- 补丁 - 2026.6.10 - 2 September 2026
Fixed an issue where the mushrooms cannot display correctly on the map in Tournament Stage 2.
- Week 57: Regular Update - 29 August 2026
Update InfoUpgraded game engine to Unity 6.Fixed an issue where AI failed to calculate the correct value of the Silence effect. Now, AI should use cards with Silence more properly.
- Week 56: Text Revisions and Our Current Status - 24 August 2026
This week's update includes revisions to the Japanese text and some updates on our current status.Update InfoBased on the revision suggestions and text provided by our community member Night from Discord, we've made extensive revisions to the game's Japanese text to better align with the linguistic habits of Japanese players.We'd also like to thank the community members who have provided invaluable assistance with localization so far: Welp, RoamerB, and IDBT, as well as all players who have shared feedback and suggestions about the game.Our Current StatusAs a small team, we are just a team of two indie developers.Last week, one of us was hospitalized for surgery due to health reasons. The surgery was successful, but he still need two weeks to recover, and our development progress will likely be affected.We hope you can give us a little more time. Thank you.
- Week 55: Steam Workshop Support - 15 August 2026
Although it hasn't been long since our last announcement, it has indeed been a while since I've written anything like this.Looking back at the update frequency over the past few weeks, I'm actually a bit surprised myself. I've been busy working on updates across the board, and it's only now that I’ve found the time to write something beyond the usual updates.Anyway, let's take a look at what's included in this update first, and then I'll talk about other things.Update InfoWe've launched the Steam Workshop and added features for players to use and upload mods with it. For specific instructions on how to upload, please refer to the documentation in the Mod folder (A Guide to Mods of Touhou Rinrinki.pdf).By subscribing to mods uploaded by other players, you can experience brand-new content designed by the community (it's already available!); you can also share your own mods more easily by…
- Week 54: Item Compendium Update - 7 August 2026
Update InfoAdded Item page into the Compendium. You may now view the items you have seen in the game there.Fixed an issue where AI failed to calculate the correct value of the Silence effect. Now, AI should use cards with Silence more properly.
- Week 53: Tournament Update & Mod Illustration Support - 2 August 2026
Update InfoAdded starting item & starting deck selection into the Tournament, including a Tournament-only item.Mods now allow players to import illustrations for cards and pieces, or replace the existing ones. Click the button in the bottom-right to open the mod folder and view its guide.
- Patch - 2026.8.1 - 31 July 2026
Fixed an issue where certain in-game events cannot be triggered in Practice Match and Minigames.Fixed an issue where Shield effect may be incorrectly applied (while there is actually no Shield).
- Week 52: Tournament Stage 2 - 26 July 2026
Update InfoAdded the 2nd Stage into the Tournament, including 12 brand new opponents, new map with special events and grids element, intermission between stages, and nearly 20 intermission-only items.Adjustment to certain in-game UI.
- Week 46: New cards & Mod Framework - 15 June 2026
This update includes three main changes.First, we’ve added more cards, bringing the total number of available Spring and Season-neutral cards to over 30, and updated the artwork for certain existing cards.Second, we’ve relaxed the requirements for unlocking the card compendium.Third, we’re officially releasing an experimental mod framework. Players can use it to create, share and install mods without modifying the game’s origin files, which means ensuring the mods won’t be overwritten by future updates.In fact, one of our test players has already created over a dozen of custom cards and added them into the game!We couldn’t include a detailed explanation of the mod framework in this announcement (it would be tooo long!). Please open the mod folder through the game and read the documentation there.As the mod framework itself is still under development and due to time constraints, we have…
- Patch - 2026.6.10 - 9 June 2026
* Adjusted the difficulty of encounters against discarded cards in the tournament: Player can now choose which Season to encounter, player's starting position moved backward, number of turns required to win increased accordingly, removed the Mana Source attracting enemy familiars. * Fixed certain in-game texts.
