- Notice on the Development Direction of Food Wagon and Upcoming Beta Channel - 29 March 2026
Hello everyone, We are Luminous Tales, the development team behind Food Wagon.Currently, Food Wagon is in its Early Access (EA) phase, and we have been thinking deeply about the future direction of the game. As some of you have pointed out, we haven't been able to provide frequent updates lately. This is because we reached the conclusion that we cannot deliver fully satisfying content using the current format and systems.Through your valuable feedback, we keenly realized the need for significant changes to address several issues: The persistent problems with wagon management, such as clunky controls and unnatural content flow, The tendency for the game to feel monotonous after progressing past a certain point, And the lack of replay value.To improve upon this, we are planning a complete overhaul of the core combat mechanics, And we are reworking the game so that the main concept of "coo…
- Update Notes v0.1.9 - 13 March 2026
\\- Start New Game: Added a confirmation prompt before starting a new game.- Village Return Monument: Added a confirmation prompt before selecting the monument to reduce unintended returns.- Plate SFX: Picking up and putting down plates now plays a sound effect.\\- Cooking flame visuals: Fixed an issue where flames in soups and grilled dishes could appear through objects.\\- Fast Travel: The roadmap now closes automatically when fast travel is used.- S-rank end flow: Improved the flow so the run now ends automatically 1.5 seconds after reaching Rank S.We're currently discussing the game's overall direction, so recent updates have been limited to smaller changes.We'll do our best to share more on that next week.With gratitude,Luminous Tales
- Update Notes v0.1.8 - 27 February 2026
- Added a sound effect when you don’t have enough Evasion Points - Fixed: Consumables UI no longer shows in town areas - Improved left-hand controls for the Roadmap and Fast Travel With gratitude, Luminous Tales
- Update Notes v0.1.7 - 13 February 2026
- Implemented manual saving: You can now save your progress while in town- Expedition abandon option: You can abandon the current expedition and return to town- Automatic language validation: On launch, if the selected language is invalid, the game will automatically switch to the default language- Improved usability for the skewers minigame- Lowered the score thresholds for the skewers minigame ranks- Reduced attack power for crow-type enemies With gratitude, Luminous Tales
- Update Notes v0.1.6 - 30 January 2026
Added- Added locale fallback support: Prep work for adding new supported languages, plus a fallback mechanism for unsupported languages- Added screen mode options: Added more display mode options, including windowed modeFixed- Fixed dropdown behavior: Resolved an issue where interacting with the dropdown UI prevented interaction with other UI elementsThis week, we focused on quality-of-life features and some groundwork to support upcoming content updates.With gratitude, Luminous Tales
- Regular Update Notes 26.01.16 - 16 January 2026
\- Demo feature integration: Applied the latest update to the demo We’ve finished the ongoing data separation work, along with the demo update. Since the game is currently in Early Access, a lot can still change. To help new players get a clear sense of what kind of game this is, we prioritized updating the demo so it stays aligned with those changes. We’ll keep making steady progress going forward. With gratitude, Luminous Tales
- Minor Fix v0.1.5.2 - 7 January 2026
\- Early quest progression issue: Fixed a problem where the main quest could get stuck early in the progressionWe fixed an issue introduced after the last minor update that could prevent early-game progression.
