- Seasonal Pumpkins & Feedback Implementation - 2 October 2026
Over the past couple of weeks, we’ve had the opportunity to be part of SAGE, where we received a ton of great feedback. I’ve been quietly working that feedback into the game through various patches without really making a big announcement about it. Some of the changes and additions include: UI improvements Additional backstory Camera guidance in the dash levels Camera guidance after defeating enemies Lock-on adjustments Improvements to focused objects, including the ability to select overlapping objects New SFX And plenty of other smaller improvements that I’m sure I’m forgetting to mention! On top of that, today I’m adding a few new art pieces that the Capri can draw on the ground, provided by some of the wonderful people we met through SAGE. Since it’s October, I’m also adding pumpkins to the garden! The Capri will be able to pick them up and wear them on their heads throughout the mo…
- Warped Decline - 16 September 2026
Capri Care — UpdateA new update is here!New Level: Warped DeclineTake a wild descent through a strange city filled with twisted roads and winding paths. Try not to get too turned around in Warped Decline.New Addition: Pinball MachineThere’s now a pinball machine in the First Garden. Because apparently caring for capri wasn’t enough—you can now take a break and play some pinball.Reworked TargetingThe targeting system has been reworked to make aiming and interacting feel smoother and more responsive.Movement UpdatesThe character now tilts slightly in the direction you’re moving, adding a little more weight and personality to movement.Bug Fixes & ImprovementsFixed various minor bugsMade several small improvements and tweaksContinued polishing movement and gameplay systemsThanks for playing and supporting Capri Care!More updates are on the way.Also side note:The demo has been updated and in…
- Lighting and Area 3, Story, and Credits - 10 September 2026
Added lighting changes for several pieces of all of the environments.Added verticality and additional design to Area 3Added nugget collections for Area 3Added dust effects in Area 1Added Opening CutsceneAdded Story option to Main menu to view Character BackstoryAdded Credits to Main MenuShow Day when opening Start MenuFixed Capri Color DisplayFixed UI for Controller SupportShow Task on Enter new AreaAdded Drop BounceThis is a relatively small update but I think the visual improvements are a nice addition, I'm currently working on some other things that I think you all will enjoy! As always, thank you so much for playing Capri Care!
- Intro Cutscenes, UI Fixes, Bug Fixes - 7 September 2026
We noticed some issues regarding the unlock requirements for Zone 4, so this patch is being pushed a little early. Included in this fix is the followingZone 4 Unlock Bug Fix, fixed an issue where the zone would unlock upon save and reloadFixed Capri Stats UI showing while playing a CSFixed hover UI for capri in the Capri boxFixed button focus upon closing the family treeAdded Elenoir Intro CSAdded Buster Intro CSAdded Sheldon Intro CSAdded Yorah Intro CSAdded Jasper Intro CS
- Optimization, Fixes, SFX, Songs and Graphical Design - 5 September 2026
After pushing the city in the sky, this update primarily focuses on bug fixes, Song Additions, SFX additions, graphical additions to the Land of the Fall, and some other minor additions. Adding more SFX gives more life to the game, and there are still more SFX that need to be added, some to be replaced, and more assets to be added to each of the areas to really fill them out.Ferret Grab SFXFrog Grab SFXFrog Croak SFXFrog Shape Keys SFXPeacock Grab SFXPig Grab SFXMole Dig SFXMonkey Grab SFXFishing Bubble SFXFish Bobble SFXPenguin Grab SFXWalrus Grab SFXAttenuation Adjustments for SFXAerial Dash SFXPlant SFX reducedWater SFX reducedCapri Games Countdown Horn SFX AddedCapri Games Drum Start SFX Added Added Bridges to Land of FallAdded Tree Houses to Land of FallAdded Gates for Capri Games/Pathways in Land of FallAdditional Ferrets and Peacocks on Bridges in Land of FallAdded Golden Nuggets…
- City in the Sky - 31 August 2026
We're excited to bring you a brand-new Major Update featuring a mysterious floating city, a new digital open zone, cyber creatures, puzzle caves, a new aerial launch ability, and the introduction of the Winkle Capri!City in the SkyA mysterious Digital City has appeared high above Lumenia!Explore a massive floating city filled with ancient digital technology, towering structures, and new challenges to discover.The city is home to 12 Cyber Creatures, each based on familiar creatures found throughout Lumenia. Unlike the original creatures, which are separated across three different zones, all 12 Cyber Creatures can be found within the Digital City.Time passes by differently here. Winkle CapriA brand-new Capri has been added!The Winkle Capri features a unique starry pattern across its body, making it unlike any other Capri in Lumenia.Digital ZoneA brand-new Digital Zone gives you a new way…
