- Update Notes for HyperRogue 13.1l - 2 May 2026
Game: - after 3 illegal moves, provide some suggestions regarding possible skip-moves and Orb uses - Ivy can now grow through single-tile wide chasms - fixed Vine Spirits sometimes considering some halfvine-related moves illegal - no more parrots placed near the player after using Orb of Safety - going back towards the Orb of Yendor now keeps the timer ghosts away - replaced "it is a shame to cheat" with a less judgemental "cheaters never win" Features: - compass-and-ruler functionality in the drawing tool (and other graphics tools) - more intuitive dragging on touchscreens (controlled by the `drag_sensitivity` setting) Bugfixes: - female Rogue can now change her dress - reset-special-modes now also resets texture mode and drawplayer off - fixed some shmup crashes - in "local scores", fixed dragging, and doubly-displayed time - disabling yendor/tactics now correctly sets the land to Ice…
- HyperRogue 13.1h - 12 December 2025
Improvements to the SteamDeck support, and many bugfixes and other minor improvements. Have fun!
- Update notes for HyperRogue 13.1e - 9 September 2025
A new projection, and lots of bugfixes. Have fun!
- Update 13.1d - 29 August 2025
More bugfixes! Fixed a potential crash when reseting OpenGL (might help people who could not run the game?), some details of the new player shapes, and some other minor stuff.
- Update notes for 13.1c - 19 August 2025
The player Ratlings now have tails, and lots of other bugfixes! Mostly for non-standard tilings and custom landlists.
- update 13.1a - 17 August 2025
Four new player shapes, and some minor bug fixes: - fixed slaying + discord graphics - other active orbs now extend the duration of Orb of Recall - fixed CR5 and MCR not appearing in PTM - alt unlock condition for CR6 - fixed the floor graphics in dual tilings
- HyperRogue 13.1 - 6 August 2025
This is not really a big update that adds a new land or a major new way to play the game, but more of an "we need to change the minor version number so we won't have to do 13.0ż". There was more work on new games using the HyperRogue's non-Euclidean engine, RogueViz, than HyperRogue itself. The RogueViz Collection is launching on Steam soon. Please wishlist! https://store.steampowered.com/app/2271110/RogueViz_Collection/ To celebrate the change of the minor version number, two new lands have been added -- however, they are just new Crossroads variants. Crossroads VI is based on Great Walls crossing at 60 degree angles; to give more use out of Orbs of Purity, these crossroads also feature Canyon Hags who can curse you. Master Crossroads is a crossroads that connects only to other crossroads, so if you are in, for example, Crossroads IV but you would prefer to be in Crossroads III, you ca…
- HyperRogue 13.0 - 27 December 2023
Again, it was quite a long time since the last major update (12.0, from 2021). Of course, the work never stopped -- improvements were continuously added to the game, so if you were following HyperRogue closely, you have seen these. For less active followers, here is a summary of the most interesting new stuff. Dangerous to go in a line. Take a Crossbow! Many roguelikes ensure their longevity by providing ways many different ways to play the game. This is done both by having many possible inventory-based builds (as reflected in HyperRogue's Orb Strategy Mode), but also by giving a choice of playing multiple kinds of characters, with different strengths and weaknesses; for example, the five different characters in Hydra Slayer, or 27 different species in Dungeon Crawl Stone Soup, further augmented by specialization and deity choices. However, this kind of specialization often relies on ch…
- HyperRogue turns the non-Euclidean roguelike into a VR experience and it's wild - 4 June 2021
As if it wasn't confusing enough travelling through the non-Euclidean of HyperRogue, it's now also available to play through in different VR modes. Read the full article here: https://www.gamingonlinux.com/2021/06/hyperrogue-turns-the-non-euclidean-roguelike-into-a-vr-experience-and-its-wild
- HyperRogue 12.0: Dice, Curses, and VR - 3 June 2021
Quite a long time since the last update! Version 12.0 fixes this. It includes two new lands, VR support, and has many other feature and improvements! Is HyperRogue the only game where tessellations of non-Euclidean spaces play a major role? Well, no -- while the wonders of hyperbolic tessellations are rarely used, spherical tessellations can be found in any game using dice! When you roll a die and see how the numbers change, interesting things happen as a result of the difference in the geometries of the die and the surface. Many HyperRogue players are dice collectors. Why not have both? Meet the sentient dice in the Dice Reserve! They like to be in the position where the highest number is on top, but some bad guys rolled some of them into other positions. Will you help them? Dice Reserve can be found when you have at least 90 (150 in Orb Strategy Mode) treasure. Every land in HyperRogu…
- HyperRogue 11.3 - 8 March 2020
While we have worked a lot on HyperRogue recently, we concentrated mostly on experimental features; for people interested in the classic, core non-Euclidean puzzle-roguelike gameplay, the most interesting thing is probably the lands, and there have been no new lands for some time. Version 11.3 includes three new lands, and has many other feature and improvements! See the blogpost for more details.
