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Theralite

Theralite Steam news

DualBitz | Mar 27, 2026 | game

Released

0players observed · 24 September 2026 - 08:06:08 UTC

IndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Theralite news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews9
  • Release dateMar 27, 2026
  • DeveloperDualBitz
  • PublisherDualBitz

Genres: Indie, RPG

Company pages: Developer: DualBitzPublisher: DualBitz

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Theralite Steam news

Theralite news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • First Theralite patch! - 30 August 2026

    Update notes for version 1.1 Build 140What's new in this release you ask? Here comes the list:First and foremost we added Steam support and Steam achievements to the game.With Steam support we can also add a cloud save directory to assure you'll never lose a save game and you can keep your save games and achievement stats across Steam devices! This will be configured shortlyAll help texts (start menu and ingame help) are revamped and now show graphical icons and are split for the common input devices (keyboard/mouse, controller, Steam Deck)Some missing info texts for enemies, traps and bosses were addedThe NPCs now have some more lore textThe credits got new info for Kenneys icons and Facepunch steamworksWe replaced the Black Mines tileset (of course drawn by Thomas the pixel artist)We gave the Mining Corp. control consoles some nice flairThe hidden wizard mode was removed from the full…

  • Steam Summer Sale - Strike the earth! - 28 June 2026

    Steam Summer Sale is here!Enjoy gaming and remember to hydrate. Theralite is on 30 % discount for the Steam Summer Sale eventNow is the time to strike the earth!!! Still working on a first patch/update - more info coming soon./Thomas & ThomasDual Bitz

  • Theralite released! - 28 March 2026

    -Theralite-Think Nethack but way easier to pick up and play. Procedural levels and Permadeath. Explore the caves of a distant planet and discover its secrets. Precious loot, weapons, upgrades, monsters and surprises awaits.Demo will stay up for the time being. A lot of things have been added and updated for the full release, so if you want the full experience be sure to wishlist Theralite and get it on launch discount on Launch day!And of course, a big Thank You to all who have supported, wishlisted and reached out to us about the game. So: Prepare to loot, scavenge, die, repeat, and try again.The Game is developed by:DUAL BITZ:Programmer/Design: Thomas HaaksArtist/Design: Thomas "Bahototh" Finholm

  • Launch Date announced! - 18 March 2026

    Hello Space Miners!We are excited to announce the release date for Theralite.Game will drop on March 27th.Demo will stay up for the time being. A lot of things have been added and updated for the full release, so if you want the full experience be sure to wishlist Theralite and keep your eyes on Launch day!

  • Devlog Part 4 - 2 March 2026

    Hello miners! Here's the new list of fixes, updates etc.Dead bodies now only give a message when you examine them.Plasma deals damage to all active entities.Turrets deal proper damage again, bug fixed.NPCs are placed on tiles with all neighbour tiles empty.One pixel more vertical font spacing.New settlement tiles.Bug fix for bullets passing entities queued for deletion.Rearranged defence values for enemies.added more story NPCsStory NPCs can now be placed NEAR_PLAYER, RANDOM or on fixed coordinateschanged some zone tile-setsprotected some dialogs to not scroll below the number of text lines in itthe colour of text labels is mostly white (F0, F0, F0, FF) for RGBAGetting some more gameplay testing in. Let us know if you tried the Demo and have suggestions, bugs and so on!

  • Devlog Part 3 - 25 January 2026

    Greetings,The Quest continues...added more armour types (protecting against multiple effects) and armour repair kit (fully restores armour)big heal packs also remove all negative effects on playersJewels are now named GemsMines (from robots) don't create metal scrap any more when exploding. Player has to destroy turrets and robots to collect tech scrapZones are way more configurable now to reflect requirements of the modified zone/level layout for the gamenew gameplay zones Lave pits and Black mines are inthe unlock mechanics for zones is changed - locked zones require a certain key, not just any zone keynew enemy Shadow Hulk is addedacid spitting spiders are reduced to player's speed (and still very dangerous!)Terminals now allow to teleport to the first level of any unlocked zone for a gem priceseveral UI and UX improvementsStory NPCs are nearly done, also a way to internationalize th…

  • Demo Updates - 14 November 2025

    Some bugfixes and things:Fixed crucial bug that made deeper levels contain less and less wallsFixed a bug when saving a level with the zone key in itRemoved game messages that do not involve the playerChanged HUD display of level depth in meters to zone-levelAdded number of turns to HUDAdded scrolling intro text to title screenLoot crates now blink, just like items on the groundSmashing walls now alerts monsters up to a maximum of 5Found ranged weapons now contain some ammoPlasma doesn't grow onto an exit anymore/Thanks for reading!

  • Demo Update! - 18 October 2025

    We added an in-game help dialog which you can open by pressing F1 while in the game. Additionally we fixed several bugs: an error could occur while choosing a random crate content during level creation leading the game to crashsometimes an enemy could be attacked while already dead leading the game to crashin some situations the follower NPC did not start to follow you in a quest but kept standing stillHappy playing!

  • Demo is live! - 17 September 2025

    This is a short Demo with one playable area of the game. Collect loot, find upgrades, bash monsters, collect gems and - survive! You can send some valuable feedback our way through the game.Ok, now back to work on the full game! Hope you enjoy!

  • Devlog: part 1 - 31 March 2025

    We started this collab with a vision for a procedurally generated Roguelike in the traditional sense. More on the procedural stuff to follow! This means turn based action. The world moves and reacts only when player does. That means you can take your time and plan ahead, This doesn't mean mistakes wont happen of course. One idea form the start was to have more movement and feedback for player instead of only static tiles and sprites. That means everything looks a bit more alive. You can often times be fooled into thinking its real time events and rush ahead which, of course, isn't a smart move in the long run. So the best of both worlds in our opinion. Some level tiles can be mined by player and yield different forms of loot and treasure. Beware, however, as the mining activity can also make (more) nasties aware of your presence. The levels are being generated with procedural elements a…

Patch notes and updates

S.noRelease datePatch nameGID number
12 March 2026Devlog Part 41825727806718497
214 November 2025Demo Updates1816307528954078
318 October 2025Demo Update!1813674389011381

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