- Fishing, Family Trees, Toys & More! - 24 August 2026
Major Update — Fishing, Family Trees, Toys & More!We're excited to bring you a brand-new Major Update packed with new features, customization, progression rewards, and plenty of polish! Fishing Log & Fish VarietyYour Fishing Log has been expanded! You can now keep track of the largest and smallest fish you've caught for each fish color type.Fish have also received much more variety. They can now spawn in different sizes and appear in colors across the entire color spectrum, giving you even more unique fish to discover and collect!Family TreeEver wondered where your Capri got its unique colors?You can now visit the Capri Box to view your Capri's complete Family Tree. See their parents, grandparents, great-grandparents, and more!This makes it easier to follow your Capri's heritage and discover how specific colors and traits have been passed down through generations. Toys & Capri Activitie…
- Navigation, Cooking, Race Interactions, Seed Baskets, Tooltips, Bug Fixes - 17 August 2026
This update brings a major new feature to Capri Care with the addition of cooking! You can now discover and prepare 79 different recipes using the ingredients found throughout Lumenia, giving you even more ways to interact with the world and your Capri and providing a Stat Modifier to the Capri for the entirety of the play session. Alongside cooking, this update adds new race interactions, including ways to knock opponents around and disrupt their runs, as well as Seed Baskets that the capri will hold for you in the open area. Capri will also now navigate to their Pillow Fort when they become tired, making their behavior feel more natural and responsive. We've also made a number of improvements and fixes, including new tooltips and context text, an updated graphics detection system, shader reworks, input fixes, and improvements to the second cutscene. Added Cooking Added 79 Recipes Frie…
- Opal Bay, Toggles, Breeding Adjustment, Camera Smoothing - 2 July 2026
Hello again!This update introduces several new features and improvements! A brand-new Beach Dash level has been added, featuring an original soundtrack by ViolentPainter. I've also included new gameplay options that let you prevent a Capri's form or pattern from changing during rebirth, giving you more control over breeding.Additionally, the first open area has had some verticality added, and there is a secret in the game now -- I'm curious to see who the first person will be to find it.Pattern inheritance has also been improved. Pattern colors now breed correctly, making it much easier to create unique combinations. Additionally, the camera now uses smoothing to reduce motion sickness and make rapid orientation changes feel much more comfortable.Regarding pattern color breeding, a Capri's first rebirth will still determine its pattern color based on its primary stat. After that, howeve…
- Demo Update / New Player Adjustments - 26 May 2026
Hi everyone, Small update for some, big update for others.I went ahead and updated the Demo so it is up to date with the current build of the main game and added some new player experience guidance.I added the Following-Mushroom bounce SFX-Dialogue click SFX-Tooltips when going through a dash level for the first time-Signs indicating what the incubators are for and Feed Fruit vs Tree Fruit-Demo Update
- Capri Cosmetics Update Part 2 - 24 May 2026
Hello everyone!This update is pretty exciting, as its something most people have been wanting to come to another game that follow suit of this style of creature simulator.The game now has affiliation + stat based rebirths. along with now breeding at 46 days old and rebirthing at 60 days old, the first rebirth will give them a rebirth pattern, 1 of 8 based on their personality. Once they hit their second rebirth however, their affiliation which is determined by how they are treated or which characters petted them will create an outcome of either corruption, Neutral, or Purity typing.Within each of these sets there is also the model that it will select based on whatever their highest stat was, so you may have a Purity+Speed type Capri.You can see some examples below, but just know their colors also mix in various ways AND they have morphing just like the base capri!Neutral Rebirth X2Purit…
- Cosmetics Update Part 1 - 13 May 2026
In this update, I’ve introduced new cosmetic patterns that apply upon rebirth, along with brand-new Character Variations for the Capri!Because I also addressed several networking bugs, I’ve decided to split the cosmetic improvements into a multi-part update process. Future updates will feature additional rebirth models for Corruption, Neutral, and Purity-type Capris, all featuring unique shape keys.In addition, I have reduced the age for breeding and rebirth by half, so you can now expect your capri to rebirth at age 60 and begin the breeding process at age 45.So, if you have capri that are 60 days old, maybe hold off on updating if you aren't ready for them to rebirth!Hope you enjoy the increased variety!
