SPSTEAMPULSELIVE ANALYTICS
Death Ring: Second Impact

Death Ring: Second Impact Steam news

Rouge Mecha | Jul 11, 2025 | game

Released

0players observed · 5 October 2026 - 17:35:02 UTC

StrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak101
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Death Ring: Second Impact news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak101
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews177
  • Release dateJul 11, 2025
  • DeveloperRouge Mecha
  • PublisherRouge Mecha

Genres: Strategy, Early Access

Company pages: Developer: Rouge MechaPublisher: Rouge Mecha

Top Steam chartsTop 100 gamesGame directorySteam Store page

Death Ring: Second Impact Steam news

Death Ring: Second Impact news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version Update Notice V0.6.3 | 1013 - 13 October 2025

    Commander! The version update (v0.6.3) has been released. The main content is as follows:Fixed an issue where M16 abnormally restored Magazine Capacity under specific operationsIntegrated Unity Engine security update.If you encounter any issues after the update, feel free to reach out to us via the Steam Discussion or our official community platform!

  • Version Update Notice V0.6.2 | 0926 - 26 September 2025

    Commander! The version update (v0.6.2) has been released. The main content is as follows:Fixed an issue where in certain cases abnormal monster kills caused battles to not endFixed an issue where loading a save granted extra free refreshes in the module storeFixed an issue where the Terror’s Roar buff was removed abnormallyOptimized Hp bar displayFixed an issue where using Slip Shot did not remove Active Camouflage stateIf you encounter any issues after the update, feel free to reach out to us via the Steam Discussion or our official community platform!

  • Version Update Notice V0.6.1|0923 - 23 September 2025

    Commanders,Thank you for your feedback today regarding the abnormal behavior of the Mother Rat in the "Monster Defense Operation III" level of the Belhaven Chapter. The fix has been completed and deployed. This issue was primarily caused by a critical problem that occurred during the development of buffs related to Chapter III, which resulted in the Mother Rat not exiting as designed, thereby affecting the normal progression of the level. The issue has now been resolved, and the level can be completed normally.We sincerely apologize for the impact this issue has caused. We have strengthened inspection and testing within our development process to prevent similar situations from recurring.Thank you for your understanding and support!

  • Version Major Update Notice V0.6.0 | 0922 - 22 September 2025

    Commanders, thank you for your patience! Today, we are officially launching the v0.6 Major Update — \.This update brings:New Chapter: Primal Death RingNew System: Mecha Paint CustomizationNew Mecha: Antey from Siberia Manufacturing GroupA set of brand-new modules and loadoutsIt’s another all-nighter editing trailer — check them out!New Map MechanicsAccording to reports from the Association’s advance team, the Primal Death Ring contains multiple extreme environments. In the \, blizzards erode every challenger that dares to step in, while the Cryo condition makes Mecha movement sluggish. Commanders must direct their squad with extra caution.In the \, rivers of lava devour anything that trespasses. Mecha must constantly avoid molten flows, descent of fire, and heatwaves that render armor and shields useless.As missions progress, you will lead Griffin Squad into the core of the Primal Death…

  • Version Update Notice V0.5.2 | 0909 - 9 September 2025

    Commander! The version update (v0.5.2) has been released with the following changes:Fixed an issue where certain loadout materials displayed abnormallyFixed an issue where some mech movement animations behaved abnormallyFixed abnormal stacking of skill costs for modules M32, M83, M151, and M167 during battlesFixed abnormal effects of module M35 during battlesFixed abnormal data stacking of module M70 during battles and extended its effect durationFixed module M82 not functioning in battlesFixed stacking issue of module M96 dataFixed incorrect mission objectives in event settlementsFixed the issue where the "Helstorm" Heavy Rotary Cannon’s Rapid Fire were blocked by dead Poison FrogFixed an issue where the tutorial could not continue due to specific operationsFixed an issue where the event duration UI displayed incorrectlyIf you encounter any issues after the update, feel free to reach o…

  • Version Update Notice V0.5.1 | 0828 - 28 August 2025

    Commander! The version update (v0.5.1) has been released. The main content is as follows:Fixed an issue where the game could not start after updating to version v0.5.0 due to insufficient Omnium MatterOptimized the level of material detail in certain scenesIf you encounter any issues after the update, feel free to reach out to us via the Discussion Board or our official community platform!

