- Minor Version 1.3.5 - May 23rd - 23 May 2026
Welp, I think I've squashed 98% of the predictable bugs (famous last words). For that reason, I really like this chill and unassuming patch. It allows me to take a breather and focus on what's next. There's a lot I could do, but I need to figure out what I must do. I don't have the answer to that yet.It's been 4 months since launch, I've definitely gotten some sales, so I'm very happy about that. But I wonder what else I can do to grow this more and generate more sales before I spend more time on it.. I could expand this game forever. Truly. After all, it's how I designed it. To be my final game.New Features6 New items added (four of which are monster parts!)Wish bundle type added! These can be Buffs, Starters, or unfortunately even Debuffs... be careful what you wish for!You can now inspect items from the Character Kit window via the online Asset Manifest.Improvements Vice had some wor…
- Major Version 1.3 - May 14th - 14 May 2026
So the game went kinda viral... One video got over a million view! As a result, I see a lot of new faces. Hellu. Welcome to this strange corner of the internet. Where pretty legit mechanics mixes with the occult. Learn something new. Did you know what gooner means? Haha, as long as you're having fun, it's all good to me :) Let's dive into the patch notes:New Features Design improvements for all four characters.4 new enemies added (Arthritis, Juice, Munch, Blasphemy).New Utility stat which dictates the maximum item repair possible for your character. I'll tell you right now folks, the end game just got a lot harder hehe.New Max Bank stat which enforces a maximum Coin capacity.3 new Boons (Decoy Shroom, Grinding Stone, Quality Control). Yoyo got an Firm Eggplant too.3 new Curses (Open Wound, Dead Weight, Deadly Poison). Also Damnation was changed!ImprovementsSpecial item slot extension ad…
- Version 1.2.4 – May 3rd - 3 May 2026
- Fixed Body Armor and Recuperate special item IDs. - Fixed mission/achievement sync across devices. Mobile - Added vibration toggle in settings. - Added reduced graphics toggle in settings. - Prevented account linking if tutorial is not complete/skipped.
- Major Version 1.2 - March 28th - 28 March 2026
Alright, this update will either be really cool or really "meh" depending on your playing habits, lol. Nonetheless, I hope you enjoy!FeaturesSteam Account Linking: I'll admit, this feature is pretty dope. All existing AND future Steam players will get the mobile version for free (no need to purchase premium). Additionally, you can take your Steam progress on-the-go and play cross-platform!iOS is currently under review, but it should be approved any day now. Android is already released, so please give it a go (from the settings page as seen above) and let me know how the experience is :)ImprovementsA stylish "N" (New) now appears on character portraits after completing their missions (achievements) to let players know they can select different starter gear. Additionally, a banner will appear when completing character missions on non-Steam platforms (since the Steam overlay for achievemen…
- Android Playtesters Needed! - 27 February 2026
Greetings. I have the Android build up and ready for testing! Except, I need to enlist 8 more of you to help me get past the Google Play threshold requirement. Until I reach enough signed up testers, they won't let me release the app :/While there is more stuff for me to work on to get these mobile releases finished, the main features should be ready to go. I coded the game with touch controls in mind since day one—which is why it works on Steam Deck already.Steam Account LinkingThe main thing I wanted to highlight in the mobile releases of Encounter: The Lost Cards is that you can link your Steam account and play cross platform! So be sure to try that out.Please send me your email!Send me your email address associated with your android device via comments below or direct message on Discord (better option)! The iOS version will be released alongside the Android version, so there’s no ne…
- Major Version 1.1 - February 18th - 19 February 2026
Version 1.1 is here! Two weeks ago, I laid out the roadmap for this major update before I really start the (hopefully not too long) grind on the mobile releases. You can read that full post here.The three main features/improvements are now live (check the new Wayfinder page below!):Fixed Local Play & XP:No more hacky logic or lost XP. Offline play should now work exactly how one would expect. The self-inflicted technical debt is cleared!New Item Progression:As I said in the post, new players have stated that the amount of information thrown at them can be overwhelming. Additionally, there aren’t enough progression unlocks to explore. So what I've done is lock some Rare, Epic, and Legendary items behind a fun progression track. Using acquired Knowledge players can "study" to permanently add these items to future runs. There are even more Divine and Demonic items to unlock in the shop too…
- Version 1.0.6 – February 8th - 8 February 2026
- Item durability has been increased (see image below) - Resolved issues causing inconsistent Experience Point (XP) gains - The menu now clearly displays non-Wayfinder games and includes a toggle to switch between them (if applicable) - NPC coin counts now correctly reset to zero when stolen - Fixed missing sound effects when changing characters and item packages in the menu - Fixed a state issue when replaying tutorial games after the onboarding flowItem Durability Graph: Before (top) and after (bottom)
- Version 1.0.2 – January 31st - 31 January 2026
- Runes no longer trigger after Unlock actions to prevent balance exploits like infinite coins. - Rune effects now show the correct stat amounts (fixed a bug where they showed 1 more than intended). - Fixed Vice's Lucky Coin mission. - Fixed an edge case where adding a duplicate item to the stash flagged the inventory as full instead of fusing it with the existing copy. - Fixed an oversight where the UI prevented using Quick actions or Eat actions during trapped battles.
