State of Affairs news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3429290
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperTop Sigma Studios
- PublisherTop Sigma Studios
- Parent gameNot available
Genres: Indie, Simulation, Strategy
Company pages: Developer: Top Sigma StudiosPublisher: Top Sigma Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
State of Affairs Steam news
State of Affairs news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- DevLog 004 - Economic Goods - 13 October 2025
The Lifeblood of the EconomyIf politicians are the machinery of the state, then economic goods are the fuel that keeps it turning. In State of Affairs, goods are not abstract numbers. They are grain and coal, steel and fuel, equipment and vehicles, the tangible components of daily survival, industrial might, and military readiness.From the bread on the table to the uranium in a warhead, everything your nation produces or consumes flows through this system. Mismanage it, and you face famine, shortages, or black markets. Master it, and you can wield prosperity and power as weapons.Why Goods MatterOur design goal was to build a living economy that feels both historically authentic and deeply strategic. Every country has its own balance of resources, industries, and consumption patterns, but the underlying system remains universal.The United States is rich in oil and consumer goods. The USS…
- DevLog 003 - The Taxation System - 3 October 2025
Politics on Every RubleIn State of Affairs, money is never just numbers. Every coin collected carries a political cost, and every tax levied reshapes the loyalties of those who pay it.The Taxation System is designed to capture this tension, turning budget policy into a battlefield of ideology, class interests, and factional rivalry.Core Tax TypesThe system models five distinct forms of taxation that were central to postwar economies:Income Tax affects wages and households. It is sensitive for workers and unions.Corporate Tax is drawn from company profits. Industrialists and managers oppose it strongly.Sales Tax is a levy on consumption. It is regressive in effect and often unpopular among the poor.Resource Tax targets oil, coal, metals, and other natural wealth. It is critical in resource-heavy economies.Self-Employed Tax is imposed on peasants, artisans, and small traders. Rural commun…
- DevLog 002 - Factions of the USSR, 1953 - 21 September 2025
A House Without Its MasterIn March 1953, the Soviet Union lost Joseph Stalin. With him went the singular authority that had kept the political elite in line. What followed was not unity, but a fierce struggle between competing visions for the future of the state.In State of Affairs, this moment is represented through the Faction System, where each bloc inside the USSR has its own leaders, goals, and strategies. Navigating their rivalries and ambitions will be central to your survival as a political leader. Push one too far, and they will work to bring you down.The Main PlayersHardliners Leader: Lavrentiy Beria,Ideology: Maintain centralized control, strengthen military power, suppress dissent, and continue Stalinist-style governance.,Gameplay Role: Resist reforms, support strong security measures, prefer slow and planned economic changes. They are reliable for stability but slow down mo…
- DevLog 001 - The Legislative Process - 13 September 2025
Lawmaking in the Game WorldIn this devlog, we’re taking you inside one of the most important systems in the game: the Legislative Process. This is where policies are born, fought over, rewritten, and either passed into law or left to gather dust.Our goal with this mechanic is to make the political side of the game feel alive and realistic. Where many other games reduce politics to a simple button press, we aim to capture the messy, drawn-out reality of governance. Instead of acting as an untouchable ruler, you will face the same obstacles and compromises that define the life of any real-world statesman. You may have good ideas… but will they withstand the scrutiny of others? Do they align with the political agendas and personal interests of those whose support you need, or will they spark opposition the moment they’re heard? And even if you win hearts and minds, can your proposals survi…
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