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Just do it ! (干就完了! )

Just do it ! (干就完了! ) Steam news

珺訫 JunXin | 2026 | game

Coming Soon

GameSteam Store content

AdventureIndieRPGStrategy

  • Steam app typegame
  • Steam App ID3409590
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer珺訫 JunXin

Just do it ! (干就完了! ) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3409590
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer珺訫 JunXin
  • Publisher珺訫 JunXin
  • Parent gameNot available

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: 珺訫 JunXinPublisher: 珺訫 JunXin

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Just do it ! (干就完了! ) Steam news

Just do it ! (干就完了! ) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • I sincerely apologize for only now discovering this issue. - 13 September 2026

    After upgrading to UE5.8, I never anticipated that it would cause the game to fail to launch. The game can open normally in DX11 mode, but UE5.8 has left me rather disappointed. For now, I'm rolling the playtest build back to the last version on 5.7. Going forward, I may continue development using UE5.7. Every engine version update has brought all sorts of bizarre issues, and troubleshooting them consumes an enormous amount of time. I no longer want to waste any more time dealing with engine bugs. In future development, when I encounter engine bugs, I'll try my best to work around them rather than attempting to fix them, in the hope of speeding up the development progress.JunxinRespectfully

  • August Update Summary & Plans - 2 September 2026

    August Update Summary & PlansOptimized the banking systemOptimized AI melee combat logicUpdated localization filesUpdated the main menu UI effectsUpdated the falling animation and the load/save UIYou can now adjust the world size and K value when creating a world (K controls the generation ratio of cities and villages; the higher the K value, the more locations are generated. This is a sensitive value and should not be set too high.)Updated arena-related contentIncreased food consumptionFixed an arrow collision bug and changed the battle exit logicChanged the scene creation logicOfficially updated the engine version to 5.8Horse Update Plans:Improve the arena combat systemUpdate the horse system

  • Regularly Update Statistics - 30 July 2026

    The following updates have been made:Added toggles for V-Sync and motion blurReplaced hit sound effects, added sword swing sound effects, revised multiplayer logic, and fixed multiplayer bugs (thanks to the players who provided feedback)Updated battlefield logic: dropped equipment now comes from the participating NPCs' gear; equipment now has durabilityUpdated translations for 20 languages, and added camera shake for attacking and being attackedChanged the translation file format to JSONUpdated overworld NPC troop strength display and prisoner display; fixed the bug where the inventory would closeUpdated camera position and hit sparks, and optimized hit animationsUpdated the UI; changed and added a large number of AI-generated sound effectsOptimized the multiplayer systemAdded a banking system

  • Thank You for Joining Us, and Please Bear with Our “Imperfections” - 1 July 2026

    Dear “Just Do It!" players,Hello, everyone! I’m 珺訫JunXin, the producer of “Just Do It!".First of all, thank you so much for taking part in this limited test. Watching you all enter the game one after another, I feel both thrilled and anxious. Thrilled, because my world has finally welcomed its very first visitors; anxious, because I know the current version is still far from perfect.I want to be completely honest with you: the test version right now is more like a house that’s still “under renovation.”You may come across plenty of unfinished or unpolished areas in the game, for example:Occasional bugs: certain actions may cause the game to freeze or crash.Placeholder art assets: some scenes, UI elements, and effects are still being polished, so you’ll see temporary stand-in graphics for now.Missing features: character stats, the equipment system, and NPC AI aren’t complete yet, and the…

  • Migrated the game engine to UE5.8 - 29 June 2026

    Migrated the game engine to UE5.8.Temporarily disabled DLSS and FSR as they haven't received updated versions yet.Optimized online multiplayer issues.

  • June Update Notes - 10 June 2026

    Time flies—another month has passed~ Here’s what’s new in this update:Mainly reworked the logic for procedurally and asynchronously generating rivers and cities on the map. Now every new game will create a different large map! Optimized the bow-aiming logic and added an archery range.Optimized the equipment logic for multiplayer. Performance should be better now, making it possible to have more NPCs fighting on screen at the same time!Horses are temporarily disabled due to constant bugs in multiplayer, and because I haven’t yet tested which control scheme works best for multiplayer.Optimized the camera system—now you’ll have a much better and smoother camera!

