- Inside TeeKru – August Progress Update - 31 August 2026
Inside TeeKru – August Progress UpdateAugust has been our heaviest playtesting month yet.Between the two of us, we’ve logged more than 370 hours inside A.L.A.R.M., playing through progression, combat, exploration and quests while tracking down bugs, performance issues and all the little things that only become obvious when you actually live in the game.And somewhere in those hundreds of hours, a lot of the systems we’ve been building started colliding with each other in interesting ways.So this month, rather than simply adding more things, much of our work has been about playing A.L.A.R.M., finding what works, finding what doesn’t, and tightening everything as we continue toward Early Access. We were trying to photograph the outfit. Glim had other plans.Hundreds of Hours Later, the Field Mother Is Still an AssholeOne of the side effects of spending hundreds of hours playing your own gam…
- Inside TeeKru – July Progress Update - 31 July 2026
Welcome back to another Inside TeeKru!This month has been a big one as we've continued pushing A.L.A.R.M. towards Early Access. Combat has expanded, Stillreach has come to life with new characters, exploration has become more rewarding, and we've introduced new challenges for players to conquer.Heavy Attacks CompleteWe've now finished the Heavy Attack system for all four melee weapon classes:SpearTwin BladesHammerKnivesEvery weapon now features five directional Heavy Attacks, with the move changing depending on your movement direction:Stand and Deliver – Hold your ground and unleash a devastating attack.Forward Assault – Charge into battle with an aggressive strike.Retreat and Strike – Create space while punishing your enemies.Lethal Left Fury – Attack while moving left.Righteous Assault – Attack while moving right.Combined with two unique Special Skills for every weapon, each weapon cl…
- Inside TeeKru - June Update - 30 June 2026
This month we're excited to share that the first playable version of Dansassination is now live.Dansassination is a brand-new combat system for A.L.A.R.M. that exists alongside our Hack n' Slash combat. Every encounter begins with a choice: charge straight into the fight, or take control of the battlefield through music, performance, and psychological warfare.When a song begins, the battlefield changes with it. Each performance summons its own arena, transforming the environment into a stage built for that song. We currently have 12 playable performance arenas, with 18 more planned.Unlike traditional combat, victory isn't just about defeating enemies as quickly as possible. Success begins before the battle even starts. Players choose Affinities to complement their strategy, prepare their performance, and decide how they want to control the encounter. Different enemy types respond differ…
- May Inside TeeKru - Questing, Exploration & Underwater Survival - 31 May 2026
Questing, Exploration & Underwater SurvivalOne of our major focuses this month has been refining A.L.A.R.M.'s quest and progression systems.In this playtest, Draven and Glim awaken inside an abandoned underground facility with little more than their instincts to guide them. As they explore, they uncover the Nodus, a mysterious device that allows players to scan the environment, discover hidden resources, and even dig through the world itself.The sequence showcases our philosophy of teaching through gameplay. Rather than relying on lengthy tutorials, players learn by exploring, experimenting, and uncovering solutions naturally. Along the way, Draven discovers equipment, resources, weapons, and tools that gradually prepare her for what lies ahead.Exploration is also a key part of progression in A.L.A.R.M. Rather than relying on NPCs standing around with quest markers above their heads, op…
- Inside TeeKru — The First Steps into Yachimu, Combat, and Controls - 30 April 2026