- v1.0 Encounter: The Lost Cards! - 26 January 2026
Well... that's it. It's launched.A while back, I had this idea to make a game around Tarot. I’ve always been fascinated by its history and depictions. I've made card games in the past, and a ton of pixel-style games, so I figured I was up for the task after leaving my last job.I wanted to capture the depth of the Tarot—each encounter should feel unique. I also wanted it to be jokes as hell and not take itself too seriously. And I wanted an incredible amount of replayability. So, I guess, let me know how I did, lol. If you've been playing the Early Access up to this point, thanks a lot. As of today, I've hit 100 sales. I'm aiming for 1 million this year. I've been praying to Jupiter since the beginning. I hope you can pray for the game, too. While you're at it, pray for abundance and luck for you, your family, and your friends as well! These mighty planetary gods are always listening, an…
- Major Version 1.0 - January 25th - 25 January 2026
Features 25 new items! Including a bunch of boons like Precision which ensures you never miss an attack from rolling or dodging—and Deflection, where enemy magic damage is halved! Revamped Limbo! Running out of cards is now more entertaining and ultimately ties into the story... but I'm not going to reveal any more than that. Card Inspect: You can now access the card layout from any encounter with the handy Card Inspect icon in the top right. You're going to need it now that all the Major Arcana are finally released. Yoyo Changes Yoyo's last mission unlockable item is now a broom. A cool broom though. Her bonus/side action now allows her to craft "reserved" items (items typically not obtainable through random generation). The Unassuming Rod now has the Primed condition and deals more magic damage. Stealing no longer triggers the Sun Swing ability, and it now requires 9 charges instead o…
- Official 1.0 Launch in 1 Week! - 18 January 2026
After a short Early Access, Encounter: The Lost Cards officially reaches 1.0 on January 26 at 8:00 AM EST. This release represents the complete core vision of the game. The systems are fully realized, the tone is unapologetically intact, and the Tarot-driven chaos is exactly where it was always meant to be. If you’ve played before, you’ll feel the difference. And if you’ve been waiting, now’s the time. Why call it 1.0 if I still have ideas? Because while I’m very happy with where the game is today, I still have plans, including additional cards and some end-game story content I want to explore post-launch. At some point, the cards have to hit the table. Launch details: Full 1.0 release (new cards will continue to be added) $9.99 USD with a 15% launch discount Price increases after the discount ends As always, thank you to everyone who played, tested, streamed, broke the game, and called…
- We are the World! - 11 January 2026
Thanks to our friends at frenglish, Encounter now supports 10 languages—so you can get ambushed, judged, and bankrupted in the dialect of your choosing. Below is the complete list of supported languages: English Ah, splendid! You’ve chosen the Queen’s English. Please queue up politely and mind the gap while collecting your tea and crumpets. 简体中文 哇,太棒了!你选择了简体中文。筷子准备好,热腾腾的饺子马上就来! Русский Товарищ! Вы выбрали русский. Закутайтесь потеплее — ваш текст прибудет в толстых зимних пальто и с подозрительно крепким чаем. Español (España) ¡Olé! Has elegido español (España). Prepárate para mucho drama, diálogos a toda velocidad y una siesta entre los tutoriales. Português (Brasil) E aí! Você escolheu português (Brasil). Agora o texto entra sambando na interface — aceite este pão de queijo de cortesia. Deutsch Wunderbar! Du hast Deutsch gewählt. Alles wird präzise organisiert, gnadenlos zu Komposita…
- Version 0.9.90 – January 8th - 8 January 2026
Improvements Added support for 8 more languages (see the latest news post). Added a new Solid Armor icon to better distinguish Solid Armor from Weak Armor. Missions can now be inspected at any time (not just before starting a new run), so you can check mission progress mid-run. Added freeze-frame explainers to help new players learn the game. Improved tooltip icon descriptions for clarity and accuracy. Runes now always display their conditions at full opacity (no more fading to indicate applicability), improving readability. Added an explainer popup for Runes when right-clicking (or tap-and-holding) them. Changes You now need a Wayfinder to obtain Knowledge or Wisdom from the Inn via Royal Decrees. The Divine consumable in Heaven now requires Food in addition to a Flower. Substantially reduced Orb durability (it was too strong). Fast Mode is now disabled by default for new players. Fixe…
- New Version 0.9.80 - December 29th - 29 December 2025
