SPSTEAMPULSELIVE ANALYTICS
StaudSoft's Synthetic World Beta

StaudSoft's Synthetic World Beta Steam metadata

StaudSoft | Feb 9, 2015 | game

Released

0players observed · 23 September 2026 - 04:34:22 UTC

ActionIndieRPGSandboxCraftingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,398
  • Revenue (VGI)$10,985
  • Review score58% positive

StaudSoft's Synthetic World Beta metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,398
  • Revenue (VGI)$10,985
  • Review score58% positive
  • Total reviews26
  • Release dateFeb 9, 2015
  • DeveloperStaudSoft
  • PublisherStaudSoft

Genres: Action, Indie, RPG

Company pages: Developer: StaudSoftPublisher: StaudSoft

Top Steam chartsTop 100 gamesGame directorySteam Store page

StaudSoft's Synthetic World Beta Steam metadata

StaudSoft's Synthetic World Beta metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/343320/metadata
Steam Storehttps://store.steampowered.com/app/343320/
Steam Communityhttps://steamcommunity.com/app/343320
PCGamingWiki search
IGDB searchSearch IGDB for StaudSoft's Synthetic World Beta

Reviews, pricing, and metadata

Review summary

Mixed

58% positive, 15 positive, 11 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Cross-Platform Multiplayer, Includes level editor

Achievements

Not available

Platform releases
  • Steam 10 February 2015

Latest Steam announcements

  • Major Update - Hard Survival, Environment & Bug Fixes - 11 February 2026

    Over the last year, I focused on making the game deeper, more stable, and more alive. This update cycle includes major gameplay systems, UI improvements, and a large wave of bug fixes. Highlights Expanded City2 simulation with better NPC behavior, talking systems, daily routines, and navigation updates. Major gameplay server/entity updates for more reliable spawning, lifecycle handling, and world interactions. Hard-survival mechanics improved with crafting, cooking/drinking flow, inventory interactions, and progression balancing. HUD and manual experience upgraded with new in-game guidance and cleaner inventory/manual workflows. Ongoing world and voxel generation improvements for environment stability and content iteration. Gameplay Improvements Better first-person gameplay tuning, including movement and player-rule updates. Expanded item and interaction systems: equipment behavior, pic…

  • Special Update – HUD Toggle Feature + Sneak Peek at Upcoming Features! - 16 January 2025

    Special Update: HUD Toggle Feature + Sneak Peek at Upcoming Features! Hello players, We’re excited to bring you a special update based on your feedback! It is in the "unstable" branch. Here’s what’s new: New Feature: Hide the HUD You asked, and we listened! You can now hide the HUD (Heads-Up Display) for a more immersive gameplay experience. How to Use It: Press F4, then navigate to the Game Menu to toggle the HUD. Important Note: Hiding the HUD also makes the inventory and map invisible. These menus will still function but won’t be visible while the HUD is hidden. Please keep this in mind, as it could cause some confusion during gameplay! This feature is perfect for players who love taking scenic screenshots or seeking a more immersive playstyle. Let us know how it works for you! Preview: Upcoming Features in Development We’re also sharing two new features that are currently work-in-pr…

  • Merry Christmas - 25 December 2022

    Merry Christmas to you all. This has been quite a turbulent year. Sometimes I was afraid that I would have to play Fallout in the real world. This has also affected the direction of Synthetic World's development. I am currently working on a hard survival game mode that is as close to Bush Craft (surviving in the forest) as possible. I have watched quite a few videos and have been in the forest myself. And don't worry the normal game mode remains. Hard Survival Features: Simulation of poisoning and diseases. Injuries do not heal immediately, but have to be bandaged. If they are not bandaged the player bleeds to death. Balanced diet is necessary to keep the body at 100%. Campfires consume wood. They must first be lit with embers. Sleeping is necessary. To sleep well you need a shelter. There are several available for this purpose Camps can be built piece by piece in one place. To do this,…

  • Small Patch: Update Crossbow Icon - 7 April 2021

    Hello, I fixed some small bugs: Damage of cross bow is increased Added impact impulse when object is hit by cross bow bolt Sheeps try to avoid water Enemies stop moving when dead Enemy may no hurt sound, when dead