Hello everyone, and welcome back to Inside TeeKru, our monthly look at what we’ve been building for A.L.A.R.M..This month has focused on three big areas: player feel, exploration, and the opening journey into ALARM. Much of the work has been about connecting systems and turning separate mechanics into a more cohesive experience.⚔ Combat That Moves With YouA major focus this month has been refining controls and combat responsiveness.We’ve been finalizing bindings for both mouse and keyboard and controller, along with dynamic on-screen help that automatically switches based on your input device. Prompts now reflect your actual bindings, keeping everything consistent with how you choose to play.We’ve also continued tuning combat through camp encounter testing, focusing on fluid, mobile combat built around movement, crowd control, and pressure.Highlights this monthExpanded bow combo moveset…
- Inside TeeKru Games - March Update - 31 March 2026
March Update: Field MotherThis month we’re showing an early look at the Field Mother, along with how camps behave in the world.Enemy camps don’t sit idle. They spawn, escalate, and react to engagement.Push them, they push back. Leave them, they grow.As Draven, you banish these camps to reduce Mist Maiden presence and stabilize the area.Combat and ResourcesCamps are not just encounters. They are progression.Banishment rewards feed directly into:CraftingWeapon and armor imbuingReprinting (when you or a companion fall)General lootCombat and resource gathering are linked.Not everything comes from combat.Some of the most valuable resources are found in Mist Maiden lakes.Those areas are not safe.Harvesting there means dealing with Concubine-infested waters, where gathering can turn into a fight quickly.Stillreach: The InnKrucifear has been building out the Stillreach Inn, focusing on layout,…
- Inside TeeKru – Stillreach: Vendors, Companions, and Daily Life - 28 February 2026
StillreachThis month’s focus has been expanding and refining life inside Stillreach. What was once staging ground is now functioning space.Below is what’s now live in-game.Vendors• Resource, Armour, and Weapon vendors placed and functioning • Distinct vendor identities with visual signage • Holographic CCU transactions via the Nodus • Layout adjustments for clarity and player flowStillreach is no longer a placeholder town. It’s a working economy.Companions• Companion follow behavior stabilized • Improved distance checks and reposition logic • Compass visibility when in range • Ongoing tuning for combat engagement timingCompanions now move through the city more naturally, navigating elevation, spacing, and transitions between open walkways and interior spaces.Architecture & Environment• Interior club lighting pass • Vendor shelters and walkway refinements • Environmental framing and sigh…
- Inside TeeKru Games – January - 1 February 2026
Stillreach: Proof of LifeThis month we’re finally turning the camera toward Stillreach - the first town you can safely reach from the Port Town, and your gateway to the Star Ruins.Stillreach isn’t about showing off combat systems or mechanics. It’s about something quieter and harder to fake.Proof of life.This is where the world stops feeling like a collection of features and starts feeling like a place that exists on its own terms.Featured Screenshot: The Front of Lucette’sThe main image this month is the front of Lucette’s.From this vantage point, the world quietly reveals itself:Animals that wouldn’t normally coexist are calmly sharing spacea panda and a monkey just hanging outshoebills standing comfortably beside catsHumans, animals, and machines all occupying the same momentThis is balance.In the background, reflected in the water:DJ V’s sign, glowing softlyThe Ferris wheel of the S…
- Happy Horrordays from A.L.A.R.M. - 20 December 2025
🎄 Seasons Greetings from A.L.A.R.M. 🎄It started with putting a Santa hat on Glim. Then Krucifear said, “You know what would be cute? A Concubine in a Santa hat.” And somehow we ended up with a Mist Maiden wrapped around the tree.For the record:Glim and the Concubine are not ornamentsThey just happen to be wearing matching Santa hatsThis was entirely intentionalOn the development side we’ve officially reached a big milestone: All core features of A.L.A.R.M. are now technically complete.From here, our focus shifts to:PolishContentPlaytesting & battle-hardening the gameSame world. Sharper edges. More chaos. See you in the new year. 🖤— TeeKru Games
- Inside TeeKru – November: Ascension by Improvisation - 30 November 2025
