- Solar War design document now available - 1 April 2018
Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at http://solarwar.net/files/public/solarwar-designdoc.pdf This contains a peek at a few ideas that did not make it into the game, more details on some that did, as well as yet unpublished background on lore elements of the world. Mostly, I hope this might be helpful as a starting point for anyone who wants to build their own game, but it might also be of interest to anyone who just wants to look at how a game like this is made before programming comes into play. If there is enough interest in this kind of thing, I might also publish some balancing spreadsheets I used in the design stage.
- Solar War design document now available - 1 April 2018
Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at http://solarwar.net/files/public/solarwar-designdoc.pdf This contains a peek at a few ideas that did not make it into the game, more details on some that did, as well as yet unpublished background on lore elements of the world. Mostly, I hope this might be helpful as a starting point for anyone who wants to build their own game, but it might also be of interest to anyone who just wants to look at how a game like this is made before programming comes into play. If there is enough interest in this kind of thing, I might also publish some balancing spreadsheets I used in the design stage.
- Solar War 1.14b released - 20 September 2016
Just a tiny fix for a problem recently reported. Turns out the game wanted to look up keys in data that was not yet loaded at that time. Which is bad. I hope not too many of you actually ran into this. BugfixesFixed a crash when hitting keys on the "Loading" startup screen
- Solar War 1.14b released - 20 September 2016
Just a tiny fix for a problem recently reported. Turns out the game wanted to look up keys in data that was not yet loaded at that time. Which is bad. I hope not too many of you actually ran into this. BugfixesFixed a crash when hitting keys on the "Loading" startup screen
- Solar War 1.14a released - 31 October 2015
BugfixesFixed ships escaped from battle being unable to act on their next battleAdded missing tech descriptions
- Solar War 1.14a released - 31 October 2015
BugfixesFixed ships escaped from battle being unable to act on their next battleAdded missing tech descriptions
- Solar War 1.14 released - 23 October 2015
EnhancementsInterface and battle sound effectsAdded partial resource recovery from destroyed ships (gated by tech)BugfixesDisplay of resource gains for planets is now more precise
- Solar War 1.14 released - 23 October 2015
EnhancementsInterface and battle sound effectsAdded partial resource recovery from destroyed ships (gated by tech)BugfixesDisplay of resource gains for planets is now more precise
- Solar War 1.13a released - 15 March 2015
BugfixesFixed the problem where base commanders killed off in an attack remained available for the attacker until reloadFixed base commanders not being unassigned when you manually demolished a baseFixed the base commander button appearing when you only had fleets in orbit of a world
- Solar War 1.13a released - 15 March 2015
BugfixesFixed the problem where base commanders killed off in an attack remained available for the attacker until reloadFixed base commanders not being unassigned when you manually demolished a baseFixed the base commander button appearing when you only had fleets in orbit of a world
- Solar War 1.13 released - 7 March 2015
EnhancementsAdded base commander slots to colonies, providing various bonuses to that colonyOfficers assigned to any slot now have their free daily experience gain increased by 50%Ships spawned by a certain event chain now get proper namesBugfixesSkill gains from free experience now have a higher chance to go to the main skill for the current assignment (like already happened for combat experience)Added some missing tech descriptions
- Solar War 1.13 released - 7 March 2015
EnhancementsAdded base commander slots to colonies, providing various bonuses to that colonyOfficers assigned to any slot now have their free daily experience gain increased by 50%Ships spawned by a certain event chain now get proper namesBugfixesSkill gains from free experience now have a higher chance to go to the main skill for the current assignment (like already happened for combat experience)Added some missing tech descriptions
- Solar War 1.12 released - 10 February 2015
Version 1.12 is a quality of life update focused on saving you a bunch of clicks and fussing about when managing your fleet. Most importantly, your subordinates will now highlight ships in need of your attention to you, so you will no longer have to dig through so many dull ship status reports. EnhancementsAdded various ship status overviews to the navigator, defaulting to alert reportsFleet stats (warp capacity and fleet supply) are now shown in the navigator when a single unit is selectedModule tech requirements are now listed in the SolarpediaBugfixesFixed crash on selecting "(no character)" in character swap mode
- Solar War 1.12 released - 10 February 2015
Version 1.12 is a quality of life update focused on saving you a bunch of clicks and fussing about when managing your fleet. Most importantly, your subordinates will now highlight ships in need of your attention to you, so you will no longer have to dig through so many dull ship status reports. EnhancementsAdded various ship status overviews to the navigator, defaulting to alert reportsFleet stats (warp capacity and fleet supply) are now shown in the navigator when a single unit is selectedModule tech requirements are now listed in the SolarpediaBugfixesFixed crash on selecting "(no character)" in character swap mode
- Steam Trading Cards added - 9 February 2015
They may be a month late to the party, but the set of Steam Trading Cards for Solar War just went live. Go play and collect them to get at the shiny badges, profile backgrounds and emoticons.
- Steam Trading Cards added - 9 February 2015
They may be a month late to the party, but the set of Steam Trading Cards for Solar War just went live. Go play and collect them to get at the shiny badges, profile backgrounds and emoticons.
- Solar War 1.11 released - 9 January 2015
EnhancementsAdded Casual and Super Elite difficulty levels. Casual completely disables time limits on missions.Info on number of crew on shuttles added to various tooltips as well as the SolarpediaSolarpedia and diplomacy windows now have more info on how council scores are determinedAdded -resetsettings command line parameter to skip loading the settings fileBugfixesDisabled crash saves while in battle, those don't work and the start of battle is autosaved anywayRemoved "not implemented" message from Combat AI screenFixed launch options not working on Linux
- Solar War 1.11 released - 9 January 2015
EnhancementsAdded Casual and Super Elite difficulty levels. Casual completely disables time limits on missions.Info on number of crew on shuttles added to various tooltips as well as the SolarpediaSolarpedia and diplomacy windows now have more info on how council scores are determinedAdded -resetsettings command line parameter to skip loading the settings fileBugfixesDisabled crash saves while in battle, those don't work and the start of battle is autosaved anywayRemoved "not implemented" message from Combat AI screenFixed launch options not working on Linux
- Solar War 1.10 released - 6 January 2015
This is the first version of the game released on Steam. Another big Thank You to everyone who supported Solar War on Greenlight! EnhancementsSteam achievement support added (Steam version only)The main officer list can now be sorted by promotion eligibilityIf the game crashes, it will now try to autosave before shutting downBugfixesFixed a crash when selecting locations that were collapsed in the navigatorFixed a crash when dragging from an empty table in the Combat AI popupDisabled tutorial popups while autoresolving a battle
- Solar War 1.10 released - 6 January 2015
This is the first version of the game released on Steam. Another big Thank You to everyone who supported Solar War on Greenlight! EnhancementsSteam achievement support added (Steam version only)The main officer list can now be sorted by promotion eligibilityIf the game crashes, it will now try to autosave before shutting downBugfixesFixed a crash when selecting locations that were collapsed in the navigatorFixed a crash when dragging from an empty table in the Combat AI popupDisabled tutorial popups while autoresolving a battle