SPSTEAMPULSELIVE ANALYTICS
Sonic Spinball™

Sonic Spinball™ Steam news

SEGA | Sep 13, 2010 | game

Released

0players observed · 22 September 2026 - 06:12:36 UTC

Action

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Sonic Spinball™ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews10
  • Release dateSep 13, 2010
  • DeveloperSEGA
  • PublisherSEGA

Genres: Action

Company pages: Developer: SEGAPublisher: SEGA

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Sonic Spinball™ Steam news

Sonic Spinball™ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • SEGA to follow Nintendo's Mario model - 14 October 2010

    SEGA exec Alan Pritchard has revealed more about the company's plans to delist less-than-stellar Sonic games - suggesting the publisher may take a leaf out of an old rival's book. "We've probably been guilty of bringing too many Sonic games to market too quickly," he told Joystiq . "If you look at Nintendo as a comparison, they have been a little bit more strategic with the way they bring their Mario titles to market. If you look at 2006 to 2008, there were a number of Sonic titles coming to market on various platforms with very little time in-between." Pritchard went on to describe the Sonic titles released in the last five years as "a real mixed bag", which is a polite way of putting it. He said in the future, SEGA will aim to release only games which score 80 per cent-plus - even though those which are poorly critically received seem to sell well anyway. "A Sonic game can sell if it'…

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