Dice With Death news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players10 · 25 September 2026 - 11:42:49 UTC
- SteamPulse tracked peak190
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews820
- Release dateMar 16, 2026
- DeveloperSea Glass Games
- PublisherSea Glass Games
Company pages: Developer: Sea Glass GamesPublisher: Sea Glass Games
Dice With Death Steam news
Dice With Death news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Bug Fix - Base Relic and Dice Unlocks - 09/18/2026 - 18 September 2026
It's been noted that some players were missing base game Relics and Dice (those without Unlock sequences with Death). We've added a check on game startup to ensure players have those baseline unlocks and those that were missing should now be available in both Game and the Collection. Please let us know if you run in to issues. There are a couple other bugs under investigation, but this felt important enough to jump the line!
- Bug Fix - Obol Shop Unlocks - 08/09/2026 - 10 August 2026
Quick update here: Occasionally the Obol Shop will not successfully Unlock Relics or Dice that are purchased (weird Local Save issue). Our Safety Net code for these unlocks has been updated and should double check Obol Shop Purchases and unlock those Relics or Dice that may have been missed initially. This does require a Game Restart if the issue is noticed by the Player post Obol Shop Purchase.
- Bug Fix - Dice Of Many Faces and Dice Selection for Controller - 08/03/2026 - 3 August 2026
Hey all, bug fix time! - Dice Of Many Faces (DOMF) would soft lock the game if it landed on a Blank Face and if the only "copyable" Dice in the bowl was also Blank faced. DOMF will now default to 0/Blank automatically if the only other copyable Dice in the Bowl is also 0/Blank. If there are NO other Dice in the bowl, DOMF will default to 0/Blank without forcing a Fumble. This should allow Relics like Glimmal Ring to activate before any Fumble conditions in these situations are evaluated. - Between Round Dice Selection would occasionally not be possible with Controller and would force MKB usage. When selecting a Dice to replace, the code side mapping of the available Dice should now be resolved for Controller usage. Thanks for your continued support and reports, please let us know if there are other issues that need to be addressed. Connagh & Joel Sea Glass Games
- bug Fix Patch - 06/19/2026 - 19 June 2026
A small, but hopefully mighty, update here. We've had issues where players would go through Unlock Dialogues with Death and either not acquire the Relic for future runs or occasionally lock other Relic/Dice Unlock progression behind Local Save File corruptions and mismatches. This patch looks to provide a fallback feature that checks Local Save Files to fix these issues. When you open Dice With Death we now perform a background Local Save check to compare Unlocked Relics/Dice with the requisite Dialogue completion tags and reconcile any mismatches. Thank you for your continued support!
- Bugfix Patch - 06/11/2026 - 11 June 2026
Much like the last Bug Fix update, issues become more and more difficult to track down, but we've been able to make a dent in some of them! Resolved This Patch Fixed Catalytic Vial incorrectly stacking during specific conditions in matchups with Adventurers that had either Sword of Reconciliation or Sword of Retribution. Fixed issue where if a game was started from the Main Menu too quickly the resulting game would black screen and not move forward (Save Loading Conflict issue). Fixed an issue where if Eternity Stolen Obol was acquired prior to Eternity Novice Mask, The Witch would not gain the Spell Magic Missile 2 due to a background data problem. Fixed an issue where "Continue" games would not correctly load the available Relic and Dice pool, leading to "No Relics/Dice Available" dialogues incorrectly triggering. Fixed an issue where "Pinnacle" mode was not reachable with Controller…
- Pinnacle - Hotfix 4 - 16 May 2026
As we tackle more and more issues, the bugs become more niche and much more difficult to find/replicate. Which is good, but can be frustrating for those experiencing them! We're still actively working and monitoring issues posted to the Bug Report board and the Discord. Resolved in this patch: - Fixed issue where Misericorde would activate in Eternity when Turns are out, bringing Death below 0, but would not proceed to the next Round. - Fixed issue where Eternity Greaves would not show up in Eternity mode. Currently Working or Monitoring for more detail: - Runaways Purse not generating Trinkets at start of Round if no Trinkets on Table (Current testing shows Base and Eternity working successfully) - Novice Mask not generating stacks (Current testing shows Base and Eternity successfully generating stacks) - Hunt Trophies not stacking (Current testing shows successfully stacking) - Lord B…
- Pinnacle - Hotfix 3 - 11 May 2026
We've been receiving reports that Wisp Lantern has been causing performance issues, especially when there's more than one on the table. We've removed the most "intense" VFX assets from the Lantern and will be monitoring if this is enough to help performance. Additionally, Echoes Mode Opponents should obtain Evolving Relics in much more natural timings. Evolving Relics have a habit of placing themselves at the end of storing arrays, so it may not be perfect, but should improve the Echoes Opponent Relic acquisition flow.
