- Its a good bye from us... - 18 September 2025
Hey all,First up, a sincere apology for our radio silence - for the most part it's just the two of us here and while we've been juggling life and what next we do next, we wanted to share that it's with great sadness that we're saying goodbye to Desktop Daydreams and Steam I can't speak for all developers but Steam has been mixed bag for us, while it allowed us to go through the Greenlight process way back in 2014 (and get approved!) and create small community around the game, the Steam algorithm never really helped us gain traction despite our best efforts to market the game ourselves. Looking back, we now know this was futile and it does make us pause and wonder as we look at the changing landscape of the industry.We're sticking around though and hopefully we'll make a game again but we're changing our name to Bubblegun Games and opting for Itch.io http://bubblegungames.itch.io as a pl…
- Release build: v1.23 - 26 April 2023
Bug fixes: Due to an update to the base engine, the alternative ending was blocked - this is now fixed - thanks community! General quality improvements
- Release build v 1.22 05/01/2023 - VR support disabled - 5 January 2023
Quality of life patch. VR pop up should now be disabled.
- V 1.21 - Gamepad quality of life & navigation fix - 26 November 2022
V 1.21 - Gamepad quality of life & navigation fix
- Build: v1.19 - 18 November 2022
Small fix for edge of case saving issue. As always, a massive thanks to the community for letting us know! - The Team
- Patch v1.18 - Gamepad fix - 27 October 2022
Hey folks, Patch v1.18 is live and should fix the intermittent gamepad problems. Thanks again to the amazing community for letting us know! Happy gaming, - The Team
- Patch v1.17 - 24 September 2022
Hey all, Another patch made possible due to our awesome community! In particular a big shout out to Unco! Fixes included in this build: DatalogUI – Incorrect audio playing Audio logs & Audio button – These were related and should now be fixed Hack Reset Instructions Completed – Available in multiple play through and spelling error AWOL report broken UI "Relating" & "your" spelling error ːsteamthumbsupː r Thanks - The Team
- Release build v 1.16 26/07/2022 - Quality improvements - 26 July 2022
Release build v 1.16 26/07/2022 - Quality improvements for UI and fixes for incorrect story items. A huge shoutout to the community for helping us with this. We could have done it without you! - Team DD
- Patch Notes - Release build v 1.15 22/07/2022 - Fix for flashlight issue - 22 July 2022
The patch fixes the missing flashlight bug in two of the levels. A big shout out to the community for letting us know and their patience. Cheers, Team DD
- Release build v 1.13 - Story mode save fix - 23 December 2021
Release build v 1.13 23/12/2021 Fix for cohesion state not being saved in Story mode General clean up Updated base engine to new version
- Story mode is here! - 24 June 2021
Hi Folks, I hope everyone is well and continuing to stay safe. We’ve just released “Story Mode”! We wanted to make sure that players who didn’t enjoy the survival elements could still access the game without the need to worry about tracking down cohesion. This way, the game becomes all about story and atmosphere! Please let us know what you think either here or over in the Discord community and remember the game is part of the Summer Sale, so grab a copy if you haven’t played it yet 😊 - The Team
- Patch notes for v1.12 - 22 June 2021
Small fix to black screen issue noted by some players.
- Patch notes for version 1.09 - 12 March 2021
Patch note: Fixed a bug in the final level causing odd camera and control problems Various usability improvements UI clean up
- Release build v 1.05 - General bug fixes and improvements - 13 September 2020
Hi Folks, We just released v 1.05. Just a quick update: Various player experience improvements Some minor bug fixes. Out of bounds check on Cage memory & better save criteria Localisation work Thats' all for this release. Thanks - The Team
- The Final Chapter - 28 August 2020
Well...its finally here! We can officially announce that the Final Chapter Update is coming on 31/08/2020! That sounds so strange doesn't it? As many of you will know, the game has been in development for 6 years and it has been a true labor of love for us all here. But, we really couldn't have reached this stage without you guys, thank you for sticking with us and giving us your insights and feedback, the game is truly better because of you. The Final Chapter update adds five brand new memories to the original game and completes the story. We don't want to say too much as we feel playing them will be the best way to experience them. After installing the update, you should be able to pick up where you last saved and continue playing. There are improvements right across the game that some of you may have seen already and include a huge amount of artwork and lighting that has been reworke…
- Final Chapter Update #4 + Custom control bindings - 10 June 2020
Hi Folks, I hope everyone is staying safe and well in the strange times we find ourselves in. Although the current state of things has slowed us down a tad, I just wanted to give you a quick update on our progress with the Final Chapter update and as the title suggests, custom control bindings. First of, we want to thank one of our fantastic community members, DarkLustre, for letting us know that the post regarding the key / controller binding patch that went live in January has gone missing in our forums. We uploaded a new build today (20200610) which makes sure that the rebind system is up and ready for you to use. You may start to notice a few updates in the coming days and slight changes here and there to artwork as we start to get ready for our last phase of testing before we release the update. That's it for today, thanks and take care. - The Team
- Final Chapter Update #3 - 24 February 2020
Hi everyone, Now that we're past the festivities and settled into the New Year, I thought it would be a good time to sit down and write an update. As some will know, we've been busy over the last couple of months, making lots of progress on the Final Chapter Update and supporting the game. Plus talking with the community and getting their thoughts on improving some of the features of the game. As well as some bug fixes one of the things that has cropped up is the need for us to provide a way to rebind our control system. Accessibility is extremely important to us and thanks to some excellent engineering, Tony our chief coder has managed to implement a system we hope you will like. We are using the excellent Rewired plug-in for Unity which allows both the rebinding of keyboard/mouse and gamepad. We're just doing some final testing and then we will push the update. I made a quick demo vid…
- Bug fixes for build: 20200106 - 6 January 2020
Latest patch notes for build: 20200106 Fix for random disappearance of the anchor - game will now check if its been correctly restored to the inventory after saving Achievements should now trigger Updated base engine to long term support to allow us to support the game for longer Preparation for Final Update General useability fixes General bug fixes
- Final Chapter Update#2 - 31 October 2019
Hi Foilks, We hope you are all enjoying the dread this Halloween!?ːsteamhappyː Just a quick update this time, we're still busy adding some final touches to the Final Chapter Update! As you will know form our lat update, we have five new memories for you to play which will finish the story. Out of those five, three are just about ready so we will probably release them as an update soon. The other two are coming along nicely and should follow the initial three quickly. Here are a couple of screens to keep you going: And in case you missed them last time, some gif's: That's all for now! Thanks, - The Team
- Final Chapter Dev Update - 3 September 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33377410%2F74e8eb04773e1cf1e51eacba7d7b88dfa9aaf0e1.png Hi Folks, It's been just over a year since we released the first part of The Corridor: On Behalf Of The Dead. During that time we have been very busy updating and supporting the game, we have reworked a lot of the games lighting, fixed some bugs and hopefully improved on a few things thanks to your feedback. You can see more about those updates over on our steam page here: https://steamcommunity.com/games/340840/announcements As most of you know along with the Xbox and VR versions we've been working on a huge update to finish the game and we wanted to give you guys an update. With an atmospheric story focused game like this one, it's hard to talk about what's in store without ruining the plot or dropping a spoiler so we’ve mainly avoided that and we hope you understan…