- Mechanized Corps: Rebirth patch 0.2.4.000 has been released! - 13 September 2026
Since Campaign content will take a while before anything is released we decided to release some more content you can play now. This patch adds a new map to play in instant action and multiplayer. Patch 0.2.4.000 Notes: * Added ability to link discord with the game and get rich presence in discord. * New Map Canyon Run available in Instant Action and Multiplayer for skirmish. * Updated unity to newer version that has no known issues.
- Unity vulnerability hot fix - 4 October 2025
Unity released a recommended for windows hot fix for a vulnerability with their engine so this applies that patch.
- Very Early Campaign Sneak Peek Part 2 - 4 September 2025
This is a followup to the previous video showing improved terminal as well as all of the features of the current terminal in the hangar working. Just like last time this is a casual posting of progress of the campaign and is still in very early pre-alpha state.This video covers editing your MC, persistent damage, repairing your MC, and swapping out your MC in the underground storage. My guess is we will have a part 3 on the campaign hangar base as well before we go into depth on what is outside of the hangar on the surface of mars.
- Very Early Campaign Sneak Peek - 12 August 2025
Since we have been working on the campaign which will take a while we decided to post some bits here and there to share with how things look as we work on it. Here is a video of spawning into your hangar base on Mars as a pilot, then walking over to your first bay to load up in your MC and walk out of the hangar. Also shows coming back in and parking your MC into a bay and exiting the MC. Keep in mind this footage is early so no real lighting setup, models missing, temp screens, etc.
- Mechanized Corps: Rebirth patch 0.2.3.002 has been released! - 15 June 2025
This patch contains the new game mode mini nuke plus a new map Arctic Outpost! Full change log below: Patch 0.2.3.002 Notes: New game mode Mini Nuke. A nuke drops in the map and you have to grab the nuke before anyone else and take it to the base of the enemy and detonate it. If a nuke is deployed at your base you have to disarm it before it detonates. New Map Arctic Outpost available for skirmish and mini nuke Sector 7 now has mini nuke gameplay mode available in Instant Action and Multiplayer. AI now knows how to play mini nuke gameplay. Number of respawns now defaults to 3 on all game modes. Fixed a few bugs with tree destruction so weapon interaction with trees works better now. You can drop the nuke by pressing N (default key) Foilage/Trees was updated on Sector 7. Updated the weather and lighting on sector7, The Octagon, Badlands Arena Enemy Base Marker now hides when the deploy m…
- New Arctic Outpost map with a new build for testing mini nuke - 7 June 2025
We have pushed a new patch to the Beta Branch 'staging' to continue testing mini nuke before it is released. This update includes a new map Arctic Outpost! Full change log below: Patch 0.2.3.001 Notes: Updated spawn points in mini nuke on sector 7 to be father back. indicator icons are more visible now and changed art a bit. tweaked settings of mini nuke (30 second deploy and 15 second disarm). Fixed an issue where AI could get stuck on a building on the defender side of sector 7. Fixed an issue where nuke can fall through terrain on rare cases and be lost forever. If anything bad happens it will now respawn. When disarming the nuke it no longer snaps to you, if you want to pick up the nuke you have to keep standing over it til the closing animation finishes and its packed up for transport. New Map Arctic Outpost available for skirmish and mini nuke Updated the weather and lighting on S…
- Mini Nuke gameplay prerelease testing now available in Staging Beta branch. - 29 May 2025
We have released the first iteration of mini nuke gameplay to the staging beta branch for pre release testing. Join us in helping test it and offer feedback on the new game mode and report any issues you might have. We welcome all feedback on it, what do you like, what do you not, etc. How to Join To join the beta branch testing, click on Mechanized Corps: Rebirth in your steam library and then click the cog wheel on the right side and go to properties. On the popup click on betas tab and change the drop down from None to Staging. The game will then update to the new version 0.2.3.000. Patch 0.2.3.000 Notes: New game mode Mini Nuke. A nuke drops in the map and you have to grab the nuke before anyone else and take it to the base of the enemy and detonate it. If a nuke is deployed at your base you have to disarm it before it detonates. Sector 7 now has mini nuke gameplay mode available in…
- 🚀 Dev Update – Mini Nuke Game Mode Incoming! - 24 May 2025
Hey everyone, It’s been a while since our last update, so we wanted to share some exciting development news with you! 🔥 New Game Mode: Mini Nuke We’ve been working hard on a brand-new gameplay mode called Mini Nuke. The core game type is now complete, and the AI is fully functional—but it’s still a bit buggy. We’re actively refining things and plan to release it to a larger group soon. Before the full release, we’ll likely make it available on a pre-launch beta branch. If you’re interested in helping test it, this will be your chance to jump in early and share your feedback! 🧨 How It Works In the first version of Mini Nuke, each team will have one deploy site. When the match begins, a nuke spawns in the center of the map with a visible indicator icon. A player can pick up the nuke by walking over it. The nuke is stored in their mech, and their indicator changes to show they’re carryin…
- Mechanized Corps: Rebirth 0.2.2.009 hot fix is live! - 5 April 2025
We found some issues with chat and loading missions from a user report that turned out had their friends list offline. So this patch addresses the issue. Changes listed below: Change Log Fixed an issue where steam friends being offline would break the game and not allow you to load into any matches. Fixed an issue where steam friends being offline would stop global chat working. Fixed an issue where steam being offline would prevent the full initialization of the game causing chat to not work and fail to load missions. If you have steam offline you will not contribute towards achievements but everything else should function now.
