SPSTEAMPULSELIVE ANALYTICS
Pixel Privateers

Pixel Privateers Steam metadata

Quadro Delta | Feb 21, 2017 | game

Released

0players observed · 22 September 2026 - 01:13:07 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)42,288
  • Revenue (VGI)$457,000
  • Review score71% positive

Pixel Privateers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)42,288
  • Revenue (VGI)$457,000
  • Review score71% positive
  • Total reviews880
  • Release dateFeb 21, 2017
  • DeveloperQuadro Delta
  • PublisherRe-Logic

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Quadro DeltaPublisher: Re-Logic

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pixel Privateers Steam metadata

Pixel Privateers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/342640/metadata
Steam Storehttps://store.steampowered.com/app/342640/
Steam Communityhttps://steamcommunity.com/app/342640
PCGamingWiki search
IGDB searchSearch IGDB for Pixel Privateers

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 622 positive, 258 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 21 February 2017

Latest Steam announcements

  • You deserve to know the truth about Quadro Delta and Alexander Poysky. - 6 February 2018

    You deserve to know the whats going on with Quadro Delta and Alexander Poysky. Hello, fans! I am Vitali Kirpu, the creator of Pixel Piracy and ex-CEO of the Quadro Delta, some of you probably know already, but the Quadro Delta went bankrupt, and nobody told you why. I am here to tell you why it went bankrupt and why it took over six months to tell you this. There are two reasons why Quadro Delta went bankrupt first of the reasons is that the sales of the Pixel Privateers were not what we expected. And the second reason involves a public figure Alexander Poysky selling generated CD-KEYs in secret. I will not go into the specifics here for the time being, and this is the main reason for the silence. My STEAM representative is however aware of the issue that happened. I also believe what happened to Quadro Delta partially caused STEAM to limit how many CD-KEYS can be generated. https://www…

  • Public Test Now Live, Includes Auto-combat and U5! - 15 June 2017

    Greetings, Privateers! Today we’re bringing you a very long awaited piece of news: The ability to preview and test the widely-requested solution to automating combat a bit more than the manual-only approach at launch. What we are rolling out here allows the user to control whether or not to activate the “Stand Your Ground” feature. How does this work? Read on to find out! When in Stand Your Ground mode, you can command specific privateers to automatically attack anything within the immediate area of that squad member. Selecting another crew member lets you set a different area, allowing you to cover more than one area with automated defense. This feature brings in a way for you to direct your attention elsewhere while combat is ongoing - all while interacting with other crew members - without sacrificing player interaction and control of combat. In situations where you need tighter cont…

  • Public Test Now Live, Includes Auto-combat and U5! - 15 June 2017

    Greetings, Privateers! Today we’re bringing you a very long awaited piece of news: The ability to preview and test the widely-requested solution to automating combat a bit more than the manual-only approach at launch. What we are rolling out here allows the user to control whether or not to activate the “Stand Your Ground” feature. How does this work? Read on to find out! When in Stand Your Ground mode, you can command specific privateers to automatically attack anything within the immediate area of that squad member. Selecting another crew member lets you set a different area, allowing you to cover more than one area with automated defense. This feature brings in a way for you to direct your attention elsewhere while combat is ongoing - all while interacting with other crew members - without sacrificing player interaction and control of combat. In situations where you need tighter cont…

  • Cosmic Booster Pack 1 is Now Live! - 10 May 2017

    Greetings Privateers! Today we bring you the first of our content patches, which introduces, vanity gear, pets, and more. We’ve added more than 150 new vanity items for you to find and enjoy! Additionally, players in NG+ will now have the chance to find exclusive vanity gear and pets, to reward adventurous privateers for their hard work. From the community’s wish list, the patch also includes auto-disintegrate and UI scaling features, as well as the ability to sell multiple items on the markets. To keep the community in the loop, we’ve prototyped a potential solution for the much-wanted auto-attack feature, and will continue to work with that until we’re satisfied that it works and plays well in the game. We don’t have a current ETA for which patch that will come out with, but it is very much on the radar for the team, and is in progress. We are also working on porting the game to Unity…

  • Cosmic Booster Pack 1 is Now Live! - 10 May 2017

    Greetings Privateers! Today we bring you the first of our content patches, which introduces, vanity gear, pets, and more. We’ve added more than 150 new vanity items for you to find and enjoy! Additionally, players in NG+ will now have the chance to find exclusive vanity gear and pets, to reward adventurous privateers for their hard work. From the community’s wish list, the patch also includes auto-disintegrate and UI scaling features, as well as the ability to sell multiple items on the markets. To keep the community in the loop, we’ve prototyped a potential solution for the much-wanted auto-attack feature, and will continue to work with that until we’re satisfied that it works and plays well in the game. We don’t have a current ETA for which patch that will come out with, but it is very much on the radar for the team, and is in progress. We are also working on porting the game to Unity…