- Pinnacle - Hotfix 2 - 10 May 2026
- Fixed an issue where Death could steal Phoenix Feathers off the table and use them. - Fixed Dragon's Scales Damage on Adventurer Fortune Rolls. - Corrected Pinnacle Witch's Relic list to remove Accursed Horn and add Mask Of The Novice.
- Pinnacle - Hotfix 1 - 9 May 2026
Due to the new cap on Eternity Rounds, all Eternity Leaderboards have been reset. Let the new Race to #1 begin! Eternity Calvary Lance was still appearing in Echoes Mode games, hopefully we have resolved this with another back-end update.
- New Pinnacle Difficulties & Relics! - 1.1.2 Out Now - 8 May 2026
Hello everyone! We've just released the part of content that didn't quite make it into the Echoes release. You'll find new "Pinnacle" difficulties available as each character! In this mode, you can choose another Character to face off against, and see if you can best one of their most defining builds. Death has also prepared some choice Relics, deliberately designed to make things harder for the players... The reward for defeating a Pinnacle as each Character is their Pinnacle Relic! This Relic, tailored specially towards Echoes mode, provides a powerful counter tool to react to matchups. Additionally - this update includes some balancing for the Healer. When we first introduced her (a long time ago now!) she had limited means of producing Poison. As the game has grown and more and more mechanics have been added, her Poison generation has slowly gone off the charts. We don't love tuning…
- Echoes Hotfix 3.1-3.5 - 6 May 2026
You may have noticed a flurry of updates between last night and this morning: 1. 2 to fix a *very* specific scoring issue for one of our players, thankfully, resolved! 2. Healing in Eternity was broken, literally. A major update to variables across the game led to some checks being broken that didn't pop up earlier. 3. Eternity Round 50 ending dialogue bug would softlock the game. 4. Accidental release of unfinished content (see you Friday!)
- Echoes - Hotfix 3 - 5 May 2026
We hope you all have been enjoying Echoes! Before we have a small content and balance patch later this week, here's the issues that have been tackled in the last couple days. - Fixed Echoes Soldier not getting new Dice - Updated to a more robust games/wins/scoring save system in Echoes - Fixed issue with Excalibur Dice and Echoes kicking back to turn start - Fixed Dice duplication issue for Adventurer Echo - Fixed Echoes Life Gem disappearing Round 1 - Added details on Hover of Continue button (difficulty, health, round) - Fixed an issue where Poison Flask wouldn't affect Envenomed Blade There are some more one off issues with Echoes games ending in odd ways and misapplying losses that are still under investigation. Eternity Mode: Over time it's become increasingly evident that our core code architecture just does not support situations that arise in late Round (50+) Eternity runs. As E…
- Echoes Leaderboard Reset - 3 May 2026
To accommodate the recent hotfix, some Save data needs to be reset per player. We will be resetting the Leaderboard again to match. Players should be good to go after after downloading the update!
