- Sneak Peek: Forest Stage Hazard #1 - 7 November 2025
Forest themed stages are currently being developed and here's a sneak peek at the new wasp nest stage hazard!Some trees may contain hanging insect nests... If an enemy hits the tree, the nest might fall and release a dangerous cloud of wasps! Don't worry. These stabby swarmers are your friends. The swarm will follow the closest enemy and sting them with armor piercing damage. After a while the swarm will disband and fly off.-Offhand
- v0.0.030 Update - 15 October 2025
Hi everyone!Today's update brings the new haystack stage obstacle. It works like a normal bumper most of the time, but if a normal sized enemy hits it going fast enough it becomes a trap that captures them (and makes sure they get the point!) before ejecting them back out.Changelog \ - 2025-10-14 Added Gameplay Added the new Haystack stage obstacle to several stages. -Offhand
- v0.0.029 Update - 13 October 2025
Hi everyone!Some minor fixes and UI updates today! Changelog \ - 2025-10-12 Fixed Gameplay Fixed issue where, when freeze effect wears off of enemies, gravity took too long to return to normal. UI Fixed an issue where cursor button handling wouldn't begin properly when sacrificing an item. Changed Gameplay Changed the behavior for support mercenaries to "Support: Automatic" by default. UI Updated the stat breakdown screen to show convoy bonuses and multiplicative bonuses. Mercenary Formation screen now shows the mercenaries' current potential stats including stat modifiers instead of just their base stats. Added UI Added the ability to click on some popup notifications to automatically open the codex to an appropriate menu based on context. -Offhand
- v0.0.028 Update - 8 October 2025
Hi everyone!Today's update brings the new Fae Altar offering. Sacrifice items to the altar for passive stat upgrades. Changelog \ - 2025-10-07 Fixed UI Extended cursor timeout during waypoint scene transitions to better highlight any buttons or ui elements that automatically draw cursor focus. Fixed an issue that caused stage description text to flicker when mousing over stage markers on world map repeatedly. Fixed an issue that was causing the unread compendium page alert icon to not appear correctly. Changed Gameplay Changed base stat modifiers from items to additive from multiplicative. There is still the possibility for multipliers from future items. UI Updated cursor highlighting areas on the character screen in the codex. Darkened background behind codex popup panel. System Converted from using SQLite database to local storage in roaming AppData directory for save game data. Added…
- v0.0.027 Update - 29 September 2025
Hi everyone!Today brings a new menu motion sensitivity setting, and some new system compatibility for multiple display setups and Steam Client interactions. Changelog \ - 2025-09-29 Changed System Opening the Steam overlay during a combat stage will now pause the game if the setting to run in the background has been disabled. The game will now default to fullscreen when being run in Steam Big Picture mode. Added UI Added new setting to disable additional menu motion on title screen. Added functionality to remember which display window is on (when exiting and reloading) for multi-display setups. -Offhand
- v0.0.024 Update - 27 September 2025
Hi everyone!Today's update comes with some UI and controller improvements.Changelog \ - 2025-09-27 Fixed UI Fixed an issue that caused "Reset Controls to Default" option to not appear correctly in control settings. Fixed an issue that caused waypoint offering icons to display incorrectly on stage description panel on the world map screen. Gameplay Updated default gamepad controls. Added UI Added the ability to tap through victory screen for faster results. Added new popup notifications when controller is connected or disconnected. Added auto pause when controller is disconnected. -Offhand
- v0.0.023 Update - 26 September 2025
Hi everyone!Today's update includes a few visual tune ups and a new paladin selection screen that will appear in the full version. Changelog \ - 2025-09-25 Fixed UI Fixed issue with main menu background sprite scaling when resizing window. Audio Fixed an issue where main menu music would not play when returning to title screen from pause menu. Changed UI Updated main menu parallax angles. New game intro image scaling is more reliable when changing window size. Updated convoy select screen UI for readability. Updated tutorial dialog. Updated cutscene/dialog skipping from being a single button press to requiring a button hold. Graphics Adjusted enemy spawn effect dynamic layer priority. Added UI Added paladin selection screen during preparation before a run since it will be included in the full game. Added animation and new sound when selecting convoy. -Offhand
- v0.0.016 Update - 19 September 2025
Hi everyone!Steam achievements are now live with today's update.Changelog \ - 2025-09-19 Added Gameplay Added Steam achievements! -Offhand
- v0.0.015 Update - 17 September 2025
Hi everyone!With today's update, you can now spend gold to reroll shops! Use it strategically though, the price goes up for each reroll at that waypoint. In addition, enemy sprites have received additional variations. Changelog \ - 2025-09-17 Fixed Gameplay Enemies can no longer trigger their special ability if in a state of being knocked away by a critical, rebuke ability, or if they are falling from a great height or from a hazard. Changed Gameplay Adjusted stage destructible and decoration counts and placement. Added new item "What's in the back?" Halves cost of shop rerolls and gives one free reroll per waypoint stage. Raised the gold cap from 999 to 9999. Graphics Updated destructibles' sprites. Made crates a few pixels smaller. Added Gameplay Added the ability to reroll shops for incremental cost. Graphics Added variant appearances for mobs: 11 new sprites for Thorn dissidents 11…
- v0.0.014: Procedural Stereo Update - 16 September 2025
