- V1.0913 - 25 July 2026
1. Fix a bug to ensure that old save files work properly and prevent encountering a null enemy once. (Actually, without fixing this bug, simply try again will work around it.) 2. Fix two places where the program throws errors.
- V1.091 - 21 July 2026
1.Fixed a bug so that quests after the main storyline can now be displayed. 2.Fixed a bug where enemies might not spawn after the main storyline quests, if not email to me.
- Someone is counterfeiting my icon and name! Please be aware! - 2 April 2026
Someone is counterfeiting my icon and name! Please be aware! If you discover any illegal activity, report it to the police to prevent yourself from being deceived and suffering financial or other losses.
- V.1.09 Early Access Version: - 18 March 2026
1.Achievement system launched. 2.Language can now be selected on the right side of the main menu. 3.Non-clickable elements in the main menu are grayed out. 4.Clicking the continue button when no save data (or no need to save)exists now displays an empty content prompt. 5.Fixed a description error in the Level 5-0. 6.UI optimizations for the ship equipment interface. 7.UI optimizations for icons, color schemes, and borders. 8.Planet patterns have been reset.
- V1.081E - 11 January 2026
Reduce ghosting and flickering
- Game Testing Open for Free Trial. - 11 January 2026
Some bugs and content have been modified.Fixed parameter errors caused by code refactoring, which made the spaceship continue moving forward while attacking.Modified the crosshair reticle design.Corrected the faulty judgment logic for the "Ring of the Gods" weapon.Darkened the background pattern.Added the information button display on the Load screen.Disabled mouse wheel zooming and replaced it with "\" keys for zoom control.Adjusted weapon mounting points; some were displayed in the middle of the ship and have been moved to the front. \Fixed a data display error in the ship dock interface.Modified terrain icons.Updated the visual effects for the "Laser" weapon.Added new ships to various levels.Changed the cover standby video.Fixed seams in the map tile textures.Language switch settings were not saved promptly.
- 1.08Early Access Version: - 10 January 2026
1.Redesigned all ship graphics. 2.Remastered all scene graphics in 4K. 3.Greatly optimized the UI. 4.Refactored the code for better performance; the game can now support up to 300 ships on screen simultaneously, with a maximum of 200 player-controlled ships. 5.Added a detailed ship interface. 6.Optimized sound effects. 7.Reduced the difficulty of early-stage levels. 8.Added new ships and weapons. 9.Fixed various bugs.
- V1.073 - 16 July 2025
1.Added new side stages for Mission LV23 and LV24. 2.Modified numerous UI elements; added in-game interface UI including button borders, window borders; fixed text exceeding boundaries. 3.Fixed bug: Radar light flickering when ships are destroyed. 4.Fixed bug: Radar light unable to be turned off normally with F key when skills are active.
- V1.071 - 22 June 2025
Adjust the excessive brightness on the character's head in the portrait. Fix the bug where the sound resets repeatedly on the start screen.
- V1.07 - 19 June 2025
Patch V1.07 NotesNew Hero Content:Added character art + detailed profiles/backstories for 30 heroesEach hero provides 3 ship configurations → 90 unique ship builds with:Primary skills and orders.Recommended loadouts (Reference for ship/skill/order customization)UI Enhancements:Optimized interface with new border designs.Adjusted image color schemes.Rescaled mission text fontsCritical Fixes:Fixed mission selection unresponsive bug.Corrected character name EN/CN mismatches.Eliminated radar signal persistence after ship destruction.Resolved blueprint retention bug when clearing ships.Strategic Preview:Added chessboard-style backgrounds to planets.Prepares for major tactical expansion (Coming Soon).New Player Experience:Reduced difficulty in early-stage levels.Added text guidance for initial missions.Visual Polish:Recolored one campaign level.
- V1.067 - 6 June 2025
1. UI Improvements1.1 Font Color OptimizationAdjusted font colors for enhanced readability.1.2 Hangar UI Image UpdateReplaced hangar interface graphics to reduce visual density.1.3 Slider Brightness ReductionDimmed slider elements that were previously overly bright.1.4 Target Selection UI EnhancementImproved visibility of enemy targeting indicators.1.5 Combat Key Prompt AdditionsAdded shortcut key reminders to prevent oversight during battles.1.6 Dynamic Hangar Value ColoringZero values: Displayed in grayNon-zero values: Highlighted in green1.7 Ship Information SegmentationImplemented categorized data display for improved scanning.1.8 Mission Start Visual GuidanceModified launch interface colors for better player orientation.2. Content Updates2.1 Admiral Skill CustomizationSpecial admiral abilities now function as optional toggles (further optimizations pending).2.2 Opening Narrative Re…
- V1.066 - 24 April 2025
Entertainment-related skills will unlock after level clearance. The name has been modified to 24 characters.
