- Rennova in Your Pocket. - 11 July 2026
Two Robots Unleashed is coming to Mobile! We have been heads down building out full mobile support and we are almost there. Here's what we have so far. The card game UI has been completely redesigned for touch. Cards are larger in hand, you tap once to inspect, tap and hold to drag and place, and double tap to expand your full hand or inspect a rig. Everything that works on PC works on mobile too. Movement uses a floating joystick that snaps to wherever your thumb lands on the left side of the screen. Every button in the HUD is mapped and a context-sensitive USE button handles interacting, firing, and talking to NPCs automatically based on what you are doing. There is also a dedicated settings page for customizing your mobile control layout.Logging in on mobile is simple. When you launch the game on your phone, you will be directed to our portal to sign in. Enter the 6-digit code in the…
- v.3539 Beta Update Notice - 2 July 2026
Update — July 1, 2026Hey everyone, a lot has happened since our last update and we want to share all of it. The Bug Bounty is live, the game is now running on Mac, the card game got a huge audio pass, new quests are in, and we've been grinding on stability across the board. Here's the full breakdown. Bug Bounty is LiveWe launched our $1,000 Bug Bounty on Pond and the response has been incredible. If you haven't signed up yet, head to the Pond page and get in on it. Every accepted bug report earns you points on the live leaderboard, and the top 20 split the pool. The more you find, the higher you climb.You can track all reported bugs and check on the status of your submissions at trb.tworobots.com/bugs. Mac SupportThe game is now running on MacBook. This has been a big goal for us and we're really excited to finally get here. Mac players can now download and play Two Robots: Unleashed di…
- v.3202 Beta Update Notice - 6 June 2026
Update — June 6, 2026Hey everyone, another big week on Rennova. The ship got a lot of love, spectator mode keeps moving forward, sound design is officially in motion, and we've been grinding on polish across the board. Here's the full breakdown. TutorialWe did a serious pass on the tutorial this week. The opening sequence now has proper movement restrictions so the pacing feels intentional. A crosshair has been added. The HMT can now be drawn with keys 1, 2, or 3 so you don't have to press Q every time. NPC floating markers were added to the boxes you shoot with the HMT so it's clearer what to interact with.Peacemaker's lipsync is fixed. Music and ambient sound no longer play on top of the tutorial cinematic. Ship roaming music no longer bleeds into the tutorial. The lights also properly reset when you finish so the ship doesn't stay red when you return to roaming.The MARBL pedestal has…
- Ranked Season Beta is Here!! - 2 June 2026
How it worksJump into a ranked match from the MARBL. You'll be placed based on your MMR and matched against players at your level. Win games, climb the ranks, and prove you belong at the top of the ladder. The RanksWe built a full tier system with custom rank icons designed from the ground up for TRU. Every rank has its own look and feel. You start at Scrapper and work your way up. Wear it with pride. This is a BetaSeason Beta is your chance to get in early, help us stress test the system, and establish yourself before Season 1 officially kicks off. MMR earned here matters. The players who play now will have a head start on how the ladder works. A note from usRanked has been one of the most requested features since we opened the playtest. We didn't rush it. We built it right, tested it, and now it's yours. This is a big moment for us and we're glad you're here for it.See you on the ladd…
- v.3151 Beta Update Notice - 30 May 2026
Update — May 30, 2026Hey everyone, big two weeks from the team. Ranked mode is finally here, the ship got a full lighting overhaul, spectator mode is taking serious shape, and there's a ton of polish across the board. Here's the full breakdown.Ranked ModeRanked queue is wired up and working. MMR calculation is in, matchmaking bugs have been squashed, and the system is being tested end-to-end before wider rollout. Seasons and admin tools are coming soon.All rank icons have been designed, refined, and rendered at full resolution after multiple passes. They're in the game and they look great. Lighting OverhaulThe ship looks meaningfully better this week. The team did a full lighting pass using Voxel Global Illumination, which gives us much richer indirect lighting and proper shadows without the performance hit of older approaches.The control room, cozy room, corridor, and tutorial areas al…
- v.3058 Beta Update Notice - 23 May 2026
Update — May 22, 2026Hey everyone, another big push across the studio. We've been grinding on a lot of fronts this week, from the AI opponent to Steam achievements to spectator mode finally starting to take shape. A lot is moving. Here's the full breakdown. AchievementsSteam Achievements are now hooked up to the game. We have a growing list of achievements with custom icons being designed for each one. We're also adding Steam Cloud, Stats, Leaderboards, and Captions to the supported features. More achievements are on the way. Spectator ModeSpectator is coming together fast. Players can now join live matches from the ship via the terminal or through Eliza. Object syncing over the network works even for players who join late. The pilot model is fully rigged and weight painted, working across all existing animations. New operator animations are in too including jump, dash, crouch idle, and…
- v.3001 Beta Update Notice - 16 May 2026
Update — May 15, 2026Hey everyone, big update dropping today. We've been heads down across pretty much every part of the game and we're excited to finally get this in your hands. Movement, the tutorial, visuals, performance, the wrist MARBL... a lot has changed. Here's the full breakdown. GameplayNew movement system: This one's been a long time coming. Crouch, slide, dash, and gravity traversal have all been overhauled. Strafing feels tighter, speed now has FOV feedback so it actually feels fast, and getting stuck while crouching should be a thing of the past.Loadout system: You can now create, save, and delete loadouts directly from your wrist MARBL. They save between sessions and load into your match automatically. This is a big one for how we want the game to feel long-term.ESC menu added everywhere: Sounds small, but we know it was annoying. The options menu is now accessible during…
- HELP. We Built an AI. It Started Fighting Back. - 25 January 2026
Something unexpected has happened during development.A warbot from Rennova’s outer frontiers—previously written off as lost—has resurfaced inside our internal build. It now refers to itself as E-Bee. What started as a controlled AI opponent has evolved into something far more adaptive. E-Bee learns continuously from live matches, alters its behavior in real time, and has begun exploiting systems in ways we didn’t anticipate.Rather than shutting it down, we’re doing the opposite.We’re opening a limited internal Steam playtest and inviting a small group of highly strategic players to help us pressure-test the game at its limits. This is not a public demo and not a casual preview. Every match played during this phase directly feeds into our balance, AI training, and competitive systems.From a lore perspective, you’re entering a corrupted headquarters and fighting E-Bee on its own ground. F…