  • Happy Easter: New Update and Bug Fix - 5 April 2021

    Happy Easter, I have uploaded a new version of my game. This time included are many bug fixes that previously crashed the game. New features New Tree Textures + Higher Resolution Better Tree Rendering New Landscape Renderer Improvements regarding the cross bow Better Grass Texture Better Grass Rendering Updated "Start World" Screenshots The new forest. We fixed the bug of the "flying trees" (thanks to V.). In the back you can the new forest with a building. This is how the forest looks like in a flat landscape. Upcoming Features Completely new rendering engine that supports Vulkan, OpenGL ES, DirectX 12, OpenGL and Metal. Ambient Occlusion + Procedural Materials (when this is done, I will rework all 3D models) Spherical Harmonics for Light Probes Radiosity (2 variants) AI: In a very small level 2 AIs could make war with each other (attack cities, destroy them, found settlements). That i…

  • Merry Christmas - 24 December 2020

    Dear friends of Synthetic World, I wish you all a happy and blessed holiday season. In view of the corona pandemic, I hope you are all healthy. An eventful year lies behind us: In the Synthetic World new cities were created and a new game mode was introduced in which you have to free the world from robots. I have also laid the foundations for many other innovations. For example, next year all 3D models will be revised. I want to bring more exciting buildings, which are waiting to be discovered, into the landscape. Likewise, in the new year there will be the new crossbow, which of course you can make again yourself. I have also made progress in AI, the algorithm that brings cities to life is now designed. The volcano renderer is also 50% finished. It is already working in low end mode. This will further increase the rendering speed. And then as a special experiment I started with a VR po…

  • Update: Cities, Small Settlements, Buildings - 15 September 2020

    This update finally brings cities, settlements and buildings. The individual settlements are connected with roads. The buildings contain beds, tables, chairs, lamps and zombies. Updates: Automatically generated cities (big city, small city, single settlement) New Building Prefab system that allows you to create buildings in the 3D editor, which can then be used by the world generator. New Building Editor Better roads "EvalAI" mode where robots dominate the landscape. They can be defeated by destroying the computers in the fortresses. Street crossings Sleeping bag Many new furniture (stove, cupboards, lamps, bathtub, beds) Land generation Better HUD that displays nearby enemies Bugfixes Actually I wanted to add a quest system, but currently I didn't want to do that because I might have created new bugs. Will be in the next update.

  • Robots have conquered the landscape! - 21 June 2020

    Robots have invaded the landscape. They monitor every square inch with their surveillance drones. Don't get caught, or you'll have their fighter units on you. And don't try to attack their strongholds where the control computers are. They are protected by dangerous self firing devices. So keep your eye on the sky! ----------- As you can see, I've devised a new spawn system. Instead of just randomly appearing monsters, this only happens when you get caught by a threat. This also applies to zombies and skeletons (the control computers have transformed people with a virus and use them as soldiers). New Features: - Better effects (for the laser of the Battle Drone) - New monsters: surveillance drone, observation drone, automatic cannon, combat drone, control computer - Better castles - 3D models that are individually animated. - Bug fixes during level generation. - Improved audio system I w…

  • Let it burn (part 2) - 2 June 2020

    Hello guys, that took a little bit longer than expected. I uploaded a new version to Steam. The player and other entities can now start to burn and can also die of burn wounds. Then I updated the dynamite. The resulting damage on the voxel does now look much better. And as I also like big explosions I added the "Mega Explosive" entity. You need a 3D Printer, Coal, Petrolum and Sulfur. Then you can craft it. Or you can use the cheat (press F2 to go to the console): addItem('Voxel_MegaExplosive', 10) Here is a screenshot: Just for fun, I used multiple explosives to make a hole in the ground. Next time I will update the spawn system and add new monsters!

  • Let it burn, baby! (Part 1) - 17 May 2020

    So todays update is all about fire: - Placed entities like the construction set can now burn. - The new trees can burn - The muzzle flash on the weapons is repaired. - Now the fire emits light when it burns: Additionally the trees now drop seeds and can grow! It is in the unstable branch!

