- WAW is also a boardgame - 11 October 2025
A new Kickstarter campaign by Avalon Digital is launched today, offering this classic game that you all enjoy so much on Steam to be played as a boardgame (which was how it was designed originally)You can now play face-to-face with a friend on the most popular scenarios, and also in the campaign discover the other DLC's we have created for the gameVisit us here : WAW BOARDGAME ON KICKSTARTEROr click on this button WAW KickstarterThe game will be manufactured early next year and delivered by end of Q2 2026. Available in two languages (French and English) in the same box.
- Various scenario fixes - 5 September 2022
Various fixes to Eunus, Gulf and Carrhae as per froum discussions
- Minor scenario fixes on Sepoy / Kentucky - 20 August 2022
Fix of Sepoy T2 freeze. Fix of Kentucky 1861 lock issue.
- Minor Updates - 16 August 2022
Fixed various remarks on different cards. Main change is on Sepoy1857 to avoid the sometimes blocking effect on Mutiny cards on Turn 2
- Minor various fixes - 6 April 2022
Fixes for different reported issues and improvements
- Rhodesia 1972 updated - 31 August 2021
Play balance improved in Rhodesia 1972
- Minor Summer fixes - 21 August 2021
MInor fixes in latest release. Translation updated in Serbia 1914
- Scenario Fixes and Updates - 6 April 2021
Minor scenario content fixes for Byzantium 1116 and Hamilkar 264
- Minor Code Update: disappearing Air Units fix - 22 March 2021
An occasional and unfrequent bug leading to the disappearance of air units after battle, during the return to base phase, has been found and fixed. Planes shall no longer vanish if they can find an eligible airfield within range. They will still disappear when none is rachable, either because the said arifield(s) is/are full or is/are out of range of the plane(s).
- Minor Update - 1 February 2021
Fixed global port entry rules Fixed Egyptian Retreat card in Six Days 1967 Fixed Hamilkar port entry rules
- Battle of the Coral Sea Anniversary - 7 May 2020
Coral Sea 1942 covers the May 1942 Japanese invasion attempt of Port Moresby, New Guinea, and the air and naval campaigns around it. The Japanese forces must capture Port Moresby and establish bases in the Solomon islands, but their offensive could be well stopped by the Allies naval and air forces. The American and Australian have to prevent the Japanese from achieving their objectives, without losing too much of their meagre resources. Find out about it in a WAW DLC scheduled to release on May 21st. And for those Pacific War enthusiasts who love deeper and more detail simulation, please check the Store page below with our sister company Avalon Digital's new game, Carrier Battles and wishlist it if you like it. https://store.steampowered.com/app/1163340/Carrier_Battles_4_Guadalcanal/
- Minor Spring Update - 22 April 2020
In anticipation to this month's release (Caesar 58, coming on April 30th) *** IMPROVEMENTS *** (Retreat) When several regions are possible, the game now selects the one that would cause the minimum amount of unit destructions (because of units that cannot follow the others or of overstacking in difficult regions). (Retreat) Attacking Sea stacks can now retreat to a port if they just get out of (Retreat) Units that cannot retreat using the locomotion type between battle region and chosen retreat region are now destroyed (Fortress Assaults) Assaulting a weakly defended fortress no longer wrongly gives combat factor bonus to the attacker and malus to the defender. It's set to zero on both sides. (Replacements) Improved realism : replacements are no longer possible for air and sea units that are not inside a structure or a transporter. It is now possible to assign replacements to units that…
- The Flare Path: A2Z - 3 April 2020
A is for Alphabetised wargame and sim news. Every four weeks or so I hang up a streamer of industrial strength fly paper in The Flare Path water closet and see what wargame and simulation news items stick to it. Below is this month’s bag – 25 stories involving virtual vehicles and surrogate slaughter. If you’ve visited a transport museum or heritage railway in the past twelve months, or can put these battles – Bunker Hill, Bataan, Borodino – in chronological order, you probably won’t regret clicking where it says… (more…)
- Wargamer.com article - 29 January 2020
WAW on the Wargamer.com
- The Flare Path: Red Barren - 20 December 2019
Unwilling to stray far, thematically speaking, from my current plaything of choice, Strategic Command: World War I , my time away from hexagons this week has been spent sampling potentially complementary Great War fare. In search of the cranberry sauce for SCWWI’s Ottoman Empire, the mustard for its BEF, I’ve consumed a new flight sim with major deficiencies, two dirt cheap wargame DLCs that ultimately disappointed, and a mechanical puzzle game that could, had it taken a different path, have proved quite the time machine. (more…)
- Release of Nordwind 1945 - 20 December 2019
Nordwind 1945 accounts the last German offensive in the west. The Germans have entered Alsace from the north and are trying to reach the center of the Vosges mountains at Saverne, pushing back American and French forces. Final goal is Strasbourg. Can you reclaim the region for the Reich? Or, as the Allies, can you contain and then repulse the last onslaught in the West?
- Minor Update - Frame Rate optimization - 11 December 2019
** IMPROVEMENTS ** - (Graphics) Added options setting to enable VSync - (Graphics) If VSync is disabled, the target frame rate for the game is set to 60. Previously, the game would run at maximum allowed FPS, which would be unnecessary on powerful configurations. NB: activating Vsync reduces visual artifacts (screen tearing) but may slightly reduce game reactivity. This could be problematic on older machines or those with little RAM.
- SECOND 2019 MAJOR UPDATE - 2 December 2019
DECEMBER 2019 UPDATE This important update was made essentially to fix a few known issues but also to allow for gameplay improvement for new features that will be progressively used in the upcoming 2020 title, or, when updated, retrofitted inside the existing ones. *** IMPROVEMENTS *** (Regions) Added support for new feature : possibility to define nations as default owners of regions (Map) Implemented new Information Anchors (e.g. useful to display extra critical information as a graphic icon) (Movement phase) The confirmation dialog displayed when going to next phase without any movement can now be dismissed permanently. (Replacements) Implemented a system allowing to schedule replacements through the Reinforcement system without need to use cards. It is no longer possible to assign replacements to stacks that are not currently in a supplied region (Structures) Added per-structure opt…
- More DLCs - 4 November 2019
In September we released Uganda 1979, and last month we moved to Burma in 1942. The team continues to add new DLC on known and less-known conflicts. Two more are coming this year, also interesting thematics. Our plan is also to make some game update before New Year, adding some fixes and extra features (e.g. possibility to assault forts, or to capture some enemy units). Many thanks for your continued suport. Stay tune for more new later this month
- Illyrian Pirates over the horizon! - 9 August 2019
Today the new WAW scenario, Illyria 229 BC, is released. A trip back in time, when famous queen Teuta and her Illyrian pirates go on rampage in the southern Adriatic, threatening Greek states... and provoking the ire of Rome. Fight on land and at sea in this interesting combined operation scenario returning us all to the ancient era. https://store.steampowered.com/app/1094280/Wars_Across_The_World_Illyria_229/?