions we’ve received regarding Grimm Work, describe what exactly Grimm Work is, and to give an idea of what the future of Grimm Work looks like. I’ll start with the vision of this game, Grimm Work is a roguelike co-op horror game where you and your group must navigate procedurally generated locals to identify and vanquish/appease entities from different folklore and mythology. Our goal is to eventually have a massive roster of entities so that no two runs are the same and quick thinking and puzzle solving become an essential part of the gameplay loop. On release we will have six monsters ready to be investigated in one location with many more ready to be encountered in the near future. As updates roll out not only will new monsters and locations be added, but previous monsters and locations will be updated with new…

  • Join the Community! - 29 July 2025

    Hello initiates!With our game nearly ready for release we would like to invite everyone to join our discord server! Here we will show sneak peaks of gameplay for release and future updates, take polls for what content should be added, and host giveaways for keys of the game and cosmetics. We are very grateful for the support you have given us so far and hope you will continue to support us by sharing your ideas and thoughts for our game!https://discord.com/invite/pZMfxwpGMNOnce again thank you and we are excited to see you in the discord. Thank you,Grimm Work Team

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2026Audio Fix1842212951303749
223 July 2026Player list and MANY BUGS1839041357027725
316 July 2026Photo mode and single player improvements1838407329255662
414 July 2026v 1.0.51837955055367143

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