  • Tweet: Bug fix - 10 May 2020

    I uploaded a small bug fix: - Rendering of particle effects is restored - Drag and Drop is now working again

  • Update: A small patch - 7 May 2020

    I uploaded a small patch: The wood blocks are now floating on the water. The pregenerated Start_World is now updated to the latest version of the world generator Engine Logging: If you have an AMD graphics card you might perhaps know that the shadow map does not look "very nice". I am trying to find this bug, so I added logging to the 3D engine.

  • Update: Faster 3D Engine, Better World Generator, Game Play - 5 May 2020

    Hey guys, I increased the speed of the 3D engine. Now a much more detailed landscape is possible: I also updated the world generator: Just for fun I added an ocean: And I connected all caves with each other! The world generation speed is now 5 times faster! Note that in order to see the higher view range you need to increase the "View Distance" in the game settings. Along with this I added a lot of bug fixes regarding the trees, player movement, GUI, plants, textures and so on. The new version is in the unstable branch.

  • Trees, Buildings, Editor and Engine - 3 April 2020

    Hello and welcome back, before we start with the development update, I want to wish you all a good health. These are hard times during the Coronavirus crisis. I hope we all get better soon. Assets In the last weeks I had the flu, so I had a lot of time to create new assets: New houses for the city generator: Till now I used random generated houses. This looked not very good, so I started to make hand made buildings. Along with the exterior, all these buildings have furniture and waypoints for the NPCs Forests: I created 5 new tree types and made the forests more dense. This is possible because of the new tree rendering system. I created over hundred new models that can be used in the game. I created furniture for the kitchen, food, city elements, windows, doors. Just for fun I also created adventure game assets. I also updated the engine: The low end rendering engine is now a high perfo…

  • Tweet: First village generated by the AI - 20 January 2020

    Yes! The first village generated by the AI! This is only a debug view. When it is finished these buildings will actually be placed in the landscape! We will improve the performance in the next weeks so that we can create bigger cities. And we are testing other AI algorithms.

  • Uploaded a new version to the unstable branch - 12 January 2020

    Hey, I just uploaded a new version to the unstable build with the new trees. You need to create a new map with the generator to see them (so do not use the predefined map with the seed 0). Be aware: This is only a testing release. It could be that a map create with this version can't be loaded in a later version.

  • Tweet: AI and Forests - 10 January 2020

    Now most of the visual bugs in the trees are resolved: I will upload an unstable release as soon as possible. And I implemented several AI algorithms that will drive the city generation: - A* Planning - Alpha-Beta Adversary Search - Monte Carlo Tree Search Except for the first one these algorithms are normally used in Chess AI / Go. I am excited to see how they work out. The first tests will be on a small landscape of several hundred meters.

  • Tweet: Trees in the game - 5 January 2020

    First screenshot of the new trees in the game! There is still much to do. The trees currently create holes in the ground and some trees do not have leafs.

  • Tweet: New trees are now generated by the world generator - 2 January 2020

    The new trees are now connected to the world generator. So exited to see them in the world! When they are cut down they will collapse to the ground and fall into pieces.

  • Tweet: Castle Generator and Happy New Year - 31 December 2019

    The basic castle generator is now working. Every castle has it's own dungeon. Happy new year! The AI language compiler (C to PDDL) is finished and the shadow rendering for the low end render system makes progress.

