- Update 11 - Gifts of the Fallen - 16 March 2026
New ContentGifts of the FallenRemains of fallen adventurers can now be found throughout the North Woods. These remains can be searched for loot.Item AffixesItems that drop as loot can now have a prefix that affects their stats. These prefixes are currently all negative, like Rusty, Weathered, and Bent, since they are meant to be damaged or old gear from fallen adventurers, but there is plenty of opportunity to get upgraded gear drops.Other ContentMinor changes were made to the first floor of the Catacombs to make it more interesting.Several new enemies were introduced to the Catacombs.Important ChangesWeapon ChangesSwords are meant to have a balanced max damage and the most narrow min-max damage range of any other weapon type. All straight swords now stab, and curved blades spin. Except for the fencing swords, which stab as their main attack and spin with secondary.Spears have a balance…
- Hotfix 11.0.2 - 10 February 2026
Fixed cellar boss stuck to gridCellar barrels now drop only heartsAuto targeting was tweaked to pick only targets in range of attack and better prioritize what you're facing, but it will no longer turn the player more than 45 degrees to face a targetFullscreen setting now toggles immediatelyWindowed mode now attempts to save the window size and position between sessionsFixed an issue with quest states not resetting when exiting to menu
- Happy Holidays! - 20 December 2025
The Winter Sale has started, and Feeble Origins is on sale for the first time in quite a long time! Since the Early Access launch, the game has grown with new quests, gear, and content. This sale is the perfect time to jump in.After the sale ends, the base price will be adjusted to better reflect the expanded scope of the game and updated regional pricing.There will be another discount during our full launch next March, but if you’ve been curious about Feeble Origins, now’s the best time to start your adventure!
- Update 10.1 - 17 December 2025
This update is a minor change aimed at giving options for those that prefer a cleaner look than what was possible with the art style change previously.Patch NotesAllow the extreme settings to disable all retro effects.Setting 3D Pixelation to 0 also enables Anti-Aliasing for smooth graphics.Setting Retro TV Quality to Max removes all graphical artifacts now, and also enables Anti-Aliasing for a unique look when combined with 3D pixelation.Improved the lighting quality in the grassy area and town.Improved the shading for trees.Removed texture compression artifacts for most UI images.Removed the "extra" grain/noise effect for menus.Fix: Chromatic Aberration effect was not rendering.Fix: Removed graphical artifacts on bushes.Fix: Removed the \ button from the bulletin board
- 1.0 Release is Coming in 2026 - 4 December 2025
The game now feature and story complete! Today's update is a pre-launch update so Early Access enjoyers can check things out before the actual release.Also, you may have noticed the game has a new name, Feeble Origins: Path of a Hero! This title has much greater impact than the previous title and allows for a bigger potential future for a Feeble Origins franchise.A New LookSince the retro vibes are so in style now, the game can finally visually be what it's wanted to be all along and now has a PS2-era inspired aesthetic to go along with the retro feel the game has always had.Gritty, pixelized textures bring out a ton of character in the world. AchievementsKey Bindings!Redesigned MapsIncluding (a few large) cave interiors!More to come with 1.0With 1.0 will come a new dungeon, the final boss, and some plot twists to go along with it all -- I can't wait to share it with all of you.Also, al…
- Enter the Tomb of the Priestess - 16 May 2020
At long last, after many delays due to COVID-19 and me deciding to buy a new house (causing much stress!), the update you've been waiting for is finally available! There are a few really big changes that I'm very excited to share with all of you. Sadly, the Baba Yaga quest did not make it into this update, but everything else I had planned did. Release NotesFloor 3 of the catacombs -- the tomb of the priestess -- is now open. Explore a huge new floor with challenges unlike any you've faced before. Added a difficulty slider so those who feel the game is too hard can still enjoy it, and those looking for a challenge can now have it. This is a work in progress, please give feedback on parts that feel too hard or too easy at certain points. Steam Cloud save support! Now enjoy your saves on every device you play on. This can be disabled through Steam if desired. Added "Into The Crypt" which…
- Tomb of the Priestess Update Progress - 27 March 2020
I have to admit that finding time to work on Feeble Saga lately has been a challenge, but I'm finally seeing light at the end of the tunnel and the next update will shortly be ready. Hopefully within the next week. In the Tomb of the Priestess, you will experience challenges like none you've yet seen in the game. The final floor of the crypt is a spectacular blend of exploration, puzzle-solving, and action that I hope will be fun and exciting for you. In addition to the new floor, the update includes a difficulty setting. It's not exactly balanced 100% yet but I didn't want to delay the update just because of it. You'll find 4 difficulties: Easy, Normal, Hard, and Very Hard (names pending). It will default to Normal, which is mostly what the game is now. Hard will add more enemies, and very hard will add even more, and may possibly make the enemies more difficult. Another exciting featu…