- Minor fix v0.1.5.1 - 7 January 2026
\- Customer HUD fix during business: Fixed an issue where the order numbers on the customer HUD could render incorrectlyWith gratitude, Luminous Tales
- Update Notes v0.1.5 - 2 January 2026
Additions- Ellipse-based indicator: The quest indicator now appears within an ellipse centered on the screen.This regular update focused mainly on structural work to support the upcoming demo update. The old quest indicator could drift to the edge of the screen and become harder to see, so we fixed that.Wishing you a happy New Year. We’ll keep working hard to deliver better game this year.Wishing you a happy New Year, Luminous Tales
- Food Wagon Early Access Roadmap - 23 December 2025
Hi, everyone!We wanted to share the direction we’re taking and our roadmap moving forward. We’d really appreciate any thoughts on where you’d like to see the game head. This roadmap is still a plan, and we’ll adjust both order and scope based on feedback and development priorities.We’re planning to fill out the game around six themes: Expeditions / Wagon / Town / Content / Key Features / Polishing. We’ll update roadmap progress with each regular update.Soon, we’ll compile feedback for each theme and share a more detailed development direction.With thanks, Luminous Tales
- Patch Notes v0.1.4 - 19 December 2025
\- Business object interaction key prompt UI: Shows a key prompt UI when you approach each business object\- Expedition boss room stone gate UI position adjustment: Adjusted where the interaction-related UI appears for the stone gate in some boss rooms\- Prevent duplicate Gift selections: Improved Gift selection so the same Gift won’t appear repeatedlySorry we were slow to respond to reports on the Steam Discussions page. From here on out, we’ll respond to your questions more quickly. In this week’s regular update, we expanded the interaction guide UI range and fixed cases where duplicate options could appear. We’ll be uploading a roadmap post shortly, so we’d really appreciate your interest. We’ll keep working to deliver more content faster. With thanks, Luminous Tales
- Update Notes v0.1.3 - 5 December 2025
\Added interactive object indicator UI.Added guidance features for three interaction types: single press, hold, and destructible.Added features to easily identify business available/early closure states.Added interaction indicator UI to most interactive objects.\Adjusted the size and transparency of the existing business HUD to improve visibility.Moved the snack creation guide UI to the top and improved responsiveness to ingredient rotation.This regular update focused on UI-related improvements. We've enhanced convenience by making interactive objects more clearly identifiable.We're planning to upload our roadmap next week, so stay tuned!With gratitude, Luminous Tales
- Irregular Dev Log – Feedback and Direction - 28 November 2025
Hi everyone, this is Luminous Tales.From the very first demo, through the new demo that changed a lot of the core gameplay, up to the current Early Access build, many of you have shared a huge amount of feedback. We’ve been reading all of it carefully, and we’re also整理ing things internally so it doesn’t just stop at “we read your comments.” Based on the feedback you’ve sent us, we’re putting together a roadmap that will take us all the way to full release.We’ll go over the roadmap itself in detail in a separate post next week. Before that, we wanted to briefly share what kind of feedback we received for each area and what overall direction we’re taking in response.ExpeditionsWe received a wide range of feedback about expeditions. In general, most of it pointed to needed improvements incontrols, variety, quality-of-life, and hit feel.For controls in particular, there were strong comments…
- Update Notes v0.1.2 - 21 November 2025
\Business status UI: Shows whether business is Available / In Progress / Unavailable above the business bellVillage Chief shop defense upgrade item: Use Gift Shards to upgrade the player’s defense tierVillage Chief shop UI scroll: Added scroll support for both mouse and gamepadDialogue balloon system: Makes it easier to identify speakers during key NPC and boss conversationsEnhanced tutorial UI features: Implemented highlight and marker features to support future tutorial improvementsExpanded options: New sliders for camera rotation mouse sensitivity and hit-slow intensity\Cooking minigame rank bug: Fixed an issue where the cooking result was always evaluated as Rank FWagon customization shop sprite issue: Fixed custom images not displaying when entering the shopWagon throwing sync: When changing maps, thrown wagon objects now sync their position correctly and have their functionality s…
- Early Access Regular Update Schedule - 18 November 2025