  • Version Update Notice V0.5.0|0826 - 26 August 2025

    It has been over a month since Death Ring: Second Impact entered Early Access, and we sincerely appreciate all your support! We are currently working at full speed on a brand-new chapter and new features, which we plan to bring to you next month. Without further ado, here is the update content:Key UpdatesPool Dilution Issue Resolved Since the launch of the EA version, we have received extensive feedback regarding the Recruit Pack unlocking logic. We understand that pool dilution has impacted your tactical experience, so we’ve reworked the system:The previous module and loadout disabling system has been unified into a Recruit Pack enable/disable system.At least 12 Recruit Packs must remain enabled to start a mission.Existing packs have been partially adjusted to fit this new logic.New Save PointsExiting during the preparation phase or returning to the main menu now saves your Hangar conf…

  • V0.5.0 Upcoming Update Announcement | 0819 - 19 August 2025

    Commander, Version V0.5.0 will be released on August 26. This update introduces adjustments to the save system and the new Recruit Pack Ban feature. As a result, your current battle progress will not be preserved.Rest assured—your Omni-Matter, Catalyst Zero, unlocked Recruit Packs, and Chapter progress will remain intact. Please try to complete any ongoing battles before the update.Known Update ContentNew Recruit Pack Ban Feature: Choose from your unlocked Recruit Packs at the start of battle.Additional Auto-Save Points: Progress will now be saved automatically when manually exiting during the daily maintenance phase and at the end of each in-game day.New Recruit Packs Added: The Siberia Manufacturing Group has brought us some mysterious new equipment.If you encounter any issues, feel free to contact us via the Steam Discussion Board or our official community channels!

  • Version Update Notice V0.4.9 | 0807 - 7 August 2025

    Commander! The version update (v0.4.9) has been released. The main content is as follows:Adjusted the direction of the mecha when they are deployed, making it more naturalFixed an issue where certain monsters could cause a freeze due to missing death animations.If you encounter any issues after the update, feel free to reach out to us via the Steam Discussion or our official community platform!We expect to release an update regarding new content and mechanic changes within August. Stay tuned!

  • Version Update Notice V0.4.8 | 0731 - 31 July 2025

    Commander! The version update (v0.4.8) has been released. The main content is as follows:Adjusted the direction of units when they are generated, making it more naturalUpdated the visual effects of the "Polar Night" Floating CannonFixed an issue where the default language would still be set to English when interacting with the Steam language API. The default language will now automatically switch based on the system languageFixed an issue where, after a battle victory, the Catalyst Zero would be automatically added to the Catalyst Zero bonus, causing incorrect display of remaining quantitiesFixed an issue where the tutorial level would freeze under certain operationsFixed an issue where Reactive Armor would trigger other counterattack effects and cause a program errorFixed an issue with the shooting animation being stiff when operating \ with "RainStorm" LMG ComboFixed an issue where Ta…

  • Version Update Notice V0.4.7 | 0727 - 27 July 2025

    Hi Commander! A hotfix (v0.4.7) has been released. The main content is as follows:Fixed a freezing issue caused by incorrect summon logicFixed the issue with the incorrect display of event durationIf you encounter any further issues after this update, please don’t hesitate to contact us through the Discussions or community channels. Thank you again for your support and trust, Commander.

  • Version Update Notice V0.4.6 | 0724 - 24 July 2025

    Hi Commander!Here are the key updates in Patch V0.4.6:New Features & OptimizationsNew System:Tutorial Review PanelTerm Explanation PanelMap Mechanics PanelThese panels can be accessed anytime during both Combat and Preparation phases.New Feature:When there are 10 or fewer enemies on the field, activating a skill will now highlight the outlines of all remaining enemies.Art Upgrade for certain Loadouts:"Mjolnir" HMG"Adur Gushnasp" Incendiary MissileBug FixesAdjusted the stacking rules for the Rupture Efficiency on Module M12.Fixed an issue where Module M81's counter and effects were not working correctly in combat.Fixed an issue where deleting save data in Settings did not also delete its associated Heat Preset.Fixed an exploit allowing infinite Energy Skill usage by combining the \ skill and Module M151:\ no longer costs any resources, preventing it from triggering Module M151's Energy c…

  • Version Update Notice V0.4.5 | 0717 - 17 July 2025

    Commander, thank you for your continued patience.Over the past few days, we’ve received a large numbers of feedbacks from the community. Our team has spent significant time organizing and reviewing these suggestions, followed by thorough internal discussions and planning. A development roadmap is on the way and will continue to evolve with your input.In the meantime, we’ve already implemented several straightforward and widely supported suggestions. You’ll find these reflected in today’s update.We’re also aware that some Commanders recently experienced severe game-freezing issues. This was a top priority for us, and we worked tirelessly to resolve it. If the issue persists after the update, please reach out to us right away. We sincerely apologize for the inconvenience and appreciate your understanding.New Features & OptimizationsHangar UI Improvements: Free refreshes and unspent Almond…

  • Hotfix V0.4.4|July 12 - 12 July 2025

    Key Updates|Adjustments Regarding Puzzle LevelsAfter receiving substantial feedback, we noticed that some puzzle levels were negatively impacting the overall experience due to a lack of guidance. Therefore, we have implemented the following major changes:Puzzle levels will now exist on a single branch.The \ level has been redesigned, removing its puzzle elements.For other retained puzzle events, additional dialogue hints have been added.Added a new non-puzzle combat level: \. If you wish to avoid encountering puzzle-related events, please select the first option during the \ mission: "Combat Route - Execute rapid thrust maneuvers via Mecha propulsion systems."After selecting this, you will no longer enter any puzzle-related events. Please understand that this is only a temporary transitional solution. We will continue to iterate and optimize puzzle levels, including hint logic, event de…