  • Wot I Think: Pixel Privateers - 17 March 2017

    To FTL what Aliens is to Alien, Pixel Privateers is a lost-in-space roguelikeish that’s focused on interplanetary ground missions and loot-showers rather than interstellar survival. Though its title and appearance suggest cynical faux-retromancy, underneath that mercenary skin there’s plenty going on. …

  • Patch v1.0.2 is now live! - 17 March 2017

    Greetings, Privateers! Today we are moving the balance patch through to the main game, so that those waiting on the fixes it contains are able to continue their adventures. We have corrected a bug in the test version where players were seeing their crit damage values become nerfed beyond what was intended. We have fine tuned a number of other factors as well, to get the game feeling much better in terms of balance We will be continuing to listen and make changes to balance as we hear more feedback from the community over time. With this patch moved forward, we are working on more quality of life changes behind the scenes. Work is underway on the solutions to better inventory management, improvements to combat, UI scaling, and more. Memory issues and the latency and desynch issues in multiplayer are also on the list, and we will be working on optimizations which will hopefully ease these…

  • Patch v1.0.2 is now live! - 17 March 2017

    Greetings, Privateers! Today we are moving the balance patch through to the main game, so that those waiting on the fixes it contains are able to continue their adventures. We have corrected a bug in the test version where players were seeing their crit damage values become nerfed beyond what was intended. We have fine tuned a number of other factors as well, to get the game feeling much better in terms of balance We will be continuing to listen and make changes to balance as we hear more feedback from the community over time. With this patch moved forward, we are working on more quality of life changes behind the scenes. Work is underway on the solutions to better inventory management, improvements to combat, UI scaling, and more. Memory issues and the latency and desynch issues in multiplayer are also on the list, and we will be working on optimizations which will hopefully ease these…

  • Public Test Branch is Now Live! - 8 March 2017

    Greetings, Privateers! We have been hard at work since launch, investigating and fixing bugs the community has found. This patch brings more of those fixes out, including our fix for the issue where the cursor would remain in a hover state and not allow the player to attack. We have also corrected the bug that was allowing players to exceed the intended level cap of 100, which was causing odd behaviors beyond that point. Characters that have exceeded the level cap will be scaled back within the level 100 limit. The first fixes for FPS issues also appear in this patch, and we hope those experiencing that issue will opt in and let us know if the changes were effective! Before rolling out this patch to the main game, however, we are opening our public test branch to allow everyone to opt in and check out the balance changes, and to weigh in with feedback. We want to hear what the community…

  • Public Test Branch is Now Live! - 8 March 2017

    Greetings, Privateers! We have been hard at work since launch, investigating and fixing bugs the community has found. This patch brings more of those fixes out, including our fix for the issue where the cursor would remain in a hover state and not allow the player to attack. We have also corrected the bug that was allowing players to exceed the intended level cap of 100, which was causing odd behaviors beyond that point. Characters that have exceeded the level cap will be scaled back within the level 100 limit. The first fixes for FPS issues also appear in this patch, and we hope those experiencing that issue will opt in and let us know if the changes were effective! Before rolling out this patch to the main game, however, we are opening our public test branch to allow everyone to opt in and check out the balance changes, and to weigh in with feedback. We want to hear what the community…

  • More Updates Coming Next Week! - 3 March 2017

    Greetings, Privateers! We have a couple of things to share with you today, which we think will be welcome news! First, we want to let you guys know that the next patch will be rolling next week, bringing out more of the bug fixes for issues the community has experienced. The fix for the cursor hover issue will be there, as will the first round of fixes for the FPS drop. Additionally, we’re introducing our first round of high level balance changes for the game overall, addressing feedback that many players are finding the game to be overly easy. Secondly, next week we will debut an opt-in beta branch to allow you to test and preview upcoming changes to the game. Balance is an on-going process, and because even a minor change can have a large impact, we want to allow the community to participate in testing how they feel. In this way, you are able to experience changes before the main game…

  • More Updates Coming Next Week! - 3 March 2017

    Greetings, Privateers! We have a couple of things to share with you today, which we think will be welcome news! First, we want to let you guys know that the next patch will be rolling next week, bringing out more of the bug fixes for issues the community has experienced. The fix for the cursor hover issue will be there, as will the first round of fixes for the FPS drop. Additionally, we’re introducing our first round of high level balance changes for the game overall, addressing feedback that many players are finding the game to be overly easy. Secondly, next week we will debut an opt-in beta branch to allow you to test and preview upcoming changes to the game. Balance is an on-going process, and because even a minor change can have a large impact, we want to allow the community to participate in testing how they feel. In this way, you are able to experience changes before the main game…