Thank you so much for your support since our Early Access launch! We'd like to share details about our "bi-weekly regular updates" during the Early Access period.Bi-Weekly Update ScheduleStarting November 21st at 11 AM UTC, we'll be releasing updates every other Friday.Our goals are straightforward:Actively incorporate player feedback.Respond quickly to bugs and improve stability.Add new content.Share our development process transparently.We're prioritizing these bi-weekly updates, and we'll respond quickly with hotfixes when needed. We'll also announce Food Wagon's roadmap soon.We're setting up more accessible feedback channels. From bug reports to concerns, we welcome all input.We're gathering feedback from your posts on "forms," "Steam discussions," "reviews," and "social media," and we're working to incorporate these insights into our development direction.We're committed to deliver…
- Food Wagon Early Access v0.1.1 Patch Notes - 8 November 2025
Hello, this is Luminous Tales, the development team of Food Wagon.We were honestly surprised and grateful to see so many players enjoying the game in the two days since launch.We have received feedback regarding some inconveniences during gameplay, and we have quickly applied improvements that could be addressed immediately.Below are the details of this patch:Expedition Starting Area & Interface ImprovementsThe weapon stand, snack stand, and entry indicator at the expedition starting point are now unified across all regions.Improved wagon movement and collision stability. More precise physics calculations reduce slipping and getting stuck during movement.Roadmap, UI & Sound StabilizationFixed issues related to fast travel on the roadmap.Fixed a bug where the previous dish rank icon remained when switching dishes.Fixed an issue where some sound effects did not decrease in volume properly…
- Food Wagon Early Access is now live! - 7 November 2025
Hello, this is Luminous Tales.We are finally opening Food Wagon in Early Access.Thank you so much to everyone who has waited and supported us along the way.In this Early Access version,you will be able to experience Lanya’s full story—a girl who has fallen into another world where cooking and taste have been taken away.We have worked hard to bring you a joyful experience across the journey—from wagon-based support mechanics,to strategic snack crafting,to cooking gameplay enjoyed through running your own small stand.But even now, we still need your help.We truly hope Food Wagon will become a game we build together.Feedback of any kind—suggestions, questions, or bug reports—can be sent through the in-game “Feedback” button,which will take you directly to the submission form.We would be sincerely grateful for your thoughts.This Early Access version includes far more than the demo:9 Weapons…
- [2025-09-26] Demo Update Notes - 26 September 2025
Today’s update is short, but it focuses on key improvements.Main ChangesMajor Wagon Control ImprovementsWe’ve worked hard to ensure the wagon will no longer get stuck or disappear unexpectedly.Gameplay Control ChangesCamera rotation now follows mouse movement.Attacks are directed where Lanya is facing, making the gameplay feel more intuitive, similar to standard third-person action games.Business Convenience ImprovementsWe’ve made small adjustments to the business (sales) process to make it a smoother experience.From the Development TeamAbove all, this update reflects your valuable feedback.Within the current demo scope, we prioritized improvements to core systems, and we’ll continue striving to provide a smoother and more enjoyable experience.This will be the last demo update, aside from bug fixes.From here on, we’ll be focusing all of our efforts on developing the final version.That s…
- Food Wagon Tumblbug Crowdfunding News - 25 September 2025
Hello players! Last week at the GXG 2025 exhibition, we were able to meet many of you and receive your warm support and feedback. We are truly grateful.In fact, the Tumblbug crowdfunding started a week ago. We should have informed our Steam community first, but we are truly sorry for delivering this news so late.As an excuse—though not a real excuse—we were busy with participating in GXG 2025 and preparing the demo update at the same time, and ended up missing the right timing for this announcement. Still, that doesn’t change the fact that we are late in letting you know.Fortunately, thanks to your support, we have already reached about 90% of our goal. But since this notice came late, we worry some of you might miss the Early Bird Reward.The Tumblbug crowdfunding has gathered more than 90% of its target within just a week. We would like to thank everyone once again for showing interest…
- [2025-09-23] Demo Patch Notes - 23 September 2025
Hello Players!We bring you the Patch Notes for September 23, 2025.Thanks to your feedback and support, we’re steadily improving.Please leave your honest feedback in the form below!https://docs.google.com/forms/d/e/1FAIpQLSdVf6B85PI2yCVD9moitOykHJTq2VuQZ9Mn40catomUgHZ8Nw/viewform?usp=headerHere are the patch details.Removed various inconveniences in Gifts.Reduced business time.Greatly increased the wagon’s attack power! Now you can throw it to hunt or stun monsters more effectively.Improved some inconveniences in UI usage.Added automatic item pickup.Slightly lowered Guardian difficulty.Made guardian attack ranges more visibleImproved wagon movement. Explore diverse fields with smoother driving!Improved UX of Weapon EnchantFixed several other bugs.