SPSTEAMPULSELIVE ANALYTICS
A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy

A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy Steam metadata

TeeKru Games | Oct 19, 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureRPGEarly Access

  • Steam app typegame
  • Steam App ID3416290
  • PriceNo longer available on Steam Store
  • Release dateOct 19, 2026
  • DeveloperTeeKru Games

A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3416290
  • PriceNo longer available on Steam Store
  • Release dateOct 19, 2026
  • DeveloperTeeKru Games
  • PublisherTeeKru Games
  • Parent gameNot available

Genres: Action, Adventure, RPG, Early Access

Company pages: Developer: TeeKru GamesPublisher: TeeKru Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy Steam metadata

A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3416290/metadata
Steam Communityhttps://steamcommunity.com/app/3416290
PCGamingWiki search
IGDB searchSearch IGDB for A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Inside TeeKru – August Progress Update - 31 August 2026

    Inside TeeKru – August Progress UpdateAugust has been our heaviest playtesting month yet.Between the two of us, we’ve logged more than 370 hours inside A.L.A.R.M., playing through progression, combat, exploration and quests while tracking down bugs, performance issues and all the little things that only become obvious when you actually live in the game.And somewhere in those hundreds of hours, a lot of the systems we’ve been building started colliding with each other in interesting ways.So this month, rather than simply adding more things, much of our work has been about playing A.L.A.R.M., finding what works, finding what doesn’t, and tightening everything as we continue toward Early Access. We were trying to photograph the outfit. Glim had other plans.Hundreds of Hours Later, the Field Mother Is Still an AssholeOne of the side effects of spending hundreds of hours playing your own gam…

  • Inside TeeKru – July Progress Update - 31 July 2026

    Welcome back to another Inside TeeKru!This month has been a big one as we've continued pushing A.L.A.R.M. towards Early Access. Combat has expanded, Stillreach has come to life with new characters, exploration has become more rewarding, and we've introduced new challenges for players to conquer.Heavy Attacks CompleteWe've now finished the Heavy Attack system for all four melee weapon classes:SpearTwin BladesHammerKnivesEvery weapon now features five directional Heavy Attacks, with the move changing depending on your movement direction:Stand and Deliver – Hold your ground and unleash a devastating attack.Forward Assault – Charge into battle with an aggressive strike.Retreat and Strike – Create space while punishing your enemies.Lethal Left Fury – Attack while moving left.Righteous Assault – Attack while moving right.Combined with two unique Special Skills for every weapon, each weapon cl…

  • Inside TeeKru - June Update - 30 June 2026

    This month we're excited to share that the first playable version of Dansassination is now live.Dansassination is a brand-new combat system for A.L.A.R.M. that exists alongside our Hack n' Slash combat. Every encounter begins with a choice: charge straight into the fight, or take control of the battlefield through music, performance, and psychological warfare.When a song begins, the battlefield changes with it. Each performance summons its own arena, transforming the environment into a stage built for that song. We currently have 12 playable performance arenas, with 18 more planned.Unlike traditional combat, victory isn't just about defeating enemies as quickly as possible. Success begins before the battle even starts. Players choose Affinities to complement their strategy, prepare their performance, and decide how they want to control the encounter. Different enemy types respond differ…

  • May Inside TeeKru - Questing, Exploration & Underwater Survival - 31 May 2026

    Questing, Exploration & Underwater SurvivalOne of our major focuses this month has been refining A.L.A.R.M.'s quest and progression systems.In this playtest, Draven and Glim awaken inside an abandoned underground facility with little more than their instincts to guide them. As they explore, they uncover the Nodus, a mysterious device that allows players to scan the environment, discover hidden resources, and even dig through the world itself.The sequence showcases our philosophy of teaching through gameplay. Rather than relying on lengthy tutorials, players learn by exploring, experimenting, and uncovering solutions naturally. Along the way, Draven discovers equipment, resources, weapons, and tools that gradually prepare her for what lies ahead.Exploration is also a key part of progression in A.L.A.R.M. Rather than relying on NPCs standing around with quest markers above their heads, op…

  • Inside TeeKru — The First Steps into Yachimu, Combat, and Controls - 30 April 2026

    Hello everyone, and welcome back to Inside TeeKru, our monthly look at what we’ve been building for A.L.A.R.M..This month has focused on three big areas: player feel, exploration, and the opening journey into ALARM. Much of the work has been about connecting systems and turning separate mechanics into a more cohesive experience.⚔ Combat That Moves With YouA major focus this month has been refining controls and combat responsiveness.We’ve been finalizing bindings for both mouse and keyboard and controller, along with dynamic on-screen help that automatically switches based on your input device. Prompts now reflect your actual bindings, keeping everything consistent with how you choose to play.We’ve also continued tuning combat through camp encounter testing, focusing on fluid, mobile combat built around movement, crowd control, and pressure.Highlights this monthExpanded bow combo moveset…

