- Game update 0.8.2 - 4 September 2026
Hello everyone! We've finally prepared a game update and released it online! You'll find:2 new race tracksA fully customizable phaetonA redesigned tech treeThe ability to customize cities and their impact on brand salesNew AI for rival racing carsNew factory models on the map with the ability to visually customize themStaff trust and new daily event questsFixed a number of bugs and crashesNew interface elementsThis is just a small part of what we've included in version 0.8. We're currently working on finalizing this version, so please bear with us. The new patch will be out in the coming days. We just wanted to share with you the results of our work over the past six months!In the next patch, we'll be adding translations into other languages, fixing the user interface where it's become off at different screen resolutions, and further diversifying the phaeton's customization and detailin…
- Patch 0.8 release date - 4 August 2026
Hello everyone! We have good news! We've almost finished the latest version of the game and will be uploading a patch soon! It will include many new features: city development, a new tech tree, customization for one of the cars, two new race tracks, new AI bots on the track, and new models for the global map. In this news, we wanted to show you the building models we've created for the map. While they'll be implemented on the old map, they're being created with the new global map in mind, which we plan to introduce this year. They'll be built with more modern graphics and better optimized, and will also replicate the real-world geography of the United States.And most importantly, we're happy to announce that patch 0.8, which will feature all these models and more, will be released before the end of August 2026. Stay tuned for more news in the coming weeks!New Gas Station and Shop2. Part…
- Release status of version 0.7.8 - 14 June 2026
Good day, friends! We're keeping you updated on the current state of affairs in our kitchen!We've been working hard over the past few weeks to release a patch that will include a huge number of changes to game mechanics and internal features. This patch is one of seven major updates we've planned for this year. Briefly, it will include a new city development system and its direct connection to factory operations, a new player car, new desert and winter maps, a new car control system in races, and many other small changes.Unfortunately, the patch's release is being delayed because we've decided to reconfigure all the game's graphics, making textures and object models more flexible and meaningful depending on the settings. We've also decided to work on lighting and brightness. We're currently working on a new Science Bureau interface. All of this will require a lot of time for testing and…
- Patch 0.7.8 release status - 4 May 2026
Good day everyone! We haven't published any game news or updates in a while, but we had good reasons. We'd like to update you on the current status of the new patch...As of May 4, 2026, we are working on the largest game update since our Early Access launch. We've consciously decided to move away from smaller weekly patches in favor of larger updates and significant changes for players. Implementing these changes will take longer, so we haven't released any updates for the past month and a half. However, we can assure you that the wait is worth it! We've taken into account a huge number of your suggestions, identified issues and shortcomings in the current state of the game, and decided to begin working on them!We've already accomplished most of what we wanted to implement in this update. We're currently conducting additional technical work to optimize and stabilize the patch, as well a…
- Patch 0.7.75 - 17 March 2026
Hello everyone! Mini patch, this includes:Fixed a bug with the progress bar decreasing when assembling cars.Removed four positions where your managers would get stuck.Changed marketing and advertising prices in the administration.Reworked rewards for advertising and brand image development competitions through the administration.The game now takes your car's assembly line rating into account when determining your results for participating in exhibitions and races. Now, poor-quality and low-quality models have a lower chance of success, while good cars have the opposite. In short, the higher the rating of the model currently being assembled on the first line, the more prestige you'll receive for participating in an exhibition or race.Expect more fixes in version 0.7.76! Thanks everyone for your feedback!