- Mechanized Corps: Rebirth 0.2.2.008 has been released! - 2 April 2025
This patch focuses around some UI/Chat changes and bug fixes that are meant to make the menus easier to use as well as see when others are online better. Using these new changes, we hope players will be able to find MP games easier with others playing. Change log for this patch is listed below. Patch 0.2.2.008 Notes: * Change main menu to have Single Player option and moved campaign and instant action under it so its clear that campaign and Instant action are single player content * Multiplayer now defaults to 7 bots max now like Instant Action. * Global chat now stays connected, your name changes to have -ingame when you go into a game and you now emote what you are doing when loading into a match/test range/etc. * Added a new easier join screen for multiplayer instead of requiring the use of server list. Server list is still available if you prefer the old way. * Fixed a bug where the…
- Play with the DEVS Game Night! - 28 March 2025
Join us Sunday night, March 30th, at 7 pm EST to play with a couple of the game's developers. We usually rotate through the maps and play with everyone that's on. Adrian and I are pretty good at answering most questions or at least providing some background and information on Discord. Join us on Discord to chat while we battle! https://discord.gg/VM9bdrtNyU Watch from the safety of the sidelines on Twitch
- Mech combat game Mechanized Corps: Rebirth arrives in Early Access - 17 March 2025
Back in 2014 the mech combat game Dark Horizons: Mechanized Corps arrived on Steam in Early Access but it was eventually abandoned. Now, a few of the original team got back together to bring it back as Mechanized Corps: Rebirth. Read the full article here: https://www.gamingonlinux.com/2025/03/mech-combat-game-mechanized-corps-rebirth-arrives-in-early-access/
- Mechanized Corps: Rebirth Patch 0.2.2.007 has been released! - 16 March 2025
Hot Fix Patch 0.2.2.007 is out and fixes the following issues: Change Log Fixed issue with main menu music not looping. Upgraded engine to latest version for all of the bug fixes. Fix for repair bays not working for networked clients. Fix for continue button issue on clients. Upgraded path finding library.
- Mechanized Corps: Rebirth hot fix 0.2.2.006 is available! - 13 March 2025
Hot fix 0.2.2.006 is now available. Change log below: Change Log Bug fix for rendering issue some people experience when host hits continue to go back to lobby after a match. Bug fix for awarding xp and credits that some people are having fail. Fixed a few errors being reported including one with repairing.
- Mechanized Corps: Rebirth Hotfix 0.2.2.005 is released! - 12 March 2025
The hotfix patch 0.2.2.005 has been released. This patch addresses some issues seen yesterday in multiplayer with credits not being recorded and various networking issues. If you still experience the same problems and this patch did not fix them please let us know on the forums or on discord.
- Mechanized Corps: Rebirth Demo updated to version 0.2.2.004! - 11 March 2025
The final update before the full release of the game is now available. The Demo has been updated to 0.2.2.004 which will be the full release version tomorrow March 11th. Change log for 0.2.2.004: Updated the main menu music to a different track. Updated in game score teams UI. You now get feed back on login failure and calls to the servers can now retry up to 3 times if a call fails to prevent you from losing credits or XP. Valid Login is now required to play. You can no longer edit default stock MCs. Changed text references of Configuration to MC. Fix for a bug where projectiles could stop working correctly on test range Fixed lots of issues that show up in the logs. Removed continue button for the clients on end game screen and replaced with Waiting for Host text since host moves everyone back to lobby.
- Mechanized Corps: Rebirth Launches March 11th! - 8 March 2025
The year is 2361. Three hundred years have passed since Cold War rivalries erupted into nuclear devastation. Humanity has expanded beyond Earth, with colossal space stations orbiting planets and Mars standing as an independent power. But war never changes—governments, corporations, and mercenary factions battle to control the SOL system's dwindling resources. In this fragile peace, disputes are settled not through diplomacy but battles between massive mechanized warriors (MCs) armed with Gatling guns, missiles, lasers, and even orbital bombardments. The question is: How long can this fragile peace last before full-scale war erupts once again? What Awaits You in Mechanized Corps: Rebirth? 🔹 Choose Your MC – Select from four classes: Scout, Infantry, Heavy, and Assault, each with three unique chassis. 🔹 Full Customization – Equip your MC with dozens of weapons, engines, shields, cloakin…
- Mechanized Corps: Rebirth Demo updated to version 0.2.2.003! - 2 March 2025
As we ramp up for the release of Mechanized Corps: Rebirth on March 11th, we have released patch 0.2.2.003. This release has significant changes to the AI as well as some bug fixes. Full change log below. Change log Upgraded AI system to a newer version of our internal system to allow for adding new AI features easier. Upgraded AI to perform better at a basic level. Updating home target to be slightly above cockpit and reduced size of rocket explosions to cut down on homing rockets blinding you in first person mode. Added a photo sensitivity warning since it can get intense being shot in cockpit mode. Removed reference to steam cloud in save text since we no longer use it. Fixed a pathing issue where AI could get stuck sometimes on the door going out of spawn bays on non sector 7 maps. Added extra AI bot pilots and squads. Fixed a bug where if you self destructed more than once before e…