Fierce Kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3406130
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperChocolate Dolphin
- PublisherChocolate Dolphin
- Parent gameNot available
Genres: Strategy
Company pages: Developer: Chocolate DolphinPublisher: Chocolate Dolphin
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Fierce Kingdoms Steam news
Fierce Kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dev Update #2: First Graphics Revamp - 6 June 2025
It's been a while since the first blog post, so I figured now is a good time to post an update.New graphicsAs you may have noticed from the new screenshots, I revamped some of the graphics in the game. Terrain should now look a bit less blocky, subtle effects like moving clouds and terrain highlights/shadows were implemented, and the water shader was remade to better fit the pixel art style.There will likely be another pass of graphics refinements before the first demo is out.Updated roadmapWhile initially I was planning to participate in June's Steam Next Fest with a playable demo, I'm making the difficult decision to postpone it a little bit in order to gather more feedback and have more to time to polish the game. Instead, the new release schedule looks more like this: First private playtests to gather early feedback Public demo release and Steam Next Fest (Date still TBA) 1.0 Launch…
- Dev Update #1: What's Coming Next - 28 January 2025
Hey everyone! Steam's RTS Fest just ended a couple of days ago, and it was a pleasure to participate in it as an unreleased game. I figured now it's a good time to post a little update here on Steam about how the game's development has been going and what comes next. What Is (Mostly) Done Most of the core mechanics of an RTS game of this type is nearly finished. However, there are still some things to polish and minor bugs to fix. Multiplayer is fully implemented, but still requires some extra work to prevent and deal with desyncs. Pathfinding still needs a couple of last improvements. Campaign Mode Campaign Mode is likely the most WIP part of the game right now. I started working on it around 10 days ago and I've been making rapid progress. While Campaign Mode sounds simple on paper, it's different from that of many other RTS games, and actually encompasses a wide range of mechanics. E…
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