- Patch 0.7.74 - 10 March 2026
Hello everyone! We're releasing a major game update, which includes:French language support has been added (beta version - if you see any typos, please let us know).We've added a new factory atmosphere mechanic, which brings strikes and euphoria to the game. Now, good or bad factory management will impact factory staff and the speed of assembly line production!We've added a leveling system for your managers. Capturing cities, participating in races, and moving around the map will earn them experience. You can use this experience to upgrade your manager with useful skills from the list.A new 3D room has been added for the auto parts factory (the room will still be updated with interactive objects and customization options).New gas station models have been added (more optimized, and bots can now visit them).A new sawmill model has been added (it now visually changes when the building is u…
- Patch 0.7.73 - 19 February 2026
Hello everyone! We're releasing a new patch, which includes your requests collected over the past month:Added a button to open and close full-screen mode in the settingsUnlocked sandbox game mode: endless play without win or loss conditionsAdded stop/start blockers for the assembly line (the buttons are now inactive if a process is already running)The spare part conversion mechanics have been changed; you now have a slider where you can choose the required quantity (instead of clicking, where each click added one spare part)Added tooltips informing you that a particular building needs to be upgraded to implement new technologies or produce spare partsTax inspectors now act more realistically and patrol different areas of the map (previously, they always followed the same routes)Rival players now focus more on developing their factories and cities, instead of constantly expanding.Added a…
- Patch 0.7.72 - 15 February 2026
Good day! We're releasing the next game update, which includes:Conveyor logic has been changed - assembly speed-increasing technologies now have a significant impact on vehicle production speed.Fixed a bug where the production complex was fully developed and three assembly lines refused to assemble vehicles due to their low cost.Fixed a bug where the supervisor engineer wouldn't add assembly points until the conveyor restarted.Added an automatic conveyor start blocking system - the button is inactive until fuel or components are available.With your help, we've identified and resolved issues where our managers would get stuck on the map in some cities.We've fixed one of two issues that could cause the game to freeze when quickly calculating race results (the second issue rarely occurs, but will be fixed after we complete the patch related to adding employee morale to the facility).We've…
- Patch 0.7.71 - 6 February 2026
Hello everyone! We are pleased to announce the game update to version 0.7.71. The main change is that we've migrated the game to the new Unreal Engine 5.7. This is a very complex process that often introduces bugs, but in the long run, it will provide:Increased frame rateGraphics and texture improvementsMore accurate lightingSpeed up level loading timesIncreased terrain draw distanceAdd dynamic shadows to the gameAll of this should be included in the update to version 0.7.71. The visual changes to the world are a result of engine improvements, not graphical changes. The graphics will continue to be individually adjusted and refined. For now, you'll see the same textures and models rendered using the new technology. However, this may cause game crashes or bugs! We've fixed most of the issues, but we don't rule out the possibility of game freezes in the next update! To this end, we ask…
- Patch 0.7.70 - 25 January 2026
Hi all! We're releasing another update in this patch:Reduced the prices for worker and supervisor upgrades in the assembly shopAdjusted the camera's reach, tilt, and heightFixed a bug where supervisors weren't awarding production bonusesFixed a bug where the conveyor continued to run during a pauseChanged the defect rate system on the line; changes in assembly speed now affect the defect rateStaff upgrades now affect the defect rate instantly (instead of after a certain period of time)Improved the bot AI on the test track; it now better adapts to player behavior and has similar characteristicsFixed localization errors that could appear in Russian and German texts when English or Chinese were selectedImproved the save system; now after exiting and re-entering a level, bots don't disappear but remain in their positionsFixed a bug that prevented the automatic calculation of race results ag…
- Patch 0.7.69 - 14 January 2026
Hello everyone! We're releasing the first patch of the new year! It includes:A game speed-up button has been added and is now functional (the game now speeds up all processes to 2x the base speed).We've adjusted the tutorial based on your feedback and added new text and descriptions to game objects.We've added a department in the administration building responsible for tracking all company assets outside of your base. The game now tracks all the factories you own and displays the expected resource inflow.We've also increased the duration of immunity from enemy capture and added a visual indicator of how long the immunity will last (timers and shield icons have appeared above buildings, indicating that the object is under your influence and cannot be captured).The assembly line now displays the reason it stopped and cannot continue.A bug has been fixed that allowed rivals to capture your…
- Patch 0.7.68 (Tutorial) - 1 January 2026
Hello everyone! As promised, we're releasing a tutorial for the game! This patch includes only one change: the tutorial button. Now, any building or game object has a dedicated button that launches a script with a full explanation of its functionality. We'll be slightly changing the visual presentation of these messages in the future, but right now you can fully explore the game using these tips boards that function like toggle slides!
