Insomnia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3450300
- PriceNo longer available on Steam Store
- Release dateOct 7, 2026
- DeveloperDestarX
- PublisherDestarX
- Parent gameNot available
Company pages: Developer: DestarXPublisher: DestarX
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Insomnia Steam news
Insomnia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- INSOMNIA RELEASE IN A WEEK - 29 September 2026
After an incredible amount of time, we were able to see it through to the end.There were no updates for the game for a very long time, the weekly summaries disappeared, and a lull set in. However, the dream never went anywhere. We kept carrying it in our hearts, hoping that someday we would live to see this moment.Insomnia was finished in early September, and throughout the whole month we polished the finished game, ran a closed beta test, and fixed all kinds of bugs. We waited for approval of the final build, approval of the page, like children waiting for the Christmas. And now, that day has come.On October 7, 2026, the game will be released at 4:00 PM GMT / 11:00 AM EST / 7:00 PM MSK We tried to make the game to a high standard, carrying all our ideas through the years of development. Considering that we were just a couple of inexperienced schoolkids, it was truly hard. This is our f…
- Weekly summary (19.05.2025 - 25.05.2025) - 26 May 2025
• Began preparations for the demo release • Fixes of mechanics for a special story arc • Changed the texts style in some locations • Fixed motion blur in one of the locations • Written additional dialogues • Continuing working on some cutscenes
- Weekly summary (05.05.2025 - 11.05.2025) - 11 May 2025
• Continuing working on the plot twist • Continuing working on some cutscenes
- Weekly summary (28.04.2025 - 04.05.2025) - 4 May 2025
• Continuing working on the plot twist (this location will be the biggest in the game)
- Weekly summary (21.04.2025 - 27.04.2025) - 27 April 2025
• Continuing working on the plot twist • Began working on some cutscenes
- Weekly summary (14.04.2025 - 20.04.2025) - 20 April 2025
• Continuing working on the plot twist • Began working on a track
- Weekly summary (07.04.2025 - 13.04.2025) - 14 April 2025
• Began working on the plot twist
- Weekly summary (31.03.2025 - 06.04.2025) - 7 April 2025
• Finished working on the location • Finished working on two tracks • Fixed errors in player animation playback
- Weekly summary (24.03.2025 - 30.03.2025) - 31 March 2025
• Continuing working on the location • Continuing working on the track • Small fixes in enemies' code
- Weekly summary (17.03.2025 - 23.03.2025) - 23 March 2025
• Began working on one more location • Began working on another track • Small changes on existing tracks
- Weekly summary (10.03.2025 - 16.03.2025) - 16 March 2025
• Continuing working on a special story arc • Various fixes on game mechanics
- Weekly summary (24.02.2025 - 02.03.2025) - 2 March 2025
• Added alternate player and enemy animations for a special story arc • Added mechanics for a special story arc • Fixed the behavior of corpses - now they will not fall through walls • Created one more track
- Weekly summary (17.02.2025 - 23.02.2025) - 23 February 2025
• Continuing working on the plot on the location from the last post • Changed the color palette of text in dialogues (depending on who is speaking) • Created one more track • Minor fixes on some animations • Minor fixes on the intro location
- Weekly summary (10.02.2025 - 16.02.2025) - 16 February 2025
• Optimized save game script • Fixed a bug when there was no recoil effect when firing • Began working on the plot on the location from the last post • Added a pool of blood that will appear on corpses with a 50% chance • Fixed incorrect display of shadows on one of the locations • Removed soft shadows from some locations due to their low performance We also inform you that we have applied for one indie event, wait for the news!
- Weekly summary (03.02.2025 - 10.02.2025) - 9 February 2025
Hello everyone, here's our first weekly summary posted on Steam. • Began and completed technical working on the plot-related location • Fixed some bugs in one of the introductory locations • Optimized lighting on the location from the demo once again • Began working on another track • Updated capsule on the store page (mini-image to the right of the screenshots)
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