Hi everyone!Big updates today! Procedural stage generation, enemy fall damage, and stereo sound for game elements!Changelog \ - 2025-09-15 Fixed UI Fixed an issue with portrait sprites showing in the wrong spot and size momentarily when loading the codex. Fixed an issue where logo was sometimes not showing on opening splash screen. Fixed an issue where collecting multiple stamina orbs in a row may cause stamina bar highlight effect to freeze. Fixed an issue where opening the codex in a waypoint stage would cause the waypoint offering icons to allow selecting the current offering location which caused the HUD to disappear. Gameplay Fixed an issue where crossing horse-rider stage hazards were spawning lower than intended. Fixed timing of status sprite appearing for characters blocking. Fixed an issue that occasionally caused larger enemies to not register being hit by flipper strike. Chan…
- v0.0.013-preReleaseDemo - 10 September 2025
Hi everyone!Today's updates add some nice feedback effects with new sprites and sounds to indicate character status. Changelog \ - 2025-09-10 Changed Gameplay Updated stage decorations for first stage. Added Graphics Added new sprites and border flashing effects to show character status when holding blocking, etc. Audio Feedback sounds when blocking enemies and when stamina reaches zero while blocking. -Offhand
- v0.0.012-preReleaseDemo - 10 September 2025
Hi everyone!An update to visuals and sound today. New animations showing health and armor gains for convoys, and effects showing feedback when inputs are declined, like striking with an exhausted character, or trying to purchase an item from the shop without enough gold. Changelog \ - 2025-09-09 Fixed UI Fixed an issue where cursor would return to last highlighted target if moved during animation from selection being declined. HUD element for active relic charges now hides and shows appropriately with screen transitions. Changed Graphics Updated effects for convoy sprite changing between damaged states. Added Graphics New effect showing the convoy gaining hearts and armored hearts. New border effect to show exhausted characters when trying to strike while out of stamina. Audio New flourish sounds when opening chests on victory screens and at waypoints. New sound when cursor selections a…
- v0.0.011-preReleaseDemo - 9 September 2025
Hi everyone!A few gameplay changes today. Some new context graphics and a couple changes to game mechanics for magic shields and item costs. Plus the usual batch of fixes.FixedUIFixed an occasional issue where the codex would not open in waypoint stages. GameplayImproved reliability of auto-pausing when window is backgrounded, if setting has "run in background" disabled.Fixed an issue where critical knockback would sometimes affect an enemy beyond the initial critical hit.AddedUIEnhanced off-screen radar for enemies, showing a ghost image of the specific enemy's sprite.Added a visible cursor shake when attempting to buy something from a shop but the transaction is declined due to not having enough gold, or buying a heart at full health.GraphicsAdded sprite borders to give more visibility to abilities and damage effects. ChangedGraphicsUpdated enemy spawn animations.GameplayRebalanced it…
- v0.0.010-preReleaseDemo - 4 September 2025
Hi everyone!Today's update is a big art update. I hope the changes lend to a more unified vibe. A few item balance changes and bug fixes as well.FixedUIExtended transition time to demo end cinematic to allow for loading.GraphicsFixed a sprite layering issue with a building on the City Center stage.ChangedGraphicsUpdated background sprites with softening overlay to allow primary sprite colors to pop.Updated enemy sprites: skeletonsUpdated stage object sprites: skulls, hearts, keys, armored hearts, chests, crates, fire bombs, gold/gems, item orbs, shield orbs, stamina orbs, thrown axesGameplayUpdated and balanced item abilities:Bramble Boots: Added stamina upHeavy Medal: Added stamina upIt Pinches A Little: Removed stamina down, added stamina upFree Piercings: Added stamina upSharpfang: Added stamina upPoisonleaf: Added reach downGoblin's Breath: Removed knockback down, added reach down a…
- v0.0.009-preReleaseDemo - 2 September 2025
Hi everyone!A useful update today for sure! The new consumable Stamina Orbs have been added, and we've got a few more fixes in as well. FixedUITutorial popups are now more reliably centered on screen.Convoy health no longer shifts position after defeat.Tooltip for relic and accessory slots on the character screen now shows "none equipped" messages.AudioTavern stage effect now correctly plays damage sounds again. AddedUINew popup messages for some consumables and stage events.GameplayNew consumable: *Stamina Orbs*! Refills all melee characters' stamina when collected.ChangedDocumentationStandardized changelog format.LocalizationMoved convoy descriptions to localizable text library.UIStamina now stops recharging at the moment of defeat to better emphasize the slowdown transition.Updated consumables compendium page to include stamina orb details and art.AudioLowered default music volume.Ga…
- v0.0.008-preReleaseDemo - 2 September 2025
Hi everyone!A couple fixes today, and the addition of the items page in the compendium for anyone who likes to complete collections. Bug Fixes: UI:Compendium now correctly logs pages unlocked and pages seen between sessions.UI on main menu is now more stable when resizing the window.Gameplay:If an item is acquired from a treasure chest at a waypoint and also exists in a shop at that waypoint, the redundant shop item is now removed.ChangesUI:Updated item sprites.Added pages in the compendium for relics, accessories, and passive items. It now shows if you have seen or acquired items.-Offhand
- v0.0.007-preReleaseDemo - 30 August 2025
Hi everyone, Big updates today and announcing the launch of the Pinball Paladins demo on Steam! Check it out and any feedback would be appreciated. Check out the Offhand Games Discord for more.Bug FixesUI:Campaign Codex (pause menu) can no longer open when on victory screen.Gameplay: Improved shop item rarity variety. Shops will always have at least one of each item type they sell.Enemies spawning by jumping from horses should be less likely to escape the bounds of the planet's gravitational pull.ChangesUI:Added notification text listing what dropped from an opening chest.Added new loading screen tips.Added an advisor button used for notifications and when used afterward it will show relevant tips.Gameplay: Reworked logic for item pools.Balanced item rarity in all shops.Increased odds of general store having 4 items for sale.Increased odds of curio shop having active relics.