- Echoes - Hotfix 1 - 3 May 2026
Thank you all for your testing and reports of the Echoes update! We hope it's been fun. First Hotfix patch for this release: 1. Fixed an issue where the player having Merchant's Till playing against a Witch Echo would cause a softlock. 2. Fixed Eternity Death's Health calculation (new variable type requires an additional conversion step before "Math" can happen). 3. Fixed ExecutionersDice and BorrowedTime Dice calculations with the same additional conversion. 4. Added additional Clear for "Echoes" difficulty on return to Main Menu. Unfortunately this last one will require a reset of the Echoes Leaderboard - 5. Corrected an issue where "Wins" was not being correctly recorded, causing Relic collection of those Echoes games to be incorrect. For us to ensure Build/Opponent stability we have to start from scratch! Connagh & Joel Sea Glass Games
- Multiplayer Echoes Mode & More - Patch 1.1 now Live! - 2 May 2026
Hello everyone! First off, thank you so much for all the love and support since launch. It's been incredible to see and the fact our debut game has to be blunt, sold so well and got such a warm reception is unbelievable. Secondly, we'll keep these patch notes fairly brief as this is potentially the biggest update we've ever dropped, or at least the most ambitious, and why read this when you can go play it. We've just released Echoes Mode! Our Asynchronous PvP mode that sees you take on other players successful builds - every build you'll play against in this mode is a real build that a real player used to defeat Death (or another Echo!). We called it Echoes as while it is not live multiplayer - your successes will echo across to other peoples games and have a chance to take them down! We've implemented a very simple ranking system for this mode too, so that people who want to wade their…
- Display Dice and Legendary Dice in Eternity - 30 March 2026
Hello all! This is likely to be our last larger "cleanup" patch for a bit of time as we spool up work for our upcoming new mode, Echoes. Here's what we've got. Added: 1. Verification Step at game startup to check through completed Dialogues and ensure associated Relics are Unlocked. 2. New Display Dice added to the board, see what Dice Death Forges! 3. New Legendary Dice are now Unlocked for Eternity gameplay. Fixed: 1. Adventurer Item Spawning - Should no longer cause an issue with other Item spawning dice/relics. (Converted code to a safer "step by step" method of spawning) 2. Gelatinous Cube would sometimes cause ALL dice to print the text "Trinkets Full" on banking. 3. Eternity Spear Icons corrected. 4. Fixed Dice Selection population post Dice Sorting for controller. The Following are issues we've moved to the "Monitor" list, please do report these if you see them happen and includ…
- Hotfix Live - Resolution Bug & Auto Dice Sorting - 27 March 2026
Hey everyone, Small update with a resolution bug fix especially for Steam Deck + your Dice will now automatically sort themselves after a roll! (A toggle for this is coming soon) Cheers, Connagh
- Legendary Dice - Fixes - 27 March 2026
SPOILERS FOR RECENT UPDATE - - - - There were some issues with ManaGem and Excalibur activation functions that have been resolved. Additional fixes: 1. Treasure Mimic should now spawn and roll correctly when Excalibur summons the Fated Dice. 2. Eternity Gilded Armour pieces should now properly appear during Eternity gameplay. 3. Some printout text fixes for Fated Dice activations when Excalibur summons it.
- New Legendary Dice, Armour Tuning & More! - Patch 1.0.1 now Live - 25 March 2026
Hello everyone, Patch time! Today sees the first significant update of 1.0 - it brings new Legendary Dice, some much needed tuning to the Adventurer, and a lot of fixes & updates all over the game. There is more to come of course, but for now, here is what is in todays update. Legendary Dice Four Legendary Dice have entered the game! You'll unlock one for each character by conquering Level 4 with them. These powerful Dice are the pinnacle of their character specific mechanics, so you can put them to good use soon in Echoes. You'll unlock these through a dialogue after defeating Circle 4 Death for the first time with each Character. We won't spoil them in case you want to hunt them out yourself but trust us - they are pretty silly. Armour Tuning The response to the Adventurer has been incredible, even overtaking the Soldier for the most played character since 1.0. That said, people have…
- "Multiplayer" Echoes Mode - Upcoming Content! - 21 March 2026
Hello everyone, First off, thank you so much for the incredible reception on our 1.0 Release. We are just two guys, and it is easy to feel overwhelmed in the industry at times. Your support and kind words have helped us more than you can guess, so I just wanted to start like that. There are a lot of new people in the game! Welcome, and it's great to see people enjoying our work. We've been reading all of your comments, talking to you in the Discord and reading reviews non stop since the release (when we're not fixing/making new bugs). First off, your feedback is incredibly helpful, not only in correcting areas of the game that we might be blind to, but also in deciding what the right course for the future is. One thing has come up the most - and it's something that we agree with. Replayability. Dice is pretty fun we think, but unless you are interested in grinding out insane combos to c…
Patch notes and updates
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