- Patch-2026.6.2 - 1 June 2026
* Fixed an issue where the game would freeze when the vision range was set to 0 during tournaments * Fixed an issue where Yoshiko Miyako (familiar) was incorrectly affected by the effect of Teddy Bear (item) * Added a button on the top-right corner of the screen, which can be used to adjust the game speed
- Fix-2026.6.1 - 1 June 2026
Fixed certain incorrect event text
- Week 44: Tournament update - 30 May 2026
This update has only one highlight: Tournament!This is the mode we’ve wanted to implement since the early stages of development. The game could never be considered as complete without it.For now, only the first round of Tournament is available, but please give it a try as soon as possible! It'll be worth it.Key Features of TournamentFree Map Exploration: Players can move and explore freely across randomly generated map. Search for cards and various resources to fully prepare for your next duel!Random Encounters: Random encounters are scattered throughout the map, offering both rewards and risks. Whom will you meet, and what will you gain?Deck Building: For the most of the time, players are free to adjust their decks as they please. Aside from the minimum deck size requirement, there are no restrictions! However, some cards might be a bit clingy...Upgrade Your Abilities: Your deck is not…
- Week 43: Tournament is coming! - 24 May 2026
Hello everyone, it’s been a while!After design, development, testing, reworks, more testing, tweaks, and the recently completed localization work (which took much work than we expected), the Tournament Mode is finally ready to make its debut!Over the coming week, we’ll be putting the finishing touches on it and conducting final tests/polishing. This weekend, the first round of the Tournament Mode will be launched as an update!As a new game mode, the first round of the Tournament isn’t the end—it’s just the beginning. It’s a framework that’s still waiting to be filled out.Building this framework was the hardest part of development. Now that we have it, we’ll be able to add content to the game faster and bring our players more updates; this is also a crucial step as we move from Early Access to the full release.We’re also looking forward to your valuable feedback! Please share them with u…
- Update - May 4th, 2026 - 4 May 2026
* Added corresponding tags (Beast/Spirit) for Wriggle Nightbug and Eika Ebisu * Limited the number of Fire Bullets obtained from Mononobe no Futo's Nirvana effect (to a maximum of 10) * Fixed an issue where the Thief's Bag's effect was actually applied one less time * Fixed an issue with the Power of Unity's effect in puzzle stages * Added a new filter type to the card filter in deckbuilding/compendium: Structure * Minor adjustment to the decks of certain opponents * Minor adjustment to the starting deck for player in Practice Matche, increasing the total number of cards to 20 * Redesigned Yugi Hoshiguma's skill; she now provides extra Attack to friendly familiars based on the difficulty level
- Week40: 20+ new cards, and deckbuilding! - 30 April 2026
Hello everyone!This update might come as a bit of a surprise, but the content is solid!Let’s cover the update first, then we’ll talk about the rest!What's New in This UpdatePlayers may refresh the shop by paying mana coins.Players may tweak their deck after defeated, or during certain events.Cards adjusted: Renko Usami, Maribel Hearn, Tokiko, Kisume, Huge Kedama, Kedama & Fairy, Power of Unity, Kedama Protector, Wakasagihime, Alice Margatroid, Reisen Udongein Inaba, Fujiwara no Mokou, Yugi Hoshiguma, Mononobe no Futo, Harvest Festival, Whirl Sign "Autumn Leaf Fan's Wind", Leading Tengu, Scout Tengu, Tengu's Meeting, Attack Tengu, Aya Shameimaru, Nemuno Sakata, Freeze, Zombie Fairy, Kogasa Tatara, Minamitsu Murasa, Mystia Lorelei, Remilia Scarlet, Illness Recovery Charm, Control Rod, Red Stone of Aja, GrimoireCard removed: Soaring KedamaNew cards: Tengu Reinforcements, Steady Toiling, Ma…
- Week 38: New minigame & progress report - 18 April 2026
Hello everyone!While working on the Tournament mode, we took advantage of our spare time to bring you a second minigame.This minigame incorporates the experience we gained during the Tournament's development. We've carefully polished it and tested it based on player feedback, so we're really confident in it!If you're interested, perhaps you may even challenge its hidden victory condition…What's New in This UpdateAdded a new minigame: Mana Miner! You can access it by tapping the \ button on the title screen.Tournament Mode Development ProgressAs mentioned earlier, the Tournament has completed its first round of testing, and we've gathered valuable feedback.Based on feedback, we've decided to implement moderate-scale modifications and adjustments to the Tournament. This outcome was within our expectations, so the Tournament's update schedule will not be affected.
- Update - Apr 13th, 2026 - 13 April 2026
Fixed an issue which may occur after retrying in Puzzle Mode.
- Week 35: A Minigame! - 29 March 2026
Hello everyone, it's been a while!To be precise, it's been a while since we've posted an announcement like this. We've been keeping our minor updates and bug fixes non-stop!We're still working on the tournament framework, but it wouldn't be right to go this long without any new playable content—so here's this update!What's New in This UpdateAdded a new minigame: Defend the Barbecue! You can access it by tapping the \ button on the title screen.Why a mini-game?Because it really is quite mini :)Its small size is actually the main reason we were able to release it at this time.Creating it didn't involve any code changes—we simply put existing configuration file features into good use. In other words, even an ordinary player, or a modder, could theoretically create this mini-game themselves. In the future, once we're able to provide mod development documentation, modders will face no obstac…
- Update - Mar 21st, 2026 - 21 March 2026
* Remove a feature which may cause certain players unable to run the game