  • Inside TeeKru Games - March Update - 31 March 2026

    March Update: Field MotherThis month we’re showing an early look at the Field Mother, along with how camps behave in the world.Enemy camps don’t sit idle. They spawn, escalate, and react to engagement.Push them, they push back. Leave them, they grow.As Draven, you banish these camps to reduce Mist Maiden presence and stabilize the area.Combat and ResourcesCamps are not just encounters. They are progression.Banishment rewards feed directly into:CraftingWeapon and armor imbuingReprinting (when you or a companion fall)General lootCombat and resource gathering are linked.Not everything comes from combat.Some of the most valuable resources are found in Mist Maiden lakes.Those areas are not safe.Harvesting there means dealing with Concubine-infested waters, where gathering can turn into a fight quickly.Stillreach: The InnKrucifear has been building out the Stillreach Inn, focusing on layout,…

  • Inside TeeKru – Stillreach: Vendors, Companions, and Daily Life - 28 February 2026

    StillreachThis month’s focus has been expanding and refining life inside Stillreach. What was once staging ground is now functioning space.Below is what’s now live in-game.Vendors• Resource, Armour, and Weapon vendors placed and functioning • Distinct vendor identities with visual signage • Holographic CCU transactions via the Nodus • Layout adjustments for clarity and player flowStillreach is no longer a placeholder town. It’s a working economy.Companions• Companion follow behavior stabilized • Improved distance checks and reposition logic • Compass visibility when in range • Ongoing tuning for combat engagement timingCompanions now move through the city more naturally, navigating elevation, spacing, and transitions between open walkways and interior spaces.Architecture & Environment• Interior club lighting pass • Vendor shelters and walkway refinements • Environmental framing and sigh…

  • Inside TeeKru Games – January - 1 February 2026

    Stillreach: Proof of LifeThis month we’re finally turning the camera toward Stillreach - the first town you can safely reach from the Port Town, and your gateway to the Star Ruins.Stillreach isn’t about showing off combat systems or mechanics. It’s about something quieter and harder to fake.Proof of life.This is where the world stops feeling like a collection of features and starts feeling like a place that exists on its own terms.Featured Screenshot: The Front of Lucette’sThe main image this month is the front of Lucette’s.From this vantage point, the world quietly reveals itself:Animals that wouldn’t normally coexist are calmly sharing spacea panda and a monkey just hanging outshoebills standing comfortably beside catsHumans, animals, and machines all occupying the same momentThis is balance.In the background, reflected in the water:DJ V’s sign, glowing softlyThe Ferris wheel of the S…

  • Happy Horrordays from A.L.A.R.M. - 20 December 2025

    🎄 Seasons Greetings from A.L.A.R.M. 🎄It started with putting a Santa hat on Glim. Then Krucifear said, “You know what would be cute? A Concubine in a Santa hat.” And somehow we ended up with a Mist Maiden wrapped around the tree.For the record:Glim and the Concubine are not ornamentsThey just happen to be wearing matching Santa hatsThis was entirely intentionalOn the development side we’ve officially reached a big milestone: All core features of A.L.A.R.M. are now technically complete.From here, our focus shifts to:PolishContentPlaytesting & battle-hardening the gameSame world. Sharper edges. More chaos. See you in the new year. 🖤— TeeKru Games

  • Inside TeeKru – November: Ascension by Improvisation - 30 November 2025

    When the World Pushes Back, Build ForwardThis month was about getting to a place that really doesn’t want you there.Player Isle started as a half-joke “imagine an island hidden beyond the mist” and now it’s the new home base for anyone stubborn enough to reach it. Getting there isn’t elegant. You weld together a “space raft,” shut the door, and hope you didn’t just build a metal coffin. Nyssa’s would be taped together with bubble gum, but it still somehow gets her there.You drop through the haze. The island appears: cliffs, warped shapes sticking out of the sea, ruins that look like they’d collapse if you breathe wrong.And the locals arrived first.Mist Maidens. Tengus. Concubines. They don’t appreciate visitors.Everything after landing is on you.ExploreThe island doesn’t greet you. It just sits there, waiting.Quick read:untouched cliffshidden cavesruins bent by stormsArquanum twists in…

  • Inside TeeKru - October - 28 October 2025

    Inside TeeKru – October: Fluency in Fear🎮 Gaming as a Language (and a Séance)At TeeKru, we’ve always said gaming is its own language — equal parts instinct and ritual. You can’t fake fluency by reading a manual any more than you can raise the dead with a wiki page. You have to feel it.This month, we gave that feeling form — the Terraforming Nodus. Dig caves, raise bridges, reshape the land beneath your feet. The world listens, remembers, and reacts.We also added full controller support, because every fluent player speaks their own dialect. Teella lives by the stick. Krucifear wields the keyboard like a blade. Both had to feel right — precise, responsive, alive.And the world now breathes back. Harvestables scatter across the land, resources pulse under the surface, and a new scanning system reveals what the mist hides — collectibles, resources… and enemies. Sometimes what glows red isn’…