When the World Pushes Back, Build ForwardThis month was about getting to a place that really doesn’t want you there.Player Isle started as a half-joke “imagine an island hidden beyond the mist” and now it’s the new home base for anyone stubborn enough to reach it. Getting there isn’t elegant. You weld together a “space raft,” shut the door, and hope you didn’t just build a metal coffin. Nyssa’s would be taped together with bubble gum, but it still somehow gets her there.You drop through the haze. The island appears: cliffs, warped shapes sticking out of the sea, ruins that look like they’d collapse if you breathe wrong.And the locals arrived first.Mist Maidens. Tengus. Concubines. They don’t appreciate visitors.Everything after landing is on you.ExploreThe island doesn’t greet you. It just sits there, waiting.Quick read:untouched cliffshidden cavesruins bent by stormsArquanum twists in…
- Inside TeeKru - October - 28 October 2025
Inside TeeKru – October: Fluency in Fear🎮 Gaming as a Language (and a Séance)At TeeKru, we’ve always said gaming is its own language — equal parts instinct and ritual. You can’t fake fluency by reading a manual any more than you can raise the dead with a wiki page. You have to feel it.This month, we gave that feeling form — the Terraforming Nodus. Dig caves, raise bridges, reshape the land beneath your feet. The world listens, remembers, and reacts.We also added full controller support, because every fluent player speaks their own dialect. Teella lives by the stick. Krucifear wields the keyboard like a blade. Both had to feel right — precise, responsive, alive.And the world now breathes back. Harvestables scatter across the land, resources pulse under the surface, and a new scanning system reveals what the mist hides — collectibles, resources… and enemies. Sometimes what glows red isn’…
- Inside TeeKru – September: Light Attacks - 28 September 2025
Light AttacksThis month's update - Light attacks. Each Shinobi class has Light and Heavy attacks. Light attacks are simple and swift, or with range, it's about movement and strafing. Heavy attacks are combo attacks and deal more damage, increasing the further you are into the combo.🎮 Control Without CompromiseRoot motion often hijacks control, sending you off cliffs or locking you into animations you didn’t mean. That ends here.Light attacks give you total footwork control; move, strafe, curve, and always steer your facing.Heavy attacks demand commitment. Pick your direction, aim your strike, and if you release the key, it stops -next month's focus.Our motto: never take control away from the player. When we must, we hide it so it feels good. Combat stays weighty, but never clumsy. 🥷 Kage Shinobi - Shadow Ninja(Sniper Rifle, Daggers | Aiko & Zephyr) Masters of evasion and silent strike…
- Inside TeeKru – August Update - 31 August 2025
Inventory EvolutionThe Syndi have been busy. Inventory's evolving, the arsenal's expanding, and Glim just got her own equip window. Stacks go up to 1000, Survival depends on what you carry.Drag-and-drop: Smooth Click-to-drag: Accessibility covered Right-click equip: Instant Quest items: Sacred. Safe. Breaking quests for a laugh is funny once, until you soft-lock your save. Video: Weapons, Loot, and Chaos 🎥Big Hammer - flattening Concubines with concussive force.Laser Sci-Fi Sniper - surgical pew-pew from across the map.Arquanum Orbs - magic grenades packed with volatile destruction.Twin Blades - strapped to the back, built for fast, relentless close combat.Bow Combat - strafes, chained combos, and the Gattling Rain finisher no one walks away from.Knife - lethal, fast and quiet; waiting for the perfect strike.Admiral Glim on the HMS Draven - She has her own equip window, wears a rebreat…
- Inside TeeKru: Mist, Missions & Missteps at Yachimu - 31 July 2025
Inside TeeKru Games – July Update: The Mist WatchesHey Syndi fam, This month we got our hands dirty, sculpting the world of A.L.A.R.M. into something that breathes, watches, and sometimes coughs up loot.Here’s what we’ve been working on 👇Environmental Interaction & NavigationPress Q and boom! Animated pathfinding kicks in, guiding you to your quest with style.HUD now shows:Quest directionCompassMini-map and main mapTL;DR: We have quests now. Real ones. With choices and consequences and sass.Translation Begins – Welcome to YachimuWe’re starting localization! 🈳 There’s a sign in Yachimu; your first real destination and it now displays translated text. Expect a screenshot in the post to show it off. The Awakening ZoneKrucifear’s been building the Underground Awakening exit area:A weathered sign for YachimuA hidden chestA strange reprint symbol you can interact withSpeaking of chests…Cybe…