- V1.063 - 31 March 2025
1.High-Definition Radar Lighting Enhancement 2.STAR RIVER Flagship Jitter Optimization 3.Combat Scene Zoom Restrictions 4.E Skill Reassignment: Red-Haired Protagonist Now “Command” 5.Driving Skills Inaccessible During Combat Zoom
- V1.062 - 12 March 2025
Version 1.062 has been released. Please refer to the announcement for updates based on the previous version.
- Auto Battle: Galactic General 1.06 Update Plan - 10 March 2025
Version 1.06 Update The official version will differ from the beta, with new surprises awaiting you!** 1. Addition of Two Hero-Specific Skills. Currently set to only deactivate upon flagship destruction.** 1.1 Piloting: Allows heroes to control their flagship, shifting the gameplay mode to keyboard operation. The spaceship can move forward, backward, left, and right using WASD keys, with the spacebar for braking. Mouse direction determines the ship's orientation. Right-click to lock onto a target. Provides an action game experience. 1.2 Commanding: Allows heroes to control their fleet, transitioning the gameplay mode to RTS. Right-click to set a target or destination. 2. New Difficulty Levels Added.** Player feedback indicated the game was too challenging, so now players have four difficulty options. The current version's difficulty will be designated as Master, the highest difficulty l…
- "Auto Battle: Galactic General" Version 1.06 Testing Has Begun - 6 March 2025
Automatic Battle: Galactic Generals Version 1.06 Test Version The duration and rounds of testing may vary based on feedback. The initial test is now open. The purpose of the test is to identify bugs and significant design flaws, and to gather player feedback and opinions. Please understand that the game is in its early stages and may have shortcomings. Note: The beta version includes a console that displays debug information, which may obstruct your view. Press 'C' to toggle it on/off. Note: Beta save files will not be compatible with the official release. Note: Hero skills are activated by pressing 'E'. Currently, there are only two skills: one is the piloting skill of the initial general, Amelia, and the other is Olivia's command skill. Skills are deactivated when the target ship is destroyed (temporary setting) or at the end of the battle. "Piloting: The general will personally pilot…
- The preliminary version of the more detailed game manual has been completed. - 5 March 2025
Table of Contents Game Manual for "Automatic Battle:Galaxy General" 1 1. Game Background and Objective Instructions 4 2. Installation and Game Guide 4 3. Introduction to Game Interfaces 5 4. Game Rules 7 4.1 Core Gameplay. 7 4.2 Special Rules 7 5. Characters 8 6. Tutorials and Strategies 8 7. Contact Information and Support 9 8. Copyright and Privacy Statement 9 9. Game Specific Settings 9 9.1. Spaceship Weapon Accessories 9 9.2 Spaceship Additional Equipment 12 9.3. Spaceship Repair Equipment 17 9.4. Spaceship Computers 18 9.5. Spaceship Compartments 21 9.6. Spaceship Shields 22 9.7. Spaceship Armor 23 9.8. Spaceship Engines 26 9.9. Spaceship Equipment 27 10.Game Skills 31 10.1 Skill: Increase Defense 31 10.2 Skill: Increase Attack 31 10.3 Skill: Increase Repair 31 10.4 Skill: Increase Locking Speed 31 10.5 Skill: Increase Engine 31 10.6 Skill: Increase Reattack Speed 31 10.7 Skill: In…
- How do you feel about the store page of "Auto Battle: Galaxy General"? - 5 March 2025
As a player, how do you feel about the store page of "Auto Battle: Galaxy General" given its low click-through rate? Whether it's the unappealing store images, ugly fonts, the need for video improvement, problematic descriptions, or an unattractive game genre. Feel free to share your thoughts.ːsteamfacepalmː
- 《Auto Battle: Galaxy General 》1.06 Test Event is About to Begin - 4 March 2025
Auto Battle: Galaxy General 1.06 Test Version The duration and rounds of the test will vary based on feedback. The first test will invite hundreds of players. The purpose of the test is to find bugs and obvious design flaws, and collect players' feelings and opinions. Please forgive me if the game has some shortcomings as it is still in its early stages. Note: The test version will have a console, which displays debug information about the game's operation. Note: Save files from the test version will not be compatible with the official version. New Features: Added two unique hero skills. These skills can only be exited when the flagship is destroyed. 1.1 Piloting: Allows the hero to control their own flagship, transforming the game mode to keyboard operation. The ship can move forward, backward, left, and right using WASD, brake with the spacebar, and the mouse pointer determines the or…