  • Inside TeeKru – September: Light Attacks - 28 September 2025

    Light AttacksThis month's update - Light attacks. Each Shinobi class has Light and Heavy attacks. Light attacks are simple and swift, or with range, it's about movement and strafing. Heavy attacks are combo attacks and deal more damage, increasing the further you are into the combo.🎮 Control Without CompromiseRoot motion often hijacks control, sending you off cliffs or locking you into animations you didn’t mean. That ends here.Light attacks give you total footwork control; move, strafe, curve, and always steer your facing.Heavy attacks demand commitment. Pick your direction, aim your strike, and if you release the key, it stops -next month's focus.Our motto: never take control away from the player. When we must, we hide it so it feels good. Combat stays weighty, but never clumsy. 🥷 Kage Shinobi - Shadow Ninja(Sniper Rifle, Daggers | Aiko & Zephyr) Masters of evasion and silent strike…

  • Inside TeeKru – August Update - 31 August 2025

    Inventory EvolutionThe Syndi have been busy. Inventory's evolving, the arsenal's expanding, and Glim just got her own equip window. Stacks go up to 1000, Survival depends on what you carry.Drag-and-drop: Smooth Click-to-drag: Accessibility covered Right-click equip: Instant Quest items: Sacred. Safe. Breaking quests for a laugh is funny once, until you soft-lock your save. Video: Weapons, Loot, and Chaos 🎥Big Hammer - flattening Concubines with concussive force.Laser Sci-Fi Sniper - surgical pew-pew from across the map.Arquanum Orbs - magic grenades packed with volatile destruction.Twin Blades - strapped to the back, built for fast, relentless close combat.Bow Combat - strafes, chained combos, and the Gattling Rain finisher no one walks away from.Knife - lethal, fast and quiet; waiting for the perfect strike.Admiral Glim on the HMS Draven - She has her own equip window, wears a rebreat…

  • Inside TeeKru: Mist, Missions & Missteps at Yachimu - 31 July 2025

    Inside TeeKru Games – July Update: The Mist WatchesHey Syndi fam, This month we got our hands dirty, sculpting the world of A.L.A.R.M. into something that breathes, watches, and sometimes coughs up loot.Here’s what we’ve been working on 👇Environmental Interaction & NavigationPress Q and boom! Animated pathfinding kicks in, guiding you to your quest with style.HUD now shows:Quest directionCompassMini-map and main mapTL;DR: We have quests now. Real ones. With choices and consequences and sass.Translation Begins – Welcome to YachimuWe’re starting localization! 🈳 There’s a sign in Yachimu; your first real destination and it now displays translated text. Expect a screenshot in the post to show it off. The Awakening ZoneKrucifear’s been building the Underground Awakening exit area:A weathered sign for YachimuA hidden chestA strange reprint symbol you can interact withSpeaking of chests…Cybe…

  • June Inside TeeKru: ShockRa, Silence, and the Submarine Gremlin - 29 June 2025

    Glim’s Quote of the Month: “Ping ping ping! Concubines incoming! This is not a drill! (Okay it is, but it's a fun one.)” 💣😈Ahoy Syndi and operatives! Welcome aboard the HMS Draven for this month’s Inside TeeKru Games! Glim's at the helm, the sonar’s pinging, and Concubines? They’re getting wrecked.Last month, we taught the Concubines to swim. Draven took her first silent dives into the depths. And with her death system in place, the tide finally turned. Concubines got their revenge... until now.Because this month the hunter strikes back. Underwater Executions: Now LiveDraven doesn’t run. She executes.We launched the new underwater execution system, a cinematic six-step death ballet. Draven grabs, stabs, and silences a Concubine with brutal elegance. The blade pierces clean through. Blood fills the water. Limbs twitch. Then silence. Then disintegration.All of it runs client-side using…

  • Inside TeeKru: Building for Steam Deck: 25 Years of Craft, Caves, and Combat - 31 May 2025

    Underwater Combat, Cave Secrets & 25 Years in the Making While we're still waiting on submitting Steam Deck verification, we've been building A.L.A.R.M. with it in mind from day one. Optimization, readability, controls go hand in hand with development. Because this isn’t just another indie title. For us, it’s the culmination of 25 years of collaboration; every voxel, every combat move, every UI element shaped by decades of shared design, experimentation, and late-night breakthroughs. Right now, we’re threading the needle and sewing A.L.A.R.M. together. The heavy lifting is done, the foundation is laid, and the world is finally taking shape, stitch by stitch. “Feels like we’ve been laying the foundation forever… but now it’s finally coming together.” —Krucifear (TeeKru Games) In this update: Concubine Combat makes a splash, literally! Dive in and you might catch a glimpse of Nyx Draven b…