- Patch 0.7.67 - 25 December 2025
Hello everyone! Happy holidays to everyone! We wish you all the best in the new year! May your wishes come true and many happy moments come true! Thank you for being with us! As a token of our gratitude, we've prepared a major game update, which includes:Added support for 21:9 screens and resolutions of 3440x1440 and 2560x1080 (please provide feedback on how this works if you have such a monitor)New brand emblems (now in 3D and will be available for application to your vehicles in the future)Redesigned the guide in the main menu and pause menuReworked the torque for all engines, making acceleration more realisticChanged the handbrake operation, allowing you to drift and carefully enter turnsPowerful engines and sharp acceleration no longer lift the front end of the carSteering at speed has been made smoother, allowing for easy maneuveringWe've begun implementing a tutorial (a trial vers…
- Patch 0.7.66 - 18 December 2025
Hello everyone! We've prepared a new patch for you! It included:Fully added German and Spanish languages to the interfaceAdded voiceover for the Chinese versionFixed saves: the game now accurately plays quick saves (press F5)Added an auto save before a raceImproved handling for some car bodies and fuel consumption for a number of enginesChanged the meeting window with the inspector and made it more difficult to calculate the results of this meeting (the system now takes your market prestige into account)Reworked the exchange, changed the logic for sales and purchases, and created a more user-friendly interface (however, its design is currently temporary and not final)Added quick body assembly and highlighting of the selected element in the designFixed a bug with fuel accrual and debit at gas stationsAdded real-time model rating tracking during car constructionTaught opponents to upgra…
- Patch 0.7.65 - 9 December 2025
Hello everyone! We're releasing the long-awaited update! A huge amount of work has been completed, including:Created and divided save slots (the game now auto-saves before a race, and you can also quicksave with F5)Redesigned and styled loading screensPartially redesigned the interface in the main menu and tutorial (but not 100% verified yet)Added partial localization in Spanish and German!Redesigned the advisor; its advice is now divided into smaller sections to help you navigate the game faster!Voice training via the advisor has been added for Chinese localization.Fixed texture collisions between car bodies on the map.Reinstated the time of day in the game.Finished and added several descriptions to the interface when hovering over a car.Added a display of the car class when creating it in the Design Bureau.Added an assembly progress bar, so you can now see when cars arrive in the ware…
- Patch 0.7.63 - 27 November 2025
Hello everyone!Game Changes in Version 0.7.63We've adjusted the time tracking system; the game now correctly records your laps.We've added the ability to finish even if you're out of gas.We've added a save overwrite feature and quick loading directly from the game.A bug with the controller (cost reduction bonuses weren't being awarded) has been fixed.We've adjusted the speedometer; it now shows the exact speed.We've fixed a rare issue where the main menu would freeze during a race.FPS on the global map has been increased by 6-7%.Engine volume has been increased, allowing for more control.We've also done a lot of behind-the-scenes work, which paves the way for new localizations and the restructuring of the design bureau and assembly shop to accommodate the new functionality you've been asking for! Thank you for playing! Expect bigger updates soon; we're already working on them!
- Game development plan - 24 November 2025
Hello everyone!It's been a while since we've published any news or patches! We're currently working on your suggestions and advice. We're reworking many areas we haven't given due attention, but with your feedback, we'll fix them soon!We're actively working on a comprehensive in-game tutorial and creating new mechanics for city development. Naturally, we're also devoting time to bugs and other issues. But now we'd like to talk about our overall plans for the game's development...Our project development plan is as follows:Create and implement 18 new car models with visual customization options.Expand the number of available race tracks to 10 unique locations.Increase detail, refine textures, and improve graphics quality.Completely redesign the user interface: make it more beautiful, intuitive, and modern.Create in-game diplomacy for resource and technology exchange.Develop the intelligen…
- Patch 0.7.62 - 19 November 2025
📦 Patch Notes 0.7.62🎯 Major Update: Save Slots, Fair Races & StabilityThis patch addresses two of the community’s most requested features:✅ You can finally capture cities after winning a race!✅ Save slots are here — save key moments and return to them anytime!We’ve also done a deep bug cleanup, refined the economy, and fixed rare hangs.⚠️ Important: Due to minor changes in the save system, captured buildings and representative positions on the global map may reset. If this happens, simply delete the file GlobalSave.sav (path: C:\\Users\\\\\AppData\\Local\\CarFactoryEmpire\\Saved\\SaveGames) or start a new game.💾 Save System – Long-Awaited ImprovementSave slots are now available: save your game to separate files and return to any moment you choose.On first launch, your existing saves are automatically migrated into slots named after your factory.⚠️ Due to map data changes, captured bu…
- Development plan 2025 - 16 November 2025
Hello, hello! As promised, we're sharing our plans for the game's development in the near future! But first, we'd like to introduce ourselves...We're passionate about our craft. By "we," we mean the three people who've been working on this project for three years now. Each of us has our own development goals. One person is responsible for the technical side of the project, another for the visuals and graphics, and the third is responsible for the story, sound, and direction. Hence the name of our studio, RDS—the names of the three project participants.We've had the idea for Car Factory for a long time, but we didn't have the resources to implement such a project. With advances in graphics and physics technology, such things have become accessible to individuals. And that's when we set out to realize our dream!We wanted to create a true car factory manager with no limits on functionality…
- Patch 0.7.61 - 13 November 2025
📦 Patch Notes 0.7.61🛠️ Focus on Stability, Fairness, and ConvenienceThis patch fixes several frustrating bugs, rebalances the economy, and makes races more predictable. We’ve also introduced a more realistic fuel system and given players better control—especially during intense moments when multiple cities attack you at once.🏁 Races & City CapturesCities now transfer ownership correctly after a race victory: fixed a critical bug where winning had no effect on ownership or prestige.After a successful capture or defense, a city gains 360 seconds (2 in-game days) of immunity:— Bots cannot attack it again,— Bots ignore the city when planning routes.Added “Quick Race” for enemy cities—for players who want to capture a city without manually driving.Quick Race odds rebalanced: now 2:1 in favor of the current city owner (a more complex formula is coming).Fixed game freezes during simultaneou…