Patch notes and updates

S.noRelease datePatch nameGID number
17 April 2021Small Patch: Update Crossbow Icon4117954072996127040
22 June 2020Let it burn (part 2)3142896212107707757
317 May 2020Let it burn, baby! (Part 1)4742798964245923442
410 May 2020Tweet: Bug fix3110243486346376203
57 May 2020Update: A small patch3110243214554751506
620 January 2020Tweet: First village generated by the AI3690071589856789483
712 January 2020Uploaded a new version to the unstable branch2600199781652199642
810 January 2020Tweet: AI and Forests2600199781644979496
95 January 2020Tweet: Trees in the game2592316573910077037
102 January 2020Tweet: New trees are now generated by the world generator2592316573899003812
1131 December 2019Tweet: Castle Generator and Happy New Year2592316573892029918
1228 December 2019Tweet: Porting to other platforms2592316573881147598
1326 December 2019Castle Generator and Uber Shader2592316573872013381
1423 December 2019Tweet: Stairs and Castles2592316573862915166
1522 December 2019Tweet: New grass2592316573859139344
162 April 2019Tweet: Savanna Tree, New Paintings and Railway2465065785315393892
1719 March 2019Tweet: Laser Sensor and Synthesizer3140604542260620918
187 March 2019Tweet: Falling Blocks2530366080596323495
194 March 2019Tweet: Lava and Bug fixes2534869043318079473
2025 February 2019Tweet: Oven, Pressure Plate, Top-Down Door2480825216204411729

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID343320
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 9, 2015
DeveloperStaudSoft
PublisherStaudSoft
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent58%
Positive reviews15
Negative reviews11
Total reviews26
Steam recommendationsNot available
AchievementsNot available
Average playtime forever11 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/343320/

Short description

Welcome to StaudSoft's Synthetic World! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed.

About this game

An open world sandbox game and a testbed for AI research. Explore the world, build your own tools and fight monsters! This is a work in progress title! We are still actively developing it (This means it has bugs, but the features will grow and you can take part in the developing process by posting your ideas) World Complete Dynamic World Everything you see in the world can be changed! The blocks are much smaller and complexer than in other games! Fight Monsters With a state of art animation system every NPC moves smoothly through the landscape! Build Tools Use advanced build tools to create your own world. Objects can be composed by using of shapes, ramps, voxel blocks, transparent blocks, grate like textures, ... Plant Simulation This game proves a complete plant simulation. You can collect seeds, grow your own plants and the harvest them Water Simulation The water is totally dynamic. It can be collected by the player and placed again. Gameplay Multiplayer This game has full multiplayer support. Use the custom made level editor to create custom maps for multiplayer. Weapons Use a lots of different weapons to fight the monsters in single player mode or your opponents in the multiplayer mode! Hint for parents: There is no blood in this game. You do not fight humans. And scary monsters like the zombie can be disabled in the settings. A peaceful mode is available. If you think that you need more features to protect your children, feel free to contact us, we will implement them! Engine High End Rendering Engine The engine supports HDR, Parallax Occlusion, Deferred Rendering, Animation Blending, Dynamic Lights, Voxel Rendering, Day and Night cycle, Particle Simulation, Water Effects, Motion Blur, ... Physic Engine We use the Bullet Physic Engine to create realistic physical behavior! Modding Support We use the Bullet Physic Engine to create realistic physical behavior! Development Policy And last but not least our goal is it to be nice to the gamers. This means: We will not break your maps when we release a new version of the game! The mod support will also be backwards compatible. So if you write a mod for this game this will also work in future version…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
27Cross-Platform Multiplayer
17Includes level editor
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany12Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

StaudSoft's Synthetic World Beta's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

StaudSoft's Synthetic World Beta's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records StaudSoft's Synthetic World Beta at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2498,27723 September 2026 - 05:35:11 UTC1,818,368
2Mechabellum2,17123 September 2026 - 01:47:12 UTC5,341
3Dota 2373,27723 September 2026 - 05:34:55 UTC1,291,328
4Battle Teams 21222 September 2026 - 23:11:31 UTC7,966
5Sanctum:Whispers of Qingcheng00
6古魂023 September 2026 - 05:17:01 UTC60
7Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,271
8Once Human17,37423 September 2026 - 04:05:29 UTC231,343
9Total Football Online14923 September 2026 - 05:00:15 UTC932

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2498,27723 September 2026 - 05:35:11 UTC1,818,3689,826,471Valve
Dota 2373,27723 September 2026 - 05:34:55 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS225,30023 September 2026 - 05:35:00 UTC3,236,0272,744,193PUBG Corporation
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Marvel Rivals68,96223 September 2026 - 04:32:14 UTC642,333409,518NetEase Games
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Warframe40,04523 September 2026 - 00:13:09 UTC181,509676,031Digital Extremes
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.