FeaturesEnter the Pearly Gates! When a Virtuous soul dies, you now ascend to Heaven—where, in addition to resurrection, you can purchase Legendary items and even trade for Divine consumables!Added a new Flip effect to certain items, reversing the orientation of the current encounter card—perfect for battles you’d rather not face head-on.ImprovementsRodd’s Built Strong ability now grants +1 durability to all gear you receive.Updated Vice’s bonus action (used outside of combat) to place greater emphasis on Luck.Added an explicit Revival effect to Faint encounters.Actions that consume a Wayfinder now default to the one being used, instead of displaying both options.Runes now scale in power based on the rarity of their host item.FixesFixed an issue where Faint encounter background music would continue playing after dying while Virtuous.Fixed “or” conditions not displaying correctly when the…
- Version 0.9.70 - December 22nd - 23 December 2025
Improvements - Added music to the entire game... finally. - Pressing Esc now returns you to the menu and prompts you to exit the game (instead of minimizing the window). - Updated the final two Inn encounters before the end-game “Déjà Vu.” They look cooler and sell cheaper food—but you can no longer go upstairs at the 6th Inn. You will see why. Fixes - Fixed an issue where the Artisan ability wouldn’t disappear from the Inn selection after being purchased. - Fixed Equipment Slot highlights not appearing correctly when moving items from the Stash. - Fixed the surrender sound effect triggering after every rune trigger. - Fixed an issue where the battle fist bump effect could trigger every time you moved an item (yeah… that was annoying). - Fixed a hang that could occur after defeating the Swamp Tickler boss.
- Version 0.9.60 - December 18th - 19 December 2025
- Food with infinite durability can now be consumed infinitely.- You can now gain Knowledge upstairs at the Inn via additional Royal Decrees in the late game.- Updated the visuals for the first four Inn encounters (two more on the way).- Fixed a bug where the main character would slowly walk onto the screen at the start—or not walk at all.- Added a helpful message to the menu screen explaining how to unlock the shop screen.
- New Version 0.9.50 - December 13th - 13 December 2025
FeaturesVice has been revamped. Starting with "Loaded Dice," Vice will now automatically reroll the dice for the first lost/missed dice roll each turn. So give in to your impulses and reap the rewards! In addition, his kit items have been reworked to feel more… degenerate.ImprovementsSelling items now feels more satisfying, with helpful icon feedback when hovering over them.The inn at night now always sells food (no more spending food to recover health).Added a new Pet item tag for Little Partner, Blightened Pigeon, and of course, Fluffy Cock.FixesFixed a bug where experience points (XP) would display as zero after clearing the prologue.Fixed a bug where battle fist bumps would constantly pop up.Fixed a bug where the coin pop-up for selling items would randomly appear without input.Fixed a bug where the trap condition did not detect the correct state.Fixed a bug where eating did not wor…
- Version 0.9.40 - December 10th - 10 December 2025
Improvements - If a condition is not met, the preceding effects will be grayed out for increased readability. - Improved the ribbon prompt when an enemy dodges an attack. - Adjusted the experience points (XP) required for unlocking things. - Powering up when you're already powered up will no longer shake the screen an additional time. Fixes - Fixed a bug where experience points would display as 0. - Fixed a bug where the surrender flag would fire arbitrarily. - Fixed a bug where players could skip the encounter in the middle of a dialogue sequence. - Fixed a bug where the player would not play their death animation when dying virtuously. - Fixed a bug where stat-change sound effects from runes would trigger constantly. - Fixed a bug that allowed you to move your items into NPC inventory slots. Why were you doing that in the first place lol. - Fixed a bug where inspecting an item would d…
- Version 0.9.30 - December 5th - 5 December 2025
Changes - Increased XP awarded at the end of a run. - Shop is now locked until the player has 100 XP. - Prologue has reduced randomness (enemies can no longer dodge). - Enemy attack and action values cannot exceed 20. Fixes - Fixed an issue where inspecting items didn't show their respective rune. - Fixed an issue that caused attacks to be simulated before submission. - Fixed a tiny bug where you would randomly die for no reason (there was a reason). - Fixed a missing "flower" glitch that affected action costs. - Fixed client-side currency calculation for the Sweet Talker ability. - Fixed an edge-case bug that could occur when starting a new game. - Fixed an issue preventing saved data from being written to the Steam Cloud folder.
- Version 0.9.20 - December 1st - 1 December 2025
- Menu UI now correctly displays your character when resuming offline games. - Fixed an issue that allowed players to move items from their pouch into the stash. - Reviving now requires a minimum of 5 HP (unless you’ve just won a battle). This indirectly resolves the reported Platinum Ring issues. - Fixed a bug where the Rune sound effect could trigger when doing literally anything lol. - Improved the stability of the in-game UI when actions are spammed.