  • Early Access Starts NOW! - 11 July 2025

    So what's in the box?New Prologue: Twin Tracks Begin your journey where it all starts — get introduced to the world of Death Ring and its core tactical systems.Chapter 1: Rust City Dive into a reimagined version of Rust City, now with visual upgrades and new, unrevealed special missions waiting to be discovered.Chapter 2: Belhaven Our most ambitious battlefield to date. Built with care, tuned for intensity — we hope it brings some "impact" and surprise you deserve.HEAT Mode A challenge system for Commanders who want more. Beat stages on higher Heat levels to earn extra resources. Still wondering if anyone can beat Belhaven with Heat 80. (To be honest, our devs can't. Shame on them)More Content 30+ loadouts, 200+ modules, dozens of different enemies and map mechanics with the arrival of a mysterious new faction. Friend or Foe? That’s up to you.Estimated PlaytimeFor now, a single go throu…

  • Demo Update Announcement - 10 July 2025

    Since the release of our Demo in February, we've received an overwhelming amount of feedback. To review and implement these suggestions, we have invested far more time and effort than expected, but we truly believe it was all worth it.Here are some of the major changes we've made during this time:Complete overhaul of the stat system: We've restructured the core attribute types into four categories: Combat, Firepower, Mechanics, and Particle. This change will make them more intuitive and easier to understand. Armor and damage types have also been reworked, allowing armor to have unified structures while supporting a variety of special effects.Loadout system adjustments: We’ve merged the left hand and right hand weapon slots into a single slot. Don’t worry, all your favorite weapon combinations are still available, with new skill sets!New module panel system: Introducing a brand new resou…

  • Early Access Announcement - 9 July 2025

    Commander, it's been a while.After countless optimizations and preparations, here's the plan:Death Ring: Second Impact enters Early Access on July 11th.We worked through the night to bring you a new trailer, showcasing Chapter2: Belhaven and some additional content.About Early Access: Death Ring: Second Impact is a game we've poured our hearts into. Since launching the demo, we've received an incredible amount of feedback, which has led to major improvements and core system reworks (as detailed in the previous update). We've always believed that the best way to shape this game into something truly special is with your ongoing input, and that's exactly why we chose Early Access.So what's in the box?New Prologue: Twin TracksBegin your journey where it all starts — get introduced to the world of Death Ring and its core tactical systems.Chapter 1: Rust City Dive into a reimagined version of…

  • Patch V0.8.2.25 for Demo - 24 February 2025

    Good day Commander! Here are a few things we have been working on since Demo release: New Feature: 1. Added new languages: Traditional Chinese and Japanese. 2. Added map edge indicators. 3. Added daily-changing transition effects. 4. Added temporary process guidance. Optimizations: 1. Visual improvements: The following indicators now display grids: - Deployment range indicator - Attack range indicator - Movement range indicator - Enemy threat range indicator 2. Optimized enemy turn movement logic and camera logic. 3. Improved UI display accuracy. 4. Fixed an issue where guide videos did not play on certain devices. 5. Other 121 optimizations and 153 bug fixes. Known Issues: 1. Sound system: A complete overhaul is planned. 2. Loading system: The loading system will be adjusted to increase progression and guidance while maintaining freedom. 3. Character art and events: Some character art…

  • NEXT Fest Demo Introduction and Future Plans - 24 February 2025

    Greetings Commander! The DEMO's popularity has completely surpassed our expectations. Huge thanks to our awesome community! We know the game still needs polish, but with your feedback, we'll transform it into something truly special. First off—THANK YOU ALL! So What's This Game About? Death Ring: Second Impact puts you in command of the mecha squad "Griffin" to defend humanity from monstrous threats. Power up your mechs with a few elements: Loadouts are key to your mechs’ abilities, granting them different skills. Combine Loadouts to unlock extra skills. Example: Heavy Sword + Thrusters = "Strike" skill! Chase Rare Loadouts: Higher rarity = bigger base damage. Additionally, SP loadout provides special enhancements. Modules: Equip modules that boost skills in creative ways. A Strike module could amp damage based on movement distance—perfect for hit-and-run tactics! Each mecha can equip m…

Patch notes and updates

S.noRelease datePatch nameGID number
113 October 2025Version Update Notice V0.6.3 | 10131813041031332485
226 September 2025Version Update Notice V0.6.2 | 09261811772772269547
323 September 2025Version Update Notice V0.6.1|09231811138915556485
49 September 2025Version Update Notice V0.5.2 | 09091809869180199305
528 August 2025Version Update Notice V0.5.1 | 08281809235871580495
67 August 2025Version Update Notice V0.4.9 | 08071807332909567922
731 July 2025Version Update Notice V0.4.8 | 07311806698490688321
827 July 2025Version Update Notice V0.4.7 | 07271806064758705125
924 July 2025Version Update Notice V0.4.6 | 07241806064758606490
1017 July 2025Version Update Notice V0.4.5 | 07171805431065340379
1112 July 2025Hotfix V0.4.4|July 121805065414281008
1210 July 2025Demo Update Announcement1803527891952513
1324 February 2025Patch V0.8.2.25 for Demo1792116353332226

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.