- New Interactions, Forest Dash, and Progression Changes - 7 May 2026
Hello everyone! We have an exciting update to announce today.I’ve added 50+ new Capri interactions. They can now dance together, fight, and trigger a variety of shared animations that make them feel much more alive and reactive to each other. This includes the ability for capri to leave art on the ground -- submissions are still open if you would like to have your own SFW art in the game, please join our discord at Undone Entertainment \There’s also a new Forest Dash level (Sonic-style running stage) being added alongside the 3 existing ones. This level includes a brand new original track, and it’s something I’ve been wanting to expand on for a while.Dash levels finally get proper rewards. You’ll be able to earn Golden Nuggets, which now go beyond just unlocking areas — they can be used to boost individual Capri stats or speed up their aging. This makes it much easier to reach breeding…
- Sneakpeak - 22 April 2026
Hello gamers! development is still coming along nicely and I am currently working on 3 major features. These are not in the game yet however, they are making some nice progress and I wanted to keep everyone informed.As always, if you want to provide input or suggestions for the game -- we love feedback and any ideas you may have! level design, cosmetics, art direction, functionality, whatever you might see as good additions or adjustments!Discord (Suggestions, Feedback, Bug Fixes, Sharing, Community):https://discord.gg/ZxXzN84qxuOpen World Zone:This is going to be an intermittent zone where you can platform and collect a currency that will help with advancing your capri more efficiently. Every time this zone is entered the land will become digitized and life will be imbalanced. Here you will have some new abilities that your Capri will use to assist you in your platforming challenges.Ca…
- UI Update & Fixes - 23 January 2026
Hello everyone!For this update I went ahead and re-arranged several UI elements, fixed some bugs and just overall made things feel and look quite a bit cleaner.-Moved Saving Text to the left-Added Loading Screen-Added random tips to the loading screen-Updated display for nuggets and currency-Recolored and organized the CapriBox-Recolored and organized the Journal-Made it possible to close Journal with the Journal Hotkey-Redesign appearance of tasks in the top left-Made it so tasks appear when opening main menu-Added the ability to skip cutscenes with the Escape Key or Start Button-Fixed a detrimental bug that would delete a save file if you created a new file, left then immediately selected a file that already exists-Made it so animations are only calculated when the Capri is being rendered for a performance boost-Added Audio Fading to several of the loading screens-Lowered the levels o…
- Small Patch (Bug Fixes) - 16 January 2026
-Adjusted Camera logic on vertical orientation -Made homing attack less floaty -Made the Capri UI close when interacting with other objects -Added a magnet effect to Currency in dash levels -Fix for infinite digging on Capri -Achievement for Sprint Unlock should only occur once you unlock Sprint -Adjusted default sound settings away from zero -Changed Booster pads to adjust acceleration instead of velocity -Fixed Calculation for Score in Dash Levels
- Early Access Roadmap - 14 January 2026
Development Roadmap & Upcoming UpdatesWe wanted to share a look at what’s coming next for Capri Care as development continues. This project is a long-term passion, and we have a lot planned across gameplay, story, multiplayer, and performance.Personality UpdateWe’re adding a large number of new interactions between Capri, including:Interactions with other CapriEnvironmental object interactionsNew toys and play behaviorsThese interactions will be unlocked through various in-game activities, helping each Capri feel more unique and expressive.Blend UpdateThis update focuses on customization and variety:New pattern designsAdditional cosmetic optionsNew types of CapriMore ways to personalize and discover your perfect Capri.Multiplayer UpdateWe’re expanding online multiplayer with new game modes, including:RacingAdditional competitive and cooperative experiencesMultiplayer will continue evolv…
- Capri Care Early Access! - 14 January 2026
Hi everyone! I’m incredibly excited (and honestly a little nervous) to officially share that Capri Care has launched into Early Access 💙Capri Care is a creature-care game about raising adorable beings called Capri, discovering who they become through your choices, and exploring a world shaped by care, curiosity, and connection. This Early Access release is an important step in the game’s journey—and your feedback will help guide where it goes next.What Early Access MeansThis version represents the core experience of Capri Care, but there’s still plenty more planned:New interactions and activities for your CapriExpanded progression and personality systemsMore polish, balance, and quality-of-life improvementsAdditional content shaped directly by community feedbackSome features are still in development, and you may encounter bugs or rough edges—please know they’re expected, and I’m active…
- Capri Care Is Coming! and more? - 12 January 2026
We have been hard at work and Capri Care is officially releasing on January 14th. Additionally the mobile application \ is available for download now on the Undone Entertainment Website Undone Entertainment Website for Mini Garden Download or through the Discord. We still have lots of content planned, to those who have been following you will also notice there is an online lobby where you can show off your capri to your friends (Please don't walk off the edge, there are no guardrails and you will likely have to force close your game -- sorry)The Mini Garden is still in a very early state -- but I will be adding content to the Mini Garden along with adding content to the main game. Currently on the Capri Care Desktop Application I am working on Cutscene and Story development which will transition into the last area of the game. After I finish getting some of this cutscene development don…
- Demo Update – New Level + Bug Fixes - 21 September 2025
We’ve rolled out a new update for the demo! This patch tackles a number of bugs and also introduces a brand-new fast-paced level. It’s completely optional, but we hope you’ll give it a try and have fun with it.Highlights of this update:New Level: Intro City → Grass – a fast-paced experience added to the demo.UI Improvements: Adjusted interface on entry for a smoother start.Better Transitions: Cleaner fade-ins and improved loading flow.Silver Nuggets: Now rewarded when re-doing an already completed cave puzzle.Rail System Update: Adjustments made, though speed is still tied to FPS. If rails feel too fast, set your FPS to Max 60 in the settings menu and back out to apply.Virtual Cameras: Now highlight which areas you’re moving into.And More: Several smaller improvements under the hood, with plenty more on the way!Thanks for checking out the demo and sharing your feedback—it really helps s…