- 2020 Path To Release - 23 January 2020
A new year is upon us, and now it's time to unveil the path to the game's final release! Please note that this list is not final, and any dates in this post are only estimates. Because this is a solo venture, anything on this roadmap is subject to change due to a variety of things like health issues, taking on paid contracts, or even getting ahead of schedule (hopefully). In the game's current state, only 1 bulletin board quest remains incomplete: Baba Yaga. The rest of the updates on this roadmap will focus on a few remaining features, and revealing the game's storyline, taking you on a journey into the depths of Gaia. The next update, I'm calling "Tomb of the Priestess", will focus on completing the crypt and side quests. The update will be out in Q1 2020, by the end of February or early March. Among other things, here is the major feature list: Tomb of the Priestess FeaturesFloor 3 o…
- Update 8 Hotfixes - 26 November 2019
Several updates have been deployed to fix the following issues. A special thank you goes out to all who have gone out of their way to report these. The game is better off because of it, which makes your experience with the game in the future even better. Bug fixes:Fix issue saving/loading scene data. Some unlocked doors are locked again and you'll have to find the key again to open. Sidney will now give you a spare key if the gate to the outer woods isn't open and you don't have the key due the the save bug. Fix heart container not dropping after defeating the Behemie Den Mother. If you missed it you should be able to go back and get it. Fix Lich projectile firing direction Fix invisible barrels in caves Fix cemetary gate journal entry text Fix wood totem in multiple chests Fix not auto facing some bosses Fix rolling while loading area would make you run the other way Fix second floor o…
- Update 8 Finally Available! - 7 November 2019
After months of development, I'm happy to say this update is finally available for PC and Mac! The biggest change with this update is the save system and the quest rework. Due to these major changes, ALL saved games have been discarded, so you will have to start over. This decision was not made lightly, and future saved games will never be wiped. This was a necessary change to support cloud saves and facilitate not having to do this in the future. Have no fear though, weapon prices have gone down significantly to aide you on your journey. Changes Game saves are now saved to a file rather than in the registry Quests have been reworked to allow a more open world experience Most quest lines can be started immediately and no longer require progress in the main quest line. Some quests still rely on events to occur, for example: clearing a bandit cave, before becoming available The North Wood…
- More Update 8 Progress - 27 September 2019
I've been quiet the past few months because I haven't had as much time to work on A Feeble Saga as much as I wanted, but a lot of progress has been made toward the next update and I'm confident I'll have something to show for it real soon. Restructuring all the quests in the game has been a lot of work, but all the current quests are finally moved over to the new system and I'm very happy with the result! I mentioned previously that the update would happen in September, but due to unforeseen consequences of the major changes made, it may not be possible. Because all this new content is being added, it was necessary for me to add new equipment to find and buy. So in addition to some things below, that's where I've been spending a lot of my time. This update is going to be HUGE, and will likely double or triple your game time, so I'm sure you'll be ok with the wait. The next updates shoul…
- Update 8 Progress - 9 July 2019
Sorry I've been quiet lately, summer brings with it a major shift in my priorities and work schedule. I hope you can be patient with me because the next update will take a few months longer than the previous updates. This is the first update in a series of big updates. From this update on, I'll be moving to a 3 month update schedule to bring bigger, more meaningful updates for you instead of these small changes. Major Quest Changes Right now, questing feels pretty linear, but the game is intended to be an open world where you choose your own adventure, so there will be some major changes to questing and progression. I intend to make the Adventurer's Guild, and in fact almost all quests, completely optional for completing the game. The guild and quests will help you progress, and increase your "fame", which is a new mechanic I plan on adding. This number will replace the current "quest p…
- Update 7 Available Now! - 5 June 2019
Finally, the combat update you've been waiting for. This is phase 1 in combat improvements and I hope you enjoy it. Each weapon "class" now has its own secondary attack! Short swords stab, bigger swords do a power attack, and spears do a quick swing attack (it's very fun, I love the spears). You can also do a dodge roll. You can perform the roll at any time. It will even interrupt your attack animation, which is really nice for slower weapons when you've made a timing mistake. Release Notes Implemented secondary weapon attacks Implemented a dodge/roll mechanic Added a 'controls' window that pops up your first time playing and can also be accessed from the settings window Moved around some keys and locked doors in crypt level 2 to fix some issues using running out of keys Added a shopkeeper that sells crypt keys just in case you experienced the issue of running out of keys. He also sells…