  • Optimized a number of multiplayer-related issues and game logic problems. - 8 May 2026

    Optimized multiplayer logic. Room information is now visible, and it supports display in multiple languages.Custom multilingual translation is now supported. If you are not satisfied with the translations, you can edit the files yourself, or use files edited by others. In theory, any language whose characters can be displayed by the font will be supported.Fixed the client-side movement guide line. Fixed an issue where equipment would be removed on the client side during trading. Equipment now uses IDs. In multiplayer, you can now enter guilds, arenas, and other battle scenes to encounter and fight each other.Fixed equipment stat/attribute issues.Fixed client trading and refresh issues.

  • Optimize the online logic - 20 April 2026

    We've optimized the multiplayer logic, so you can now play online on the world map.

  • Update on DLSS and the Sound and Mission System - 11 March 2026

    Updated DLSS plugin, now supports DLSS 4.5Optimized UI logicAdded sound settings and system settings save functionalityUpdated guild quest display and logic

  • Core Logic Updates and Grand World Character Logic Updates - 23 February 2026

    Updated FSR support, but testing revealed errors when enabling FSR due to the recent UE engine update. FSR is currently disabled and will be re-enabled once AMD updates their support and testing confirms stability.Fixed a bug caused by resolution conflicts resulting from DLSS.Conceptualizing the equipment system: I aim to enhance the equipment system's experience by incorporating factors like crafting materials into the calculation of equipment prices.Regarding the NPC system: I still haven't finalized how NPCs will be implemented. I don't want NPCs to make decisions based on rigid patterns. Perhaps I'll start with a basic logic framework to get the world functioning, then refine it later. Translated with DeepL.com (free version)

  • Core Logic Updates and Grand World Character Logic Updates - 13 February 2026

    We've optimized the underlying architecture for future game expansions. Once the open-world NPC logic is added, we'll be ready for game testing!

  • Decided to withdraw from this new product launch event. - 8 January 2026

    Unfortunately, we won't be proceeding as originally planned. After careful consideration, we've decided to withdraw from the New Releases Festival for now. We'll focus on completing the game's demo first, build up our wishlist, and then participate later. Many features still need refinement, and I believe joining the festival at this stage would be unwise. Let's take a steady, step-by-step approach instead.

  • Final Update for 2025~ - 30 December 2025

    The main updates focus on story progression and player guidance. Tutorial levels are still in development, and some details—like terrain effects during combat or scene transitions—remain unresolved. Due to considerations for future multiplayer functionality, I've prioritized optimizing the core gameplay experience across multiple areas. Welcome to 2026~

  • Add DLSS support - 12 December 2025

    Add DLSS support

  • A demo version of the new product festival is currently in development. - 6 December 2025

    Added Steam Cloud SaveUpdated equipment logicUpdated NPC type configurationsAdded cloud save, optimized damage logic, updated armor logic to separately calculate slashing/piercing and blunt damage, and updated armor defense logicAdjusted equipment logic and animations; equipment can now be picked upCurrently developing tutorial levels as a playable demo

  • First update announcement after the store page goes live~ - 25 November 2025

    It has finally been decided to officially release in 2026. Everyone is welcome to try it out. Many of the features we want to implement are still in development, and we will complete them step by step. This is my first time releasing a game on Steam. We hope to receive everyone's love and support.Now officially starting to write the update announcement1. First-person camera has been added back. 2. Stamina system has been added. 3. Bow and arrow mechanics have been redesigned. Now, when the character's strength is insufficient, stamina consumption is severe, and being hit with low stamina can cause the character to be knocked down. 4. Equipment system has been optimized and durability has been added. Next, a repair system and equipment upgrade system based on durability will be added. 5. The multiplayer plugin has been adapted for version 5.7 and above and has been added back. Currently,…

Patch notes and updates

S.noRelease datePatch nameGID number
113 September 2026I sincerely apologize for only now discovering this issue.1843481262699898
22 September 2026August Update Summary & Plans1842846814439487
330 July 2026Regularly Update Statistics1839676055885097
429 June 2026Migrated the game engine to UE5.81836506165560385
512 December 2025Add DLSS support1818752592128093
66 December 2025A demo version of the new product festival is currently in development.1818118366178634

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