  • Pixel Privateers v1.0.1 is Live! - 24 February 2017

    Greetings, Privateers! First, we would like to say thank you to everyone who has picked up the game since launch, the response has been truly humbling! We’re incredibly happy to see how much everyone is enjoying Privateers so far! We have been listening to all the feedback and pouring over your bug reports, and today we bring you our first round of hotfixes that should help address some of the most commonly-reported issues. We’ve tackled the NaN matter issue in NG+, as well as the infinite matter exploit. We’re working on fixes for the the issue people encountered where the cursor would get stuck on friendly hover, leaving you unable to attack. That fix will be available in the next patch. Additionally, we’re beginning the process of scaling back loot, to make it less overwhelming, and in this patch the first change will be small in order to properly gauge impact on overall balance. Oth…

  • Pixel Privateers v1.0.1 is Live! - 24 February 2017

    Greetings, Privateers! First, we would like to say thank you to everyone who has picked up the game since launch, the response has been truly humbling! We’re incredibly happy to see how much everyone is enjoying Privateers so far! We have been listening to all the feedback and pouring over your bug reports, and today we bring you our first round of hotfixes that should help address some of the most commonly-reported issues. We’ve tackled the NaN matter issue in NG+, as well as the infinite matter exploit. We’re working on fixes for the the issue people encountered where the cursor would get stuck on friendly hover, leaving you unable to attack. That fix will be available in the next patch. Additionally, we’re beginning the process of scaling back loot, to make it less overwhelming, and in this patch the first change will be small in order to properly gauge impact on overall balance. Oth…

  • Pixel Privateers is HERE!!! - 21 February 2017

    Greetings, Privateers! The wait is finally over! Today, we officially launch Pixel Privateers, and you can obtain a copy on Steam at $14.99!!! This landmark occasion marks the fulfillment of more than 2 years of development work by our small team at Quadro Delta, and we are incredibly excited and proud to bring the game to you in a full 1.0 release. Over the coming days and weeks, we will be eagerly listening to your feedback and suggestions in order to best prepare the game’s first patches/updates. Of course, fixing bugs will be our highest priority for the immediate future. While the launch is certainly a milestone, it is far from the end of development. Future patches will expand content and features, as well as the usual bug fixes - while incorporating user feedback and suggestions. We look forward to supporting Pixel Privateers for a long time to come! How can you give that feedbac…

  • Pixel Privateers is HERE!!! - 21 February 2017

    Greetings, Privateers! The wait is finally over! Today, we officially launch Pixel Privateers, and you can obtain a copy on Steam at $14.99!!! This landmark occasion marks the fulfillment of more than 2 years of development work by our small team at Quadro Delta, and we are incredibly excited and proud to bring the game to you in a full 1.0 release. Over the coming days and weeks, we will be eagerly listening to your feedback and suggestions in order to best prepare the game’s first patches/updates. Of course, fixing bugs will be our highest priority for the immediate future. While the launch is certainly a milestone, it is far from the end of development. Future patches will expand content and features, as well as the usual bug fixes - while incorporating user feedback and suggestions. We look forward to supporting Pixel Privateers for a long time to come! How can you give that feedbac…

  • Now Available on Steam - Pixel Privateers, 15% off! - 21 February 2017

    Pixel Privateers is Now Available on Steam and is 15% off!* Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of mercenaries through a mysterious wormhole on a quest to gather technology for your employer. An entire galaxy awaits - full of worlds to explore, factions to encounter, and epic gear to collect! *Offer ends February 28 at 10AM Pacific Time

  • Pixel Privateers Launch Date Set!! - 7 February 2017

    Greetings, Privateers! The time has finally come to make the announcement you’ve all been waiting for: We have a launch date! Quadro Delta and our publishing partners at Re-Logic are pleased to announce that the wait for Pixel Privateers is almost over, and that the game will go live on February 21, 2017. Privateers will be available via Steam at a price of $14.99. We would like to express our profound gratitude to Re-Logic for their support and assistance in making Pixel Privateers the game it is today. We would also like to thank our community for standing by us over the last two years while we worked hard developing the game in order to make sure it is an experience that our players will enjoy for a long time to come. This has been a humbling experience for us as a team, and we feel very fortunate to have such an awesome community behind us! Over the course of the next couple of week…