- Update 7 Progress - 16 May 2019
Progress on the next update has been slow due to me being sick (allergies, man cold, bronchitis, whatever you want to call it), but I am plugging away as best I can. Combat Improvements I decided to focus on combat with this update because as a player, I myself was getting bored with the repetitive circling/evading, and timing attacks with the current combat system. So I had all these ambitious goals to make a targeting system with blocking and dodging, but after working on that for a few days and not making any headway, I decided to lower the scope and come up something a little more feasible for a solo developer. So here's what I came up with: Secondary Attacks. This feature has been coded and I'm assigning each weapon type its appropriate secondary attack. Shortswords and swords have a stab attack which is guaranteed to do the weapon's max damage. Longswords, large swords, and short…
- Hotfix 6.1 - 2 May 2019
Fixes Fix a blocking issue where if you collected the key to go to the next floor of the crypt before the update but didn't open the door, you couldn't open it. Now you can find the stairway key in the boss room next to the door. Fix a bug that would keep some map icons on the map forever.
- Update 6 Release Notes - 1 May 2019
I'm happy to announce that Update 6 is now available! Please enjoy these release notes. Big Changes Added in-game maps! Note that you must first find the area's map except outdoors Added 2nd floor of crypt Added chain and plate armor for sale Added short spears for sale New and improved main menu! Show more stats in character sheet Updates Enemies no longer attack you when you spawn until you move. This prevents you from instadeath upon entering a portal to an unsafe spawn point Darken gradient behind dialogue Graphics and lighting tweaks New HUD artwork Increase sell prices dramatically Increase default graphics quality setting Increase interaction distance for some objects Game credits added to menu screen Bug Fixes Fix blacksmith discount Fix a bug that allowed 1 damage through even when blocked Fix for random character not generating female Fix for gates not open for old saves Fix f…
- Update 6 Progress Report - 24 April 2019
It's been a few weeks since my last post, so I just wanted to let you all know how the next update is coming along. There are some big changes in store and I'm sure you're going to love them. I've been waiting to push up the update because I wanted you to have some more content, like the second floor of the crypt or the next outside area, but I think I'm just going to hold off on those and make this update all about the features I've already got mostly working. In-game Maps I've hand-drawn some maps that are available while in the outside levels. There will not be maps for the small caves, and the crypt will require you to find the map before you can use it. Maps will not display where you are in the level, but should give you a sense of what you have and haven't explored. New Armor Chainmail and Platemail armor have been added. These armors effect your movement and attack speed. Not by…
- Update 1.5 - 31 March 2019
The update is live! Enjoy creating your characters the way you want them! Release Notes Character customization! Female body style Camera zooming with mousewheel (no controller support) Shields have been rebalanced and prices made more reasonable Weapons have also been slightly tweaked Added stairs down to the second level of the crypt with a "Coming Soon" label since it's not quite ready yet
- Progress Report on Update 1.5 - 28 March 2019
Character Customization The next update is well under way. Because of the scale of the changes, it is taking a bit longer than our last updates. But we are getting close! The main change in this update is character customization, including female characters! You'll have to start a new save in order to access the customizer for now, but we think it's worth it! Update 1.6 Roadmap Now, for Update 1.6, we'll be opening up the second floor in the crypt dungeon. I'm also considering opening up some more of the world for you to explore, but that's not far along and will likely be in a later update. We will for sure have our big armor update and some new weapons, like polearms! And After That... We'll keep expanding on the world we have and adding more floors to the dungeon. We expect the forest area to triple in size. Oh, and maps! We'll be working on a system to show where you are in the worl…
- Update 1.4 - 10 March 2019
This update brings a quick button for using potions! It will automatically use the optimal potion based on your remaining health. To activate, when using keyboard and mouse, press 1 (as indicated on the HUD), and with a controller, press left on the Dpad. Note that with this update, the Dpad will no longer work for movement of your character, but you can still use it to navigate the UI. A future update will allow this button to be modified, as with all other keys.