  • Inside TeeKru: Customization, Combos & Chaos in Motion - 21 April 2025

    Customization, combat, and a whole lot of corpse cleanup. Welcome to our world. You know that feeling when you step into a character creator and immediately feel like this one's yours? Yeah, we’re obsessed with that. Always have been. Games like City of Villains taught us early that customization isn’t just cosmetic, it’s identity. In A.L.A.R.M., your Draven is yours. That’s why our Paper Doll System is built to let you define everything, from silhouette and stance to fashion and function. And now that we’re getting close to locking in the core of our Vanity Station, it’s time to give you a sneak peek. We'll be showing off early footage of it in action, even if the UI is still under construction, the soul of it is there. We want you to see where it’s going, not just where it is. Built in Layers, Forged in Fire This project has been in motion for years. Krucifear’s been full-time on A.L.…

  • A.L.A.R.M. - The Revolution Begins! Wishlist Now on Steam! - 19 March 2025

    The World is in Ruins. The Dance of Death Has Begun. Earth is gone. Only Star Ruins remains—a shattered world where rebels and tyrants battle for control. In A.L.A.R.M. (Autistic Lovely Assassins: Rise of the Matriarchy), combat is an art form, rebellion is a way of life, and your choices carve the future in blood and defiance. https://images.steamusercontent.com/ugc/56963197270538116/24D618D21D76C351503B5126F0DCDFC66319484C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false We’ve just launched our Steam page, bringing A.L.A.R.M. to PC with full Vulkan and DirectX support, ensuring smooth performance, including on Steam Deck! What is A.L.A.R.M.? You are Nyx Draven, an elite assassin infused with Arquanum—a forbidden fusion of quantum science and mysticism. Battle Canopy Corp’s cybernetic horrors, Mist Maidens, and Victor Von Baron’s Generals in a hyper-fast…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3416290
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateOct 19, 2026
DeveloperTeeKru Games
PublisherTeeKru Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

In a decaying world ruled by Canopy Corp, the Syndi rise. Play as Nyx Draven, an assassin wielding Arquanum, the forbidden fusion of science and mysticism. Hack, slash, hoverboard, and Dansassinate through a cyber-horror wasteland where the dead don’t rest, and every choice shapes the fight.

About this game

In A.L.A.R.M. , you awaken in a fractured world where the line between technology and biology has dissolved. The living-tech relic known as the Nodus binds you to the earth itself; a tool, a weapon, and a curse. Terraform, build, and survive through evolving biomes shaped by your touch. Every action alters the land and shifts your standing among allies and enemies alike. Forge connections with unpredictable companions whose trust and respect determine your fate. Equal parts survival, exploration, and emergent narrative, A.L.A.R.M. fuses voxel terraforming, cyber-horror aesthetics, and matriarchal revolution into one adaptive, living world. KEY FEATURES Absurd, eerie charm where horror and humor hold hands and skip through a minefield. MASTER DYNAMIC ACTION COMBAT Hack, Slash, and Dance – Chain Shinobi-inspired acrobatics with rhythmic assassinations in Dansassination, where enemies are mesmerized into a deadly choreography. Affinity-based Combat – Your style influences your strength, outfits grant affinities like Brave, Melancholy, or Dazzle, affecting abilities and resistances. Specialized Combat Styles – Wield distinct skill trees, from bladed precision to Arquanum-infused devastation. Face the Unholy – Battle Mist Maidens, cybernetic monstrosities, and Victor’s Generals-each a boss fight of surreal horror. DANSASSINATION – MURDER SET TO MUSIC Turn combat into a hypnotic dance, summon backup dancers, chain executions, and slaughter in perfect rhythm. Break the beat, break the illusion, one mistake, and the massacre turns mutual. Terraforming / Nodus Sculpting Shape terrain in real time using the Nodus — a living biotech tool bound to you. Dig, build, smooth, and level to form paths, shelters, caverns, and platforms. Harvested earth becomes usable material — no wasted steps. Create cozy hideouts, fortified bases, or sprawling land bridges. The world responds to your intent — not prefab templates. BUILD & CONTROL SYNDI CITY Create your hidden stronghold; your rebel city built from ruins. Rebuild homes, markets, and safe havens, attract allies and anger Olivia, the vengeful General. Customize Syndi City’s power base; choose how your faction rise…

Supported languages

English * , French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Ukrainian, Turkish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
59Steam Input API Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Extrema Drogas ilícitas Linguagem imprópria
steam germany18Drastische Gewalt Drogen Derbe Sprache
igrs18Kekerasan Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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