- HyperRogue 11.2 released! - 14 September 2019
The latest version of HyperRogue let us play three-dimensional non-Euclidean worlds. However, there are more interesting geometries possible in three dimensions! See the blog post: https://zenorogue.blogspot.com/2019/09/hyperrogue-112-thurston-geometries-free.html
- HyperRogue version 11.1 released! - 18 June 2019
While this release does not change the gameplay in the main mode, it lets you experiment with new display modes, new geometries, and new game modes. HyperRogue takes place in a world where things such as rectangles and parallel lines do not exist. Lines will never run together forever "in parallel", the space between them will spawn new directions by itself, making our lines diverge. While the world of HyperRogue is presented as a flat thing, it is actually larger than anything Euclidean, in any number of dimensions. But what if we take it into three hyperbolic dimensions? Read more at: https://zenorogue.blogspot.com/2019/06/hyperrogue-version-11.html
- HyperRogue v11 is released! - 11 January 2019
The new update includes: three new lands, new game mode, new music, and some new features. See more on the blog: https://zenorogue.blogspot.com/2019/01/hyperrogue-110-released.html Have fun!
- HyperRogue version 10.4 is released! - 26 May 2018
After an extremely long series of patch/preview versions (10.3a to 10.3v), it is time to release HyperRogue 10.4! While there are no new lands (they are planned for the next version), this release lets you get more out of the existing lands by changing the grid or presentation. There is also a new competitive mode focused on non-standard geometries! See more on the blog: http://zenorogue.blogspot.com/2018/05/hyperrogue-104.html
- HyperRogue version 10.3 is released! - 5 January 2018
This big update continues the geometry experiment theme of HyperRogue 10.2, and also includes four new lands (two of which are included in the main game and two of which are for special geometries only). See more details on the blog: http://zenorogue.blogspot.com/2018/01/hyperrogue-103-more-lands-more-geometry.html
- HyperRogue version 10.3 is released! - 5 January 2018
This big update continues the geometry experiment theme of HyperRogue 10.2, and also includes four new lands (two of which are included in the main game and two of which are for special geometries only). See more details on the blog: http://zenorogue.blogspot.com/2018/01/hyperrogue-103-more-lands-more-geometry.html
- HyperRogue 10.1 is released! - 14 October 2017
HyperRogue 10.1 includes four new lands, and many gameplay, user interface, and graphical improvements. Train your non-Euclidean fighting skills in the Hunting Ground, avoid the everflowing lava in the Volcanic Wasteland and awakening the statues of Terracotta Warriors, and brave the Blizzard! See more details on the blog: http://zenorogue.blogspot.com/2017/10/hyperrogue-101-four-new-lands.html
- HyperRogue 10.1 is released! - 14 October 2017
HyperRogue 10.1 includes four new lands, and many gameplay, user interface, and graphical improvements. Train your non-Euclidean fighting skills in the Hunting Ground, avoid the everflowing lava in the Volcanic Wasteland and awakening the statues of Terracotta Warriors, and brave the Blizzard! See more details on the blog: http://zenorogue.blogspot.com/2017/10/hyperrogue-101-four-new-lands.html
- HyperRogue, the non-Euclidean roguelike, is a mind-melting masterpiece - 28 September 2017
A pack of running dogs are chasing me. The ground is falling away beneath their hind-paws, and beyond them is a void that somehow curves toward a horizon stapled across infinity. The running dogs will never stop; they emerged from the womb with their legs tucked to their chests, and as soon as they uncoiled they were in motion. Their mothers did not miss a stride as they gave birth to them. So goes one minute of my existence in the overlapping infinities of Hyperrogue . (more…)