- June Inside TeeKru: ShockRa, Silence, and the Submarine Gremlin - 29 June 2025
Glim’s Quote of the Month: “Ping ping ping! Concubines incoming! This is not a drill! (Okay it is, but it's a fun one.)” 💣😈Ahoy Syndi and operatives! Welcome aboard the HMS Draven for this month’s Inside TeeKru Games! Glim's at the helm, the sonar’s pinging, and Concubines? They’re getting wrecked.Last month, we taught the Concubines to swim. Draven took her first silent dives into the depths. And with her death system in place, the tide finally turned. Concubines got their revenge... until now.Because this month the hunter strikes back. Underwater Executions: Now LiveDraven doesn’t run. She executes.We launched the new underwater execution system, a cinematic six-step death ballet. Draven grabs, stabs, and silences a Concubine with brutal elegance. The blade pierces clean through. Blood fills the water. Limbs twitch. Then silence. Then disintegration.All of it runs client-side using…
- Inside TeeKru: Building for Steam Deck: 25 Years of Craft, Caves, and Combat - 31 May 2025
Underwater Combat, Cave Secrets & 25 Years in the Making While we're still waiting on submitting Steam Deck verification, we've been building A.L.A.R.M. with it in mind from day one. Optimization, readability, controls go hand in hand with development. Because this isn’t just another indie title. For us, it’s the culmination of 25 years of collaboration; every voxel, every combat move, every UI element shaped by decades of shared design, experimentation, and late-night breakthroughs. Right now, we’re threading the needle and sewing A.L.A.R.M. together. The heavy lifting is done, the foundation is laid, and the world is finally taking shape, stitch by stitch. “Feels like we’ve been laying the foundation forever… but now it’s finally coming together.” —Krucifear (TeeKru Games) In this update: Concubine Combat makes a splash, literally! Dive in and you might catch a glimpse of Nyx Draven b…
- Inside TeeKru: Customization, Combos & Chaos in Motion - 21 April 2025
Customization, combat, and a whole lot of corpse cleanup. Welcome to our world. You know that feeling when you step into a character creator and immediately feel like this one's yours? Yeah, we’re obsessed with that. Always have been. Games like City of Villains taught us early that customization isn’t just cosmetic, it’s identity. In A.L.A.R.M., your Draven is yours. That’s why our Paper Doll System is built to let you define everything, from silhouette and stance to fashion and function. And now that we’re getting close to locking in the core of our Vanity Station, it’s time to give you a sneak peek. We'll be showing off early footage of it in action, even if the UI is still under construction, the soul of it is there. We want you to see where it’s going, not just where it is. Built in Layers, Forged in Fire This project has been in motion for years. Krucifear’s been full-time on A.L.…
- A.L.A.R.M. - The Revolution Begins! Wishlist Now on Steam! - 19 March 2025
The World is in Ruins. The Dance of Death Has Begun. Earth is gone. Only Star Ruins remains—a shattered world where rebels and tyrants battle for control. In A.L.A.R.M. (Autistic Lovely Assassins: Rise of the Matriarchy), combat is an art form, rebellion is a way of life, and your choices carve the future in blood and defiance. https://images.steamusercontent.com/ugc/56963197270538116/24D618D21D76C351503B5126F0DCDFC66319484C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false We’ve just launched our Steam page, bringing A.L.A.R.M. to PC with full Vulkan and DirectX support, ensuring smooth performance, including on Steam Deck! What is A.L.A.R.M.? You are Nyx Draven, an elite assassin infused with Arquanum—a forbidden fusion of quantum science and mysticism. Battle Canopy Corp’s cybernetic horrors, Mist Maidens, and Victor Von Baron’s Generals in a hyper-fast…