  • Pixel Privateers Launch Date Set!! - 7 February 2017

    Greetings, Privateers! The time has finally come to make the announcement you’ve all been waiting for: We have a launch date! Quadro Delta and our publishing partners at Re-Logic are pleased to announce that the wait for Pixel Privateers is almost over, and that the game will go live on February 21, 2017. Privateers will be available via Steam at a price of $14.99. We would like to express our profound gratitude to Re-Logic for their support and assistance in making Pixel Privateers the game it is today. We would also like to thank our community for standing by us over the last two years while we worked hard developing the game in order to make sure it is an experience that our players will enjoy for a long time to come. This has been a humbling experience for us as a team, and we feel very fortunate to have such an awesome community behind us! Over the course of the next couple of week…

  • The Community is Growing! - 3 January 2017

    Happy New Year! Our community is expanding again! You can now join us on Imzy to share posts, get news and updates, check out new images, and more! We will be regularly updating the page, and look forward to seeing everyone there. You can find our brand new Imzy community here: Pixel Privateers on Imzy!

Patch notes and updates

S.noRelease datePatch nameGID number
115 June 2017Public Test Now Live, Includes Auto-combat and U5!4249665521681357873
210 May 2017Cosmic Booster Pack 1 is Now Live!4249665521681357969
317 March 2017Patch v1.0.2 is now live!4249665521681358062
48 March 2017Public Test Branch is Now Live!4249665521681358160
524 February 2017Pixel Privateers v1.0.1 is Live!4249665521681358360

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID342640
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateFeb 21, 2017
DeveloperQuadro Delta
PublisherRe-Logic
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMostly Positive
Positive review percent71%
Positive reviews622
Negative reviews258
Total reviews880
Steam recommendations813
AchievementsNot available
Average playtime forever1,289 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/342640/

Short description

Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of mercenaries through a mysterious wormhole on a quest to gather technology for your employer. An entire galaxy awaits - full of worlds to explore, factions to encounter, and epic gear to collect!

About this game

Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of mercenaries through a mysterious wormhole on a quest to gather technology for your employer. In a twist of fate, your journey becomes a one-way ticket – with an entire galaxy of worlds to explore, factions to encounter, and epic gear to collect. Will you make it back home, make your mark in this new universe, or become another victim of the many dangers of the cosmos? Ultimately, how your story plays out is up to you! Focusing on a user-customizable experience and robust multiplayer within the framework of a deep and engaging space exploration RPG, Pixel Privateers seeks to provide a truly accessible experience that will appeal to gamers of all types and skill levels. GAMEPLAY DETAILS Huge Universe to Explore Navigate your ship through the universe and land on any planet you choose! Take care, however, for many perils await – from warring factions to bloodthirsty aliens and more! True Tactical, Squad-Based Combat Control your squad individually in tactical mode - where you issue orders and have them carried out - or control your squad as one - directing them all at once! Accessible Gameplay An array of difficulty settings will allow you to enjoy the game in a more casual manner – or challenge yourself in Hardcore Mode where death is quite permanent! Storyline and Factions Learn the history of various factions and their place in the universe, and become part of the intrigue yourself. Where do your loyalties lie? What part will you play? See how the story unfolds! Deep Skill and Tech Trees Advance your knowledge and conquer: Gain awesome new skills, abilities, and technologies as you research alien artifacts. Train and advance individual crew members by enhancing their stats and collecting better gear! Interactive Ship Tired of all that adventuring? Spend some time building up and exploring your Ship! Maybe even hang out in your own on board bar - complete with a band to entertain you! Epic Loot! Plenty of awesome gear to make you a powerhouse is out there for the taking! Break down items you don’t need into Matter that can be spent in a variety of ways to enhance your…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Pixel Privateers's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pixel Privateers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pixel Privateers at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

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PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Terraria28,10122 September 2026 - 11:11:40 UTC486,9181,521,492Re-Logic

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust64,91622 September 2026 - 11:09:13 UTC259,6461,359,516Facepunch Studios
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid32,91822 September 2026 - 10:57:23 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria28,10122 September 2026 - 11:11:40 UTC486,9181,521,492Re-Logic

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2747,29322 September 2026 - 11:13:35 UTC1,818,3689,826,471Valve
Dota 2549,07322 September 2026 - 11:13:35 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS363,17722 September 2026 - 11:13:38 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Rust64,91622 September 2026 - 11:09:13 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS363,17722 September 2026 - 11:13:38 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Rust64,91622 September 2026 - 11:09:13 UTC259,6461,359,516Facepunch Studios
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Terraria28,10122 September 2026 - 11:11:40 UTC486,9181,521,492Re-Logic

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid32,91822 September 2026 - 10:57:23 UTC122,811467,999The Indie Stone
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Hearts of Iron IV30,19522 September 2026 - 10:29:33 UTC93,196366,107Paradox Development Studio
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
7 Days to Die19,46422 September 2026 - 11:09:05 UTC124,449398,822The Fun Pimps
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment

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